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As you most probably know, The Witcher 3: Wild Hunt’s Next-Gen Update has arrived on GOG and is available for free for every owner of the game!

But besides all the amazing improvements that this update has brought to CDPR’s masterpiece (full list of changes HERE), there are also awesome in-game rewards waiting for you to redeem, like brand new gear for Geralt, which you can put to use on your monster-slaying adventures throughout the Continent!



These rewards serve as a thank you for buying or upgrading to The Witcher 3: Wild Hunt - Complete Edition and supporting CD PROJEKT RED.

With any version of The Witcher 3: Wild Hunt in your library, simply follow these steps to claim the related rewards:

Rewards for owning The Witcher 3: Wild Hunt
Launch The Witcher 3: Wild Hunt - Complete Edition via GOG GALAXY 2.0 and start playing. Your rewards will be waiting for you in the Royal Palace in Vizima. Check the letter from Yennefer in your inventory for help locating them!



Rewards for playing GWENT: The Witcher Card Game
By playing GWENT, on whatever platform, using the same account where you own The Witcher 3: Wild Hunt - Complete Edition, you’ll get instant access to these rewards!



GWENT in-game rewards
Start GWENT on your platform of choice, then log in using the same account where you own The Witcher 3: Wild Hunt - Complete Edition and start playing. Your reward(s) will be waiting for you in your collection.



And that’s it! Now go claim the rewards and slay some monsters with it! And if you don’t own The Witcher 3: Wild Hunt - Complete Edition yet, it is now on a -80% Winter Sale discount, available until January 2nd, 11 PM UTC!
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Syphon72: People have been preaching exactly what you're talking about for years. But nothing has really changed...
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adamhm: You mean except for all these games releasing with DRM that would never have been allowed before? As I already said, this push is relatively recent and is much less likely to affect older games that get released here. You also ignored what I said about it being the choice of developers/publishers themselves to implement. Most of them at least seem to understand that people come here for 100% DRM-free releases.

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Syphon72: ... and GOG has been releasing primarily DRM free games. The number of games with DRM DLC are tiny. Some of them are just unfixed issues like king of the seas. We all know how slow GOG is fixing issues.
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adamhm: For now, but the number of DRM'ed games here is clearly increasing when it should be a flat zero. Some are apparently bugs, but GOG has demonstrated a clear lack of interest in pursuing fixes - and it seems unlikely that they actually care to get it fixed considering how they're deliberately implementing such DRM'ed content in their own games and how they've tried to make excuses for allowing it rather than taking action against it.

Anyway. You can put up with this now, but don't complain or be surprised if/when later they take it further and use the lack of pushback now to justify it.

It's incredibly stupid of GOG to go down this path, but companies of all sizes do incredibly stupid things all the time. All it takes is one management type who doesn't understand the business they're in charge of - or one who only cares to maximise short-term profits regardless about the effect on the long-term viability of the company as they'll get their bonus, jump ship & be long gone before it all comes crashing down.
What do you think the benefits of GOG pushing DRM on customers? Since we all seem to know what GOG is doing.

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Syphon72: People have been preaching exactly what you're talking about for years. But nothing has really changed, and GOG has been releasing primarily DRM free games. The number of games with DRM DLC are tiny. Some of them are just unfixed issues like king of the seas. We all know how slow GOG is fixing issues.

