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It's already Throwback Thursday again and we'll be talking, once more, about one of the games that received exclusive goodies thanks to the The Video Game History Foundation. Without further ado, let's sneakily, dive into the stealthy Thief Gold!

Dating back to 1998 and considered one of the fathers of the whole stealth game genre, Thief introduced groundbreaking game mechanics and was well rewarded for it. It topped many charts, received absolutely stellar ratings, and continues to be a reference to this day. As challenging as it is fascinating, the game offers intoxicating freedom and lets you choose your favorite approach to complete it. The first stealth game to use sound and lighting mechanics, you will have to make perfect use of them to navigate this immersive adventure through the shadows of a dark, savage city, with cold ruins, haunted cathedrals, and posh mansions. But for a more heartfelt critique, read why Matthias has it as one of his favorite games:



Recommended by Matthias, Customer Support:
[i]Thief is my second favorite game. As a kid, I used to own a copy but only completed the first level, and didn't go far into the second one because the prison level scared the hell outta me, vowing to never touch the game again... With no nostalgia attached, but being fairly interested in the Stealth genre, I decided to give Thief Gold a proper run in 2018. Saying that I was mesmerized would be an understatement.
It instantly captivated me with its suspenseful atmosphere, stellar level design, player choice, attention to detail, and especially by constantly subverting my expectations big time. Every level is a joy to play and the game effortlessly creates tension, mixes themes (to name some: horror, Tomb Raider-esque platforming, and exploration, steampunk), and culminates in an atmospheric high point on its final mission which has a walking simulator feel to it. One could argue that it might be the best horror game, which is impressive considering the game's main focus is stealth gameplay and robbing places blind. There are countless things to discover in this title and the amazing sequels... In my humble opinion, games like this aren't being created anymore and to everyone who hasn't experienced one of the Thief games, I hope to have piqued your interest :)[/i]

The Throwback Thursday series is done in cooperation with The Video Games History Foundation – a non-profit organization dedicated to preserving, celebrating, and teaching the history of video games. If you want to support them, we encourage you to check their donation page. And if you'd like to see all the games in this ongoing series, go to its dedicated page.
Hah! Similar to how I felt about Tomb Raider 1, I enjoyed Thief 1 a lot... but liked it less once it started having alien/fantastical creatures.

For Thief, this was a larger part of the game than it was for TR. It just seemed like game designers created a realistic immersive experience and then for whatever reason didn't feel like that was enough to sustain a game. So they threw in a jarring transition into fantasy/sci-fi for the latter parts.

Still a great game. But the latter parts were such a turn off I didn't even try Thief 2 or 3.
Post edited February 24, 2022 by thuey
This is a game that I was soooooooooo excited to try when it came out, and the first level was great. Then the second was a frustrating mess for me. And the next one just made me give up. I never did do the sequel.

Maybe I should try it again to see if opinions changed. Something tells me not likely though. But I know a lot of people love it.

Did the engine get open sourced to play in an updated core engine I wonder?
Post edited February 24, 2022 by mqstout
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mqstout: This is a game that I was soooooooooo excited to try when it came out, and the first level was great. Then the second was a frustrating mess for me. And the next one just made me give up. I never did do the sequel.

Maybe I should try it again to see if opinions changed. Something tells me not likely though. But I know a lot of people love it.

Did the engine get open sourced to play in an updated core engine I wonder?
The GOG version of the game has TFix by default and plays on NewDark instead of Dark Engine.
high rated
For those interested, there are thousands of extra maps for all the Thief games which used to be located at the keep of metal and gold:
http://komag.net/
He even did the komag dvd set which had lots.
And then there is:
https://thiefmissions.com/
(Not sure how functional they are, it’s been many years since I visited).

Also, if you plan on playing these then it’s probably a good idea to pop on the hd mod:
https://www.moddb.com/mods/thief-gold-hd-texture-mod/news/thief-1-hd-mod-v12-is-out
There is one for thief 2 as well:
https://www.moddb.com/mods/thief-2-hd-texture-mod

And finally, if you want the most modern experience, the dark mod which is a standalone product now, based n the doom engine, which has a lot of missions:
https://www.thedarkmod.com/

To note 1-3 are great games, I would not recommend the most recent, buggy, stupid story, sound all over the place, none of the charm of the originals.
high rated
Thief 2X mod is excellent:-
https://www.thief2x.com/
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GOG.com: Throwback Thursday: Thief™ Gold
I loved the Thief series from the get go.
Some of the most exciting gaming moments of my life, I had with these games.
Sure, not a single one of them is flawless (not to mention "perfect"), but then again...which game ever was?
Still hoping for a new one.
This game blew my tiny little brain. I got it soon after I bought my first 3d accelerator which was, of course, a 3dfx card. So even the graphics were groundbreaking, at least from my perspective.
What a great year for games!

I still intend to go back and beat Thief 3, and also play the first game with graphical enhancement mods.

[edit]
thanks for the mod recommends!
Post edited February 24, 2022 by Plumb
I've heard various accounts of why all the 'monster levels' are in there: that Eidos were more easily persuaded the game would sell if it had monsters to kill; that the basic 'thief' concept was drawn from D&D so of course you have monsters and dungeons...

At the time I think most people were glad to get more actual burglary in T2, but now that there are loads of fan missions available I think some have developed a higher fondness for the variety and general weirdness of T1.
And of you add my Language I may look at it…

Why are there so many (Existing) localizations Not offered at Gog..? Just so sad…
This game is GOLD <pun intended> and one of my favourites.

SPOILER ALERT

Will not forget that bit on the second level (prison break, I think), when you are in the caves and see those rotting corpses lying around - the sounds of the flies -, and I'm admiring the clearing where there is this water stream; only to turn around and see one of those rotting corpses right in front of me, staring at me! The hell! ZOMBIES?!? After the jump scare, the damn thing just stayed there doing nothing. I then went about my business. I was not expecting that and I think this was not a scripted event. The zombie just happend to follow me without me noticing, but I think it bugged out as it didn't attack me and they do attack the player character.

SPOILER END

Anyway, an excellent, classic game.
Post edited February 25, 2022 by EasyGamer
How come nobody has tried to invent a real-life rope arrow?
Probably one of my favourites ever. Because the immersiveness is unsurpassed.
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Enemy Ace: How come nobody has tried to invent a real-life rope arrow?
It has been tried and kind of works but really badly. You need a thin, aerodynamic, lightweight line.
Post edited February 25, 2022 by Themken
Speaking of preservation, it would be way cool if gog could release the non-Gold version of Thief as a bonus feature!

Vanilla Thief has much better overall pacing, Gold kinda ruins that (especially by putting the labyrinthian Thieves Guild mission fairly early into the game, which probably caused lots of newbies to quit early on).

I'd also love to see some of the old international versions show up on gog (the German version in particular)