Crosmando: Hey, you said cRPG not me, don't start with the semantics when I called you on it. cRPG means an RPG designed and made for computers, completely and utterly different than a crappy anime-style JRPG dating-sim designed for horny teenagers, complete with simplistic gamepad control.
Keyboard and mouse control is completely different and superior/more intricate than anything a few buttons on a controller could muster.
KoolZoid: Quietly tip-toeing past that fact that cRPG could equally mean 'console RPG' and neatly side-stepping your hilariously inaccurate slap-dash description of console RPGs in general, I'd ask if Baldur's Gate is still a cRPG when you're playing it on an iphone? Or if they ported BG:EE to the PSVita?
I can't help but get the feeling that cRPGs are (hopefully?) more than the sum of their control interface..... ;)
Baldur's Gate was made exclusively for PC in 1998, and not ported to PC only recently. And CRPG (Computer Roleplaying Game) is a term as old as dirt. And it would be impossible to port Baldur's Gate EE to a console, the only reason it 'works' on a tablet is because the mouse aim got replaced with the touch.
And no it isn't technically about the platform, it's more about the audience. I have no doubt that it would be be technically possible to make a traditional RPG that works on a tablet (replacing mouse clicking by touch), though I'm not so sure about buttons/gamepad.
The real problem is making games for the console-gamer generation, the people who started gaming on consoles and never started on PC and aren't PC gamers today. Making games for the Xbox 360 and iPad generation means by extension making games for the retarded ADHD-suffering teenager audience.
Number 1 selling games on consoles/tablets are shallow time-wasters