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bela555: I checked it, Singularity has terrible sensitivity, and if I remember correctly there is no way to fix it.
So if you are a player who usually plays games with 400-800 DPI, you won't like it.
Just buy a mouse with adjustable sensitivity and you'll never have to care about problems like these ...
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bela555: I checked it, Singularity has terrible sensitivity, and if I remember correctly there is no way to fix it.
So if you are a player who usually plays games with 400-800 DPI, you won't like it.
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fr33kSh0w2012: Who the F*** likes playing games with a mouse sensitivity THAT LOW?
Pro players and almost every non casual player, who plays games where the aim is important.
With lower sensitivity it is easier to aim accurately.
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bela555: I checked it, Singularity has terrible sensitivity, and if I remember correctly there is no way to fix it.
So if you are a player who usually plays games with 400-800 DPI, you won't like it.
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shaboo_de: Just buy a mouse with adjustable sensitivity and you'll never have to care about problems like these ...
I changed to 100 DPI plus the lowest sensitivity in the game, it was still high :)
Post edited August 05, 2018 by bela555
Singularity is cracking little game than I recommend quite often. It has a cool story, fun gameplay mechanics and a great sense of humour with the alternate endings. Had Timeshift on my wishlist for a while as well. Will pick it up one day...
I've played both, on Xbox 360 and PC some years ago, but only the campaigns. Online multiplayer was either dead or not fun at all (but I never play these types of games for that, I'm in the minority that play them for the single player modes mostly).

Both have strong and long campaigns. TimeShift's story was weaker. Had some time travelling and interesting time mechanics. Story was fine, although ended with a hint for a possible sequel (that never was made and most likely never will). Visually, it was acceptable, but old for current standards. Control was a little clunky in both KB+M and controllers. For the latests, some tweaks were necessary to make them playable via those types of devices. Levels were big. But still recommended for someone looking for a sci-i time travelling FPS game.

Singularity in the other hand, has a better campaign. Story is also great, with more twists, suspence and surprises. Also with some "time travelling" too, but that's part of its story (because spoilers). Better visually with better controls for both KB+M and controllers. Levels are smaller. Visually and gameplay-wise, it's very similar to the firsts two BioShocks.

For their campaigns, I would recommend playing Singularity first, because it's more interesting to play than TimeShift. The later is good, but some levels are very long, and sometimes it gets boring.
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Spectre: Can someone summarize the main gameplay features of the games. From what's just been posted Timeshift sounds like that Weird Science Universal Remote episode where they get a remote that controls time.
What's Singularitys gameplay USP ?
TimeShift is easier to understand, because pretty much every FPS dealing with time mechanics has been doing it that way: you have a suit that "controls time" in a general-except-for-you manner. You can slow time, à lá F.E.A.R., and also freeze and rewind time (apparently you can actually use what version of the power you want, I was under the impression it was preset according to the situation). And that's it. It's basically a F.E.A.R. clone with worse gameplay and, oddly enough, looking way worse, despite having been released two whole years after F.E.A.R.

Singularity has a "focused" time mechanic system, instead of a "global" one. Instead of moving time all around you, while you are unaffected, you use time "powers", that you aim and focus one item (or two) at a time. You can age items and enemies forwards or backwards (repair or collapse stairs and machinery, destroy enemy cover, open safes by aging the door to a point that the hinges just fall off, aging an enemy until it's nothing more than a pile of ashes -- or, if it also has some sort of time control power, slow it down --, etc); you also have a stasis field "orb" that you can throw or drop and use as a shield or to solve puzzles, since everything it touches stops (good for those annoying spinning fans you can't turn off :P ); there's a "time pulse" that replaces your melee attack early on, which you can use to "shift" some enemies into the time you're in, break some objects, knock back, stun and -- with enough upgrading -- downright slaughter enemies; an ability to pick up, carry, drop and throw items, kind of like Half-Life 2's Gravity Gun; two sniper weapons have time-related mechanics, too, the first one is a basic sniper rifle that lets you slow down time and the second one severely slows it down while you take control of a bullet in flight.

