Posted October 19, 2016
This is to the GoG team, but the GoG community is welcome to join in this discussion.
My Full disclosure: Ihave no affiliation with Cave, Degica or any game company, publisher, developer, PR firm or any other potential conflict of interest. (Thanks to Lord Kane for asking and point it out)
This is the game in question:
https://www.youtube.com/watch?v=bf0xkLOlQqw (Thanks to JMich for pointing it out)
Dear Team GoG,
Once upon a time, this site and company began as Good Old Games, a place for good and great games of the past to be made available to the public again without DRM and good to go on new operating systems. This was good. Very Good.
Then you changed from Good Old Games to GoG and started offering new games along with older games all without DRM . This was, and is, Great.
You have a curator process to prevent GoG being a mess like IOS, Droid and Steam. This also is very good, but also has a downside.
All of which brings me to Mushihimesama and GoG "Getting Back to Our Roots."
Mushihimesama is shoot-em up (also known as a Shmup to fans of the genre - and for those unfamiliar with the genre).
Mushihimesama is the embodiment of a Good Old Game - except better. It is a Great Old Game (Originally released in 2004), from an excellent developer in Cave and was ported to the PS2, Xbox 360, IOS and now has been ported to the PC by Degica with no region restrictions.
GoG's stance on DRM free has often been a deal breaker for many games, but Degica have approached your business to put this game on GoG DRM free.
http://shmups.system11.org/viewtopic.php?f=1&t=55529&start=180
And this the outcome:
"We've contacted GOG a few times about getting our titles on their platform
Below is an email from GOG from a week or two ago in regards to Mushihimesama. We'll be sending them some info on Monday and hopefully they'll choose to take the title. If they don't, we'll work on releasing a DRM free version via the Humble Store.
"Hi Name,
We’ve discussed Mushihime Sama internally and because we’re so close to launch we’re not sure if we’ll be able to make it for launch, especially because this will be launching around the same time as our Fall promo. We’re also not totally convinced that the game can perform so well for as as it appears to be relatively unknown outside of Japan.
Because of this what we’d like to do is to wait and see how the launch on Steam goes and then see if it makes sense for us to add the game at a later stage.
Best of luck with the Steam launch!
All the best,
Name" "
To say the least, I find this rather stunning. Yes, GoG is a business, yes it must make a profit to survive, but according to Steam Spy this game has sold approximately 31,000 units.
http://steamspy.com/app/377860
No doubt, that is not a huge seller and not by the standards of the Witcher III, but is that really necessary?
The Economics argument (all figures in US dollars):
GoG's market share has continued to climb, and though exact data is unavailable, developers have shared sales percentage figures for their games by platform holder, and so as near as I can tell GoG is now around 15 percent of market share and steam sales.
Fifteen percent of steam would be about 4,500 copies on GoG, the game has a $20 price tag but the average selling price is around $17 on steam (again according to Steam Spy referenced earlier).
The math then equals $76,500 of total revenue, with a standard 30 percent cut to GoG that equates to $22,950.
But take the 25 cent credit card transaction fee for every sale that is $1,125 and add to that a 2.5 percent overall sale fee to the credit card company that is $1,912.50 for a total transaction cost of $3,037.50. Assuming the entire fee is taken fro GoG's share that leaves GoG with $19,912.50. Now, for CDProject Red (parent company of GoG being valued at $1 billion) roughly $20,000 in sales seems not worth the time and effort.
But here is why it is worth the time and effort. The effort is minimal - at best. The game already is ported and works. All GoG has to do is literally put a copy on your servers. That's all. And it is a free $20,000 in the bank (less taxes).
The economics actually make sense. It is actually as close to free money as a business gets. A proven product, no extra workload and new sales and revenue.
The Good Old Game argument:
As mentioned earlier, this is a game from 2004. So it fits the "old" criteria - old, of course, being relative.
But what about good?
Well, as much as Metacritic is worth or not worth, the game holds a 86 rating among critics for the PC version.It's Steam ranking is a whopping 96 percent. Among fans of the genre, the game is highly rated. So the game meets the "Good" criteria.
So if the game is both Good and Old, and makes economic sense, why the rejection?
Goodwill and new fans argument.