I already known about the games you listed. I'm not quite convinced GOG trying to push DRM.
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Cavalary: When GOG dropped their second clear, specific value, one world one price, it started even smaller, with what was supposed to be three regionally-priced games (incidentally, while not the first one of them which was added to the catalog since it wasn't released yet, Witcher 3 was quite clearly the driver behind the change of policy) and a promise that it'll only happen in the future for very highly demanded, high quality, 0-day releases that couldn't possibly be brought otherwise. Half a year later, a couple of dozen more games got regional pricing, but they were all newer titles and they promised they still struggled to convince publishers to stick to flat pricing, and that regional pricing won't be added to games that fit their original threshold for "old", being at least three years old. They even removed all of Nordic's catalog because Nordic was supposedly forced by their contract with Steam to apply regional pricing everywhere. Then, much later, as regionally-priced newer games became the norm, they brought back Nordic's catalog, with regional pricing despite being old games. And then gradually games being added with regional pricing regardless of age became the norm, and in time games already in the catalog which had been flat priced all that time were changed to regional pricing too, until hardly any flat priced games were left. But they still compensated the difference with store credit for regions paying more than the US price. Until they started not doing it if the difference was less than 10 cents, which people thought at the time was irrelevant. Then they removed the $1 is not €1 message from the front page. And then they dropped the compensation as well.
The entire process took five whole years. But there it was. So if you don't react from the beginning, the frog may well be done boiling by the time you will...
So that's proofs of GOG pushing DRM?
Post edited December 25, 2022 by Syphon72
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Syphon72: What do you think the benefits of GOG pushing DRM on customers? Since we all seem to know what GOG is doing.
Inflating the Galaxy user count by attempting to coerce people into using Galaxy. They've used many underhanded tactics to try to trick or force people to use Galaxy ever since Galaxy was a thing. Here are just a few examples they've tried:

* Renaming the standalone, offline installers to "offline backup installers", downplaying them as a secondary option
* Bundling the Galaxy installer within the offline installers and having it install by default (and you had to remember to go into the advanced options and uncheck the "install Galaxy" box *every time* because they didn't have it remember your choice like it does for all of the other settings)
* Putting a giant "Download Galaxy" button in the library page for each game, with the actual download links hidden away behind a menu
* Generic support messages telling people to use Galaxy as the top "solution"
* Offering pre-load for Cyberpunk 2077 exclusively via Galaxy & claiming it was impossible to do for the offline installers (which we know is complete and utter bullshit because they did it before with other games)
* Exclusively offering older versions "rollback" via Galaxy (combined with not rolling back offline installers when an update introduces critical bugs leaving the offline versions broken)

A larger userbase would make Galaxy more attractive to developers/publishers and help them in other ways (e.g. datamining/user tracking etc). By allowing DRM as well GOG would make it more enticing for the bigger, more pro-DRM publishers to bring their larger releases here (and at launch). Of course this would ultimately kill them, but they'd probably make very large profits out of it in the short term as their reputation burns.

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Syphon72: So that's proofs of GOG pushing DRM?
The proof is GOG not only allowing DRM but implementing it within their own games.
Post edited December 25, 2022 by adamhm
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Syphon72: What do you think the benefits of GOG pushing DRM on customers? Since we all seem to know what GOG is doing.
https://www.gog.com/forum/general/colossal_cave_remake/post17
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Syphon72: What do you think the benefits of GOG pushing DRM on customers? Since we all seem to know what GOG is doing.
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adamhm: Inflating the Galaxy user count by attempting to coerce people into using Galaxy. They've used many underhanded tactics to try to trick or force people to use Galaxy ever since Galaxy was a thing. Here are just a few examples they've tried:

* Renaming the standalone, offline installers to "offline backup installers", downplaying them as a secondary option
* Bundling the Galaxy installer within the offline installers and having it install by default (and you had to remember to go into the advanced options and uncheck the "install Galaxy" box *every time* because they didn't have it remember your choice like it does for all of the other settings)
* Putting a giant "Download Galaxy" button in the library page for each game, with the actual download links hidden away behind a menu
* Generic support messages telling people to use Galaxy as the top "solution"
* Offering pre-load for Cyberpunk 2077 exclusively via Galaxy & claiming it was impossible to do for the offline installers (which we know is complete and utter bullshit because they did it before with other games)

A larger userbase would make Galaxy more attractive to developers/publishers and help them in other ways (e.g. datamining/user tracking etc). By allowing DRM as well GOG would make it more enticing for the bigger, more pro-DRM publishers to bring their larger releases here (and at launch). Of course this would ultimately kill them, but they'd probably make very large profits out of it in the short term as their reputation burns.

