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orcishgamer: Turn based RPGs have been some of the most succesful mobile ports. The Extra Credits guys actually argued the iOS version of Avernum was more interesting than the PC version.

I'm not saying they have to do that here, just that if they did they'd probably reap a pretty huge windfall of increased sales.
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StingingVelvet: Sure but no one here cares, we want to play it on PC. The backers want to play it on PC. It is announced as a PC/Mac/Linux project.

If they want to make an iOS version with their own money or from profits or whatever then sure, but you can't blame supporters of a PC project for wanting that money to go to PC development.
That's a bit like complaining that they'll be spending money on Mac or Linux when you've never wanted to game on either in their life. If they announce a stretch goal of "port to more platforms" and the KS folks fund it then what does it matter? Have people seriously complained when other projects added Mac and Linux ports? Nope, not really, this really comes down to the irrational hatred people have for mobile. I know what people "think" it comes down to, but I suspect the real, underlying reason is just that PC gamers hold a lot of hatred for mobile and many still hold the same hatred towards consoles.
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StingingVelvet: Sure but no one here cares, we want to play it on PC. The backers want to play it on PC. It is announced as a PC/Mac/Linux project.

If they want to make an iOS version with their own money or from profits or whatever then sure, but you can't blame supporters of a PC project for wanting that money to go to PC development.
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orcishgamer: That's a bit like complaining that they'll be spending money on Mac or Linux when you've never wanted to game on either in their life. If they announce a stretch goal of "port to more platforms" and the KS folks fund it then what does it matter? Have people seriously complained when other projects added Mac and Linux ports? Nope, not really, this really comes down to the irrational hatred people have for mobile. I know what people "think" it comes down to, but I suspect the real, underlying reason is just that PC gamers hold a lot of hatred for mobile and many still hold the same hatred towards consoles.
PC Gamers imho want the best PC experience possible (yeah ok they will do a mac and linux version). Having to do iOS and Android would force them to have to put resources aside and also work problems of getting the game onto both those platforms (which you have to admit, is mostly made up of junk and simplistic games with a small handful of really good games). Better time spent focusing on the core games and what the vast majority want. If the game is a success (very good chance), then they can port it. Thats my simplistic view.
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orcishgamer: That's a bit like complaining that they'll be spending money on Mac or Linux when you've never wanted to game on either in their life. If they announce a stretch goal of "port to more platforms" and the KS folks fund it then what does it matter? Have people seriously complained when other projects added Mac and Linux ports? Nope, not really, this really comes down to the irrational hatred people have for mobile. I know what people "think" it comes down to, but I suspect the real, underlying reason is just that PC gamers hold a lot of hatred for mobile and many still hold the same hatred towards consoles.
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nijuu: PC Gamers imho want the best PC experience possible (yeah ok they will do a mac and linux version). Having to do iOS and Android would force them to have to put resources aside and also work problems of getting the game onto both those platforms (which you have to admit, is mostly made up of junk and simplistic games with a small handful of really good games). Better time spent focusing on the core games and what the vast majority want. If the game is a success (very good chance), then they can port it. Thats my simplistic view.
The technical specs of many mobile platforms are fine and as for porting, a competently designed engine, designed up front to target everything minimizes effort and maximizes integration on all platforms.

People act like nothing happens to change the Windows version when they decide to add Mac or Linux, I assure you the keyboard and mouses may look pretty much the same, the box with the guts in it is very similar or the same, but they still have to do a lot of things to make it work (I mean, it's not like it's a good idea to leverage DirectX if you want to get onto Mac or Linux with ease).

I promise you, 90% of the real reason people reject the idea is purely ignorance of how multiplatform software is developed or irrational hatred.

And exactly why does it matter if every single game is fucking trash on mobile? It's not like PC had had a good RPG in years when Fallout came out and rocked our world. Should we have instead predicted that the PC could never have a good RPG because so many are trash? Hell no, we bought Fallout instead!

