Posted July 31, 2018
So, as of late, I've been trying to get into not-so-old FPSes, mostly those that got overlooked and apparently kind of forgotten, and since GOG had a recent sale which included TimeShift and Singularity, I've been looking up a lot of stuff about those two titles. During the sale I ended up getting Singularity because it was cheaper than TimeShift and because it was developed by Raven Software, which I trust with FPSes way more than Saber Interactive, the developers of TimeShift (to my knowledge, their better-known games were all made after TimeShift, and it's basically Halo remasters after Bungie stopped working for Microsoft). Two specific articles I found very interesting were the Gamasutra TimeShift postmortem and an Eurogamer "remembrance" piece on Singularity.
The odd thing is that I had TimeShift on my wishlist ever since it got on GOG, but during the sale I ended up buying Singularity instead. This might have happened because I missed the release of Singularity on GOG, it apparently still has the same lack of attention and fanfare, today, as it did 8 years ago, when Activision barely supported and advertised it (and would then have the great guys at Raven perpetually stuck "assisting" in Call of Duty development). After some research about both games (twitch streams, Youtube Let's Plays, numerous articles on both titles), I ended up buying Singularity because I thought it was the better of the two. TimeShift is still in my GOG wishlist, but I'm finding it less interesting the more I think about it.
What are your thoughts on both games? I know neither of them reinvents the wheel, and both are kind of generic, for their time, but I still believe Singularity (the only one I played), at least, is a great FPS that still looks and plays great (despite what that guy in the Eurogamer article says, that the game is super ugly because of too much brown and too much bloom -- which I disagree with; the game still has a surprising amount of color, for its time, there are bright blues and reds and oranges, a good percentage of it is set in white laboratories, and even the dilapidated versions of those facilities are more gray-and-white than brown; as for the "too much bloom", unless you're playing the game on console, it can be entirely turned off on PC).
My issue with TimeShift is that it does, in fact, look VERY generic. The weapon design is lame (most guns look like plastic toys), the character models are laughable and look like something out of the id Tech 2 days, all blocky and hunched and... square, despite the developers claim that the tech they used was so great and how cool the material and fabric rendering of their in-house engine is (their postmortem of the game, on Gamasutra, is basically one dev praising the game and sounding completely oblivious to what was being made at the time their game was coming out -- I mean, Crysis was released one month later, for crying out loud; you don't get to say your game was the best thing since sliced bread, the year it was out, when it had to contend with freaking Crysis), the UI is some of the ugliest I've ever seen in an FPS -- and I've seen some ugly UIs during my gaming life --, the time manipulation powers could have been great (better than the ones in Singularity, even), if the devs would have let players actually play around with it, and not have them be preset based on the situation at hand (you basically press the "TimeShift" button and the game decides what's the best power to use; whether to slow, freeze or rewind time, the player has no choice in the matter). Some time effects do look impressive, like rain drops that reflect in real time slowly falling when the time is slowed down, but that's not saying much, when you won't be using the TimeShift powers all that often, anyway (plus, the ridiculously short timer on the time powers wouldn't give you enough time to appreciate it properly), especially considering how bad everything else looks, from cars to architecture to character models to weapons (seriously, even Psi-Ops has better character design -- and more varied, too --, and that's a 2004 game).
So, why do people keep mentioning TimeShift any time we try to talk about Singularity? To me, Singularity is clearly the better game out of the two; the story is better, the art design is MILES ahead, it plays smoothly like a charm, the time-control mechanics are ingenious and fun to use, the UI is slick and cool, it's not just your "brown and gray" shooter, like TimeShift clearly is... I'm not saying TimeShift is a bad game, by any means (I'm still keeping it in my GOG wishlist, maybe with a bigger discount I'll eventually get it), but I don't think it's fair to compare it to Singularity, when it's clearly a very inferior game. Yes, both have time-control mechanics, but Singularity, unlike TimeShift, isn't just copying F.E.A.R. and adding a time freeze and a time rewind (that the player can never freely choose to use). There was a time when video game tech advanced a lot more, and you could noticeably tell the differences in tech advance in the span of a couple of years; maybe TimeShift looks so much uglier than Singularity because of this: after all, it's a 2007 game, whereas Singularity came out in 2010. But considering Crysis is also a 2007 game and still looks better than Singularity, I don't see how this excuses TimeShift. Also, Singularity does NOT have health regen, you have to collect and use medpacks, whereas TimeShift does have that dreaded mechanic (not that I mind, but a lot of purists out there tend to hate on health regen in FPSes).
I think this is because of our notion of "overlooked". We want to be a part of a select few who played a game no one else did, and we feel like that automatically makes said game a "hidden gem". But sometimes we need to be objective and recognize the flaws in the things we like, or even understand that just because not many people played a certain game, it doesn't make it good or worth playing. I believe Singularity is unjustly overlooked, because, as "basic FPS" as it might be, it does a lot of stuff brilliantly, and it's one of those cases where it didn't have more exposure because of a stupidly complicated development cycle and the publisher not caring at all about the game (they had other plans for Raven Software, as I mentioned way above). But TimeShift, on the other hand, doesn't feel overlooked at all, to me... it might be one of those "OK, this isn't so bad when I've got nothing else to play", but an overlooked game, to me, has to be more than that... it shouldn't be "just OK", it should at least be good. And while I feel Singularity is pretty damn good, TimeShift feels just OK.
