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Reever: And it's really cool to know you're part of the funding of the game =) Now I wish I had pledged for Project Eternity too... xD
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Mrstarker: Indeed. It's also nice to have actual people to talk to. None of that corporate calisthenics. I've seen a lot of fan input taken into account in the different Kickstarter/Indegogo projects. For comparison, I've been following the new Thief for a while and the way they talk to the fans is one direction only -- down.

Btw, you can still become a slacker backer for Project Eternity through Paypal, if you want: http://eternity.obsidian.net/
Nah, will just buy the game when it comes out/after that. I know it will be more expensive, but there might be a promo if it comes on GOG or something :P And maybe I'll need the money to pledge for other games...:D

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Reever: And I really want a Sci-Fi-ish RPG on Kickstarter...(I know there's Cyberpunk, but that's, well, Cyberpunk, not "real" Sci-Fi). I saw one Sci-Fi game that got canceled because the goal wasn't reached, but it didn't look like what I had in mind...
Ah well, it'll probably come in the future :P (I know Torment is supposed to have some Sci-Fi elements, but I want some pure Sci-Fi RPG. Wrote Sci-Fi too many times :DD).
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Mrstarker: Consortium might possibly interest you, then.
The game looks pretty interesting, though it's not what I have in mind. I guess I want something like an open-world Mass Effect :D Something to that degree.

But as I said, Consortium looks very nice and I hope it gets funded. It is 75% done anyway, so what happens if they don't get the 50k? Will they cancel it?
I'll follow the project and maybe I'll pledge [really have to balance out what I pledge for, 32 bucks are reserved for Torment and then maybe I'll pledge for Divinity too...xD].
Dammit, Kickstarter is just another platform which enables you to throw money out of the window xD

Oh and damn, why is the Player Stronghold only at 4.5 kk? We'll never reach that T_T" (and now that I know it would've been possible -.-"). But I guess that if they make enough profit from the game, they may develop some DLC as well.

Another edit: Seems the 3.6 kk stretch goal will be reached pretty soon and here's another interview:
http://www.forbes.com/sites/danielnyegriffiths/2013/04/03/brian-fargo-interview-torment-tides-of-numenera-kickstarter/
Post edited April 03, 2013 by Reever
Ok is there any way to get stuff from the $28 pledge (novella, retrospective and guide) after the kickstarter?
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Reever: But as I said, Consortium looks very nice and I hope it gets funded. It is 75% done anyway, so what happens if they don't get the 50k? Will they cancel it?
From my experience of keeping an eye on projects, I'll say it'll get funded as it's already past 60% and the end bit is always a boom for pledging. Usually if a project that a lot of effort has been put into it fails, then it makes a second attempt with a lesser goal, but since this is already Consortium's 2nd try, then I don't know.
Post edited April 03, 2013 by McDon
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McDon: Ok is there any way to get stuff from the $28 pledge (novella, retrospective and guide) after the kickstarter?
I guess much of the digital stuff will be available from their store once its up and running after the KS finishes til the game is released
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McDon: Ok is there any way to get stuff from the $28 pledge (novella, retrospective and guide) after the kickstarter?
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nijuu: I guess much of the digital stuff will be available from their store once its up and running after the KS finishes til the game is released
Hopefully they won't be a douche to slacker backers.
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nijuu: I guess much of the digital stuff will be available from their store once its up and running after the KS finishes til the game is released
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McDon: Hopefully they won't be a douche to slacker backers.
How?
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orcishgamer: Lol, he doesn't seem all that sorry.
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JMich: You'll be happy to know that he apologized again.
Okay, that was pretty funny, lol.
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JMich: You'll be happy to know that he apologized again.
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orcishgamer: Okay, that was pretty funny, lol.
All the things about the elves are lost on me, since I sadly never had the opportunity to play any D&D pen&paper RPGs (well, except from "they were overpowered" and stuff :P).
I only came close to it while playing a Shadowrun RPG on a forum :D (and there's also a CRPG done for that, yay!).

