Pherim: Or the
even newer one for Daggerfall.
Granted, it is not a completely new engine but uses Unity, but XLEngine seems to be pretty much dead, while Daggerfall Unity is making considerable progress.
rtcvb32: I really do wish Bethesda would put a few engineers to redo some of the older games, fix bugs and redo the engine for their older games, or incorporate/merge public fixes...
Personally, I would prefer to have those recent fixes to be optional, as I actually enjoy playing around with some of the bugs.
For instance, I would prefer if the mechanics of the Blind effect in Morrowind (being blind reduces visibility but increases accuracy) were left as is rather than changed to something more sensible.
Yes, I may be weird, but that's how I feel when it comes to bugfixes, particularly for such old games. If a particular bug bothers me enough, I could then look for a fix to that particular bug.
There's also the fact that some things might or might not be bugs, depending on your point of view; some bugs that could drastically affect game balance if fixed (Final Fantasy 5 has a bug like this that affects knife/bow damage, and the game is balanced around that bug); and some bugs that make the game better (hammer dashing in Zelda: A Link to the Past, which is only possible on the Japanese 1.0 version).
(One other issue I have is when bugfix mods don't let you choose to fix some bugs; the fixpacks for the Baldur's Gate series are one example of bugfix mods that I won't use because of this.)