I also take issue with the idea all mobile games are trash, they most certainly are not and in fact there are some amazing mobile games. Given that many of our best "PC" games have made there way on there I would think this meme would die, somehow it does not. I actually wonder if those doing most of the complaining actually own a good mobile device and have actually tried any amount of gaming on it for any serious amount of time. I kind of think the answer would be a big, fat "No", but I'd be interested to know if I was wrong on that assumption.
Post edited March 08, 2013 by orcishgamer
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nijuu: PC Gamers imho want the best PC experience possible (yeah ok they will do a mac and linux version). Having to do iOS and Android would force them to have to put resources aside and also work problems of getting the game onto both those platforms (which you have to admit, is mostly made up of junk and simplistic games with a small handful of really good games). Better time spent focusing on the core games and what the vast majority want. If the game is a success (very good chance), then they can port it. Thats my simplistic view.
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orcishgamer: The technical specs of many mobile platforms are fine and as for porting, a competently designed engine, designed up front to target everything minimizes effort and maximizes integration on all platforms.

I promise you, 90% of the real reason people reject the idea is purely ignorance of how multiplatform software is developed or irrational hatred.

I also take issue with the idea all mobile games are trash, they most certainly are not and in fact there are some amazing mobile games. Given that many of our best "PC" games have made there way on there I would think this meme would die, somehow it does not. I actually wonder if those doing most of the complaining actually own a good mobile device and have actually tried any amount of gaming on it for any serious amount of time. I kind of think the answer would be a big, fat "No", but I'd be interested to know if I was wrong on that assumption.
Note i said there are a small handful which are very good. But plenty have said many mobile games are , well not worth the effort (they are meant to be casual games - i have an android tablet and phone and only play games on and off - they aren't meant to be pure gaming devices). What you do need to consider though is what people might be worried about is the compromise of the PC/Mac/Linux in order for the mobile platform games to happen - ie touch interface (BGEE bullcrap imho). Port fine. Just do it after the fact. People want PC first. Not console or mobile games ported to PC after the fact (even if some ports are pretty good). Ugh. way off topic :).
I dont mind mobile games.... meant for mobile devices.
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orcishgamer: The technical specs of many mobile platforms are fine and as for porting, a competently designed engine, designed up front to target everything minimizes effort and maximizes integration on all platforms.

I promise you, 90% of the real reason people reject the idea is purely ignorance of how multiplatform software is developed or irrational hatred.

I also take issue with the idea all mobile games are trash, they most certainly are not and in fact there are some amazing mobile games. Given that many of our best "PC" games have made there way on there I would think this meme would die, somehow it does not. I actually wonder if those doing most of the complaining actually own a good mobile device and have actually tried any amount of gaming on it for any serious amount of time. I kind of think the answer would be a big, fat "No", but I'd be interested to know if I was wrong on that assumption.
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nijuu: Note i said there are a small handful which are very good. But plenty have said many mobile games are , well not worth the effort (they are meant to be casual games - i have an android tablet and phone and only play games on and off - they aren't meant to be pure gaming devices). What you do need to consider though is what people might be worried about is the compromise of the PC/Mac/Linux in order for the mobile platform games to happen - ie touch interface (BGEE bullcrap imho). Port fine. Just do it after the fact. People want PC first. Not console or mobile games ported to PC after the fact (even if some ports are pretty good). Ugh. way off topic :).
I dont mind mobile games.... meant for mobile devices.
That was the original point of my reply, RPGs on mobile have been some of the most successful ports containing by far the least "compromises". I.E. it probably wouldn't have any impact on the game as a whole considering how much over their funding budget they're gonna be. It'll probably cost less than the orchestra that they'll probably eventually get to hire due to the KS campaign.
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nijuu: What you do need to consider though is what people might be worried about is the compromise of the PC/Mac/Linux in order for the mobile platform games to happen - ie touch interface (BGEE bullcrap imho). Port fine. Just do it after the fact. People want PC first. Not console or mobile games ported to PC after the fact (even if some ports are pretty good). Ugh. way off topic :).
I dont mind mobile games.... meant for mobile devices.
Exactly this. I have seen to many lousy console ports. PC games have been crippled with XBox/PS3 crappy interfaces and crappy graphics. Develop for the PC first. I want to see PC Games take advantage of the PC's superior control (keyboard/mouse) and superior CPU/graphics hardware. Dumb down the PC game to the console. Don't cripple the PC game with the xbox/ps3.
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nijuu: What you do need to consider though is what people might be worried about is the compromise of the PC/Mac/Linux in order for the mobile platform games to happen - ie touch interface (BGEE bullcrap imho). Port fine. Just do it after the fact. People want PC first. Not console or mobile games ported to PC after the fact (even if some ports are pretty good). Ugh. way off topic :).
I dont mind mobile games.... meant for mobile devices.
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jjsimp: Exactly this. I have seen to many lousy console ports. PC games have been crippled with XBox/PS3 crappy interfaces and crappy graphics. Develop for the PC first. I want to see PC Games take advantage of the PC's superior control (keyboard/mouse) and superior CPU/graphics hardware. Dumb down the PC game to the console. Don't cripple the PC game with the xbox/ps3.
I imagine people who say this kind of crap trying futilely to play Mechwarrior 4 or some sort of flight game without a joystick or racing without a wheel and the thought greatly amuses me.

