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Codex of Victory

1C
Try Halcyon 6? Retro-style, turn-based tactical RPG with some management based in space against aliens. But the story isn't as complex and it's also only 14.5 hrs main story and 23.5 hrs completionist.
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Dark_art_: https://www.gog.com/game/shadow_tactics_blades_of_the_shogun Is not turn based but plays very slow, just like a TBS game. Where eventually you need some multi tasking, the game has a "shadow" mode where you can record the needed moves and press play to get them executed at the same time.
For other people interested, also the Commandos series, Desperados series, and Robin Hood: The Legend of Sherwood. Desperados 3 is the newest iteration of stealth RTS. Brood War also has a ton of multiplayer Impossible Scenarios, Crash RPG, and Special Forces UMS maps with the same theme. SC2 also has the same maps too, but less variety.
Post edited June 19, 2021 by Canuck_Cat
Although it doesn't exactly fit your parameters, https://www.gog.com/game/into_the_breach is the closest I can think of and it can positively surprise you.
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Canuck_Cat: For other people interested, also the Commandos series, Desperados series, and Robin Hood: The Legend of Sherwood. Desperados 3 is the newest iteration of stealth RTS.
These games aren't RTS (the S standing for STRATEGY, which is about controlling large armies, ensuring adequate logistics, carrying out a long-term plan to overwhelm the enemy etc.), they're about controlling small squads in tactical scenarios. Totally different genre. And those games have nothing to do with what Breja requested.
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rtcvb32: Hmmm i remember seeing a warhammer chess games when TB was still alive.
Warhammer 40,000: Regicide... just saying.
Post edited June 19, 2021 by MadalinStroe
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morolf: These games aren't RTS (the S standing for STRATEGY, which is about controlling large armies, ensuring adequate logistics, carrying out a long-term plan to overwhelm the enemy etc.), they're about controlling small squads in tactical scenarios. Totally different genre. And those games have nothing to do with what Breja requested.
Thanks for the correction. RTT would be the better term, though not sure how common this term is considering how niche and dead the genre's been until recently.

And yes I understand OP wasn't looking for RTT. Just adding to a spinoff conversation for anyone else interested.
Post edited June 19, 2021 by Canuck_Cat
Didn't see anyone mention the X-COM or XCOM series. Turn-based tactical games with lots of aliens to take down
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Zimerius: Codex of Victory

1C
Looks ok-ish, but unfortunately I don't see a DRM-free release.

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Canuck_Cat: And yes I understand OP wasn't looking for RTT. Just adding to a spinoff conversation for anyone else interested.
Not what I originally asked for, but a sci-fi Commandos-like would be welcome anyway. But the only one I know of is Star Trek Away Team (a fantastic game, by the way). Really, any tactical game like Commandos is at least somewhat interesting, though some, like Shadow Tactics, much less than others because of the setting.
Post edited June 19, 2021 by Breja
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morolf: These games aren't RTS (the S standing for STRATEGY, which is about controlling large armies, ensuring adequate logistics, carrying out a long-term plan to overwhelm the enemy etc.), they're about controlling small squads in tactical scenarios. Totally different genre. And those games have nothing to do with what Breja requested.
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Canuck_Cat: Thanks for the correction. RTT would be the better term, though not sure how common this term is considering how niche and dead the genre's been until recently.

And yes I understand OP wasn't looking for RTT. Just adding to a spinoff conversation for anyone else interested.
the last cool RTT i can remember is Dawn of War 2

turn based games have a lot more to offer on that plane

Battle Star Galactica is also a pretty wild and challenging game though replaces the ground for the planets and cylons

i did not play the game but Mutant Year Zero: Road to Eden maybe ?

or

if pausable games are oke 2 then you could also indulge yourself with games such as HomeWorld or Sins of a Solar Empire, Crying Suns, Nexus the Jupiter incident ( arguably an RTT too ) Star Wolves 3

edit :

