Posted September 28, 2018
How do you think turn order should be handled in RPGs? In particular:
* Should the order be deterministic, or should there be a random factor?
* Should player and enemy turns be mixed, or should the entire party get to act before enemies do?
* Should an agility or speed stat be involved, or should it be based on something like party order, or choosable every combat round?
* With the mention of speed comes another question: Should faster characters get more turns total, or should everyone get the same number of turns?
* A related question: Should commands be executed immediately, or should all commands be entered at the beginning of the combat round (and possibly failing if the situation changes before the character's turn)?
* Should the order be deterministic, or should there be a random factor?
* Should player and enemy turns be mixed, or should the entire party get to act before enemies do?
* Should an agility or speed stat be involved, or should it be based on something like party order, or choosable every combat round?
* With the mention of speed comes another question: Should faster characters get more turns total, or should everyone get the same number of turns?
* A related question: Should commands be executed immediately, or should all commands be entered at the beginning of the combat round (and possibly failing if the situation changes before the character's turn)?