SirPrimalform: In that instance it's not just a question of having Steam running, but of Steam granting you permission. That's what makes it DRM, the gatekeeping aspect.
So does the GOG website for that matter... it also plays gatekeeper. One has to remember Steam and Galaxy are at the core web wrappers. No matter if you use the site or the client, they both require a log in and both pull games from the same place.
hummer010: I don't have the steam client installed on my computer. I'm a Linux user, so my workflows might be a little different than most, but here's how things work for me steam vs. gog:
Steam: - Check and make sure the game is on the "works without the steam client" list.
- Fire up SteamCMD and download the game. Exit SteamCMD.
- Play.
GOG: - Fire up lgogdownloader and download the game. Exit lgogdownloader'
- Install the game.
- Play.
Neither one requires a client or anything running at play-time.
Both wind up with a file or set of files that can be moved to other computers, and can be played without a client or anything running.
Both download clients require a user name and password to download the files.
Seems to me that if GOG is DRM free, then so are the Steam games that are on the list.
Exactly and you can do the same thing on Windows with SteamCMD I believe... really no different than using lgogdownloader. It amazes me when these DRM debates get started some people like to focus on the delivery method instead of the game files themsevles were the actual DRM will be located.
No matter if it's from a website or a client or via the command line... your still pulling files from a server. What matters is if those files will work and can used on any PC offline.