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34,133
Backers
$1,865,984
pledged of $900,000 goal
29
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WOW
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nijuu: not really the place to discuss it.
but without details all I can say is non delivery isn't is ks problem.people aware when they donate ANYTHING could happen with money post successful funding. its not under their control and really unfair for backers to blame them for a project not coming to fruition. backers know the risks they are taking.
what u mean product design?
failed drives = devs not being organised and providing enough detail or vision to bring people in to pledge.IMHO of course.
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Starmaker: This.
http://www.kickstarter.com/blog/kickstarter-is-not-a-store
And this.
http://ascii.textfiles.com/archives/3857

Following a number of rather high-profile (but small compared to recent gaming successes) nondeliveries, kickstarter implemented a bunch of restrictions for projects in the Hardware and Product Design categories, some of them sensible (prototype or GTFO), others not so (one per person, that is, if you want 2 items, make a fake account). Plus everyone else got screwed with "10 items max" rule. There will be more nondeliveries, and more stupid restrictions. Consider that the top successes are in fact hardware/product design, they happened before the "not a store" nonsense landed, and neither of them was a disguised preorder.
QUick read through the blog - imho i actually agree with them
Hardware designs are a bit more risky imho. The ones ive seen OUYA and Pebblewatch are like around $100 each for backers. Did either have a past history of delivering?. But both had prototypes available (Ouya did, not sure about Pebblewatch). At least backers have a something solid to see as potential final product. A product which is only in theory and only in designs, could drastically change to what what donators initially see and hope for - and could realistically never make the light of day if the original design is faulty, or realistic or impossible to achieve in reality - which is why a physical prototype is important.

The other thing is, donating to get multiples of product doesn't seem quite right and potential for resell at a much high price down the road if donators are unscrupilous enough:/. All IMHO of course..
Post edited March 07, 2013 by nijuu
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Point Man: No problem. I'm quite surprised to see a professional writer who's so into games, it's very refreshing. I'm actually reading Pat's first book "The Name of the Wind" for the first time. I am still near the beginning but the beginning alone hooked me so fast.
You are in for a treat. "A silence in three parts" was all that was required of me to buy both books (I am religiously waiting for the third one) and I think that Rothfuss may be the greatest fantasy writer of the current generation, if you could actually say that he's merely a "fantasy/fiction" writer. That is why I got really excited when I saw the slightest possibility of getting him join up with Torment, because I do think that he would be able to make a wonderful contribution in terms of an area or a very interesting character.
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Point Man: No problem. I'm quite surprised to see a professional writer who's so into games, it's very refreshing. I'm actually reading Pat's first book "The Name of the Wind" for the first time. I am still near the beginning but the beginning alone hooked me so fast.
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de_Monteynard: You are in for a treat. "A silence in three parts" was all that was required of me to buy both books (I am religiously waiting for the third one) and I think that Rothfuss may be the greatest fantasy writer of the current generation, if you could actually say that he's merely a "fantasy/fiction" writer. That is why I got really excited when I saw the slightest possibility of getting him join up with Torment, because I do think that he would be able to make a wonderful contribution in terms of an area or a very interesting character.
I'm still hoping they add him lol. But that's probably as desperate as thinking Lord British will make anything other then a Facebook/browser game. Same here though, i was hooked from "A silence in three parts" as well. I can't wait to see what happens. I'm at the beginning of the story Kvothe is telling Chronicler about when that old man was teaching him the fundamentals of "Sympathy" in the back of a carriage (i think). Seems like an interesting name for a magic system.
Apparently one of the writers (Tony Evans) is causing a shitstorm on some sites, as he was talking about Dragon Age 2 being an example of good believable writing, characters, and game world, with deep choices to make. Good god help us all.

Source.

