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dtgreene: There are some games, like Super Mario Bros. 3/World, Super Mario RPG, Baldur's Gate 1/2, Final Fantasy Mystic Quest, Romancing SaGa series (and SaGa 3 DS, but not original SaGa 3), Shovel Knight (ignoring Specter of Torment), TES: Arena, Dust: An Elysian Tail, and many others, in which the map, for the lack of a better term, could be called "segmented". (Anyone know of a better term? I could call them graph maps, to take a term from mathematics (graph theory) that fits the structure of these maps, but I think that would confuse other people.)

The way this works is that you are given a map screen, and either:
* You select a location on the map to explore.
* You move between nodes and then, once you're on the node you're looking for, can enter the area from there.

So, what do you think of this sort of map? Do you like it, or would you rather have something more continuous, or even a linear series of stages with no overall map to explore?
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paladin181: Another game is ActRaiser. Great game too, BTW
ActRaiser 2 handles its map the same way. Unfortunately, it lacks the feature that made ActRaiser unique, and as a result is just another 2D platformer, which was an overdone genre at the time.

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Zimerius: Once you are past the initial 1 minute loading of whatever, really my cpu spikes between 70 and 100% load!
Maybe it's compiling shaders?

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Darvond: As for how I like it? I tend to prefer the "travel to place, place loads into bigger explorable area". Even though right now I'm playing Soul Blazer which is entirely segmented; where once you're in an area, consider that your base for the time being cause you can't advance without beating the local boss.
There's a Soul Blazer Randomizer, and in that randomizer, you often need to go between areas a lot. You might unlock the second world before you beat the boss of the first (or even reach the dungeon it's in), but may end up having to come back later for an item you need to progress later. (I haven't tried it myself, but I've seen this randomizer played on video, and I think it's rather interesting how it changes the structure of the game.)
Post edited January 16, 2021 by dtgreene
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paladin181: Another game is ActRaiser. Great game too, BTW
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dtgreene: ActRaiser 2 handles its map the same way. Unfortunately, it lacks the feature that made ActRaiser unique, and as a result is just another 2D platformer, which was an overdone genre at the time.

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Zimerius: Once you are past the initial 1 minute loading of whatever, really my cpu spikes between 70 and 100% load!
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dtgreene: Maybe it's compiling shaders?

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Darvond: As for how I like it? I tend to prefer the "travel to place, place loads into bigger explorable area". Even though right now I'm playing Soul Blazer which is entirely segmented; where once you're in an area, consider that your base for the time being cause you can't advance without beating the local boss.
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dtgreene: There's a Soul Blazer Randomizer, and in that randomizer, you often need to go between areas a lot. You might unlock the second world before you beat the boss of the first (or even reach the dungeon it's in), but may end up having to come back later for an item you need to progress later. (I haven't tried it myself, but I've seen this randomizer played on video, and I think it's rather interesting how it changes the structure of the game.)
who knows? I only know more EA games suffer from that same instance where you almost can't play in the first minute. Anthem, Need for Speed Payback, Dragon Age: Inquisition ( though that one has a very small loading period ) and of course Andromeda. I can't remember if squadrons suffered from the same affliction,