Posted April 27, 2023
I've been playing Crystal Project lately, and I've been noticing how many little things the game gets right. For example, when you are about to quit, in the confirmation pop-up that appears, the game tells you how long it's been since your last save, which is very helpful in case you intend to save and quit, but forget to save.
It feels like this feature should be present in every game it is applicable to. In other worlds, it should be found in any game that:
* Has a save feature
* Has a quit feature (so this doesn't work so well on things like console games (but it can work with a Dragon Quest style "quit" where doing so takes you to a screen with a message or one where you can quit to the title screen), or web games (though having the game warn when you're about to close the tab if you haven't saved recently could work)
* Doesn't automatically save on exit (if the game does auto-save on exit, the confirmation pop-up should mention that. Hollow Knight is an example of a game that does this.)
* Isn't on a system so resource-constrained that implementing it would be infeasible. (This would apply to things like old console games or PICO-8.)
It feels like this feature should be present in every game it is applicable to. In other worlds, it should be found in any game that:
* Has a save feature
* Has a quit feature (so this doesn't work so well on things like console games (but it can work with a Dragon Quest style "quit" where doing so takes you to a screen with a message or one where you can quit to the title screen), or web games (though having the game warn when you're about to close the tab if you haven't saved recently could work)
* Doesn't automatically save on exit (if the game does auto-save on exit, the confirmation pop-up should mention that. Hollow Knight is an example of a game that does this.)
* Isn't on a system so resource-constrained that implementing it would be infeasible. (This would apply to things like old console games or PICO-8.)