Posted October 20, 2016

NoClass77
Vae Victis
Registered: Dec 2011
From United States

Telika
Registered: Apr 2012
From Switzerland
Posted October 20, 2016
Temple of Elemental Evil
- I don't like dungeon crawling. Most of the game is dungeon crawling (but the surface beginning is still awesome and long enough).
- It has level cap, unless modded.
- It failed to impose its superior wheel-based interface to all the other RPGs ever done afterwards.
- I don't like dungeon crawling. Most of the game is dungeon crawling (but the surface beginning is still awesome and long enough).
- It has level cap, unless modded.
- It failed to impose its superior wheel-based interface to all the other RPGs ever done afterwards.

Leroux
Major Blockhead
Registered: Apr 2010
From Germany
Posted October 20, 2016
I thought the combat system as demonstrated in the tutorial looked pretty cool, but then the story, city exploration in the beginning and the dungeon crawling got pretty boring to me soon. I wish there was a game with the modding potential and community of Neverwinter Nights and the combat system of Temple of Elemental Evil or a slightly improved Divinity: Original Sin ...
Post edited October 20, 2016 by Leroux

ZFR
I love gold!
Registered: Jan 2010
From Ireland
Posted October 20, 2016

So I'm all for giving the player plenty of weapons and tons of ammo so he doesn't have to think about conserving it, but in many other games even towards the end of the game you'd still want to choose from 2 or 3 "main" (speciality weapons excluded) weapons depending on the situation.

Telika
Registered: Apr 2012
From Switzerland
Posted October 20, 2016
Kerbal Space Program
- Crashing in water is more deadly than crashing on the ground. Can't ge used to it.
- Little physics bugs can make complicated contraptions unstable, hard to say which game update will make which vehicle suddenly explode, or which ex-project suddenly viable.
- Delta-V calculations must be made on paper or through mods/add-ons, and at a later stage (ambitious interplanetary missions stretched on several years) the old Mun/Minmus trial-and-error strategy gets tedious to apply.
- Crashing in water is more deadly than crashing on the ground. Can't ge used to it.
- Little physics bugs can make complicated contraptions unstable, hard to say which game update will make which vehicle suddenly explode, or which ex-project suddenly viable.
- Delta-V calculations must be made on paper or through mods/add-ons, and at a later stage (ambitious interplanetary missions stretched on several years) the old Mun/Minmus trial-and-error strategy gets tedious to apply.

mintee
get off my lawn!
Registered: May 2009
From United States
Posted October 20, 2016
Morrowind
1. Vanilla install is unenjoyable to me. Which leads me to :
2. Mod dependent, which leads to high learning curve to install and maintain mods
3. Even heavily modded seems empty and devoid of life
still, that musical score and just the whole vastness of the game. dont see that nowadays unless is microtransactioned or DLC'd to death
Lands of Lore, 1,2, 3
1. .Clunky graphics by todays standards
2. Combat can be bizarre, trial and error to find out enemy weaknesses
3. Clunky inventory management
Riven/Myst
1.2.3. heavily reliant on walk thrus to complete, at least for me lol
1. Vanilla install is unenjoyable to me. Which leads me to :
2. Mod dependent, which leads to high learning curve to install and maintain mods
3. Even heavily modded seems empty and devoid of life
still, that musical score and just the whole vastness of the game. dont see that nowadays unless is microtransactioned or DLC'd to death
Lands of Lore, 1,2, 3
1. .Clunky graphics by todays standards
2. Combat can be bizarre, trial and error to find out enemy weaknesses
3. Clunky inventory management
Riven/Myst
1.2.3. heavily reliant on walk thrus to complete, at least for me lol

Breja
You're in my spot
Registered: Apr 2012
From Poland
Posted October 20, 2016
I have to say, I don't really get your problem at all. It's like complaining that the rusted lvl1 sword you started with in an RPG is useless in the final dungeon :P It never occured to me that I would want the game to force me to switch to weaker weapons at that point. I guess it's a matter of personal preference or something, I don't know.

ZFR
I love gold!
Registered: Jan 2010
From Ireland
Posted October 20, 2016

However, unlike RPGs in most FPS/TPS, except for the really weakest weapons, others can be often used throught the game, and you get at least a few to choose from. Off the top of my head, Half Life, Shadow Warrior 2013, Duke Nukem 3D have no single good-for-everything weapon... Could be a personal preference though.

Breja
You're in my spot
Registered: Apr 2012
From Poland
Posted October 20, 2016


However, unlike RPGs in most FPS/TPS, except for the really weakest weapons, others can be often used throught the game, and you get at least a few to choose from. Off the top of my head, Half Life, Shadow Warrior 2013, Duke Nukem 3D have no single good-for-everything weapon... Could be a personal preference though.

Falkenherz
Child of the Sun
Registered: Apr 2012
From Germany

fortune_p_dawg
constipationisbad
Registered: Aug 2011
From United States
Posted October 20, 2016
chrono trigger
1. it's perfect
2. its existence makes every other jrpg less good
3. there are no other flaws
eksasol: Sorry Chrono Trigger is perfect and I refuse to accept otherwise.
*Coveres ears*. Lalalalala. Not listening.
Now for Deus Ex:
-Arguably terrible foreign voice acting (although good in the sense that it's funny)
-Goofy ass bug that let you move for a second when accessing security terminals before entering it which lends to cheating. (fixed in Deus Ex HR)
-Difficulty was not difficult enough and should be set to realistic mode by default. +1 on the chrono trigger
1. it's perfect
2. its existence makes every other jrpg less good
3. there are no other flaws

*Coveres ears*. Lalalalala. Not listening.
Now for Deus Ex:
-Arguably terrible foreign voice acting (although good in the sense that it's funny)
-Goofy ass bug that let you move for a second when accessing security terminals before entering it which lends to cheating. (fixed in Deus Ex HR)
-Difficulty was not difficult enough and should be set to realistic mode by default.
Post edited October 20, 2016 by fortune_p_dawg

muttly13
I must break you
Registered: Aug 2011
From United States
Posted October 20, 2016
Zeus
1 - Lack of multiplayer
2 - Sandbox somewhat lacking
3 - Ability to switch between colonies and home site
1 - Lack of multiplayer
2 - Sandbox somewhat lacking
3 - Ability to switch between colonies and home site

Telika
Registered: Apr 2012
From Switzerland

Falkenherz
Child of the Sun
Registered: Apr 2012
From Germany
Posted October 20, 2016
Well, the inhabitants of Vvardenfell felt different about that. I already was a well known person by that point, and the way they talked to me reflected that. I am sure they were in awe of my ability to "walk" through the air. I only made the walking motion to make the commoners think that everyone could do it if they just put enough effort into it, so that they felt a more intimate connection to the demi-god I had become. That was all just part of playing the role of the Nevarine to make the prophecy come true. All for the greater good!

Telika
Registered: Apr 2012
From Switzerland
Posted October 20, 2016

Morrowind
- I prefer doing swimming motions than walking motions when I fly.
- The next one who calls me Nerevarine gets my morningstar shoved up their nostril.
- Oh god why are all my magical artefacts covered with oil ? It stinks, and is probably highly flammable.
Bonus points concerning the expansions :
- Bloodmoon dealt badly with player's overpowerfulness, by making the slightest critter even more crazily godly overpowered. And forcing the player to get even even more crazily overly hyperpowered in order to survive more than 30 seconds in the wilderness. It made no sense in the world. And it forced the player to equip all the horribly robocopy pointy oily armour shit that he was gladly avoiding so far.
- Tribunal was nice but didn't feel well integrated to the map, being an indoor module or something.