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McDon: Ok is there any way to get stuff from the $28 pledge (novella, retrospective and guide) after the kickstarter?
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Reever: But as I said, Consortium looks very nice and I hope it gets funded. It is 75% done anyway, so what happens if they don't get the 50k? Will they cancel it?
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McDon: From my experience of keeping an eye on projects, I'll say it'll get funded as it's already past 60% and the end bit is always a boom for pledging. Usually if a project that a lot of effort has been put into it fails, then it makes a second attempt with a lesser goal, but since this is already Consortium's 2nd try, then I don't know.
Hmm, then let's just hope it gets funded. You pledged for it?
Post edited April 03, 2013 by Reever
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orcishgamer: Okay, that was pretty funny, lol.
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Reever: All the things about the elves are lost on me, since I sadly never had the opportunity to play any D&D pen&paper RPGs (well, except from "they were overpowered" and stuff :P).
I only came close to it while playing a Shadowrun RPG on a forum :D (and there's also a CRPG done for that, yay!).
We have terms for people who abuse that sort of thing: rules lawyers, which are just about as fun to have at your party as the name implies. Source materials that created rules lawyers was always unwelcome, well, until 3.5 when everyone just loved the obnoxious complexity to the point it killed the game.

In one way he's right, though, role playing is frequently lost at tables and that's a shame. Computers are better than humans and rolling dice and calculating outcomes, ignoring role playing is just saying, "I'd rather be playing a computer game".
Post edited April 03, 2013 by orcishgamer
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GameRager: snip
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JMich: The Kickstarter Addons
There are a few more sites with information people, link to them. Or you want them in the OP as well? :P
Nah, just the DRM-free pizza i've been wanting for what seems like AGES. ;)
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Reever: Damn, my bad, I'm sorry. Got confused, lol. Digital Concept Art and Digital Art Concept Book. Talk about fiddling with words :D
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Nah, 32$ is enough. Have to pay attention to my expenses. Even more so if I'll really pledge for Divinity...
Not a problem.....I agree, the wording is a bit confusing.
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There's the real problem....too many Kickstarters, not enough spare cash flow. 0.o
Updated our Journal (14): 2 Days Left! A Second Screenshot.

TL;DR: Chris Avellone, New Add-ons, Sagus Cliffs Screenshot, Tony Evans describes our vision for combat (video), our Vision Document.
Hi Forgotten Ones,

Yesterday was a fantastic day, with a surge of more than $100K and 1500 new backers (welcome!). We were thrilled at the positive response to both the Bloom screenshot and our in-engine technology test with it. We’ve posted a 1080 HD version of the video for you to check out.

In yesterday’s update, we announced our remaining Stretch Goals, which return to Torment many of our original ideas that we had evaluated to be too ambitious for our resources. But now they are within reach. We have just two days left to see how far we can get! We’ll be issuing a Call to Arms later today. Let’s show the world that the RPG renaissance continues to thrive!

Chris Avellone joins Design Team!

Yesterday’s surge catapulted us past the $3.5M Stretch Goal early this morning. Chris Avellone, who was the lead designer for Planescape™: Torment (among many other credentials), is joining our design team!



Here is a brief word from Colin regarding achieving this Stretch Goal:



We also reached 10,000 Likes on Facebook and more than 63,000 backers, which brings us to the 8th Fathom of the Castoff’s Labyrinth. Next Fathom is at 66,000 backers. More Stretch Goals remain – next stop is the Hall of Lingering Reflections at $3.6M.



New Add-ons

We have some new add-ons for you to consider. Find out more about add-ons, and instructions on how to include them, at our tumblr site.

