Thanks for doing this and I'm hoping to maybe see another one or even a couple of those live demonstrations further down the road.
If you're confident enough and think it's presentable please don't hesitate to show the PC version, and please use mouse and keyboard, it's kind of a big deal.
Since all of the questions I was going to ask have already been asked in one way or another I will just quote them:
owein: How will the crafting work? guilhermecn: My question:
It's possible to further clarify the Alchemy System? How it will work, if the potions will or not replenish when geralt meditates or if we will have to gather more herbs to make more Daverid: Now that the game is feature locked,
further clarification on precisely how the finalized Alchemy System works would be wonderful. edgar_allen_woe: There's (was?) the problem with the minimap giving away too much information and holding your hand by showing quest markers, exclamation marks or the differently colored general area of the objective plus spoiling the type of creature you're tracking when doing monster hunting.
Is this still the case, and in case it is, can we do something about it, like checking/unchecking options to either hide the minimap as a whole or at least certain spoilery/immersion breaking aspects of it? Are you aware that the minimap - if it's to stay as it is (was?) and you couldn't customize it - also makes the Witcher Senses essentially pointless since you'd just have to follow the arrow or the exclamation on the minimap?
Are the Witcher Senses customizable? Could you, for instance, check/uncheck an option and leave out certain elements of the environment/terrain from being highlighted? I'm not talking about tracks or blood trails but immersion breaking things like highlighted ledges that basically show you the path you have to take for progressing or completing an objective. +1 for a PROPER explanation of the Alchemy system.
Do empty potions magically self-refill on their own while meditating or do you re-brew them using herbs and other ingredients you have to gather or buy from a merchant, like in TW1 or TW2? lexaran: -
I want to know how hard the game is, because I want it to be very hard. Nirth: 1. Is the economy going to be based upon supply & demand or at least have something better than usually seen in RPGs? Scryar: Will there be any consequences for stealing stuff in front of the owners this time? rh88user: Also it would be nice to have the option to be able to completely remove the UI to admire the scenery without anything in the way. RivenII: I have read that experience points will be awarded only for completing quests, but not for killing common monsters: would you care to elaborate upon this, please? I assume that, if what I read is true, the ultimate level the player can attain will be limited by the number of quests/side-quests he or she is able to find and complete?
On a more technical, but duller, note, what sort of configuration options will there be for customising graphics and control-mapping?
thehind: First thing I noticed in the new bits of gameplay footage that were released earlier yesterday was that
the UI elements in general are too big and that it gets way too busy and cluttered with prompts at times. So my question or rather questions are:
Is the UI and its parts like the minimap or Geralt's health bar scalable in size? Can you hide parts of the UI like the minimap, Geralt's health bar, the horse's stamina bar, the enemies health bar or the combat log? Are the huge lettered prompts telling you how much XP you got for killing an enemy scalable in size or can you hide them altogether as well? I would appreciate it too if you could play the demo during the Twitch stream on the PC and with mouse+keyboard, thanks. TheImpZA: Are all the UI elements complete and finalized? I assumed that the current health bar was a placeholder, it looks a bit out of style with the rest of the game. Seems as if it's too large and has a strange low res gradient to it. Although that may just be YouTube compression, it's hard to tell.
Oh yes, and will be still be better two separate UI's, one for controller and one for keyboard/mouse, or is it one UI all round? Garrison72: Will we see the game played with mouse and keyboard? TwoOfour: Pretty much everything in the UI is quite a bit too intrusive and covering up too much of the screen.
An option to either scale down or hide certain or all UI elements is definitely needed for the PC version or otherwise it's almost impossible to properly immerse oneself into the game. Other topics I would also like to be discussed in greater detail are:
-
the alchemy system (auto-refilling potions, yes or no; is it possible to figure out recipes by chance through randomly mixing ingredients together?) -
the character progression system (still the same 3 branches like in TW2, swordsmanship, magic, alchemy?) -
the witcher senses feature (and how much hand holding there is to it?) -
the map or region progression (are the different regions successively unlocked as the story progresses or are they all or most of them available from the start?) -
does stealing from people's houses have any repercussions this time around? Cheers.
Edit:
Mouse + keyboard would be really nice, especially since 99% of those so called professional journalists for whatever reason prefer the pad over M&K, even at those TW3 hands on events of yours, or so I heard. lcjVito: 2.
Can we expect any ultra-hard, non-mandatory, but rewarding challenges in the game? For instance - a powerful monster ( challenging even for maxed out Geralt ) hidden somewhere in an area accessible only by completing a secret quest ? And mayby dropping a unique crafting component or piece of equipment ;) ? Because you know - lack of challenge kills the experience
McVaffle: "
When are we going to see fresh PC gameplay footage on the maximum settings?"
Kind regards
Hatman: -
Is Witcher 3 heavily optimized for multithreading? The small (perceived) performance difference between minimum and recommended intel CPUs would suggest so.
Shureyev: I wish you would address the elephant in the room, once and for all.
Let's not get caught in words.
Even if strictly speaking, no «downgrade» has happened, the fact remains the VGX trailer stands as the apex of graphical fidelity the game has yet to live up to. No trailer since December 2013 seems to exhibit quite the same impeccable visuals. 1.
What's happened? Why are you bent on *not* disclosing which platform(s) footage is on? The omission, in particular, seems puzzling. Thanks for all your hard work. You're shockingly talented.
Warm regards,
Shureyev
Thanks again, for doing this and of course for putting together this wonderful game, which I'm pretty sure will set a new standard for 3rd person open world aRPGs.