And look at this asshole trolling already. He wants it to be "an action RPG like God of War". :RollsEye:

Edit: I hope they are smart enough to figure out when it's a troll, like the guy above.
Post edited March 07, 2013 by user deleted
nijuu isn't here, so I think it's safe to post the third update.

http://www.kickstarter.com/projects/inxile/torment-tides-of-numenera/posts/422515

Lots of information plus the first part of a video series with Colin McComb.
Drats ninja'd!! LOL
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mondo84: nijuu isn't here, so I think it's safe to post the third update.

http://www.kickstarter.com/projects/inxile/torment-tides-of-numenera/posts/422515

Lots of information plus the first part of a video series with Colin McComb.
Post edited March 07, 2013 by nijuu
Managed to get one of the last $125 Numenera Scholar pledges. By the time this thing is released I should just about have finished organising my backlog of games to play. Not actually playing any of them, mind you, just.... putting them into some kind of order.

I'm sure I'm not alone.
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KoolZoid: Managed to get one of the last $125 Numenera Scholar pledges. By the time this thing is released I should just about have finished organising my backlog of games to play. Not actually playing any of them, mind you, just.... putting them into some kind of order.

I'm sure I'm not alone.
Sounds like economic overhead. Scary.
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KoolZoid: Managed to get one of the last $125 Numenera Scholar pledges. By the time this thing is released I should just about have finished organising my backlog of games to play. Not actually playing any of them, mind you, just.... putting them into some kind of order.

I'm sure I'm not alone.
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Whitecroc: Sounds like economic overhead. Scary.
To make it worse, I bought a subscription to Playstation Plus last week, which added another 10 or so games to my 'list of things to do'....
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Whitecroc: Sounds like economic overhead. Scary.
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KoolZoid: To make it worse, I bought a subscription to Playstation Plus last week, which added another 10 or so games to my 'list of things to do'....
See, this is why we need a way to add at least 12 more hours to each day without impacting life otherwise.
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orcishgamer: I don't get the mobile hate, honestly.
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nijuu: I imagine people just want a pure PC (OK and Mac and Linux) centric game. iOS and Android would be an aside (honestly leave the casual games to iOS and Android - theres plenty enuf games already)...
Turn based RPGs have been some of the most succesful mobile ports. The Extra Credits guys actually argued the iOS version of Avernum was more interesting than the PC version.

I'm not saying they have to do that here, just that if they did they'd probably reap a pretty huge windfall of increased sales.
35,913
Backers
$1,975,014
pledged of $900,000 goal
28
days to go
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Whitecroc: Sounds like economic overhead. Scary.
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KoolZoid: To make it worse, I bought a subscription to Playstation Plus last week, which added another 10 or so games to my 'list of things to do'....
Start with Vanquish. Such a fun shooter...

EDIT: Just realized that game is available to US PS+ subscribers. Not sure about the EU.
Post edited March 07, 2013 by DarkoD13
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nijuu: I imagine people just want a pure PC (OK and Mac and Linux) centric game. iOS and Android would be an aside (honestly leave the casual games to iOS and Android - theres plenty enuf games already)...
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orcishgamer: Turn based RPGs have been some of the most succesful mobile ports. The Extra Credits guys actually argued the iOS version of Avernum was more interesting than the PC version.

I'm not saying they have to do that here, just that if they did they'd probably reap a pretty huge windfall of increased sales.
Minority of people would want the port though, a majority would rather the kickstarter money be spent on the actual game and not a port. If they did a port and it didn't effect the kickstarter funds such as Days of Dawn's Wii-U port via a seperate kickstarter of using the release day funds then that's reasonable. Plus ports take up more time and money than you think, it usually involves rewriting a new code and that could have been spent on polishing the actual game.

That's just my opinion of it and I had more stuff but my browser cut and wasn't bothered retyping it :)
Post edited March 07, 2013 by McDon
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orcishgamer: Turn based RPGs have been some of the most succesful mobile ports. The Extra Credits guys actually argued the iOS version of Avernum was more interesting than the PC version.

I'm not saying they have to do that here, just that if they did they'd probably reap a pretty huge windfall of increased sales.
Sure but no one here cares, we want to play it on PC. The backers want to play it on PC. It is announced as a PC/Mac/Linux project.

If they want to make an iOS version with their own money or from profits or whatever then sure, but you can't blame supporters of a PC project for wanting that money to go to PC development.