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kohlrak: Look at Ultima Online. Runescape was basically a bad 3d knockoff, and tibia is just a mediocre 2d knockoff.
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BookCrazy: I looked at them, I see only two differences, graphics and what view style it was made from. But yeah, I see how both other games could be knockoffs since they all look similar to each other
I've played tibia not much UO, but one of the nifty features of Tibia (which i hear is in UO) is that typing matters. IN Tibia, you want to talk to an NPC, you type "hello" and the NPCs each open a dialogue window with you. They use key words for things. Spells are actually typed out: while you can hot key them, you still type them out rather than going through dull menues and scrolling and click drag click drag click drag like other games. That typing thing allows for better organization, too.
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BookCrazy: I looked at them, I see only two differences, graphics and what view style it was made from. But yeah, I see how both other games could be knockoffs since they all look similar to each other
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kohlrak: I've played tibia not much UO, but one of the nifty features of Tibia (which i hear is in UO) is that typing matters. IN Tibia, you want to talk to an NPC, you type "hello" and the NPCs each open a dialogue window with you. They use key words for things. Spells are actually typed out: while you can hot key them, you still type them out rather than going through dull menues and scrolling and click drag click drag click drag like other games. That typing thing allows for better organization, too.
Ohh, that sounds interesting, like some of the old point click games where you have to type out the actions
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kohlrak: I've played tibia not much UO, but one of the nifty features of Tibia (which i hear is in UO) is that typing matters. IN Tibia, you want to talk to an NPC, you type "hello" and the NPCs each open a dialogue window with you. They use key words for things. Spells are actually typed out: while you can hot key them, you still type them out rather than going through dull menues and scrolling and click drag click drag click drag like other games. That typing thing allows for better organization, too.
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BookCrazy: Ohh, that sounds interesting, like some of the old point click games where you have to type out the actions
Well for spells in particular it's interesting because it allows for dealing with the ever constant problem in RPGs where you have to limit spell amounts because finding what you're looking for in an ever long list of spells (especially if you're like TES and allow spell creation in some games) is unmanageable. It's not hard when your spells also have an obvious upgrade path pattern, too, like the final fantasy spells.
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BookCrazy: Ohh, that sounds interesting, like some of the old point click games where you have to type out the actions
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kohlrak: Well for spells in particular it's interesting because it allows for dealing with the ever constant problem in RPGs where you have to limit spell amounts because finding what you're looking for in an ever long list of spells (especially if you're like TES and allow spell creation in some games) is unmanageable. It's not hard when your spells also have an obvious upgrade path pattern, too, like the final fantasy spells.
I know what you mean, I usually ignore mage classes because of that reason, but still have the same problem for other classes. I horde so many weapons for their different skills and powers and then navigate through a long list to switch them out at certain times.
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kohlrak: Well for spells in particular it's interesting because it allows for dealing with the ever constant problem in RPGs where you have to limit spell amounts because finding what you're looking for in an ever long list of spells (especially if you're like TES and allow spell creation in some games) is unmanageable. It's not hard when your spells also have an obvious upgrade path pattern, too, like the final fantasy spells.
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BookCrazy: I know what you mean, I usually ignore mage classes because of that reason, but still have the same problem for other classes. I horde so many weapons for their different skills and powers and then navigate through a long list to switch them out at certain times.
Sounds to me like you're definitely a mage class player: gotta have a tool for everything. When i play games where i have weapons fit for purposes like that (Monster Hunter) i tend to just take the time to do some research on which weapons I should actually take the time to make. Maybe 20 of one element, but only need that 1 of that element. Then there's generations with the Teostra bow.
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BookCrazy: I know what you mean, I usually ignore mage classes because of that reason, but still have the same problem for other classes. I horde so many weapons for their different skills and powers and then navigate through a long list to switch them out at certain times.
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kohlrak: Sounds to me like you're definitely a mage class player: gotta have a tool for everything. When i play games where i have weapons fit for purposes like that (Monster Hunter) i tend to just take the time to do some research on which weapons I should actually take the time to make. Maybe 20 of one element, but only need that 1 of that element. Then there's generations with the Teostra bow.
I remember monster hunter, I would progress so slowly, because I wanted to try out all the weapons and just kept upgrading them all to the same level, which took so time for me because I had to get used to the weapons.
Post edited July 25, 2021 by BookCrazy