I know most people don't find any of this impressive or cool, but I actually prefer it to the stale system TimeShift uses. From comments I've been reading in here, it's not that impressive because it's just "winding time back to fix stairs and machinery". And, yeah, that's not wrong, a big part of the game is spent doing just that. But the time mechanics allow for a lot more than just fixing stairs and machinery (or aging them so that they get destroyed, by the way; some puzzles actually require you to wind time back and forth). Sometimes you'll also need to stop time. Other times you'll need to use pulse. Or use the special sniper rifle in which you control each bullet as you fire them. I guess fr33kSh0w didn't play much Singularity, and thinks a 46 minute gameplay video on Youtube "shows all the gameplay there is to show" (spoiler: it doesn't).
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Falci: This thread made me seek out gggman's video reviews of both games to watch again.

I'd suggest you guys do the same. It's well worth your time. :)

www.youtube.com/watch?v=KBMTd2rBboQ - Singularity

www.youtube.com/watch?v=LODC7tt2HFE - Timeshift
Thanks for these, Falci; I had watched the TimeShift video, but not the Singularity one. They're definitely worth a watch, the guy sounds really impartial when addressing the good and the bad about both games, which is more that can be said about some people in this thread -- myself included.

I wouldn't say TimeShift looks "good" today (in fact, I think it looks like crap), but, then again, I'm more of an art direction kind of guy, whereas some people tend to be more focused on the technical side of things -- which I assume TimeShift is pretty good at; I just know next to nothing about that. I think Singularity stands the test of time better, visually speaking, even if the Unreal Engine 3 has those texture issues (which it does, sadly), but maybe that's because its art design caters more to my personal taste than TimeShift's, which basically looks like your general run-of-the-mill dudebro gray and brown post apocalyptic military shooter, to me.
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Spectre: Can someone summarize the main gameplay features of the games. From what's just been posted Timeshift sounds like that Weird Science Universal Remote episode where they get a remote that controls time.
What's Singularitys gameplay USP ?
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groze: TimeShift is easier to understand, because pretty much every FPS dealing with time mechanics has been doing it that way: you have a suit that "controls time" in a general-except-for-you manner. You can slow time, à lá F.E.A.R., and also freeze and rewind time (apparently you can actually use what version of the power you want, I was under the impression it was preset according to the situation). And that's it. It's basically a F.E.A.R. clone with worse gameplay and, oddly enough, looking way worse, despite having been released two whole years after F.E.A.R.

Singularity has a "focused" time mechanic system, instead of a "global" one. Instead of moving time all around you, while you are unaffected, you use time "powers", that you aim and focus one item (or two) at a time. You can age items and enemies forwards or backwards (repair or collapse stairs and machinery, destroy enemy cover, open safes by aging the door to a point that the hinges just fall off, aging an enemy until it's nothing more than a pile of ashes -- or, if it also has some sort of time control power, slow it down --, etc); you also have a stasis field "orb" that you can throw or drop and use as a shield or to solve puzzles, since everything it touches stops (good for those annoying spinning fans you can't turn off :P ); there's a "time pulse" that replaces your melee attack early on, which you can use to "shift" some enemies into the time you're in, break some objects, knock back, stun and -- with enough upgrading -- downright slaughter enemies; an ability to pick up, carry, drop and throw items, kind of like Half-Life 2's Gravity Gun; two sniper weapons have time-related mechanics, too, the first one is a basic sniper rifle that lets you slow down time and the second one severely slows it down while you take control of a bullet in flight.