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Syphon72: So that's proofs of GOG pushing DRM?
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adamhm: The proof is GOG not only allowing DRM but implementing it within their own games.
You're last reply is theories. We have no real proof this what GOG doing. You can say it's evidence, because of GOG recent actions

We don't know what really lies ahead for GOG. To me it seems like GOG doing a lot for DRM free with all the games released this year. Why would they pay money to get DRM free skyrim just to push DRM on us? It doesn't make since at all. But maybe I'm wrong.

I'm done and losing interest in this topic. Wanted to say thank you for taking your time and explaining your views to me. Appreciate it.

Happy holidays everyone.
Post edited December 25, 2022 by Syphon72
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Syphon72: You're last reply is theories. We have no real proof this what GOG doing. You can say it's evidence, because of GOG recent actions
We know what GOG is doing because it's in plain sight: DRM-restricted content in first-party GOG games, first in Cyberpunk 2077 and now The Witcher 3, forcing the use of the "optional" Galaxy client (or some kind of crack) if someone wants the full single player experience.

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Syphon72: Why would they pay money to get DRM free skyrim just to push DRM on us? It doesn't make since at all.
Selling games is still how they make their money, and Skyrim is a big seller. It's also an old game and I can't see how they could DRM it in a small enough way to muddy the waters over it like they have with CP2077/TW3 and avoid a major uproar. Plus it wouldn't be their choice to DRM any of it as it's not their game.
Post edited December 25, 2022 by adamhm
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adamhm: They've used many underhanded tactics to try to trick or force people to use Galaxy ever since Galaxy was a thing. Here are just a few examples they've tried:
Didn't they also give the first Witcher away only to people using Galaxy at one point?
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adamhm: They've used many underhanded tactics to try to trick or force people to use Galaxy ever since Galaxy was a thing. Here are just a few examples they've tried:
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HappyPunkPotato: Didn't they also give the first Witcher away only to people using Galaxy at one point?
Yes. While shitty, it's OK. That's only an odd condition for purchase. Not install or use.
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HappyPunkPotato: Didn't they also give the first Witcher away only to people using Galaxy at one point?
Yes. Although I don't really have any issue with that (plus The Witcher has been given away so many times in so many different ways already that they might as well just make it one of the regular permanently free games).

Another thing GOG have done that does not bode well for their official anti-DRM stance and their future was their partnering up with Epic, to the point of even selling outright DRM'ed Epic Store games through Galaxy (which I note happened not long before Cyberpunk 2077 launched with its DRM'ed content).
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It's kinda ironic how CDPR mocked DRM in one of the game's quests and a few years later here they are implementing it themselves in what was once a DRM-Free game.

I also found this particular section on game's my rewards page which is troublesome:

Do I have to be connected to the internet in order to participate in MY REWARDS?

An internet connection is required to register with The Witcher 3: Wild Hunt MY REWARDS. Once claimed, rewards will be yours to keep regardless of whether you’re playing online or offline. Please note that if you begin a new game, you will need to log in again to obtain the rewards in that save file.
So from how I understand it, you have to phone home in order to access the content on a new save file. DRM-Free my arse.
Post edited December 26, 2022 by Ganni1987

Do I have to be connected to the internet in order to participate in MY REWARDS?

