BigBobsBeepers: People could do that already by modifying the rules and the like of their own games.
And it is good in a few aspects.
The problem a portion of people have is more with why it is being done and less about what is being done.
Oh? So to me at least, it's clear *why* they are doing it. It was offensive to people, for little to no reason, and it reduced races to tropes, cliches and stereotypes. This was the easy way for storytelling and characterisation - it is quite lazy to portray orcs as the less intelligent musclemen brutes, that are by racial nature disadvantaged to become clever, wise and intelligent wizards, for example.
Furthermore, it emphasises nature over nurture - saying that your genes determine to larger extent your abilities in later life. I mean, some of the nurture aspect of is captured in the 'background' for the character in these games, that bestow greater skills in some areas. But it still doesn't allow for exceptions, like an extremely talented orc mage, or an honest Vistani, or Romani in the real world.
Why then do you believe it is done, and why is that a problem for you?
jepsen1977: Not really - it makes all the different races equally bland and faceless. It was the distinct racial features that made DnD unique and the alignment system too. If you remove that an Evil Orc Paladin will be just as bland as an True neutral Drow Paladin.
Well the proposed changes include making characters more complex and individualistic, depending on custom skills and trait advantages.
I don't see how making all elves more dextreous and less mighty, pigeonholing them to certain classes and alignments to gain an edge, is making the characters more 'distinct'.
It might make generalising people (by race) in the story and gameplay easier, but not really more complex and diverse.