It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
I guess GOG have done this for quite some time.
But it is my first time to notice the string, at game card of Maniac Mansion.

"This game is powered by ScummVM."
Curse has it too:

https://www.gog.com/game/the_curse_of_monkey_island

This game is powered by ScummVM.
edit: It's spreading:

google.com/search?q=site%3Agog.com%2Fgame%2F+"This+game+is+powered+by+ScummVM"

Link broken since the forum ate it.
Post edited March 22, 2018 by drmike
It was on the first Disney/Lucas gamecards that appeared on GOG circa 2014 iirc, I think Sam & Max.
avatar
kbnrylaec: I guess GOG have done this for quite some time.
But it is my first time to notice the string, at game card of Maniac Mansion.

"This game is powered by ScummVM."
WTF When did they release that?! I've been waiting because I didn't want to play that far into DottT to get it!
avatar
paladin181: WTF When did they release that?! I've been waiting because I didn't want to play that far into DottT to get it!
Just take a look at the main page.
If I remember correctly this note has appeared before too.
For example, Beneath a Steel Sky has the same note in its store page..

Edit: also, Lure of the Temptress and Flight of the Amazon Queen.
Post edited March 22, 2018 by bhrigu

What Is ScummVM?

ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!
So basically a replacement newer engine for games that qualify... much like i've seen Quake ports...

Or the new one for Daggerfall...
Post edited March 22, 2018 by rtcvb32
Just a shame, that a few don't have installers for linux, while others have.

What Is ScummVM?

ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!
avatar
rtcvb32: So basically a replacement newer engine for games that qualify... much like i've seen Quake ports...

Or the new one for Daggerfall...
Or the even newer one for Daggerfall.

Granted, it is not a completely new engine but uses Unity, but XLEngine seems to be pretty much dead, while Daggerfall Unity is making considerable progress.
Post edited March 22, 2018 by Pherim
avatar
Pherim: Or the even newer one for Daggerfall.

Granted, it is not a completely new engine but uses Unity, but XLEngine seems to be pretty much dead, while Daggerfall Unity is making considerable progress.
I really do wish Bethesda would put a few engineers to redo some of the older games, fix bugs and redo the engine for their older games, or incorporate/merge public fixes...
avatar
Pherim: Or the even newer one for Daggerfall.

Granted, it is not a completely new engine but uses Unity, but XLEngine seems to be pretty much dead, while Daggerfall Unity is making considerable progress.
avatar
rtcvb32: I really do wish Bethesda would put a few engineers to redo some of the older games, fix bugs and redo the engine for their older games, or incorporate/merge public fixes...
Personally, I would prefer to have those recent fixes to be optional, as I actually enjoy playing around with some of the bugs.

For instance, I would prefer if the mechanics of the Blind effect in Morrowind (being blind reduces visibility but increases accuracy) were left as is rather than changed to something more sensible.

Yes, I may be weird, but that's how I feel when it comes to bugfixes, particularly for such old games. If a particular bug bothers me enough, I could then look for a fix to that particular bug.

There's also the fact that some things might or might not be bugs, depending on your point of view; some bugs that could drastically affect game balance if fixed (Final Fantasy 5 has a bug like this that affects knife/bow damage, and the game is balanced around that bug); and some bugs that make the game better (hammer dashing in Zelda: A Link to the Past, which is only possible on the Japanese 1.0 version).

(One other issue I have is when bugfix mods don't let you choose to fix some bugs; the fixpacks for the Baldur's Gate series are one example of bugfix mods that I won't use because of this.)
avatar
rtcvb32: snip
Daggerfall Unity is a better and actually alive project.
Post edited March 22, 2018 by paladin181
avatar
Pherim: Granted, it is not a completely new engine but uses Unity, but XLEngine seems to be pretty much dead, while Daggerfall Unity is making considerable progress.
Oooh, thanks for cluing me in. Thought all hope was lost when XL engine stopped work. Bookmarked this for later.

Wish someone would finish XL just for Dark Forces if nothing else.