It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
avatar
Breja: Max Payne was the first game that I thought off, and then then I drew a blank trying to figure any flaws.
Max Payne kicks ass, but I feel like the game loses momentum after act 1. Nothing in act 2 or 3 is as crazy as the Jack Lupino fight.
Temple of Elemental Evil

- I don't like dungeon crawling. Most of the game is dungeon crawling (but the surface beginning is still awesome and long enough).

- It has level cap, unless modded.

- It failed to impose its superior wheel-based interface to all the other RPGs ever done afterwards.
avatar
Telika: Temple of Elemental Evil
I thought the combat system as demonstrated in the tutorial looked pretty cool, but then the story, city exploration in the beginning and the dungeon crawling got pretty boring to me soon. I wish there was a game with the modding potential and community of Neverwinter Nights and the combat system of Temple of Elemental Evil or a slightly improved Divinity: Original Sin ...
Post edited October 20, 2016 by Leroux
avatar
Breja: I should be armed to the teeth. .... Having to conserve ammo at that point wouldn't fit with that.
It's not the fact that he's armed to the teeth as the fact that there is only one weapon to choose from, as it makes almost everything else obsolete. Berettas aside,ingrams, shotgun and the sawes-off shotgun become useless at this point since the colt commando does all that and better. Even the jackhammer has no real reason to be used (there is no situation where it can do much better, and quite a few - like long distance - where it could be worse).
So I'm all for giving the player plenty of weapons and tons of ammo so he doesn't have to think about conserving it, but in many other games even towards the end of the game you'd still want to choose from 2 or 3 "main" (speciality weapons excluded) weapons depending on the situation.
Kerbal Space Program

- Crashing in water is more deadly than crashing on the ground. Can't ge used to it.

- Little physics bugs can make complicated contraptions unstable, hard to say which game update will make which vehicle suddenly explode, or which ex-project suddenly viable.

- Delta-V calculations must be made on paper or through mods/add-ons, and at a later stage (ambitious interplanetary missions stretched on several years) the old Mun/Minmus trial-and-error strategy gets tedious to apply.
Morrowind

1. Vanilla install is unenjoyable to me. Which leads me to :
2. Mod dependent, which leads to high learning curve to install and maintain mods
3. Even heavily modded seems empty and devoid of life



still, that musical score and just the whole vastness of the game. dont see that nowadays unless is microtransactioned or DLC'd to death

Lands of Lore, 1,2, 3

1. .Clunky graphics by todays standards
2. Combat can be bizarre, trial and error to find out enemy weaknesses
3. Clunky inventory management

Riven/Myst
1.2.3. heavily reliant on walk thrus to complete, at least for me lol
avatar
ZFR:
I have to say, I don't really get your problem at all. It's like complaining that the rusted lvl1 sword you started with in an RPG is useless in the final dungeon :P It never occured to me that I would want the game to force me to switch to weaker weapons at that point. I guess it's a matter of personal preference or something, I don't know.
avatar
ZFR:
avatar
Breja: I have to say, I don't really get your problem at all. It's like complaining that the rusted lvl1 sword you started with in an RPG is useless in the final dungeon
If we follow that analogy, it's more that in the final dungeon you get a +10 weapon that does piercing, slashing and blunt damage instead of getting a +10 spear, +10 sword and +10 mace.

However, unlike RPGs in most FPS/TPS, except for the really weakest weapons, others can be often used throught the game, and you get at least a few to choose from. Off the top of my head, Half Life, Shadow Warrior 2013, Duke Nukem 3D have no single good-for-everything weapon... Could be a personal preference though.
avatar
Breja: I have to say, I don't really get your problem at all. It's like complaining that the rusted lvl1 sword you started with in an RPG is useless in the final dungeon
avatar
ZFR: If we follow that analogy, it's more that in the final dungeon you get a +10 weapon that does piercing, slashing and blunt damage instead of getting a +10 spear, +10 sword and +10 mace.

However, unlike RPGs in most FPS/TPS, except for the really weakest weapons, others can be often used throught the game, and you get at least a few to choose from. Off the top of my head, Half Life, Shadow Warrior 2013, Duke Nukem 3D have no single good-for-everything weapon... Could be a personal preference though.
But Max Payne is, for lack of a better word, more realistic than any of those. If a sewed-off shotgun is useless there, it's because, well, in a situation like that (far-fetched though the situation may be) it would be useless.
avatar
Falkenherz: Morrowind

1. Obscure attribute increases at level up that require you to play the game in odd ways to get the maximum out of them (can be fixed with a mod)
2. No automatic mana regeneration (can be fixed with a mod)
3. Often excessively obscure directions from quest givers (fortunately there are great guides on the web)
avatar
eksasol: Point 2 isn't a flaw, I think that's how real RPG used to be, now we have hand holding with regenerating health and magic.

