Paladin's Quest's final boss. The problem is that only the main character can do meaningful damage, and the attack that does so costs 250 HP (out of about 1500 if you're level is a bit above average). Leveling up that attack actually reduces the damage done by that attack. Even worse, this boss is strong enough to lower a character's HP from full to 0 in a single turn, and there's no mid battle resurrection.
I ended up using an unorthodox strategy:
Before the battle, make sure that:
1. You recruit Lilie when you reach that town. This takes a while, but she is used in the final battle. Also, get a spare LifeCor so Media can heal herself for free.
2. Media learns ATBack while in the past. (Alternatively, give her the AdultCl.)
3. You get the missable GigaBl while in the past, as well as the other one.
4. For the final battle, companions are Media and (IIRC) Hawk.
Now, for the final battle, the strategy I actually use is as follows:
1. Cast Wall. All of the final boss's attacks are physcial, no matter what they look like, and this spell makes the fight safer. At high levels, you can skip this to make the battle faster.
2. Have Chezni, Media, and Lilie cast ATBack. This causes enemies using physical attacks against the party (including the final boss) to take a portion of the damage.
3. Spend the rest of the fight having everybody use free self-heals.