i say pausable but i really mean pause and order units or buildings while the games is ((coughs)) paused
Supreme Commander can be played too in a similar fashion, at least their first title, i'm not so sure about the second. In Homeworld 2 the pause button is also disabled, i belief because the developer felt that in that manner was how the game is supposed to be played//prolong its duration ( personally i rather have a pause button to take the situation in and give orders but that is me... still waiting for the developer that decides that a pause feature with a time limit is also an option )
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Post edited June 19, 2021 by Zimerius
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Breja: Not what I originally asked for, but a sci-fi Commandos-like would be welcome anyway. But the only one I know of is Star Trek Away Team (a fantastic game, by the way).
Away team is probably the only one. tbh I've always wondered how they could reconcile Commandos-gameplay with the Star Trek setting. In the tv shows they're always referring to scanners who can detect individuals, phaser fire etc., which would doom any stealth approach to failure and which any Klingon or Romulan base would presumably have for standard base security. I guess one can explain that away by bringing up some magic portable stealth device, but to me the very concept of a stealth game in a Star Trek setting feels a bit strange. Did they explain that in any way?
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Breja: Not what I originally asked for, but a sci-fi Commandos-like would be welcome anyway. But the only one I know of is Star Trek Away Team (a fantastic game, by the way).
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morolf: Away team is probably the only one. tbh I've always wondered how they could reconcile Commandos-gameplay with the Star Trek setting. In the tv shows they're always referring to scanners who can detect individuals, phaser fire etc., which would doom any stealth approach to failure and which any Klingon or Romulan base would presumably have for standard base security. I guess one can explain that away by bringing up some magic portable stealth device, but to me the very concept of a stealth game in a Star Trek setting feels a bit strange. Did they explain that in any way?
Not exactly (though you can get a portable stealth device), but I think in most scenarios the game actually presents it made sense. It's been a while since I played it last though, so I don't remember details and briefings. It felt very close to most similar scenarios that happened in the show, and if it takes some liberties with the technology from the show... well, so do most games set in such established universes to make the game feasible, so I don't really mind, especially as Trek games were never even supposed to be canon (unlike Star Wars).
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Breja:
thx for the answer. Too bad it isn't on Gog, I'd be curious to try it.
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Breja:
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morolf: thx for the answer. Too bad it isn't on Gog, I'd be curious to try it.
Yeah, I have the physical copy, but I'd love to see as many Trek games here as possible, and the ones published by Activision were mostly really good. They actually managed to get Trek right in genres it shouldn't work so well with (FPS in Elite Force and RTS in Armada) and Bridge Commander, while hardly flawless, was very unique and a lot of fun. If only it had a sequel, the idea could have been expanded into something truly great.
Post edited June 20, 2021 by Breja
A bit tough topic, but I'll try:

1.Laser Squad: Nemesis / UFO: Gniew Boga (sadly, not available in digital distribution, but used copies on various auction portals have rather reasonable prices) - tactic game, sci-fi theme, 4 playable races, you're making orders in turns, then watching "results" for short time (similar solution was also used in Combat Mission), it's almost 100% tactic, as the "bases" (which you can set before battle) are used just as a hubs for replenishing ammo.

2.Missionforce: Cyberstorm - definitely focused on tactic combat (turn-based of course), economy is minimal, present only between missions. One thing - there are fighting only robots/mechs, so IMO it's the thing which will make a difference comparing to Starcraft.It's available on GOG.

3.Already mentioned Warhammer 40k: Sanctus Reach - IMO it's one of the most accessible turn-based tactic games, so it definitelly shares with Starcraft the "accessibility" feature, aside from that, it's WH40k universe, so I guess that part is rather self-explanatory (important thing - in base game you have available only Space Marines and Orks, two DLCs are necessary to have 2 additional races (Imperial Guard and Chaos Demons).It's also present on the GOG.

4.Fallen Haven & Fallen Haven: Liberation Day - rather accessible game, economy is happening "between missions", it's definitely on bigger scale than previously mentioned games (maybe comparable iwth Sanctus Reach) in terms of amount of units present on the battlefield. Of course present on GOG.

5,Already mentioned Battle Isle: Incubation - extremely accessible, extremely fun, has very challenging campaign though.
Post edited June 20, 2021 by MartiusR
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MartiusR: A bit tough topic, but I'll try:

1.Laser Squad: Nemesis / UFO: Gniew Boga (sadly, not available in digital distribution, but used copies on various auction portals have rather reasonable prices) - tactic game, sci-fi theme, 4 playable races, you're making orders in turns, then watching "results" for short time (similar solution was also used in Combat Mission), it's almost 100% tactic, as the "bases" (which you can set before battle) are used just as a hubs for replenishing ammo.

2.Missionforce: Cyberstorm - definitely focused on tactic combat (turn-based of course), economy is minimal, present only between missions. One thing - there are fighting only robots/mechs, so IMO it's the thing which will make a difference comparing to Starcraft.It's available on GOG.

3.Already mentioned Warhammer 40k: Sanctus Reach - IMO it's one of the most accessible turn-based tactic games, so it definitelly shares with Starcraft the "accessibility" feature, aside from that, it's WH40k universe, so I guess that part is rather self-explanatory (important thing - in base game you have available only Space Marines and Orks, two DLCs are necessary to have 2 additional races (Imperial Guard and Chaos Demons).It's also present on the GOG.

4.Fallen Haven & Fallen Haven: Liberation Day - rather accessible game, economy is happening "between missions", it's definitely on bigger scale than previously mentioned games (maybe comparable iwth Sanctus Reach) in terms of amount of units present on the battlefield. Of course present on GOG.

5,Already mentioned Battle Isle: Incubation - extremely accessible, extremely fun, has very challenging campaign though.
Fallen Haven comparable with Sanctus Reach? That is a bit stretching it, no? Sanctus Reach is this skirmish based turn baser where you guide your set number of troops through a variety of missions that all look similar while Fallen Haven is this expand/exterminate game where you build up both forces and defenses while trying to capture sectors and gain the upper hand before your single opponent does that on you. Its amazing how that game's graphics managed to survive the test of time btw!