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Crosmando: If they announced Torment was going to also be on iPad, PS3 and Xbox 360 it would lose 95% of their pledges and fail. Stop trying to talk like a special snowflake.
It would? Hm, I think Elmofongo had a thread about such reactions, something about "Now that more people can access a thing I love, I feel it has been tainted and I reject it." Sounds familiar?

I for one would be thrilled if more people could play it, even if I wouldn't care at all about it. More or less the same as any game that supports OSX or Linux. I don't care one bit about that support, but more people will be able to play it. Should I be removing my pledges from any game that supports those OSes?

P.S. PS3 could run Linux. PS4 and the new XBOX should be able to as well, since they are x86. Thus they are also computers.
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Crosmando: Stop making up semantic crap, you know what they mean. It's a different audience and you know it.
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JMich: I'm not making semantic crap. You are. Computer includes consoles, smartphones, the more advanced calculators, and even a few cars. Computer RPG is any RPG that can be played on a computer.

The difference audience part is a different thing. But you have already insulted my nephew (twice), thus I will be responding to your posts.
No, you are using ultra-technical rigid definitions to worm your way out of obvious questions. To someone like you "computers" mean every device in existence that uses computational tech, when in the context of this conversation we are talking about desktop computers using KBM preferences, running an operating system that is either Windows, OSX or a Linux distribution. Those are the games that will run Torment, and the game will require KBM for gameplay. To someone like you I'm sure even RPG means some airy-fairy definition like "a game where you play a role", so even Call of Duty is an RPG because you play the role of a soldier.
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Crosmando: desktop computers
Oh snap, I guess people with notebooks are stupid crowd with not enough buttons as well. Poor people with notebooks.
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Crosmando: If they announced Torment was going to also be on iPad, PS3 and Xbox 360 it would lose 95% of their pledges and fail. Stop trying to talk like a special snowflake.
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JMich: It would? Hm, I think Elmofongo had a thread about such reactions, something about "Now that more people can access a thing I love, I feel it has been tainted and I reject it." Sounds familiar?

I for one would be thrilled if more people could play it, even if I wouldn't care at all about it. More or less the same as any game that supports OSX or Linux. I don't care one bit about that support, but more people will be able to play it. Should I be removing my pledges from any game that supports those OSes?

P.S. PS3 could run Linux. PS4 and the new XBOX should be able to as well, since they are x86. Thus they are also computers.
More moronic evasive language, I wasn't talking about you. If you truly believe the garbage that vomits from your mouth, then you're by definition a complete outlier, because no one would be supporting Fargo, either on Wasteland 2 or Torment currently, if it wasn't a PC-exclusive game.

You are not worth the effort of responding to because you ridiculously think all platforms are the same and that console gamers (who's best selling game is Halo) and tablet hipsters (who's best selling game is Angry Birds) are the same audience as PC-exclusive gamers.
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Crosmando: No, you are using ultra-technical rigid definitions to worm your way out of obvious questions. To someone like you "computers" mean every device in existence that uses computational tech, when in the context of this conversation we are talking about desktop computers using KBM preferences, running an operating system that is either Windows, OSX or a Linux distribution. Those are the games that will run Torment, and the game will require KBM for gameplay. To someone like you I'm sure even RPG means some airy-fairy definition like "a game where you play a role", so even Call of Duty is an RPG because you play the role of a soldier.
The "context" of this conversation is wether Persona 3 and Persona 4 are CRPGs. For that context, they are.

P.S. Also, by your definition, Ultima 1 wasn't a CRPG, since the device wasn't running any of those Operating Systems, nor did it necessarily have a mouse. Times change, definitions change.

And I already gave my definition of an RPG, and I've also given the preferred control scheme for one. But feel free to tell me I'm wrong.
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Crosmando: snip
Ah, and here's the name calling. Glad to see I made you reach that point first.
Post edited March 13, 2013 by JMich
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Crosmando: desktop computers
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Fenixp: Oh snap, I guess people with notebooks are stupid crowd with not enough buttons as well. Poor people with notebooks.
Pathetic, you can only 'argue' (if you call it that) by quoting a couple of words and making a one sentence reply. Please tell me how you got all that rep bro, was it bribery or something? Actually don't, the quality of this horrible board is kinda indicative.
Update 6
Hi Forgotten Ones,

We’re generally planning for 2-3 updates per week. If you're interested in more frequent Torment news, follow us on our Facebook and tumblr pages (and @BrianFargo), which we'll update more frequently.

TL;DR: Colin talks about the Meres (video). George Ziets is on board. Some glimpses into post-death gameplay. New $2.75m Stretch Goal. New Stretch Goal idea forum.

The Meres

Colin describes the Meres, which are the devices by which you’ll inhabit the bodies of other castoffs. You’ll learn about these early in Torment and they will be one of the tools at your disposal to solve various situations – or simply to explore more of the world, your heritage, and the nature of the Tides. Many of the Meres will be optional (or even hidden), and they are one of several ways in which the story is modular and reactive – which Meres are available to you at different points in the game will depend in part upon your choices.



