Tokyo_Bunny_8990: This just becomes a discussion of what is ”cheating". By your definition, modding is cheating while others would argue that it is just adding "life improvement" measures to a game or removing annoyances like weight limits. I do tend to agree that mods that affect gameplay tend to be cheating unless they make the game harder.
I'd argue that even mods that making the game harder would be considered cheating, as you're not really playing the same game anymore.
Of course, there are some mods out there that change so much of the game that it really isn't the same game. For example, there's apparently a series of TES mods, which happen to be available as free "purchases" on GOG for those who own the base game, that completely change the game, If someone installs the Skyrim mod Enderal and completes it, I would argue that the player has not actually beaten Skyrim as they clearly have not been playing the same game that those without the mod are playing.
Tokyo_Bunny_8990: Exploits are much more murky and I can see arguments for them being cheats. Just because Wizinews doesnt consider it cheating doesnt mean other publications also would not consider it cheating to use the exploit. Given the fact that this bug is only available for Apple 2 players and not NES which cant access the 9th slot makes this exploit lean more toward a version-specific glitch not intended in the game which can be considered cheating.
But would you consider casting spells in the surprise round, which is possible in the Apple 2 version but not the NES version, to be an exploit? (Keep in mind that this also applies to the enemies.)
Or taking advantage of the ability to use LATUMAPIC outside of combat and have it last the entire expedition in the NES version? It doesn't work like that in the Apple 2 version (and is basically useless as a result).
There's also the fact that, in the NES version, AC does not work for party members, so the re's no point in wearing armor.
Tokyo_Bunny_8990: In modern times, using exploits isnt considered cheating as long as its part of the game given that many speedrunners basically make runs possible by finding these exploits and learning to pull them off consistently while modding is always frowned upon. To me, using exploits isnt a big deal and knowing and using exploits is part of also understanding the game imo but that is just part of each person's experience.
Some things to note, regarding exploits and modding in speedruns:
* Typically, a game will have multiple speedrun categories, and often there's the difference in terms of what exploits are allowed. For example, most Zelda: A Link to the Past categories don't allow you to just glitch your way to the end, skipping the entire game.
* There are a few cases in which speedrunners do use mods. For example, sometimes cutscene removers are used, and there's at least one case that has a category where players use a mod to guarantee a rare item drop that drastically affects the run.
* There's cases where the whole point it to speedrun a mod. Consider, for example, Mario romhacks, which are sometimes speedrun. Or, randomizers. I've also seen speedruns of Celeste custom maps. If someone were to speedrun Skyrim with the Enderal mod, that would definitely work as a category distinct from vanilla Skyrim runs (and would probably be listed as a separate game, given how much the mod changes).