nijuu: Kickstarters are for backers to follow a devs dream...
IanM: I didn't back, so I'm not worried about what inxile do. It may turn out to be really good game, especially if there is some heavy automation available in the TB combat mechanics.
I think backers should probably have been more savvy and read between the lines, but I also think inxile brought the backlash on themselves. They played up the PS:T history a lot, they made their sales pitch exploiting nostalgia and promising something like a PS:T game in terms of the overall feel and this angle has been hyped up far too much. It never was going to be since the Planescape setting and AD&D rules aren't available. Now that it is clear that it's not going to have similar mechanics to PS:T either, it doesn't resemble PS:T much at all, even it it ends up being an excellent story and atmosphere.
It's quite cynical the way inxile approached their Kickstarter, it's pretty clear now that this was never going to be anything other than turn based. People are emotionally invested, but don't get lost in the fantasy of following dreams, this is a business venture. If a publisher was funding this inxile would be in a lot of trouble if they tried to go turn based.
Crowdfunding is amazing for the way it can allow developers more creative freedom and not be shackled by publishers and the need to sell bland, homogenised, games that can be sold in supermarkets. Crowdfunding should not be viewed as a free for all where anything goes and anything can happen, there are risks for backers but the businesses and individuals seeking money and moral and legal obligations to deliver what they promise. They need to be clear and straightforward about what they're asking for and what they will be providing in return for backing.
Inxile have put themselves in this situation and can only blame themselves for not being more honest about their intentions. It's not surprising in the slightest that backers are angry. I don't think it was even necessary for this situation to happen, I believe that inxile were deliberately coy about the mechanics to try and ensure their funding was successful but they would've succeeded easily if they'd the confidence to just say form the start that it would be TB.
Well I think we have to wait and see before we can judge how good the game is. That being said I had serious doubts they would be using the actual Planescape setting and system mechanics. A compelling RPG story can be told in any setting really. It doesn't have to be some weird fantasy afterlife plane chilling in the Concordant Opposition (sadly, now simply known as Outlands).