GR00T: And for what it's worth I agree with the sentiment that games are generally too pricey at release. As noted, I tend to wait for sales. It's the smart play, monetarily, at least.
But the dumb play if you want to have good games down the road, unfortunately. Sale culture is why big studios are so resistant to let go of in-game microtransactions, pay-to-win mechanics, and season passes. Sure, the sociopathic nature of corporate greed is why they came up with those ideas in the first place but if they can't pay programmers, we don't get games. Ain't nobody gonna make a KOTOR3 for $9 a pop.
If you're a collection junkie I get it, no sense spending $50 a title if you "need" to have 1500 games in your library. But I paid $70 for QfG2 on release day - that's about $130 in today's dollars. Worth every penny ^_^