The odd thing is that I had TimeShift on my wishlist ever since it got on GOG, but during the sale I ended up buying Singularity instead. This might have happened because I missed the release of Singularity on GOG, it apparently still has the same lack of attention and fanfare, today, as it did 8 years ago, when Activision barely supported and advertised it (and would then have the great guys at Raven perpetually stuck "assisting" in Call of Duty development). After some research about both games (twitch streams, Youtube Let's Plays, numerous articles on both titles), I ended up buying Singularity because I thought it was the better of the two. TimeShift is still in my GOG wishlist, but I'm finding it less interesting the more I think about it.
What are your thoughts on both games? I know neither of them reinvents the wheel, and both are kind of generic, for their time, but I still believe Singularity (the only one I played), at least, is a great FPS that still looks and plays great (despite what that guy in the Eurogamer article says, that the game is super ugly because of too much brown and too much bloom -- which I disagree with; the game still has a surprising amount of color, for its time, there are bright blues and reds and oranges, a good percentage of it is set in white laboratories, and even the dilapidated versions of those facilities are more gray-and-white than brown; as for the "too much bloom", unless you're playing the game on console, it can be entirely turned off on PC).
My issue with TimeShift is that it does, in fact, look VERY generic. The weapon design is lame (most guns look like plastic toys), the character models are laughable and look like something out of the id Tech 2 days, all blocky and hunched and... square, despite the developers claim that the tech they used was so great and how cool the material and fabric rendering of their in-house engine is (their postmortem of the game, on Gamasutra, is basically one dev praising the game and sounding completely oblivious to what was being made at the time their game was coming out -- I mean, Crysis was released one month later, for crying out loud; you don't get to say your game was the best thing since sliced bread, the year it was out, when it had to contend with freaking Crysis), the UI is some of the ugliest I've ever seen in an FPS -- and I've seen some ugly UIs during my gaming life --, the time manipulation powers could have been great (better than the ones in Singularity, even), if the devs would have let players actually play around with it, and not have them be preset based on the situation at hand (you basically press the "TimeShift" button and the game decides what's the best power to use; whether to slow, freeze or rewind time, the player has no choice in the matter). Some time effects do look impressive, like rain drops that reflect in real time slowly falling when the time is slowed down, but that's not saying much, when you won't be using the TimeShift powers all that often, anyway (plus, the ridiculously short timer on the time powers wouldn't give you enough time to appreciate it properly), especially considering how bad everything else looks, from cars to architecture to character models to weapons (seriously, even Psi-Ops has better character design -- and more varied, too --, and that's a 2004 game).
So, why do people keep mentioning TimeShift any time we try to talk about Singularity? To me, Singularity is clearly the better game out of the two; the story is better, the art design is MILES ahead, it plays smoothly like a charm, the time-control mechanics are ingenious and fun to use, the UI is slick and cool, it's not just your "brown and gray" shooter, like TimeShift clearly is... I'm not saying TimeShift is a bad game, by any means (I'm still keeping it in my GOG wishlist, maybe with a bigger discount I'll eventually get it), but I don't think it's fair to compare it to Singularity, when it's clearly a very inferior game. Yes, both have time-control mechanics, but Singularity, unlike TimeShift, isn't just copying F.E.A.R. and adding a time freeze and a time rewind (that the player can never freely choose to use). There was a time when video game tech advanced a lot more, and you could noticeably tell the differences in tech advance in the span of a couple of years; maybe TimeShift looks so much uglier than Singularity because of this: after all, it's a 2007 game, whereas Singularity came out in 2010. But considering Crysis is also a 2007 game and still looks better than Singularity, I don't see how this excuses TimeShift. Also, Singularity does NOT have health regen, you have to collect and use medpacks, whereas TimeShift does have that dreaded mechanic (not that I mind, but a lot of purists out there tend to hate on health regen in FPSes).
I think this is because of our notion of "overlooked". We want to be a part of a select few who played a game no one else did, and we feel like that automatically makes said game a "hidden gem". But sometimes we need to be objective and recognize the flaws in the things we like, or even understand that just because not many people played a certain game, it doesn't make it good or worth playing. I believe Singularity is unjustly overlooked, because, as "basic FPS" as it might be, it does a lot of stuff brilliantly, and it's one of those cases where it didn't have more exposure because of a stupidly complicated development cycle and the publisher not caring at all about the game (they had other plans for Raven Software, as I mentioned way above). But TimeShift, on the other hand, doesn't feel overlooked at all, to me... it might be one of those "OK, this isn't so bad when I've got nothing else to play", but an overlooked game, to me, has to be more than that... it shouldn't be "just OK", it should at least be good. And while I feel Singularity is pretty damn good, TimeShift feels just OK.
Post edited July 31, 2018 by groze