Hello once more!
This is probably my last report about "Star Trek Starfleet Academy: Starship Bridge Simulator" on the SNES from 1995.
Let us take a look at some of the funny conversation with my crew members and the bar man!
I am going to translate or rather interpret the jokes and hope their meaning does not get lost in translation:
[picture 27]
(top-left & top-right)
After we had our encounter with the Romulan prototype 'Phoenix' in mission number 11 (#301), our communications officer 'Vanda M'Giia' asks: "I am wondering, does a Romulan Phoenix really exist?", we get to answer: "I have no idea, but we could fight as well against airplanes from the second world war.", to which she responds: "That would be ridiculous!"
(middle-left & middle-right)
On completing mission number 17 (#402) in which we had to fight the dangerous Tholians for the first time, our engineer Brady is lamentating, that he "whishes to return to the point when we had to destroy only radioactive objects, because they did not fire back at us". Our sarcastic answer is: "No, (they did not returned fire) they just let us glow in the dark."
(bottom-left & bottom-right)
The bar man, 'Jones', always want us to try one of his new non-alcoholic cocktails. After surviving the conflict (war) with the Tholians he offers us an andorian tea for free, but we refuse it by telling him: "No way, I did not survived the war only to be poisoned to death by one of your experiments!"
Next some ingame references, both to the Star Trek universe lore and other science fiction material:
[pictures 28 & 29]
The first three images (top-left, top-right & middle-left) from picture 28 shows two early (first after mission #302) ingame teaser for the already expected visit of Captain/Admiral James T. Kirk, and an excerpt of his famous 'Kobayashi Maru Test' debriefing speach: "Pray! The Klingons do not take prisoners."
Then we have an external reference to a completely different science fiction universe. Our communications officer 'Vanda M'Giia' wants to know "what we are pondering about?", "About life, the universe, and everything else", we respond. And she comments: "Sounds interesting. Let me know when you reach to a conclusion."
Does it ring a bell for you? -- Indeed, it hints to Douglas Adam's "Hitchhikers Guide to the Galaxy"!
Picture 29 highlights the inclusion of 'Harcourt Fenton Mudd' (aka 'Harry Mudd') from the original Star Trek TV series (TOS). He is a not so innocent, untrustworthy and actually criminal merchant, which Captain Kirk a couple of times had the pleasure to deal with or clean up the mess he caused. Our Vulcanian 'Sturek' was not wrong afterall, that "Mr. Mudd by far exceeds any kind of comprehension"! Even the bar man, 'Jones', comments: "Did you had a 'Mudd-simulation'?" And we as the player get to know, that Mr. Mudd is currently in rehabilitation from his criminal activities and had to give Starfleet the permission to utilize his life's story in simulations at the Academy.
In order to sumarize my recent experience with the SNES version of "Starfleet Academy", I enjoyed the trip down memory lane.
+ The imagery, typical sound effects and background music easily captures the feel of the original Star Trek TV show and the first six feature films.
+ The great variety in scenarios, mission design and for its time in available solution alternatives (not all bad decisions or failures automatically lead to a lost mission and repeated try at the same one--only if you aim for a 100% score, and even so, a couple of missions have two ways to achieve that) makes it quite interesting and each new mission intriguing.
+ Engaging in combat is strictly necessary or unavoidable in only 7 (representing 1/3) of all the 21 missions, but possible and viable in up to 16 missions.
+ Being rewarded with a new and stronger (more capable) ship every 5 missions--accompanied by a corresponding new bridge interior--keeps each of the 4 'year' sections fresh.
+ The different main species (Venturi, Romulans, Klingons, Gorn, Tholians) are diferentiated not only by their ship's design and combat capabilities, but also in their reactions when negotiating with them.
+ Considering the technical limitations, some interesting implementations of both some (lore) technologies including the 'cloaking' device, as well as, friendly fire and a ship subsystem damage model.
+ The game's overall pace and progression is reasonably fast, despite the relative slow moving and maneurvering ships in the 3D simulation (adds to the sense of steering capital ships and not dogfighters).
+ Somewhat impressive 3D models (at least of the different starships, each is easily recognizable).
- Some missions are almost like a puzzle with a little counter-intuitive solution (especially, with respect to the limited means available to the player).
- The last stretch of combat-focussed missions in the 'What if' scenarios can get a bit tiresome, because of the spike in the difficulty curve (in particular in mission number 19 (#404))!
- One nearly game-breaking tactic in the ship-to-ship combat with up to four enemies is to provoke enemy fire hitting other ships (friendly fire on enemies), but is highly situational (not so easily repeatable) and depends on a lot of circumstances/luck.
- There are no front, back, backboard, starboard, top or bottom shield sections.
- The lack of utilizing the so-called 'FX-chip' for faster polygon calculations results in a comparable slow realtime 3D rendering in the game and missing of textures.
- Technically, only 4 colours (white, grey, red, and green) are being used on all 3D models. (Planets have more variety and colors even in the sprite-based Star Trek point & click adventure games!)
- Besides minimal background animations, only single static bridge interior screens and no alternative viewpoint or individual station close-ups.
- Minor translation errors can lead to a kind of confusion (German version).
Would I recommend it to newcomers?
I guess, yes.
Do I rate it better than the two years later released PC version of
"Starfleet Academy"?
Yes, and no.
Obviously, the technology used is superior in the PC version, the FMV sequences and voice overs add to the atmosphere, and I do like the 'rotating' / switching viewpoint to individual crew stations on the bridge.
But the SNES version is faster paced and has a better feel to it, especially regarding the ship steering as well as the different opportunities or options for completing the missions.
[Bonus: picture bridge_comparison]
A comparison of the 'Enterprise' bridge in the NES game "Star Trek: 25th Anniversary", in the SNES game "Star Trek Starfleet Academy: Starship Bridge Simulator", the two MS-DOS games "Star Trek: 25th Anniversary" & "Star Trek: Judgement Rites", and finally the PC game "Star Trek: Starfleet Academy".
See you again in the year 1996!
Kind regards,
foxgog