If Mushihimesama is a 4,000 to 5,000 seller, the economics make sense. It will also bring a lot of goodwill with a community of passionate gamers. Those of us who would buy Mushihimesama are among the group that do the most to evangelize the genre, developers and stores to others we know. GoG is a gamer's store. Mushihimesama is the best example of what can, and should, be on GoG, I can buy Halo, CoD, Gran Turismo anywhere. From Walmart, Target, Gamestop, KMart, Sears, Kohl's, Best Buy, Amazon, etc. But how many places can offer a game like Mushihimesama? Very few. This is why the digital store dedicated to games is so crucial to these types of games and to gamers who have no other alternative to these games.
GoG's argument that it is not known outside Japan:
True for many people. which is another reason why GoG should offer the game.
Digital Distribution made it possible for indie games to reach an audience and it makes it possible for smaller titles to succeed, too. But these games will never become known to more people if they are always denied an audience.
How can GoG expect people to know about Mushihimesama, when those of us who do, had to import the game from Japan?
Simple, they can't. A circular argument on a false premise by GoG. This game as a western release would easily allow more people to learn of this great game and this great developer.
GoG bias against Shmups, 2D and non-trendy games?
Are trendy games really a requirement?
When GoG released Legend of Grimrock, it was not a trendy genre. It still is not, how many games still use the FPP one-step at a time dungeon crawl? But it was and still is worth releasing.
Conclusion:
From all the information I have available, it seems GoG just has a general bias and disdain for the Shmup genre.
As economically, the game makes sense.
On a quality basis, the game makes sense.
On working with the publisher, the game makes sense Degica approached GoG.
DRM-free negotiations are not a problem, Again, it was Degica who approached GoG.
From all I can tell, it would be in GoG's interest and the community's interest to add Mushihimesama to the GoG library.
I STRONGLY urge GoG to seriously reconsider your prior decision to reject Mushihimesama and add this great game to the GoG community.
Thank you for the time and keep up the good (though could be a bit better) work you all do.
P.S. For those who read the whole piece and would also like to see Mushihimesama added here is the wishlist link and maybe up vote this post to help Mushihimesama chances.
https://www.gog.com/wishlist/games/mushihimesama
https://www.gog.com/wishlist/games#search=Mushihimesama
(edited to add details missing)
My Full disclosure: Ihave no affiliation with Cave, Degica or any game company, publisher, developer, PR firm or any other potential conflict of interest. (Thanks to Lord Kane for asking and point it out)
This is the game in question:
https://www.youtube.com/watch?v=bf0xkLOlQqw (Thanks to JMich for pointing it out)
Dear Team GoG,
Once upon a time, this site and company began as Good Old Games, a place for good and great games of the past to be made available to the public again without DRM and good to go on new operating systems. This was good. Very Good.
Then you changed from Good Old Games to GoG and started offering new games along with older games all without DRM . This was, and is, Great.
You have a curator process to prevent GoG being a mess like IOS, Droid and Steam. This also is very good, but also has a downside.
All of which brings me to Mushihimesama and GoG "Getting Back to Our Roots."
Mushihimesama is shoot-em up (also known as a Shmup to fans of the genre - and for those unfamiliar with the genre).
Mushihimesama is the embodiment of a Good Old Game - except better. It is a Great Old Game (Originally released in 2004), from an excellent developer in Cave and was ported to the PS2, Xbox 360, IOS and now has been ported to the PC by Degica with no region restrictions.
GoG's stance on DRM free has often been a deal breaker for many games, but Degica have approached your business to put this game on GoG DRM free.
http://shmups.system11.org/viewtopic.php?f=1&t=55529&start=180
And this the outcome:
"We've contacted GOG a few times about getting our titles on their platform
Below is an email from GOG from a week or two ago in regards to Mushihimesama. We'll be sending them some info on Monday and hopefully they'll choose to take the title. If they don't, we'll work on releasing a DRM free version via the Humble Store.
"Hi Name,
We’ve discussed Mushihime Sama internally and because we’re so close to launch we’re not sure if we’ll be able to make it for launch, especially because this will be launching around the same time as our Fall promo. We’re also not totally convinced that the game can perform so well for as as it appears to be relatively unknown outside of Japan.
Because of this what we’d like to do is to wait and see how the launch on Steam goes and then see if it makes sense for us to add the game at a later stage.
Best of luck with the Steam launch!
