Posted November 22, 2013
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I don't want to play Torment and be immersed into it's world and story, and then bang - everything stops and we have a 30 minutes of combat.
Combat should be fast, as it is in reality. Pause is a compromise, and I'm fine with it.
Turns are for board games and stategy games, I am a roleplayer, and I prefer storytelling.
I won't deal with (1) further than what I already said before - if you think that something is unimportant, that's fine, but why make the unimportant section bad?
So let's talk about (2).
a) Why is one abstraction of reality (pause) ok and another (turns) not? They're both unrealistic, so let's not pretend realism is the issue.
b) If by "roleplaying" you mean pen-and-paper RPGs, the underlying Numenera system, like AD&D, is turn or phase based.
But more to the point, what do you think roleplaying is, other than playing your own role, making choices, and seeing the consequences? If your real concern is "speed" and you just want to get on with the plot, then we are back to the world of interactive movies. Games are just a storyline that you press a button to move through. No input necessary from the player, the only role you play is as a spectator. If that's what you want, that's fine, but don't call yourself a roleplayer and don't play RPGs, what you really want is an adventure game or visual novel. Something like Uncharted or Walking Dead.