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Yes, I'd say only a small minority of the backers really care enough to be butt hurt about the combat system. It's funny actually, as the whole thing escalated a bit during the vote when some BT fans and some RTwP fans were badmouthing eachother and basically calling people morons for voting wrong.

I got a huge kick out of that, people are pretty absurd at times. I even saw a couple of posts in the line of "if my favourite system is not chosen I'll demand a refund", which is kinda same thing like threatening to hold your breath till you choke.
Post edited December 08, 2013 by tomimt
I have to say that I do like TB combat and that this decision might be the last little thing that pushes me into getting the game when it comes out. *blush*
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tomimt: "if my favourite system is chosen I'll demand a refund"
You certainly mean the contrary ? You lost me otherwise :)
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tomimt: "if my favourite system is chosen I'll demand a refund"
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Potzato: You certainly mean the contrary ? You lost me otherwise :)
whoops.
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ET3D: I think that inXile was just optimistic, thinking that for a game known for its storytelling and not its combat, people would actually care about the storytelling and less about the combat.
I'm not sure. http://tormentrpg.tumblr.com/post/66194576273/updated-our-journal-24-roll-for-initiative has them pushing TB because they think it allows 'greater depth of choice' and 'more complicated options', which isn't something you'd necessarily say to people who you think aren't much bothered about tactical combat.

I'm inclined to suspect ambition (or, more negatively, hubris): a desire to make an RPG that's thoroughly deep and thoughtful in its every aspect. They're part of a tradition of CRPG-making that sees tabletop gaming as the ideal of reactivity which computers can only approach: you can tell because another reason they want TB is that it's 'truer to tabletop RPGs'. (Contrast the dismissal of realism in the latest update.) From that point of view, it makes sense to aim at ToEE-without-the-half-hearted-dialogue-and-storyline. If you don't have a tabletopper's heritage, of course, it's a point of view you may not share...
I admit I am a little butthurt about it, but I'll still play the game. If it is to tedious to play, then I will bitch and moan about how the game could have been better with RTwP and it will sit on my game shelf unplayed like Civ5. However, if they deliver a great game and the combat system does not get in the way of the enjoyment of the game then I will be happy. So, hopefully it turns out like they explained it in the update.
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VanishedOne: I'm not sure. http://tormentrpg.tumblr.com/post/66194576273/updated-our-journal-24-roll-for-initiative has them pushing TB because they think it allows 'greater depth of choice' and 'more complicated options', which isn't something you'd necessarily say to people who you think aren't much bothered about tactical combat.

I'm inclined to suspect ambition (or, more negatively, hubris): a desire to make an RPG that's thoroughly deep and thoughtful in its every aspect. They're part of a tradition of CRPG-making that sees tabletop gaming as the ideal of reactivity which computers can only approach: you can tell because another reason they want TB is that it's 'truer to tabletop RPGs'. (Contrast the dismissal of realism in the latest update.) From that point of view, it makes sense to aim at ToEE-without-the-half-hearted-dialogue-and-storyline. If you don't have a tabletopper's heritage, of course, it's a point of view you may not share...
Well, Numenera IS a tabletop RPG, so they have a point. Wasteland 2's ruleset is also kinda based on a tabletop RPG (at least the core mechanics):
http://en.wikipedia.org/wiki/Mercenaries,_Spies_and_Private_Eyes
Voted for TB, I like it more in general. I would be okay with RTwP too of course. Main thing is the encounters are designed well.
It's an nXile game, I never was over optimistic about it anyway, but I would rather wait til it comes out before passing judgement.
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nijuu: Kickstarters are for backers to follow a devs dream...
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IanM: I didn't back, so I'm not worried about what inxile do. It may turn out to be really good game, especially if there is some heavy automation available in the TB combat mechanics.

I think backers should probably have been more savvy and read between the lines, but I also think inxile brought the backlash on themselves. They played up the PS:T history a lot, they made their sales pitch exploiting nostalgia and promising something like a PS:T game in terms of the overall feel and this angle has been hyped up far too much. It never was going to be since the Planescape setting and AD&D rules aren't available. Now that it is clear that it's not going to have similar mechanics to PS:T either, it doesn't resemble PS:T much at all, even it it ends up being an excellent story and atmosphere.

It's quite cynical the way inxile approached their Kickstarter, it's pretty clear now that this was never going to be anything other than turn based. People are emotionally invested, but don't get lost in the fantasy of following dreams, this is a business venture. If a publisher was funding this inxile would be in a lot of trouble if they tried to go turn based.

Crowdfunding is amazing for the way it can allow developers more creative freedom and not be shackled by publishers and the need to sell bland, homogenised, games that can be sold in supermarkets. Crowdfunding should not be viewed as a free for all where anything goes and anything can happen, there are risks for backers but the businesses and individuals seeking money and moral and legal obligations to deliver what they promise. They need to be clear and straightforward about what they're asking for and what they will be providing in return for backing.

Inxile have put themselves in this situation and can only blame themselves for not being more honest about their intentions. It's not surprising in the slightest that backers are angry. I don't think it was even necessary for this situation to happen, I believe that inxile were deliberately coy about the mechanics to try and ensure their funding was successful but they would've succeeded easily if they'd the confidence to just say form the start that it would be TB.
Well I think we have to wait and see before we can judge how good the game is. That being said I had serious doubts they would be using the actual Planescape setting and system mechanics. A compelling RPG story can be told in any setting really. It doesn't have to be some weird fantasy afterlife plane chilling in the Concordant Opposition (sadly, now simply known as Outlands).
When is this coming to GOG ?
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Licurg: When is this coming to GOG ?
It was released two weeks ago, but they already removed it.
Post edited December 12, 2013 by SLP2000
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Licurg: When is this coming to GOG ?
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SLP2000: It was released two weeks ago, but they already removed it.
Huh ?
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Licurg: Huh ?
yeah, you've missed it. It's awesome :)
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Licurg: Huh ?
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SLP2000: yeah, you've missed it. It's awesome :)
Missed it ? When did it happen ?