All the best,
Name" "
To say the least, I find this rather stunning. Yes, GoG is a business, yes it must make a profit to survive, but according to Steam Spy this game has sold approximately 31,000 units.
http://steamspy.com/app/377860
No doubt, that is not a huge seller and not by the standards of the Witcher III, but is that really necessary?
The Economics argument (all figures in US dollars):
GoG's market share has continued to climb, and though exact data is unavailable, developers have shared sales percentage figures for their games by platform holder, and so as near as I can tell GoG is now around 15 percent of market share and steam sales.
Fifteen percent of steam would be about 4,500 copies on GoG, the game has a $20 price tag but the average selling price is around $17 on steam (again according to Steam Spy referenced earlier).
The math then equals $76,500 of total revenue, with a standard 30 percent cut to GoG that equates to $22,950.
But take the 25 cent credit card transaction fee for every sale that is $1,125 and add to that a 2.5 percent overall sale fee to the credit card company that is $1,912.50 for a total transaction cost of $3,037.50. Assuming the entire fee is taken fro GoG's share that leaves GoG with $19,912.50. Now, for CDProject Red (parent company of GoG being valued at $1 billion) roughly $20,000 in sales seems not worth the time and effort.
But here is why it is worth the time and effort. The effort is minimal - at best. The game already is ported and works. All GoG has to do is literally put a copy on your servers. That's all. And it is a free $20,000 in the bank (less taxes).
The economics actually make sense. It is actually as close to free money as a business gets. A proven product, no extra workload and new sales and revenue.
The Good Old Game argument:
As mentioned earlier, this is a game from 2004. So it fits the "old" criteria - old, of course, being relative.
But what about good?
Well, as much as Metacritic is worth or not worth, the game holds a 86 rating among critics for the PC version.It's Steam ranking is a whopping 96 percent. Among fans of the genre, the game is highly rated. So the game meets the "Good" criteria.
So if the game is both Good and Old, and makes economic sense, why the rejection?
Goodwill and new fans argument.
If Mushihimesama is a 4,000 to 5,000 seller, the economics make sense. It will also bring a lot of goodwill with a community of passionate gamers. Those of us who would buy Mushihimesama are among the group that do the most to evangelize the genre, developers and stores to others we know. GoG is a gamer's store. Mushihimesama is the best example of what can, and should, be on GoG, I can buy Halo, CoD, Gran Turismo anywhere. From Walmart, Target, Gamestop, KMart, Sears, Kohl's, Best Buy, Amazon, etc. But how many places can offer a game like Mushihimesama? Very few. This is why the digital store dedicated to games is so crucial to these types of games and to gamers who have no other alternative to these games.
GoG's argument that it is not known outside Japan:
True for many people. which is another reason why GoG should offer the game.
Digital Distribution made it possible for indie games to reach an audience and it makes it possible for smaller titles to succeed, too. But these games will never become known to more people if they are always denied an audience.
How can GoG expect people to know about Mushihimesama, when those of us who do, had to import the game from Japan?
Simple, they can't. A circular argument on a false premise by GoG. This game as a western release would easily allow more people to learn of this great game and this great developer.
GoG bias against Shmups, 2D and non-trendy games?
Are trendy games really a requirement?
When GoG released Legend of Grimrock, it was not a trendy genre. It still is not, how many games still use the FPP one-step at a time dungeon crawl? But it was and still is worth releasing.
Conclusion:
From all the information I have available, it seems GoG just has a general bias and disdain for the Shmup genre.
As economically, the game makes sense.
On a quality basis, the game makes sense.
On working with the publisher, the game makes sense Degica approached GoG.
DRM-free negotiations are not a problem, Again, it was Degica who approached GoG.
From all I can tell, it would be in GoG's interest and the community's interest to add Mushihimesama to the GoG library.
I STRONGLY urge GoG to seriously reconsider your prior decision to reject Mushihimesama and add this great game to the GoG community.
Thank you for the time and keep up the good (though could be a bit better) work you all do.
P.S. For those who read the whole piece and would also like to see Mushihimesama added here is the wishlist link and maybe up vote this post to help Mushihimesama chances.
https://www.gog.com/wishlist/games/mushihimesama
https://www.gog.com/wishlist/games#search=Mushihimesama
(edited to add details missing)
Post edited October 19, 2016 by MajicMan