BanditKeith2: For the record I wasn't egging him on her saying he hasn't enough.. just that he actually hasn't got it bad persay so long its games he got on sale cheap and the like compared to those with way more on their accounts . But ya he atleast realizes he has a promblem to a degree .. so its good if he does indded have a problem he realizes it and wants salutations .. for me I don't see it as a problem if those games he got most on sale and cheap
For a example of me knowing I have a problem and related to games loot boxs/microtransaction any games with those .. I have sworn off till they get ripped out of the game as I am aware I have a problem with loot boxs/microtransactiond as afew times lets say I without realizing screwed myself two months in a row and thuse I neber touch games with such a thing unless by the time they are retroactively aidded I am way too invested in the game like say Fallout 4 for example microtransactions was retroactively added to it .. but atleast thats not loot boxs
Well, there's a few steps to actually solve these problems. First you have to understand that you're looking at the wrong problem. The problem isn't lootboxes, but why you engage in lootboxes. For me, this has been cosmetic DLCs. So, for the sake of helping you and others, i'll go down this path with why I have a problem with DLC (and how I was able to actually address it).
I first realized I had a problem with Dead or Alive 5. As stated in my previous posts, my reasoning for buying games with a back log is that i want to play them some day. I'm not necessarily a "collector," but for all practical purposes, seeing me as one would certainly be an accurate approximation. So, here i am, on a 60 dollar game, spending hundreds and hundreds (i think we found out at some point there was over 1000 USD of DLC) of dollars on DLC. My mentality was, it was part of the aesthetic and necessary. The real problem was i wanted a game, and the reason i was always buying it was i felt that the content was functional, or at least that it would bother me to have an "incomplete game." I finally hit bottom with that game's DLC when it wouldn't even work, anymore, because the game would timeout reading all the DLC verification codes. The order in which i installed the DLC affected which DLC would count as "not purchased." Of course, reather than admit their game was buggy, they blamed my brand new solid state hard drive that i had installed a month before. It was then that i realized that what i was even looking for in the DLC would never come: completeness. Fighting games can only be completed once the next version has come out. So, if I want a fighting game, i need to prefer old games or get games that don't have much DLC. Some people have a similar problem with games, movies, etc in a certain series, but I know that with retconing and other cannon breaking features/attitudes that you just cannot afford to have that mentality with any series that's not completely dead (so, to me, Elder Scrolls ended with skyrim).
With people who have backlogs of games but notice there's a problem, there could be any number of reasons. Maybe they have a specific itch they need to scratch (notoriously, TES fans will try scratching that itch with games that aren't TES) and they can't find a game that scratches it, so the keep buying trying to scratch it. Some people feel the need to complete serieses (which isn't even possible with how some games are spread out over several different platform exclusive releases). Some people feel the need to have certain games because people they respect have those games. The list goes on. Once you realize the problem, then you need to address it.
With lootboxes/gatcha mechanics, you can almost guarantee it's a "complete the pokedex" or "I really want the cool thing" thing at play. Alot of times, the designers of such games actually don't intend for you to approach the games with that mentality of "having it all," nor do alot of companies with alot of DLC (i'm assuming Tecmo-Koei thought people would only buy the DLC for their facorite character, not all characters, for example). Such mechanics are a good way to solve the problem that was introduced with multiplayer turn-based RPGs, for example. The idea was "how do we get two people with mewtwos to have one mewtwo work differentl than another mewtwo making them feel unique?" Thus IVs and EVs were created in pokemon. The problem with that mechanic is people will still try to max the IVs and EVs. While it's good for making money, i believe the original intent was by making people spend money on bad rolls, they'd be less likely to constantly try to get "perfect rolls" and just learn how to "roll with what you got" (something you learn quickly with games like nethack or diablo). However, this clearly turned into something else entirely, especially when this crowd usually almost never actually gets halted by the process and either spends themselves into oblivion or doesn't get involved in the first place. The problem is, we want to have it all, and we also want to have things that no on else has, which is why these things turn into chaos. The moment you realize that, and get on board with the "i gotta try to use what i have better than the guy who has the better starting point," the sooner you can play games with such mechanics without loosing control of yourself. You can even buy a few loot boxes without going out of control, but you have to adopt the mentality of rolling with what you have, instead of demanding what you do not have.
And the thing with all this, too, is that it often comes from something deeper in our psychology, as well. Why do i need complete games? Because I want to enjoy my games forever. Why? Because i want to keep these things that i have as an adult that I couldn't keep when toys were lost or thrown out when I moved alot as a child. Of course, Tecmo-Koei had no idea that my spending behavior was brought on by such a thing, but it's not really their business to interfere nor should they even if they had somehow known. It's my responsibility to find out why i do the things i do and to understand my temptations as a result.
And for your benefit, I am aware of some games that uses lootbox/gatcha mechanics without using IRL money as well as some games that force you to roll with what you have through other methods. While i do have access to an android device, i don't like the idea of gatcha mechanics, so i bought one game (and i downloaded the demo of another game) that actually have gatcha mechanics in them, however they don't use real money. By playing them, I can experience the mentality first hand in a much safer way to better empathize with others with the problem. Unfortunately, the game I bought and the demo of the one have R18 elements, so i can't link to them here. I also am aware of some PG games like Nethack (free and open source, even) that make you roll with the loot you end up with. Games like minecraft with heavy randomization can help with this to a degree, too. Another avenue you can go is to actually look for games out there that have such mechanics intentionally, but don't use real money (given i found 2 on dlsite that have them, i imagine there's more there, and it seems to either be for people who like the mechanics [and specifically learning to roll with it] but don't like the real world cost or people like you who have a stated problem). There's stuff out there to help you fight your addiction without giving up on gaming (or at least the games you already have).