Posted March 07, 2013
34,133
Backers
$1,865,984
pledged of $900,000 goal
29
days to go
WOW
http://www.kickstarter.com/blog/kickstarter-is-not-a-store
And this.
http://ascii.textfiles.com/archives/3857
Following a number of rather high-profile (but small compared to recent gaming successes) nondeliveries, kickstarter implemented a bunch of restrictions for projects in the Hardware and Product Design categories, some of them sensible (prototype or GTFO), others not so (one per person, that is, if you want 2 items, make a fake account). Plus everyone else got screwed with "10 items max" rule. There will be more nondeliveries, and more stupid restrictions. Consider that the top successes are in fact hardware/product design, they happened before the "not a store" nonsense landed, and neither of them was a disguised preorder. QUick read through the blog - imho i actually agree with them
Hardware designs are a bit more risky imho. The ones ive seen OUYA and Pebblewatch are like around $100 each for backers. Did either have a past history of delivering?. But both had prototypes available (Ouya did, not sure about Pebblewatch). At least backers have a something solid to see as potential final product. A product which is only in theory and only in designs, could drastically change to what what donators initially see and hope for - and could realistically never make the light of day if the original design is faulty, or realistic or impossible to achieve in reality - which is why a physical prototype is important.
The other thing is, donating to get multiples of product doesn't seem quite right and potential for resell at a much high price down the road if donators are unscrupilous enough:/. All IMHO of course..
Backers
$1,865,984
pledged of $900,000 goal
29
days to go
WOW
nijuu: not really the place to discuss it.
but without details all I can say is non delivery isn't is ks problem.people aware when they donate ANYTHING could happen with money post successful funding. its not under their control and really unfair for backers to blame them for a project not coming to fruition. backers know the risks they are taking.
what u mean product design?
failed drives = devs not being organised and providing enough detail or vision to bring people in to pledge.IMHO of course.
Starmaker: This. but without details all I can say is non delivery isn't is ks problem.people aware when they donate ANYTHING could happen with money post successful funding. its not under their control and really unfair for backers to blame them for a project not coming to fruition. backers know the risks they are taking.
what u mean product design?
failed drives = devs not being organised and providing enough detail or vision to bring people in to pledge.IMHO of course.
http://www.kickstarter.com/blog/kickstarter-is-not-a-store
And this.
http://ascii.textfiles.com/archives/3857
Following a number of rather high-profile (but small compared to recent gaming successes) nondeliveries, kickstarter implemented a bunch of restrictions for projects in the Hardware and Product Design categories, some of them sensible (prototype or GTFO), others not so (one per person, that is, if you want 2 items, make a fake account). Plus everyone else got screwed with "10 items max" rule. There will be more nondeliveries, and more stupid restrictions. Consider that the top successes are in fact hardware/product design, they happened before the "not a store" nonsense landed, and neither of them was a disguised preorder.
Hardware designs are a bit more risky imho. The ones ive seen OUYA and Pebblewatch are like around $100 each for backers. Did either have a past history of delivering?. But both had prototypes available (Ouya did, not sure about Pebblewatch). At least backers have a something solid to see as potential final product. A product which is only in theory and only in designs, could drastically change to what what donators initially see and hope for - and could realistically never make the light of day if the original design is faulty, or realistic or impossible to achieve in reality - which is why a physical prototype is important.
The other thing is, donating to get multiples of product doesn't seem quite right and potential for resell at a much high price down the road if donators are unscrupilous enough:/. All IMHO of course..
Post edited March 07, 2013 by nijuu