$2.5M Achieved!

Thanks to you continuing to spread the word and add to your pledges, we’ve reached the next stretch goal, meaning that George Ziets will be joining the writing team! Welcome, George - Torment awaits! We are also adding a sixth companion.

Additionally, Monte will write a novella that will be added to the digital and printed novella compilations. (We’ll talk more about the nature of the novellas soon. You may think seven is too many... not so! We have many stories to tell...)

We will also implement the Castoff’s Labyrinth. Death in Torment will not be the same as “game over,” and there’s more to it this time than waking up in a mortuary. Your body is mostly immortal. Your consciousness, on the other hand, is a twisted place. When you die, your consciousness travels somewhere else, to a labyrinth of the mind.

The Castoff’s Labyrinth is a strange realm, a dreamlike maze of jungles, stairways, tunnels, and ruined cities. It’s your mind, but you wouldn’t know it from all that’s in here (I mean, what the hell is that dead, tentacled thing the size of a mountain range?). When you die in the game, you could always just reload, or maybe find the easy way out of the maze and back to your body. But you’d be missing out – it’s our goal to make gameplay after death compelling enough that you won’t even think about reloading.

The Castoff’s Labyrinth is a bizarre and interesting gameplay area, one of haunting exploration and discovery. As it grows, its secrets become deeper and more complex. Its depths are called Fathoms, and each brings new secrets and -- for the determined -- new rewards. What types of secrets and rewards? One will be lost cyphers: Each time you die, a new cypher (a single-use numenera) appears in the Labyrinth that you can take back with you. As the Labyrinth gets bigger, more of these random cyphers will become available the deeper you go. More types of secrets are attached to upcoming Stretch Goals, some of which are described below.

For every 3000 Backers beyond 45,000 (roughly when the $2.5m Stretch Goal was reached), we will extend the Castoff’s Labyrinth by one Fathom. So at 48,000 Backers, we’ll be at Fathom 2, at 51,000 Fathom 3, etc. (As of this writing, we are well on the way to Fathom 2!) Each Fathom adds deeper playable content and reactivity, and more of the features reached through the Stretch Goals (e.g., like increased quantity and complexity of the Reflections discussed below).

We’ll soon have a graphical representation up to better show the Castoff's Labyrinth's twisted progression to deeper Fathoms. (Backers through both Kickstarter and PayPal will count toward determining the labyrinth's Fathoms.)

New $2.75M Stretch Goal (and an addition at $3M)

Many have requested more frequent Stretch Goals now that we’re in the slower period of the Kickstarter campaign. In addition to the Castoff’s Labyrinth gaining Fathoms, we are excited to announce the following at $2.75m (as suggested by manaf82):

Over a decade ago, an enthusiastic writer and designer broke into the games industry through a job in QA at Interplay. One of the games he worked on as QA was Planescape: Torment. It didn’t take long for Brian Mitsoda to prove his creative capabilities and move into design, eventually leaving Interplay and Black Isle Studios and becoming a key writer for the acclaimed Vampire: The Masquerade – Bloodlines. I met Brian in 2005, when he joined me as the creative lead for Dwarfs, a grim prequel to Snow White that I was the lead designer on at Obsidian. Brian has since founded his own company, DoubleBear Productions, whose game Dead State, met with great success on Kickstarter last year. Brian will contribute his creative talent to Torment, bringing him back full circle in terms of his career. And what could be more fitting for a game that explores one’s legacy? (Fortunately, the schedules for Torment and Dead State make this possible.)

At this Stretch Goal we will also add Reflections of Companions and NPCs to the Castoff’s Labyrinth. These Reflections have different dialog and information than their living counterparts, and you will learn secrets about them that would otherwise remain hidden. (But are these secrets really about them? Or are they about you?) The more Fathoms within the Labyrinth, the more Reflections there will be, and the deeper their dialogues become.

Finally, we are adding another Castoff's Labyrinth feature to the $3m Stretch Goal: Secret Meres. These Meres (dependent upon the Fathoms) are hidden within the Labyrinth and are accessible only from your own mind.

New Stretch Goal Idea Forum

We have opened a new idea forum on our Torment Community specifically to get your input on what you’d like us to focus on for Stretch Goals. Already your ideas on our general Torment Kickstarter forum have helped lead us to the Castoff’s Labyrinth, George Ziets, and Brian Mitsoda as Stretch Goals. This new forum is specifically for Stretch Goal ideas and voting and will help us plan the path ahead – we have our own ideas, but we want to hear more of yours. We’re starting by limiting the number of votes to just 6 so that everyone has to choose carefully what is most important to them (but of course you can post comments anywhere). We’ve prepopulated this forum with some of our thoughts, as well as several others you’ve mentioned in the forums or comments already. Please share more.

