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All-new gameplay footage with developer commentary + Q&A session on Twitch.tv/GOGcom!

This coming Monday, GOG.com and CD PROJEKT RED invite you to a special live streamed event at the GOG.com Twitch channel!

We'll be showcasing 15 minutes of completely fresh The Witcher: Wild Hunt gameplay highlights, while Damien Monnier - Senior Gameplay Designer, and Miles Tost - Level Designer, will be coming in live from the studio to provide developer commentary for the new footage. They'll be offering their insight, and an exclusive peek at the development process behind closed curtains at CD PROJEKT RED.

Once the gameplay commentary is finished, we will hold a live Q&A session on the air. Damien Monnier and Miles Tost will take the time to respond to live comments coming in via Twitch chat, as well as to select questions from the GOG.com community forums! It's a rare opportunity to ask about all the saucy details of The Witcher: Wild Hunt development.

If you have any questions for the folks at CD PROJEKT RED, you can submit them right here in this thread. You have until Sunday, Jan 25 at 7:00 PM GMT to submit your questions, when we'll be selecting the most interesting ones to throw at the devs during the live chat.

The live stream will begin on Monday Jan 26 7:00 PM GMT / 2:00 PM EST / 11:00 AM PST (you will find a countdown clock below) at Twitch.tv/GOGcom. Follow our channel for an e-mail alert when we go live. We'll see you there!
Post edited January 23, 2015 by G-Doc
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McVaffle: Dear CDPR,

There is only one question that I would like you to answer:

"When are we going to see fresh PC gameplay footage on the maximum settings?"

Kind regards
Amid the downgrade rumors, I do think they need to address this. They've said little to confirm PC will look better than console. To my knowledge, they've said about zero on any specifics for the PC version as well.
Hi CDPR,

I was wondering if there's going to be rumble support for gamepads on PC?

Thanks!
Well, thanks for the birthday present!
Dear CDPRED!
My questions are:
1. Will be there an option for southpaw control on consoles?
2. The game will work with 60FPS on XBox or PS4? (just if you can answer this now)
3. Do you think you could call your game "epic" and be totally proud of it if also my grandchildrens will play that game and will be completely impressed of it? :D (I´m 22 now :D )

Best regards!
Joey
Hey there! :)
I'm very excited and looking forward to The Witcher 3. I’m not a native speaker, so I’m sorry, if anything is not to understand.

My first question is, will there be any flashback scenes, playable or video scene, that illustrate sequences that are described in the books? (for example the death of the Rats, the bond between Geralt and Yennefer, etc)

As the political situation at the end of The Witcher 2 strongly depended on the decisions the player made troughout the game, but also in The Witcher (if Adda is alive) – how did you decide what’s the “canon” for players who don’t import savegames?

The nilfgaardian accent in the common language is described as noticeable different from the one in the northern kingdoms - will there be audible differences in the synchros (especially in German)?

Will there be a lot of the elder’s speech and if so, how did you translate so far unused words?

Is the gameplay and the combat system comparable with one of the 2 other games? If so, with one is it more alike? How is the learning curve for the combat system?

Will the weather affect battles (like increase or lower the power of signs)? Are there severe weather such as storm or rain that makes it hard to see?

Besides the map, will there be any further aid to orientation? Will landmarks like towers or mountains be reliable sources of orientation?

Also, will the recurring characters from the earlier games appear in crucial roles, or rather just play smaller roles thus to be easily replaced depending on the imported savegame (like Sheala , Saskia , Letho, etc.)?

Is the relationship and interconnection between Yennefer and Geralt brought closer to players who do not know the books or will the story of The Witcher 3 itself bring them “together” in a new way?

Is to assume that the characters could have gone through developments that changed them a lot since the books ( thinking here specifically of Yennefer and Ciri )? So they maybe alienate?

In the end, will there be a kind of finality that makes it impossible to continue the story after The End of The Witcher 3?

Thank you very much for the possibility to ask questions and I’m sorry if I asked something unanswerable! ;)
I 'm very curious , excited, of looking forward to The Witcher 3! The games you've created gave me much joy and enriched me. For that I am truly grateful and I 'm really looking forward to see what wonderful things you did come up with for us.
Post edited January 25, 2015 by Raemsis
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Thanks for the opportunity to ask some questions.

