Jennifer: That's why I think her videos are completely useless. If she did provide comparisons with other games to show how an idea is done well, then her videos might actually be worth consideration for developers to give them good ideas about interesting ways to portray female characters. But if she's not going to do that, then what's the point?
Feminism is, in its core, about the
equality of men and women in anything besides very basic biology. If a game designer is able to write interesting men, he or she is absolutely able to write interesting women. That's because people of both genders are persons. There is literally no difference in writing the two. A writer who sets up to write a female character and begins with the thought: "Well, now, what makes women different from men?" is leaving the path of wisdom immediately. His fictional men can be anything, anything at all. His fictional women will always be "the women".
I am convinced that "giving good ideas for female characters" is something Sarkeesian might do, but it certainly would not be in the best interest of what those videos are about. She is not a creative writer.
Jennifer: There's nothing new to be learned, no interesting original ideas that she puts forth, to make the videos actually helpful in any real sense of the word.
There is some extensive research and there are some novel ideas in these videos, not much doubt about that. Tropes are a shorthand of discussion - a way to not always start at zero when you're discussing media, a way to classify popular stereotypes. Unless these stereotypes are identified as stereotypes, game designers will gladly continue to use them thinking THEY are particularly original. Amongst the things that were new to me personally - although I can not make the claim that they were necessarily voiced by Sarkeesian first - were e.g. the euthanasia trope; the perfectioning of the damsel trope by first having the girl killed, then having the player save her soul; the prevalence of the 'statue' trope; the actual problem with gender signifiers in video games (often misunderstood by fleeting TvW watchers); the Mass Effect advertising bias etc.
Jennifer: That's why I take the cynical view that she's a very clever person who figured out how to preach to the choir and make money but that she doesn't actually care at all about making games better. And I don't even mean that as an insult to her. She figured out an easy way to make a living and I'm not going to attack her for it. However I am very disappointed that so many people in the games media promote her as an authority figure.
Game designers are not the choir, yet game designers have listened (like e.g. Tim Schafer). Feministfrequency is a non profit organisation; the videos are not monetized; yet of course Sarkeesian has quite a lot of resources at the ready from the Kickstarter. Sarkeesian wasn't promoted by the press as an authority figure in the first place; she was thrown into that position as a direct result of the popularity she gained when several thousand people engaged in harrassment on youtube starting with day one of her Kickstarter. I'd certainly rather have a voice that has garnered support step by step over the course of years; I'd certainly rather have a voice that has garnered support because of the worth of her work and not as a clear protest reaction to (indisputably wide spread) inacceptable ways to treat a person; and I'd rather have a voice that more indisputably stems from within the core gamer group. I wish the idea of a feminist critique of video games was wide spread enough to have a multitude of 'authoritative' voices heard, from both women an men. That, however, will obviously not happen. The argumentation scheme we're still facing is "video games are a male dominated industry, so video games can be sexist" (the Sommers argument). Of course advocates of feminist ideas will continue to support Sarkeesian foremost as an already established voice, even though her ideas might not be 100% the same as the ones of her supporters.
The people who think that Sarkeesian is not entirely correct in what she says are not making their own feminist critique video evaluations. They're making "rebuttal" videos.
Jennifer: They are the ones who should do due diligence and realize that a lot of her claims are shallow or factually wrong.
That at least is a better thing to say than "purposefully misleading" or "lies", but I still have to see examples of where that factually applies. The way Sarkeesian portrayed Hitman, for example, I assumed to be correct. Enter the critics, who seem to be of the opinion that a lower 'score' (a game mechanic on the meta level, actually devoid of immersive features) was 'punishing' players who killed the strippers - ignoring the whole idea of the sandbox principle brought forward in the very same video; arguing reverse sexism where none exists; ignoring how the game gives you points back for dragging the bodies around and putting them in a dumpster... the list goes on.
I'm not saying that there aren't any false claims made in Sarkeesian's videos, but many of the attempts I've seen to 'defend' some games in particular are indeed "shallow or factually wrong". I've seen some interesting attempts at defending Zelda and Peach, for comparison; but their benevolent ruler status of course doesn't change their actual role in the core games that introduced them as characters.
chincilla: Just on the issue of the humble weekly, and I know its a little off topic. I can't recall which of Anita's videos it was, but one of the points brought up was female characters in games whose sole roll was to be a female character. So not a pirate, commando or racing driver say, just be a token woman in essence whose traits were those of associated with womanhood. I think its slightly ironic that in an attempt to highlight female leads in games, they've at least partly tokenised them.
You're right. "Ms. Splosion Man" is about as much "Ms. Male character" as humanly possible. Which proves the point - the NUMBER of female characters in games is totally irrelevant, the PERCENTAGE of female playable characters is irrelevant. Yet when they're up, they'd better count in quality. :(
fronzelneekburm: As far as critical thinking and Valve is concerned,
abandon all hope. That's one of the more concerning side-effects of Gamergate: The "censorship" (or whatever else you want to call it) is as strong on Steam as anywhere else, and still the majority of gamers seem to be in complete denial about that and always group Steam as one of them/the good guys. The Stockholm syndrome is simply too strong in these people.
I agree with your words one hundred percent. I think that elsewhere, I have called that a variant of Stockholm as well.
Valve makes a mockery out of gamergate, and gamergate doesn't give a shit. Heck, there's even a gamergate Curator channel. Jesus, that's like pissing in your own face! But no, let's attack the smallest indies with the most made up transgressions instead of the bona fide monopolists who openly laugh in your face, see no evil, do no evil.