Over 3500 of you have already joined our User Voice forums – but if you haven’t yet, please register at our website and add your voice!

Colin’s Apology (Part 1)

In case you missed it, here is Colin’s best attempt at being apologetic for the imbalanced Complete Book of Elves. (Are you convinced he’s really sorry?)




Have a great Wednesday!

Kevin
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Crosmando: No, you are using ultra-technical rigid definitions to worm your way out of obvious questions. To someone like you "computers" mean every device in existence that uses computational tech, when in the context of this conversation we are talking about desktop computers using KBM preferences, running an operating system that is either Windows, OSX or a Linux distribution. Those are the games that will run Torment, and the game will require KBM for gameplay. To someone like you I'm sure even RPG means some airy-fairy definition like "a game where you play a role", so even Call of Duty is an RPG because you play the role of a soldier.
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JMich: The "context" of this conversation is wether Persona 3 and Persona 4 are CRPGs. For that context, they are.

P.S. Also, by your definition, Ultima 1 wasn't a CRPG, since the device wasn't running any of those Operating Systems, nor did it necessarily have a mouse. Times change, definitions change.

And I already gave my definition of an RPG, and I've also given the preferred control scheme for one. But feel free to tell me I'm wrong.
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Crosmando: snip
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JMich: Ah, and here's the name calling. Glad to see I made you reach that point first.
Still clinging to that stupid evasive language I see, "everything is a computer! Even mobile phones, so mobile games are computer games!". And no, CRPG is on objectively definition, you can be a unique super special snowflake and make up your own definition but it will still only hold value to you.
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Crosmando: Pathetic, you can only 'argue' (if you call it that) by quoting a couple of words and making a one sentence reply. Please tell me how you got all that rep bro, was it bribery or something? Actually don't, the quality of this horrible board is kinda indicative.
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Fenixp: Well Red Alert 1 was ported to console. It actually played fairly well.
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Crosmando: Oh lawl, you must be out of your mind...
Yeah, I can see why you like doing that :-P
Post edited March 13, 2013 by Fenixp
Crosmando seems like such a extreme PC elitist it's nearly stereotypical...
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McDon: Crosmando seems like such a extreme PC elitist it's nearly stereotypical...
He is fairly entertaining to watch tho. Every single time I have seen him make his favourite 'PC gamers are the best!" argument, he got totally shredded by reasonable argumentation. Those clearly don't apply to him, so I'd say he's just trolling.
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Crosmando: Still clinging to that stupid evasive language I see, "everything is a computer! Even mobile phones, so mobile games are computer games!". And no, CRPG is on objectively definition, you can be a unique super special snowflake and make up your own definition but it will still only hold value to you.
Simple Yes/No question: By your definition, is "The Witcher 2" a CRPG or not?
Simple Yes/No question 2: By your definition, is "Shadowrun" a CRPG or not?
Simple Yes/No question 3: By your definition, is "Akalabeth" a CRPG or not?
Simple Yes/No question 4: By your definition, is "Ultima 3" a CRPG or not?
Simple Yes/No question 5: By your definition, is "SW: KOTOR" a CRPG or not?

I don't want a rant, I want 5 yes/no answers.

A keyboard does not a computer make.
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McDon: Crosmando seems like such a extreme PC elitist it's nearly stereotypical...
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Fenixp: He is fairly entertaining to watch tho. Every single time I have seen him make his favourite 'PC gamers are the best!" argument, he got totally shredded by reasonable argumentation. Those clearly don't apply to him, so I'd say he's just trolling.
Actually, you are the one who continually makes these silly hypothetical arguments, I'm simply arguing on the basis of real facts. And the fact is, there has been many dozens of classic RPG's on computers, but yet on console very, very few, and they are all mostly Action RPG's. After all, if consoles were so good, then why weren't Baldur's Gate, Fallout, etc, ported to Playstation? You continually avoid and try to badmouth me to avoid the unavoidable fact that the mouse is superior for non-action RPGs.
It's kinda scary to think that there are people out there who would deny themselves so many excellent narrative experiences simply because the interface doesn't have enough superfluous buttons on it....
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Crosmando: Still clinging to that stupid evasive language I see, "everything is a computer! Even mobile phones, so mobile games are computer games!". And no, CRPG is on objectively definition, you can be a unique super special snowflake and make up your own definition but it will still only hold value to you.
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JMich: Simple Yes/No question: By your definition, is "The Witcher 2" a CRPG or not?
Simple Yes/No question 2: By your definition, is "Shadowrun" a CRPG or not?
Simple Yes/No question 3: By your definition, is "Akalabeth" a CRPG or not?
Simple Yes/No question 4: By your definition, is "Ultima 3" a CRPG or not?
Simple Yes/No question 5: By your definition, is "SW: KOTOR" a CRPG or not?

I don't want a rant, I want 5 yes/no answers.

A keyboard does not a computer make.
No
No
Yes
Yes
No