Check your KB&M elitism at the door, any old timer will tell you it's not supported by the facts.
Just backed this at the new "True Believer" ($28) level. I'd love to back for the physical goods, but I figure I can buy a boxed copy when it comes out, as I also backed Dreamfall: Chapters this month. Yeesh! Wallet-hurt!
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jjsimp: Exactly this. I have seen to many lousy console ports. PC games have been crippled with XBox/PS3 crappy interfaces and crappy graphics. Develop for the PC first. I want to see PC Games take advantage of the PC's superior control (keyboard/mouse) and superior CPU/graphics hardware. Dumb down the PC game to the console. Don't cripple the PC game with the xbox/ps3.
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orcishgamer: I imagine people who say this kind of crap trying futilely to play Mechwarrior 4 or some sort of flight game without a joystick or racing without a wheel and the thought greatly amuses me.

Check your KB&M elitism at the door, any old timer will tell you it's not supported by the facts.
A flight game/racing sim is a whole different story for using a KB&mouse. Flight requires at least a stick, but preferably HOTAS and rudder pedals. I don't do racing sims, but can see that KB/Mouse is a terrible controller for such. Just like a gamepad without auto-aim is a poor substitute for KB&Mouse on a FPS.
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orcishgamer: I imagine people who say this kind of crap trying futilely to play Mechwarrior 4 or some sort of flight game without a joystick or racing without a wheel and the thought greatly amuses me.

Check your KB&M elitism at the door, any old timer will tell you it's not supported by the facts.
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jjsimp: A flight game/racing sim is a whole different story for using a KB&mouse. Flight requires at least a stick, but preferably HOTAS and rudder pedals. I don't do racing sims, but can see that KB/Mouse is a terrible controller for such. Just like a gamepad without auto-aim is a poor substitute for KB&Mouse on a FPS.
The point, which you are obstinately missing in order to maintain your PC-is-better worldview, is that KB&M sucks for many things and is pretty much a wash with others.

Keyboards were designed specifically for typing, not gaming, the idea people have that they're some kind of wonderful gaming device is ludicrous, the cardboard overlays we had back in the C64 days were explicit admission that it was so and nothing has changed since then. You can crow about it being great for shooters or whatever if you want, but you'll get your ass handed to you by anyone to plays with a more optimized input (and there's plenty of these).

The fact that so few PC gamers don't bother to buy optimized input simply says that KB&M and the semi-cruddy control and comfort they offer simply doesn't matter to most gamers. Why those same gamers would then turn around and criticize another form of input that they deem "sub-optimal" is beyond me.
anyway back to the kickstarter...
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nijuu: 39,086
Backers
$2,153,108
pledged of $900,000 goal
28
days to go
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Whitecroc: You mean:

--DAWN OF THE THIRD DAY--
------672 HOURS REMAIN------

Right?
hey where's that orcara (sorry bot spelling)? I think I remember the slow down song (song of time reversed) for Majora's mask so we get 1344 hours out of the 672 remaning?
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orcishgamer: The point, which you are obstinately missing in order to maintain your PC-is-better worldview,
And you tend to be quick on the draw to fight PC elitism like it's a band of comic-book super-villains.

The simple fact of the matter is a mobile port would take time and money. Interface changes alone would take considerable effort, there's a reason the Linux and Mac ports are throw-ins but an iOS port is not. I would rather them spend money elsewhere because I do not care about playing these kinds of games on phones or tablets.

That simple.
http://www.kickstarter.com/projects/inxile/torment-tides-of-numenera/posts/423727

Update #4
That drum sounds like torment.

Infact I haven't finished planescape, I just listened main theme. =)