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tinyE: Are you suggesting that lynch at the very beginning is too hard? NONSENSE!

I almost lasted 2 seconds against him! :P
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Maxvorstadt: Lynch? Who was Lynch again? I don`t remember character names that well. I refer to them like "The guy who gave me a quest to kill this one monster and retrieve some item for him." or "The monster that shoots fireballs at me while making bad jokes about my mama." or some like that.
A few feet from where you start is a small graveyard and if you disturb one of the graves it sends a lynch after you. Here you are at level one and you need to be at level 20 to stand a chance against him.
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dtgreene: I hear that Digital Devil Saga has a nasty optional boss called Hitoshura. I have not fought him, but from what I hear, that battle is ridiculous.
Yes, Hitoshura, the main character and Demi-fiend from SMT: Nocturne. I never ran into him, I think he may have been a new game+ boss. I also hear Satan from DDS2 is really hard too.

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Breja: FTL- Lady Luck doesn't love me, so a game where so much depends on random chance is a tough nut for me.
I don't think it's just you, tough boss. I deduced that you should spend as much time as possible in every sector fighting as much as you can and leveling up before the federation front line catches up, then move to the next sector.

Weapons platform, fight it for parts and level up your ship. Two ships fighting, side with one and fight the other, parts from the destroyed ship and parts for the reward. Something warning you away, attack it. You should take advantage of the easier first sectors to engage as much as possible. Engines are really important because they give you evasion.

Just sayin if you ever feel like trying again, less luck and more being a completely brutal space pirate. Which is oddly the complete opposite of how a Star Trek captain would operate.

Devil May Cry 3 - Virgil

He's a brutal bastard at the best of times, and he's really quick. And he only gets worse when he gets lightening claws and demon form.

It was a epic demon brother showdown, tip toeing over water mirroring each others moves, transforming into demons at the same time. The Sons of Sparda locked in an eternal struggle.
Post edited February 04, 2016 by bad_fur_day1
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dtgreene: Primevil from Etrian Odyssey. If you are fighting with the standard strategy, you need to keep track of the boss's pattern or else your party will be blasted for ~2,500 points of damage. (Maximum possible HP for party members is 999.) Also, even if you manage to survive long enough, when the boss is low on health, it will sometimes use an attack that has a 90% chance of killing each party member, and it hits your whole party, and this is a game where there isn't any good protection against instant death.

I hear that Digital Devil Saga has a nasty optional boss called Hitoshura. I have not fought him, but from what I hear, that battle is ridiculous. Kill all the boss's helpers, and he uses an attack that deals 5 digit damage to your party (max HP for party members is again 999). Leave one of the boss's helpers alive long enough, and it casts Recarmdra, which will fully heal the boss's HP, and you now have to worry about that 5 digit damage attack. There's a passive skill that makes you invincible, but it only works when you are asleep, and the only way to fall asleep is to get hit by a spell that enemies use (you can't cast it on yourself), and like most status spells, it can be resisted.
I never got far in Etrian Odyssey. I got to Floor 13 of the labyrinth in 1st game. I thought it was fun if there were 20 levels but 30 floors is too boring for me. Etrian Odyssey 3 I thought was just unfair, but then again I dont play games with random encounters like jrpgs.

I'm not quite sure how the main boss of Icewind Dale 1 can be done on the hardest difficulty. I can barely get by on easy (the one right above story) :)
Viva Pinata - Eaglair

Didn't have to defeat this guy, I had to convince him to live in my garden. He needed quite a bit of convincing, like eating a certain amount of other Pinatas. A grand Pinata, such a great game.

Definitely not the toughest, but fun to post.

Metal Gear Solid 3: Snake Eater - The End

This guy can be frustrating as hell, especially with the weird camera and controls of PS2 Metal Gear Solid. I think your supposed to sniper him with heat vision but with the controls he usually shot me first.

I ended up running around until I bumped right into him and emptied a AK-47 clip into him.
Post edited February 04, 2016 by bad_fur_day1
Hotline Miami - Turf Boss

*Spoiler*

Probably one of my favorite moments in videogaming. The dude had two panthers and a bitchin hot chick bodyguard with a samurai sword. Took many deaths. Took him out 12:00 new years eve 2014.



Reminds me of the fun question proposed by the developers right before this boss. Three Guys, Two Bullets. ;)
Post edited February 07, 2016 by bad_fur_day1
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bad_fur_day1: Metal Gear Solid 3: Snake Eater - The End

This guy can be frustrating as hell, especially with the weird camera and controls of PS2 Metal Gear Solid. I think your supposed to sniper him with heat vision but with the controls he usually shot me first.

I ended up running around until I bumped right into him and emptied a AK-47 clip into him.
Well, you could "cheat" by leaving the game, setting the console date to a few days later and loading the game again. I won't spoil what happens. ;)
DMD Arkham in DMC3.
X-Com: Enemy Unknown - Elite Aliens / Spider Robot

Elite Aliens could seemingly shoot you right past cover. What I remember Spider Robot had about 30 health while your heavy weapons were still doing a measly 3 points of damage. Saw his health, said f**k it. Could have been because I hadn't researched the right weapon upgrades, was planning to give it another shot. Was originally playing it like a simulation, no loading and permanent casualties. Need some f**kin tactical nukes to deal with this crap.

