Posted August 25, 2024
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Swedrami
New User
Registered: Jul 2018
From Germany
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idbeholdME
Doomed Space Marine
Registered: Jun 2016
From Czech Republic
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Swedrami
New User
Registered: Jul 2018
From Germany
Posted August 26, 2024
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Also: No always online, no mictrotransactions, no subscriptions of any sort - you buy it once and are free to experience it at your own pace.
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Could be that this particular "environmental interaction" component of the physics system is not optimised yet and they had it turned off to ensure that it doesn't tank the overall performance of the demo.
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Personally wouldn't have the time for "beta-testing" anyway. Perfectly fine with picking up v1.0 whenever it's finished and launched here.
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idbeholdME
Doomed Space Marine
Registered: Jun 2016
From Czech Republic
Posted August 26, 2024
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Personally wouldn't have the time for "beta-testing" anyway. Perfectly fine with picking up v1.0 whenever it's finished and launched here.
One more negative I noticed - the camera seems to be static with only zoom. I know that's the norm these days but, Sacred 2 or Grim Dawn give the player full camera control. Kinda strange how stubborn the ARPG genre is with allowing full control of the camera, barring a couple exceptions.
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Swedrami
New User
Registered: Jul 2018
From Germany
Posted September 05, 2024
Demo Gameplay Dev Commentary
"The essence of every ARPG lies in its core mechanics, and for dedicated fans, understanding how these elements work and interconnect is essential. Titan Quest II is pulling back the curtain on these fundamentals in this video. Join Balint Marczin, Lead Systems Designer, and Florian Jonas, Technical Art Director at Grimlore Games, for a 40-minute playthrough of the recent gamescom demo. Get an in-depth look at the core systems of Titan Quest II."
"The essence of every ARPG lies in its core mechanics, and for dedicated fans, understanding how these elements work and interconnect is essential. Titan Quest II is pulling back the curtain on these fundamentals in this video. Join Balint Marczin, Lead Systems Designer, and Florian Jonas, Technical Art Director at Grimlore Games, for a 40-minute playthrough of the recent gamescom demo. Get an in-depth look at the core systems of Titan Quest II."
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idbeholdME
Doomed Space Marine
Registered: Jun 2016
From Czech Republic
Posted September 06, 2024
Honestly looking good so far. Like most of what I'm hearing and seems like the devs are trying to build upon what made the first game as memorable. Will be following its journey through early access.
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Niggles
MOMOSaysMAHAYO;)
Registered: Apr 2009
From Australia
Posted September 06, 2024
Nice. Didnt realise it was being made. Any idea what the hardware requirements is likely to be like? (sorry if its way too early to ask...)
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idbeholdME
Doomed Space Marine
Registered: Jun 2016
From Czech Republic
Posted September 06, 2024
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Niggles
MOMOSaysMAHAYO;)
Registered: Apr 2009
From Australia
Posted September 06, 2024
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idbeholdME
Doomed Space Marine
Registered: Jun 2016
From Czech Republic
Posted September 06, 2024
16 is the current minimum I'd say. With internet tabs being able to take hundreds of MB at a time and games having to load huge textures and levels, 16 can go up in smoke awfully quick. I'm at 32 GB and that is quite comfortable. But for normal users, anything above is still overkill really. At that point, it's better to invest into making sure the RAM is also fast, not just large.
Post edited September 06, 2024 by idbeholdME