Point 3 is my favorite thing about Morrowind and is why I like the game more than other Elder Scrolls games, even if you had fast travel in DaggerFall. I had a great time with Morrowind the first time play through because I had to use the map to figure out how to get to locations, getting lost in the sand storm, and using strider and boats. It would have been better without the levitation spell as well.
From today's viewpoint, I consider point 2 a flaw even though it was intended so. I know, I can just open my inventory and drink a mana potion. But then I might just as well install a mod that makes me regenerate it automatically to save me the hassle. I am currently playing The Elder Scrolls: Arena for the first time. I'm a Battlemage, and having to rest every 3 minutes to regenerate my mana is just tedious.

And regarding point 3: Yes I loved that about Morrowind too. No quest markers and having to find your way on your own. 80% of the time it works fine, but sometimes the vague directions went somewhat overboard. Exaggerated example: "Go southwestish for about an hour or so, and then at the third rock formation – you'll probably know it when you see – turn in a general left direction and look for an underground entrance somewhere in that area that is hidden from view. At least that is what my Grandpa told me, but that was 50 years ago. Might be that I confused some of the details." Excuse me?

Edit: Oh, and Levitation was one of the most fun things in the game, at least for me. Everyone can walk, yawn. But I can fly! To Sheogorad and beyond!
Post edited October 20, 2016 by Falkenherz
chrono trigger


1. it's perfect
2. its existence makes every other jrpg less good
3. there are no other flaws
avatar
eksasol: Sorry Chrono Trigger is perfect and I refuse to accept otherwise.
*Coveres ears*. Lalalalala. Not listening.

Now for Deus Ex:
-Arguably terrible foreign voice acting (although good in the sense that it's funny)
-Goofy ass bug that let you move for a second when accessing security terminals before entering it which lends to cheating. (fixed in Deus Ex HR)
-Difficulty was not difficult enough and should be set to realistic mode by default.
+1 on the chrono trigger
Post edited October 20, 2016 by fortune_p_dawg
Zeus

1 - Lack of multiplayer
2 - Sandbox somewhat lacking
3 - Ability to switch between colonies and home site
avatar
Falkenherz: Edit: Oh, and Levitation was one of the most fun things in the game, at least for me. Everyone can walk, yawn. But I can fly! To Sheogorad and beyond!
It's fun as long as you stay unaware of how silly you look. "Walking" in the air.
avatar
Falkenherz: Edit: Oh, and Levitation was one of the most fun things in the game, at least for me. Everyone can walk, yawn. But I can fly! To Sheogorad and beyond!
avatar
Telika: It's fun as long as you stay unaware of how silly you look. "Walking" in the air.
Well, the inhabitants of Vvardenfell felt different about that. I already was a well known person by that point, and the way they talked to me reflected that. I am sure they were in awe of my ability to "walk" through the air. I only made the walking motion to make the commoners think that everyone could do it if they just put enough effort into it, so that they felt a more intimate connection to the demi-god I had become. That was all just part of playing the role of the Nevarine to make the prophecy come true. All for the greater good!
avatar
Telika: It's fun as long as you stay unaware of how silly you look. "Walking" in the air.
avatar
Falkenherz: Well, the inhabitants of Vvardenfell felt different about that. I already was a well known person by that point, and the way they talked to me reflected that. I am sure they were in awe of my ability to "walk" through the air. I only made the walking motion to make the commoners think that everyone could do it if they just put enough effort into it, so that they felt a more intimate connection to the demi-god I had become. That was all just part of playing the role of the Nevarine to make the prophecy come true. All for the greater good!
Oh, however :

Morrowind

- I prefer doing swimming motions than walking motions when I fly.

- The next one who calls me Nerevarine gets my morningstar shoved up their nostril.

- Oh god why are all my magical artefacts covered with oil ? It stinks, and is probably highly flammable.

Bonus points concerning the expansions :

- Bloodmoon dealt badly with player's overpowerfulness, by making the slightest critter even more crazily godly overpowered. And forcing the player to get even even more crazily overly hyperpowered in order to survive more than 30 seconds in the wilderness. It made no sense in the world. And it forced the player to equip all the horribly robocopy pointy oily armour shit that he was gladly avoiding so far.

- Tribunal was nice but didn't feel well integrated to the map, being an indoor module or something.