Shin Megami Tensei: Nocturne - The First Ninja

I didn't realize his ninja shadow tricks at the time, he duplicates himself times four, came back later and ate right through his shadows like a true demon.

Shin Megami Tensei: Nocturne - The Matador

You will know suffering when you meet him. Pretty sure I've mentioned him before but for the record, barely made it through with my entire lineup of demons dead except one dejected sorry lookin beat up horse. Barely conceiving of the hellatious ass whooping that just happened. If there's a record book for tough bosses, The Matador would definitely be in it.

Need more boss war stories.
Post edited February 07, 2016 by bad_fur_day1
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bad_fur_day1: Shin Megami Tensei: Nocturne - The Matador

You will know suffering when you meet him. Pretty sure I've mentioned him before but for the record, barely made it through with my entire lineup of demons dead except one dejected sorry lookin beat up horse. Barely conceiving of the hellatious ass whooping that just happened. If there's a record book for tough bosses, The Matador would definitely be in it.
I had to level up to get past this boss, but then again I was playing on Hard mode.

Incidentally, on Hard mode, the very first battle isn't exactly fair. There is a good chance that the enemy will critical you on your first attack, taking off over 2/3rds of your HP, and giving the enemy an extra turn to finish you off, and there's nothing you can do about it.
I only remember so far Count Dracula in Castlevania on Nes. A whole afternoon to beat it !
Hopefully, the game saved at the beginning of the level with passwords, it wasn't always the case at that time.
I'm sure I have mentioned them before (in no particular order):

Final Fantasy 7: Ruby Weapon

I don't think I would have ever figured it out myself. I had to use a walkthrough which explained what things (materia etc.) exactly I needed to discover earlier in the game to be fully set up to beat Ruby Weapon, and then do things during the fight exactly as the walkthrough explained. I think there were even some quite "silly" things you needed to do, like kill your own party members (WHAT?!?) and leave only one of them fighting because otherwise the boss would launch some attack that would decimate your whole party easily, etc. etc.

I recall the Diamond Weapon boss was similarly hard, but maybe in a different way? I recall Ruby Weapon was considered the worst. The nice thing though was that these were optional bosses IIRC, not needed in order to finish the game. Kind of an extra challenge, if you were so inclined.

Heretic 2: the first boss

Playing in the hardest difficulty level. All I can remember from that that I was locked into a small room with the boss who was levitating in the air, and he would constantly fire shots at me and there was very little I could do to dodge them, and at the same time I was supposed to keep shooting at him. I recall it wasn't merely doing circle-strafing either around him, you'd get killed that way.

I felt that boss fight was hard in a stupid way, so I stopped playing the game. Maybe I missed some tactic, I should retry that game at some point, but then I recall it was pretty meh otherwise too.

Far Cry: the last boss

Actually that felt a bit like the boss in Heretic 2, maybe even worse, but at least you could try to hide from him behind a cover. Locked into a room with him, and if he ever got you on his view, you'd be dead in a second or so. I have beaten him twice with the hardest difficulty setting, and I can recall the way to victory be (I may be forgetting something too):

- stay crouched behind the desk, and hope he never finds a way to your side.

- try to get quick potshots at him from behind the desk, until he is dead.

- use the option for save-anywhere so that you don't always have to play that level/fight from a start if you die. Some update added the option to save the game freely through the console. I am unsure if I would have ever had enough patience to win the last boss without save-anywhere, at least in the hardest difficulty level.
Post edited February 07, 2016 by timppu
I somehow managed to survive the tropical nightmare island. Was awesome.

Ninja Gaiden 2 - Last Boss

I managed to get through the whole game on easy and normal. Fought through armies of demons and monsters and dragon demons. Did the double bosses, if I remember right that's two of every boss in the game, defeated the Werewolves. But I havn't managed to summon the strength to beat the end boss(s).

You have to fight a normal boss, then defeat a giant skeleton monster by shooting it in the face with a bow and arrow, while dodging un dodge-able ghost skulls, and I don't think I even made it too the next final final boss. :P
Every boss in Contra: Shattered Soldier...

Good game but man does it kick you in the nuts when you hit the new game option.
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SpooferJahk: Every boss in Contra: Shattered Soldier...

Good game but man does it kick you in the nuts when you hit the new game option.
I think I might still have nightmares about the time I tried to play Contra.
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bad_fur_day1: X-Com: Enemy Unknown - Elite Aliens / Spider Robot

Elite Aliens could seemingly shoot you right past cover. What I remember Spider Robot had about 30 health while your heavy weapons were still doing a measly 3 points of damage. Saw his health, said f**k it. Could have been because I hadn't researched the right weapon upgrades, was planning to give it another shot. Was originally playing it like a simulation, no loading and permanent casualties. Need some f**kin tactical nukes to deal with this crap.
Are you talking about the [url=http://xcom.wikia.com/wiki/Sectopod_%28XCOM:_Enemy_Unknown%29]Sectopod[/url]? It became even harder in Enemy Within for 3 reasons:

1. It had a self destruct animation when it died, which was supposed to damage surrounding units, but wasn't fixed until the expansion.

2. HEAT Ammo ability (extra damage to mechanical units) was nerfed in EW, from 100% to 50%, further reducing damage potential to Sectopods.

3. In addition to its enormous health, it was given a 50% damage reduction buff from all sources, yet its little drones could still repair it at the same rate!

As if they weren't scary enough! :D