I know most people don't find any of this impressive or cool, but I actually prefer it to the stale system TimeShift uses. From comments I've been reading in here, it's not that impressive because it's just "winding time back to fix stairs and machinery". And, yeah, that's not wrong, a big part of the game is spent doing just that. But the time mechanics allow for a lot more than just fixing stairs and machinery (or aging them so that they get destroyed, by the way; some puzzles actually require you to wind time back and forth). Sometimes you'll also need to stop time. Other times you'll need to use pulse. Or use the special sniper rifle in which you control each bullet as you fire them. I guess fr33kSh0w didn't play much Singularity, and thinks a 46 minute gameplay video on Youtube "shows all the gameplay there is to show" (spoiler: it doesn't).
Thanks, that clears up some of the differences.
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groze: I guess fr33kSh0w didn't play much Singularity, and thinks a 46 minute gameplay video on Youtube "shows all the gameplay there is to show" (spoiler: it doesn't).
I actually finished it and can confirm it has several different endings

You can shoot either one both or decide to shoot yourself or NOT!
Post edited August 08, 2018 by fr33kSh0w2012
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Linko90: Singularity is great. Solid shooting, a bunch of cool tricks and a pretty sweet story.
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Lifthrasil: And not available in Germany. :-(
Greetings from Germany. It’s not a real problem. I'm enjoying the game quite a lot. Return to Castle Wolfenstein, Carmageddon etc. are fun, too. ;)

If this isn’t your thing, buy the game on your next trip to the Netherlands.
Post edited September 29, 2018 by 4-vektor
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Lifthrasil: And not available in Germany. :-(
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4-vektor: Greetings from Germany. It’s not a real problem. I'm enjoying the game quite a lot. Return to Castle Wolfenstein, Carmageddon etc. are fun, too. ;)

If this isn’t your thing, buy the game on your next trip to the Netherlands.
Thank you. I know it is easy to circumvent the region block. But I still don't like the fact that GOG self-censors in this way.
Never played Singularity, but I played Timeshift only a few months back. The game only having access to "preset" time powers is wrong. Yes, there's a key to use the preset time power, but you can also choose which one to use as well. I don't think I actually used the "preset" function outside of the tutorial section.


My review copy/pasted from Steam:

"Really cool FPS with a Crysis-like suit except instead of Strength/Shield/Speed/Cloak this one has Stop Time/Slow Time/Reverse Time. And unlike most games with "time reversal", this one doesn't reverse you. So while you can't "un-fall" from a cliff, you can "unshoot" enemy rockets and stuff (plus it's used in a few environmental puzzles along the way. The suit also has an AI that warns you of incoming dangers and can even select which power is more appropriate at any given time (though I dunno who'd ever use it.)

Combine this all with a regenerating shield, and you've got quite a huge advantage over your enemies, which the game compensates for by throwing a lot of enemies and ambushes at you. In larger battles, you always have to keep an eye on your time gauge and know where your nearest cover is so you can make it there in time to recharge your shield and time powers. On the hardest difficulty setting I still had to do quite a bit of quick loading after death.

The ending unfortunately leaves more questions than answers to the story. For one thing, apparently your character's identity is a big mysterious deal, you never even see your face, and as far as I can tell there's never even a hint as to who you're supposed to be."

One thing I forgot to mention in the review though - unless I'm misremembering about this, there's no "sprint/run" button, which is kinda weird.
Post edited September 30, 2018 by kalirion
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4-vektor: Greetings from Germany. It’s not a real problem. I'm enjoying the game quite a lot. Return to Castle Wolfenstein, Carmageddon etc. are fun, too. ;)

If this isn’t your thing, buy the game on your next trip to the Netherlands.
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Lifthrasil: Thank you. I know it is easy to circumvent the region block. But I still don't like the fact that GOG self-censors in this way.
I assume these games are still blocked by the BpjM. Unfortunately neither publishers nor any sellers dare to go to court to make this stupidity go away. At least I have heard about some political will to change this, and finally accept computer games as being a form of art—which would make this trouble go away overnight, especially the NS symbology issue.
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4-vektor: I assume these games are still blocked by the BpjM. Unfortunately neither publishers nor any sellers dare to go to court to make this stupidity go away. At least I have heard about some political will to change this, and finally accept computer games as being a form of art—which would make this trouble go away overnight, especially the NS symbology issue.
Correct. The main trouble is that GOG wants to have a German page. Censorship was never a problem as long as GOG was a purely English site and all games were freely available for German customers. But with the German store-front, GOG is advertising their games specifically to German customers - and they are not allowed to advertise indexed games in Germany. That means, they self-censor and make those games 'unavailable' in Germany.