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GOoooo for 10mil!
I almost pledge for this kickstarter then I realized that I would need to upgrade my computer for this game. :(
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MGShogun: I almost pledge for this kickstarter then I realized that I would need to upgrade my computer for this game. :(
You have plenty of time to upgrade before December 2014. ;)
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MGShogun: I almost pledge for this kickstarter then I realized that I would need to upgrade my computer for this game. :(
Unlikely, considering hardware-driven graphics aren't going to be a focus of the game. I'd say it's likely the game will use 2D prerendering for the backgrounds, and 3D models for characters and other props, in which case the game will look good but will be playable on almost any old computer.
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MGShogun: I almost pledge for this kickstarter then I realized that I would need to upgrade my computer for this game. :(
Like other guys said. Will most likely run on older machines without a problem
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MGShogun: I almost pledge for this kickstarter then I realized that I would need to upgrade my computer for this game. :(
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Crosmando: Unlikely, considering hardware-driven graphics aren't going to be a focus of the game. I'd say it's likely the game will use 2D prerendering for the backgrounds, and 3D models for characters and other props, in which case the game will look good but will be playable on almost any old computer.
Oh sweet, thank you for addressing that. I truly appreciated it.

Time to pledge! :DDD
This type of game usually ain't Skyrim (or Crysis) when it comes to system requirements.
2 MIL BROKEN
Post edited March 07, 2013 by jackalKnight
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nijuu: The other thing is, donating to get multiples of product doesn't seem quite right and potential for resell at a much high price down the road if donators are unscrupilous enough:/. All IMHO of course..
Unscrupulous? I've backed several projects that encouraged donating to get multiple copies while explaining that the backer is taking a bit of a risk if the product isn't popular, but could resell them for more than they paid for them if they are popular because the Kickstarter project was the only time they were going to produce that product. It's been popular for board games to do that. The backer has the risk of putting their money into a crap project that might not be worth anything. In some music projects a band or singer offers to play at a private show for a backer who pays for a high-price tier, and then the backer can charge admission or sell beer and food at the show. I guess they were encouraging unscrupulous behavior :/ Should people only be allowed to make a small profit at their job in a corporate environment?

This is something I don't get about how people feel about Kickstarter, that backers should take all the risk for the project creator. They could at least give copyright to the public that hired them. They better not give a fuck about enforcing it anyway.
Ha, McComb is going to apologize for the Master Race Handbook.

But will Ziets apologize for Mask of the Betrayer? Doesn't look like it.
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jackalKnight: This type of game usually ain't Skyrim (or Crysis) when it comes to system requirements.
2 MIL BROKEN
Somehow I lulz hard when I read that comment.
36,635
Backers
$2,020,160
pledged of $900,000 goal
28
days to go
You know, I thought before that the reason Double Fine and Wasteland 2 did so well, is because they "got in first" and it was the excitement over Kickstarter being a new thing, but I think now I was wrong. Projects like WL2 and Project: Eternity actually attracted more people to the site and made Kickstarter more popular in general, as in Wasteland 2 had 63,000 backers (I believe), Project: Eternity had 73,000, and I wouldn't at all be surprised if this project comes close to 80k backers.
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Crosmando: You know, I thought before that the reason Double Fine and Wasteland 2 did so well, is because they "got in first" and it was the excitement over Kickstarter being a new thing, but I think now I was wrong. Projects like WL2 and Project: Eternity actually attracted more people to the site and made Kickstarter more popular in general, as in Wasteland 2 had 63,000 backers (I believe), Project: Eternity had 73,000, and I wouldn't at all be surprised if this project comes close to 80k backers.
What struck me right away with both Wasteland 2 and Project Eternity is that both projects were planned and organized very well professionally. The presentation, the details, what they offerred and hoped for. They could have easily put a half hearted effort and still got people in on reputation alone, but they put a lot of effort in, and just by seeing what they have done already, i for one am pleasantly surprised at the progress and what they have achieved so far with both projects :). If this new one is anything like those two, it will even be better imho :)
edit: wrong thread
Post edited March 08, 2013 by SLP2000
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KoolZoid: To make it worse, I bought a subscription to Playstation Plus last week, which added another 10 or so games to my 'list of things to do'....
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DarkoD13: Start with Vanquish. Such a fun shooter...

EDIT: Just realized that game is available to US PS+ subscribers. Not sure about the EU.
Yeah, got Vanquish, as well as LBP2, Infamous 2, God of War HD, DOA5, Sleeping Dogs, Wipeout 2048, Uncharted Golden Abyss.... and Limbo, I think. And Mass Effect 3, but I've finished that on the 360 already.

Of course, what I've actually been playing is Professor Layton and the Lost Future on my DS.....