oasis789: Of all the arguments I've heard, this is the most illogical, because if you think that TB is good for a combat-focused game (your 2nd statement), it sounds like "this game isn't about combat, so let's make the combat system bad".
Everyone wants the game's "storyline" to be good, but combat is part of telling that story, it's you the player being told by the game the consequences of your choices. If you think "storyline" is merely the cutscenes and the written text and dialog, then a game becomes nothing more than a visual novel where you press a button to move to the next scene.
What I said, is that when game is about deep story and interesting world, combat should not be considered as important part of it. And that means, it should be short, action type fight, which is RTwP.
I don't want to play Torment and be immersed into it's world and story, and then bang - everything stops and we have a 30 minutes of combat.
Combat should be fast, as it is in reality. Pause is a compromise, and I'm fine with it.
Turns are for board games and stategy games, I am a roleplayer, and I prefer storytelling.