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You might be interested in TheIndieBox.
They sell boxed DRM-Free indie games.
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misteryo: I don't have an optical drive in any of my computers
shame on you !!!!!!!!!!!!! :)
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Wolfehunter: No point for gog to make hardcopies. You have the ability to do it yourself. I use external HDD to backup my copies. DVDs and CDs take too much space. Reminds me of the days I had a shit ton of 3.5 and 5.1/2 floppies all over the place. :)
Hahaha, 5 1/2 inch floppies! That is old school.

It is true though, the original Day of the Tentacle came on 3.5 inch floppy disks and was spread across 6 disks. I can only imagine how many 3.5 floppies the remastered version would need considering it has the original edition, remastered edition with updated graphics/UI and the ability to change the UI between editions. Maybe 15-20 disks!?
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I knew this thread was going to be a happy place from the emoticons in the title.

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MajicMan: Day of the Tentacle came on 3.5 inch floppy disks
If memory serves me, Windows 3.1 had over a dozen floppies.
Post edited December 28, 2016 by Kleetus
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misteryo: I don't have an optical drive in any of my computers
me too.
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The-Business: [...] capitate zombies [...]
Meaning "put heads onto"? How would that work? =)
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RWarehall: Not to mention what happens when there is a bug fix/update? The biggest problem with physical copies (and especially new releases) is that the copy on the disk is almost obsolete as soon as it leaves the box because it is lacking all the updates which come out within days of it's release.
In Good Old Days™, games (usually) do not need any updates after public release.
I am wondering why developers now always write super buggy codes and shamelessly release them.
Great idea! Get me my spindle and my record player, and I'll play a game installer back from a 33!

I too am on team, "My CD drive has been collecting dust".
Post edited December 29, 2016 by Darvond
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MajicMan: It is true though, the original Day of the Tentacle came on 3.5 inch floppy disks and was spread across 6 disks. I can only imagine how many 3.5 floppies the remastered version would need considering it has the original edition, remastered edition with updated graphics/UI and the ability to change the UI between editions. Maybe 15-20 disks!?
The installer of GOG-10 is 2.17 GB.
You will need 1597 3.5 inch floppy disks. :-)
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RWarehall: Not to mention what happens when there is a bug fix/update? The biggest problem with physical copies (and especially new releases) is that the copy on the disk is almost obsolete as soon as it leaves the box because it is lacking all the updates which come out within days of it's release.
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kbnrylaec: In Good Old Days™, games (usually) do not need any updates after public release.
I am wondering why developers now always write super buggy codes and shamelessly release them.
Well, for one, in Good Ol' Days, you had DOS or you had DOS. Then you had Windows 3.1 and almost every computer had very similar architecture. Now, how many different processors do we have? Have many different chipsets? Sound drivers? Videocards? Proprietary codexes?

And even in the "Good Ol' Days" games came out of the box with bugs. How many games were never perfectly fixed until years later and a "community patch"? Might and Magic 9, Advanced Civilization (the one based on the board game) and many more.

Even the first Might and Magic has buggy code. The Battle Axe does not do 1-8 damage due to a typo (0 instead of 8). Many creatures have special abilities that do not work, for example rats are supposed to have a chance to disease on hit like the Apple version. In fact, ALL the "chance to inflict special effects on hit" abilities do not work in the PC version of MM1, never have. And while it was never patched, today it probably would have been with the availability of the Internet.

In short, the so called Good Ol' Days might not be quite as good as you seem to remember...
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kbnrylaec: In Good Old Days™, games (usually) do not need any updates after public release.
I am wondering why developers now always write super buggy codes and shamelessly release them.
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RWarehall: Well, for one, in Good Ol' Days, you had DOS or you had DOS. Then you had Windows 3.1 and almost every computer had very similar architecture. Now, how many different processors do we have? Have many different chipsets? Sound drivers? Videocards? Proprietary codexes?
In short, the so called Good Ol' Days might not be quite as good as you seem to remember...
Oh, it was worse in the old days about this. Wanted to configure your soundcard to play nice if it wasn't Adlib/Sound Blaster based? Then you'd better make a PIF file. Also, I hope the midi capabilities of your soundcard are up to snuff, or otherwise what was a beautiful soundtrack is going to sound like bollocks if it plays at all.

Had some nonstandard video card/graphics accelerator? You're going to have to tell it exactly how to run unless you wanted there to be a chance your monitor was buggered. Want to run a CD game in DOS? Better spin up a driver specifically for that!

Have a Voodoo 3D card? Sucks to be you! Have an ATI Radeon 2? Also sucks to be you! Have a 3Dfx card? Also sucks to be you because your driver is a slightly different version than the one the game was programmed for and now the wall textures look like mashed peas. Sure, there's a chance you might get a patch to fix that, but this is 199X, so good luck hearing about said patch.

And so on...I remember the "Good Ole Days" of typing in specific, ridged commands at a prompt.
Post edited December 29, 2016 by Darvond
The good old days when DRM were codes, phrases or words in the instruction manual and if you couldn't find the manual you couldn't play the game.
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MajicMan: The good old days when DRM were codes, phrases or words in the instruction manual and if you couldn't find the manual you couldn't play the game.
The Good Ole days where you had to ID bad pixel art of a train, or wear special tinted glasses that would get easily lost or have to read a code not from the manual, but from one of the easily lost likely gone if used feelies.
The Good Old Days where you had to dip a letter paper in water to get a password,
or you will never be able to beat StarTropics.
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RWarehall: Not to mention what happens when there is a bug fix/update? The biggest problem with physical copies (and especially new releases) is that the copy on the disk is almost obsolete as soon as it leaves the box because it is lacking all the updates which come out within days of it's release.
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kbnrylaec: In Good Old Days™, games (usually) do not need any updates after public release.
I am wondering why developers now always write super buggy codes and shamelessly release them.
Because they know they can push out a patch shortly after release (but the decision of when to ship is usually dictated at least as much by the publisher as by the development studio). Before Internet access was ubiquitous, there was really no good way to distribute bug-fix patches and other updates (and no, putting patches on demo discs included with gaming magazines doesn't count as a good way); this meant that the high-profile and/or bigger-budget games of the pre-digital-distribution era had to be reasonably polished at release, or they would probably never get a chance to get fixed and maybe see a turnaround in opinion among the "gaming public", such as it was.
Of course, the lack of easy access to (or in some cases, lack of existence of) user reviews, "let's plays", and other things we now use to help decide whether a game is worth playing also made it easier for companies with less high standards (or scruples), or with more enthusiasm than game design/coding skill, to still sell plenty of copies of their games. There was no shortage of low-quality (and, in some cases, low-effort) shovelware back then, either.