An internet connection is required to register with The Witcher 3: Wild Hunt MY REWARDS. Once claimed, rewards will be yours to keep regardless of whether you’re playing online or offline. Please note that if you begin a new game, you will need to log in again to obtain the rewards in that save file.
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Ganni1987: So from how I understand it, you have to phone home in order to access the content on a new save file. DRM-Free my arse.
And that's exactly why it is DRM. If you need to reconnect every single time you reinstall / restart the game then it's no real different to the "single use per play" Steam version of Deus Ex Mankind Divided's DLC (that were activated online separately from the game post-install). They are glorified $0 micro-transactions that ultimately function exactly like those on Steam / Google Play Store "Freemium" games.
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Oh, well would you look at that. https://www.gog.com/forum/general/gog_survey_1

I didn't get the survey myself (probably because I haven't bought much here ever since the EGS-GOG integration deal and CP2077 DRM, although I used to spend a lot here yearly prior that as I generally don't buy games anywhere else & used to run giveaways here fairly often as well), but according to the OP there they are apparently asking these questions:
Would you like a subscription on gog?
How important are drm free games to you?"
Why would they even be asking such questions if they weren't reconsidering their DRM-free policy?

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Ganni1987: So from how I understand it, you have to phone home in order to access the content on a new save file. DRM-Free my arse.
If that's really the case then they have actually taken it a couple of steps further from what they did with CP2077. It may have been changed since I last checked, but with CP2077 you didn't actually need to use the Galaxy client to unlock them and you only needed to do it once for the content to unlock for all subsequent playthroughs with that installation.
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adamhm: Oh, well would you look at that. https://www.gog.com/forum/general/gog_survey_1

I didn't get the survey myself (probably because I haven't bought much here ever since the EGS-GOG integration deal and CP2077 DRM, although I used to spend a lot here yearly prior that as I generally don't buy games anywhere else & used to run giveaways here fairly often as well), but according to the OP there they are apparently asking these questions:

Would you like a subscription on gog?
How important are drm free games to you?"
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adamhm: Why would they even be asking such questions if they weren't reconsidering their DRM-free policy?

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Ganni1987: So from how I understand it, you have to phone home in order to access the content on a new save file. DRM-Free my arse.
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adamhm: If that's really the case then they have actually taken it a couple of steps further from what they did with CP2077. It may have been changed since I last checked, but with CP2077 you didn't actually need to use the Galaxy client to unlock them and you only needed to do it once for the content to unlock for all subsequent playthroughs with that installation.
This is actually part of a response I was going to post to something you said recently that I decided against posting. Given what you've just said about that survey I thought I'd let you read it anyway and let you make your own mind up about it:

"What people are not taking into account is that CDPR and GOG are no longer the companies we used to love. They may have been started by people who had a genuine passion for gaming, but now they're large enough that they're beholden to shareholders. That means the focus has shifted from providing a quality product to simply making as much money as possible with the least amount of effort.

As for "Galaxy", the reason this is being pushed so hard is that for those at the top this is only a games organiser and launcher as it's secondary function. It is first and foremost an information gathering and marketing tool. This is why some basic functionality, such as the "Recently Played" section, is gated behind online information sharing. As for Trophies/Achievements, etc., the order people get them in, whether there are types they actively avoid, if they obsessively try and collect them all, these are all useful for personality profiling. This sort of data is worth a small fortune to the advertising industry, and while they say they never sell your data they do say they share it with "trusted partners" and say nothing about whether or not they share it for other considerations, such as premium advertising space. This is also why they've placed adverts on the main page of all games in the form of the "Similar to this" section. Anyone doubting this should just do a search to see how much such data is worth to information brokers. People may think some of this dlc is "free", but they're paying for it in other ways.

It doesn't matter any more if the staff at GOG genuinely care about keeping GOG DRM free as they're no longer in charge. Instead the people running the show almost certainly have the same long term goal as everyone else in the industry, which is to create a rental only subscription service where you only get to play your games as long as you keep paying. CDPR wanted to get their foot in the door with Cyberpunk 2077 online, but we all know how that turned out. That's why it's so important to keep pushing back against this sort of thing, because the moment they do get their foot in the door they just keep pushing forward."
I'm still waiting an answer from my support ticket.
Not a fan of drm, but this is even worst... they don't even care about their customers anymore.
I am still waiting for a decision on my refund request.

#1424710 acknowledged 16/12/2022
Post edited December 26, 2022 by lazydog
My ticket is dated December 15, 2022 19:32 and is still open without answer.