- Are you planning to work on the Linux version of the Witcher 3 after the release?
- Does your new RED engine already support OpenGL, if not do you plan to support it?
Post edited January 25, 2015 by shmerl
I know that it's really early, but do you plan on having Enhanced Edition with WItcher 3 ?
Seems like you guys already have plenty of questions to answer ( or not ), however I just wanted to echo that it would indeed be nice to have some kind of Demo or technical Benchmark. Not necessarily a gameplay demo, but just some small test zone, so we can check how the game performs on our PCs and what kind of quality/performance balance we can reasonably expect on our individual hardware combos. This would also make it easier for people to decide whether or not they should buy the game now ( or at release ), and whether they need to upgrade their hardware first. Thanks!

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mifoe: I know that it's really early, but do you plan on having Enhanced Edition with WItcher 3 ?
Seems highly likely. This game is going to be bigger and more complex than the past two, so they'll probably fix and improve ( and add? ) many things during the months after release.

Any enhanced content and updates should be provided free of charge, though, if it's anything like the first two games.
Post edited January 25, 2015 by CharlesGrey
Dear CDPR,

I can't begin to explain how excited I am for your release of The Witcher 3 in May. I've watched every video posted and check in daily for updates. The Witcher 2 was amazing and I yet to play the first game in the series. Thank you for taking your time to ensure the quality of game play is top tier. I also can't wait to see more on Cyberpunk 2077 and other future projects. My question for you about The Wild Hunt is, just how much customization is there when it comes to Geralt? Appearance, abilities, weaponry etc...

Thank you again,
ACE1307
Thanks for doing this and I'm hoping to maybe see another one or even a couple of those live demonstrations further down the road.
If you're confident enough and think it's presentable please don't hesitate to show the PC version, and please use mouse and keyboard, it's kind of a big deal.

Since all of the questions I was going to ask have already been asked in one way or another I will just quote them:
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owein: How will the crafting work?
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guilhermecn: My question: It's possible to further clarify the Alchemy System? How it will work, if the potions will or not replenish when geralt meditates or if we will have to gather more herbs to make more
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Daverid: Now that the game is feature locked, further clarification on precisely how the finalized Alchemy System works would be wonderful.
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edgar_allen_woe: There's (was?) the problem with the minimap giving away too much information and holding your hand by showing quest markers, exclamation marks or the differently colored general area of the objective plus spoiling the type of creature you're tracking when doing monster hunting.

Is this still the case, and in case it is, can we do something about it, like checking/unchecking options to either hide the minimap as a whole or at least certain spoilery/immersion breaking aspects of it?

Are you aware that the minimap - if it's to stay as it is (was?) and you couldn't customize it - also makes the Witcher Senses essentially pointless since you'd just have to follow the arrow or the exclamation on the minimap?

Are the Witcher Senses customizable? Could you, for instance, check/uncheck an option and leave out certain elements of the environment/terrain from being highlighted? I'm not talking about tracks or blood trails but immersion breaking things like highlighted ledges that basically show you the path you have to take for progressing or completing an objective.


+1 for a PROPER explanation of the Alchemy system.

Do empty potions magically self-refill on their own while meditating or do you re-brew them using herbs and other ingredients you have to gather or buy from a merchant, like in TW1 or TW2?
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lexaran: - I want to know how hard the game is, because I want it to be very hard.
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Nirth: 1. Is the economy going to be based upon supply & demand or at least have something better than usually seen in RPGs?
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Scryar: Will there be any consequences for stealing stuff in front of the owners this time?
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rh88user: Also it would be nice to have the option to be able to completely remove the UI to admire the scenery without anything in the way.
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RivenII: I have read that experience points will be awarded only for completing quests, but not for killing common monsters: would you care to elaborate upon this, please? I assume that, if what I read is true, the ultimate level the player can attain will be limited by the number of quests/side-quests he or she is able to find and complete?

On a more technical, but duller, note, what sort of configuration options will there be for customising graphics and control-mapping?
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thehind: First thing I noticed in the new bits of gameplay footage that were released earlier yesterday was that the UI elements in general are too big and that it gets way too busy and cluttered with prompts at times.