Alpha Systems Test Access – $10 (Requires Beta Test Access)

The Alpha Systems Test will be our first real test of our game systems and interface, and your first opportunity to give serious, hands-on feedback about the game. Because this is a test focused on system mechanics, Alpha may not be available for all platforms. (It will be available for Windows at least.) The Alpha Systems Test isn't expected to take place until sometime in 2014. Beta Test Access is a prerequisite to choosing this add-on. (So if your Tier includes Beta Test Access, you can add this for $10. Otherwise, combined Alpha Systems and Beta Test Access can be added on for $30.)

Digital Comic by Chris Avellone – $8 (Not available through any Tier)

Chris Avellone will write a digital comic (at least 12 pages) related to the Torment characters and story. It may even be about the companion he will be designing and writing. It will be released before the game ships. This digital comic is available only as an add-on.

Digital Comic Compilation – $14 (Not available through any Tier)

Includes all three digital comics (written by Chris Avellone, Pat Rothfuss, and Colin McComb & Adam Heine; the skilled artist or artist(s) who will draw the comics are still being considered). These comics will all relate to characters relevant to Torment: Tides of Numenera. Backers who choose this add-on will receive these prior to the game’s launch.

Sagus Cliffs

On Monday, you saw our first game screenshot, which was set in the Bloom. Today we have for you a second, which is set in Sagus Cliffs. Though we were very excited when the Bloom screenshot came together, we felt that it alone painted too narrow of a picture of what Torment would look like. We wanted show you (and to prove to ourselves) another environment to demonstrate some of the variation in architecture and color palettes that you’ll see in Torment. Here is our first attempt at a less organic location. (Higher resolution version available here.)



The city of Sagus Cliffs borders a large inland sea, winding its way down to the water through switchbacks and cutout caverns. The city is vast, both vertically and horizontally, exhibiting a wide variety of architectural styles as its layers were stacked upon each other across the ages. Some buildings are built out far over the water below, precariously holding through elaborate winches, pulleys, and wires. Some have no such support, practically hovering under their own power. But the old ways still hold – literally – sometimes clinging to the last scavenged beams on which they were originally erected, with bridges of coherent light helping to hold together the city’s economy. At the base of the cliff, the ocean crashes and swirls around the rubble of fallen houses, the city extending downward even here – with some structures diving beneath the waves.

Tony Evans Discusses Combat

In Tales of Torment: Episode 7, Tony talks a bit about our plans for combat. He describes some of our goals for the combat system through a couple examples, and explains our position on whether combat should be turn-based, real-time with pause, or a hybrid system.



Vision Document

We’ve posted the Torment: Tides of Numenera Vision Document for you to check out. If you’ve been following all of our updates and watching our Tales of Torment episodes, then most of its contents will be familiar to you already. This document describes our direction for Torment, the game you are trusting us to create and deliver to quality. We’ve also set up a Vision page on tumblr that includes much of the concept art and links to all of the videos – it’s an ideal link to send people for a summary of Torment.

Miscellaneous

A clarification from yesterday – the Numenera Torment Sourcebook is not available through any pledge tier – you can only get it as an add-on. However, while its add-on value is at a discount, the sourcebook will be part of the Numenera product line and is not exclusive to Torment backers.

See you again soon,

Kevin Saunders
Project Lead
Heh, I kinda like Evans' list of the games he worked on in recent years, especially the way he says "*cough**ahem* Age 2". :D
64,930
Backers
$3,579,419
pledged of $900,000 goal
39
hours to go


Quick question. Has there been much mention about music and the soundtrack? Im currently on the $20 tier and mulling over addon for the soundtrack for $8......
Post edited April 04, 2013 by nijuu
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nijuu: Quick question. Has there been much mention about music and the soundtrack? Im currently on the $20 tier and mulling over addon for the soundtrack for $8......
You mean the Full Orchestra, FLAC available soundtrack?
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nijuu: Quick question. Has there been much mention about music and the soundtrack? Im currently on the $20 tier and mulling over addon for the soundtrack for $8......
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JMich: You mean the Full Orchestra, FLAC available soundtrack?
Were there any soundbites on any of the updates ? (admission i havent looked at all the updates thoroughly lol)