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In this week’s Throwback Thursday, we’d like to take you on an adventure where the industrial revolution meets the world of magic!

In most fantasy worlds, swords, horse-drawn carriages, dragons, and sorcerers don't often advance to firearms, automobiles, flying machines, and scientists, regardless of how many millennia have passed since the world's inception. Not so in Arcanum: Of Steamworks and Magick Obscura, the debut title from defunct developer Troika Games, a studio founded by Tim Cain, Jason Anderson, and Leonard Boyarsky, key members of the original Fallout development team. This by itself gives you a great recommendation if you’re up for a one-of-a-kind cRPG experience, but let us tell you why the game is worth your attention!

Recommended by Maciej, Sales Manager at GOG
When I played Arcanum for the first time back in the days, it was... different. And even now, in many aspects, Arcanum is superior to lots of RPGs released since its premiere 20 years ago. This game invites you to a steampunk world where technology meets magic, character development is pretty open-ended, you have lots of different solutions to problems you encounter, and the world reacts to who you are, how you look, and what decisions you make. All of that goes with absolutely stellar writing, exciting companions and NPCs, and a combat system that allows you to choose between turn-based and real-time fights. Oh, and you should definitely wear that nice suit when you're in town, not some barbaric armor!

And if that’s not enough to convince you to visit the eponymous continent Arcanum, here’s what our friend Sseth had to say about it a few years ago:
Only thing ruined the game for me was a wonky puzzle about a twmple or pentagram or some such guff.

I never finished the game because it just felt a strange turn for the worse. Plus it was rwally jerky movement and the fact that you have to zoom in so tight, it felt like you were crawling ino the characters nose was off putting.
Ah, one of my favorite classics and also one I could never finish (It allways crashes for me a little past mid point).
A game where if you want to be a master pick pocket, you must run around the town in your birthday suit, garnering the moniker "Pervert of Tarant"!
They really nailed the ambiance and slow-boil clashing of magic vs Technology.
One of the most interesting features is the great amount of abilities available. In this game be master of everything is not ideal, or you will end with a broken or defective character, but if you pay attention you can develop a mixed one and all will be fine, but the game is more intended to focus. You have to make decissions in a route because basically the experience points are scarce. In every game it is pretty rare you play a clone of your previous character.

Obviously this was one of the things a lot of people considered too slow
At this rate GOG and Sseth are probably already married to each other hahaha
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ChuckBeaver: Only thing ruined the game for me was a wonky puzzle about a twmple or pentagram or some such guff.
May that be the one that stopped me too? In Tulla?
A game that'd need a good polishing. There's plenty to say about how great it is. As much to say about how annoying it is.
On the RP level, that's one of the best game ever.
On the combat mechanics, that's a nightmare. And there's bug everywhere. It's not surprising that nobody tried to fix it since its release. It's playable, you need a bit of luck or you know your way around computers and softwares.

Definitively a game I'm ready to pay 10-15€ if it's fixed, unlike some Blizzard games or Wasteland that don't provide the same RP experience.
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ChuckBeaver: Only thing ruined the game for me was a wonky puzzle about a twmple or pentagram or some such guff.
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Cavalary: May that be the one that stopped me too? In Tulla?
Been like 6 years ago....possibly. All I recall, is a show stopper that I could figure out. Had something to with a big open area like a giant pentagram or whatever. Maybe...


edit:
Just googled your name drop and yeah. Looks like it. I was playing other stuff and just didnt want to wrack my brain over a turd puzzle that made no sense being in the game. I like social ouzzle. Not random garbage that is illogical.

Imagine if you had to catch a train to see loved ones. But you had to solve a friggin rubix cube to board or never see your loved ones. I mean....gah....I hate dumb game decisions like that.
Post edited October 29, 2021 by ChuckBeaver
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ChuckBeaver: Imagine if you had to catch a train to see loved ones. But you had to solve a friggin rubix cube to board or never see your loved ones. I mean....gah....I hate dumb game decisions like that.
You make it seem infinitely harder than it really is. Are you sure you were not a little tired of the game and did not really tried your best?
Maybe i beat it and got stuck elsewhere. I just remember that one being the last straw.
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ChuckBeaver: Been like 6 years ago....
18 years ago for me. Still remember it.