So my question or rather questions are:

Is the UI and its parts like the minimap or Geralt's health bar scalable in size?

Can you hide parts of the UI like the minimap, Geralt's health bar, the horse's stamina bar, the enemies health bar or the combat log?

Are the huge lettered prompts telling you how much XP you got for killing an enemy scalable in size or can you hide them altogether as well?

I would appreciate it too if you could play the demo during the Twitch stream on the PC and with mouse+keyboard, thanks.
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TheImpZA: Are all the UI elements complete and finalized? I assumed that the current health bar was a placeholder, it looks a bit out of style with the rest of the game. Seems as if it's too large and has a strange low res gradient to it. Although that may just be YouTube compression, it's hard to tell.

Oh yes, and will be still be better two separate UI's, one for controller and one for keyboard/mouse, or is it one UI all round?
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Garrison72: Will we see the game played with mouse and keyboard?
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TwoOfour: Pretty much everything in the UI is quite a bit too intrusive and covering up too much of the screen. An option to either scale down or hide certain or all UI elements is definitely needed for the PC version or otherwise it's almost impossible to properly immerse oneself into the game.

Other topics I would also like to be discussed in greater detail are:

- the alchemy system (auto-refilling potions, yes or no; is it possible to figure out recipes by chance through randomly mixing ingredients together?)

- the character progression system (still the same 3 branches like in TW2, swordsmanship, magic, alchemy?)

- the witcher senses feature (and how much hand holding there is to it?)

- the map or region progression (are the different regions successively unlocked as the story progresses or are they all or most of them available from the start?)

- does stealing from people's houses have any repercussions this time around?

Cheers.

Edit:
Mouse + keyboard would be really nice, especially since 99% of those so called professional journalists for whatever reason prefer the pad over M&K, even at those TW3 hands on events of yours, or so I heard.
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lcjVito: 2. Can we expect any ultra-hard, non-mandatory, but rewarding challenges in the game? For instance - a powerful monster ( challenging even for maxed out Geralt ) hidden somewhere in an area accessible only by completing a secret quest ? And mayby dropping a unique crafting component or piece of equipment ;) ? Because you know - lack of challenge kills the experience
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McVaffle: "When are we going to see fresh PC gameplay footage on the maximum settings?"

Kind regards
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Hatman: - Is Witcher 3 heavily optimized for multithreading?
The small (perceived) performance difference between minimum and recommended intel CPUs would suggest so.
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Shureyev: I wish you would address the elephant in the room, once and for all.
Let's not get caught in words. Even if strictly speaking, no «downgrade» has happened, the fact remains the VGX trailer stands as the apex of graphical fidelity the game has yet to live up to. No trailer since December 2013 seems to exhibit quite the same impeccable visuals.

1. What's happened? Why are you bent on *not* disclosing which platform(s) footage is on? The omission, in particular, seems puzzling.

Thanks for all your hard work. You're shockingly talented.

Warm regards,

Shureyev
Thanks again, for doing this and of course for putting together this wonderful game, which I'm pretty sure will set a new standard for 3rd person open world aRPGs.
Post edited January 25, 2015 by OocJva
I'm sure some of these have already been asked, but I'll ask just the same just to make sure

1. A lot of people have expressed dissatisfaction with the UI being overly large with a lot of space being taken up by things such as a huge mini-map and the horse stamina bar. Is it possible that this UI is either not final, or that we will be able to toggle off some of these parts, like the XP notification each time you finish a fight?

2. Have you decided to change the camera since last E3? It seems to be so far zoomed out that it's almost hard to tell what you're fighting and I'm not entirely sure if this is somehow dynamic depending on the situation or not.

3. Are all animations final or are you still making improvements to these? Overall the game looks amazing, but I can't help but notice certain animations, like the sword sheathing animations having obvious clipping compared to TW2 where it was a lot less apparent.
On PC, the savegames of The Witcher 2, can be imported in The Wicher 3?
I have been torn between watching the material already available on the Witcher 3 and avoiding it to preclude spoilers. So far, I have maintained the discipline to prevent myself from seeing too much of the game - only some snippets here and there. I hope I will continue to succeed in this all the way until I can play the game once it is released.
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Are you planning to release The Witcher 3 on Linux/Steam OS?
I can't wait! :)