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As you most probably know, The Witcher 3: Wild Hunt’s Next-Gen Update has arrived on GOG and is available for free for every owner of the game!

But besides all the amazing improvements that this update has brought to CDPR’s masterpiece (full list of changes HERE), there are also awesome in-game rewards waiting for you to redeem, like brand new gear for Geralt, which you can put to use on your monster-slaying adventures throughout the Continent!



These rewards serve as a thank you for buying or upgrading to The Witcher 3: Wild Hunt - Complete Edition and supporting CD PROJEKT RED.

With any version of The Witcher 3: Wild Hunt in your library, simply follow these steps to claim the related rewards:

Rewards for owning The Witcher 3: Wild Hunt
Launch The Witcher 3: Wild Hunt - Complete Edition via GOG GALAXY 2.0 and start playing. Your rewards will be waiting for you in the Royal Palace in Vizima. Check the letter from Yennefer in your inventory for help locating them!



Rewards for playing GWENT: The Witcher Card Game
By playing GWENT, on whatever platform, using the same account where you own The Witcher 3: Wild Hunt - Complete Edition, you’ll get instant access to these rewards!



GWENT in-game rewards
Start GWENT on your platform of choice, then log in using the same account where you own The Witcher 3: Wild Hunt - Complete Edition and start playing. Your reward(s) will be waiting for you in your collection.



And that’s it! Now go claim the rewards and slay some monsters with it! And if you don’t own The Witcher 3: Wild Hunt - Complete Edition yet, it is now on a -80% Winter Sale discount, available until January 2nd, 11 PM UTC!
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Breja: How appropriate, you fight like a cow!
I fight (debate/argue) quite well, offline, as in; I think it's a waste of time arguing over the internet; ironically, my view aligns with more than a few here, that all GoG needs to do is include the freebies via the offline installers, otherwise, they're shooting themselves in the foot!

My comment about malcontents only includes the malcontent, (IE: trolls) and the only ones that should take issue are the trolls themselves, so if said person is not a troll, it does not include them and would be a total waste of time for them to get upset from a descriptor that does not even properly describe them!

Sorry if my comment is late, but I just came back to this thread just recently, and I actually respect your opinions and don't consider you a malcontent. (Troll) I should have originally used troll as a descriptor, my mistake!
Post edited December 23, 2022 by TZODnmr2k5
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Syphon72: How because they released some free cosmetic DLCwith drm? Last I checked GOG is still 99% DRM free. Guess all those drm free games release this week mean nothing.
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Truth007: gog is not 99% drm free. It's way less than that, first I will not even mention gog supporting drm epic games on the galaxy store which is theirs. They have an online only game with gwent, several games that have online have drm requiring galaxy, several games with extra content have drm.
I have seen the DRM thread and know about the games. Several games are nothing out of the thousands that are DRM free. Do you know what several means? ( more than two but not many )
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Syphon72: How because they released some free cosmetic DLCwith drm? Last I checked GOG is still 99% DRM free.
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adamhm: ... in a store that built its reputation on and continues to promise DRM-free and purports to be actively fighting against DRM. "DRM-free" means there shouldn't be any DRM at all, not "only a little DRM"!
I agree with you. But this doesn't change the fact GOG is doing more for DRM free than any store.
Post edited December 24, 2022 by Syphon72
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Syphon72: Several games out of the thousand that are DRM free. I seen the DRM thread and know about the games.
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adamhm: ... in a store that built its reputation on and continues to promise DRM-free and purports to be actively fighting against DRM. "DRM-free" means there shouldn't be any DRM at all, not "only a little DRM"!
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Syphon72: I agree with you. But this doesn't change the fact GOG is doing more for DRM free than any store.
Agreed, for now at least... but this incident is yet another sign that GOG's DRM-free policy is well on its way out. We've already seen this cycle happen before with the rest of the so-called 'core values' that GOG eventually dropped. If people tolerate this now then GOG will be given a free pass to repeat it (and take it even further) with future games.
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Many people have laid out the issue perfectly fine, especially adamhm on the last few pages. My main gripe is this: If I don't get the complete game when I back up the installers, which includes even the most miniscule things as cosmetics, then I definitely didn't receive what I paid for. This is terrible practice. I only buy games on GOG that I'm able to completely back up, which is also why I usually wait for a full release (or the complete edition) and keep an eye on user posts about the state of the game. It's sad to have to hesitate on a supposedly DRM-free store like GOG.
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Syphon72: Several games out of the thousand that are DRM free. I seen the DRM thread and know about the games.

I agree with you. But this doesn't change the fact GOG is doing more for DRM free than any store.
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adamhm: Agreed, for now at least... but this incident is yet another sign that GOG's DRM-free policy is well on its way out. We've already seen this cycle happen before with the rest of the so-called 'core values' that GOG eventually dropped. If people tolerate this now then GOG will be given a free pass to repeat it (and take it even further) with future games.
Cyberpunk was released 2 years ago with its DRM DLC . Nothing has really changed, and GOG has been releasing more DRM free than previous years.

I understand your point, but it's highly unlikely GOG would remove their DRM free policy. It would kill GOG because steam offers better service if you want games DRM games.

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Wurzelkraft: which includes even the most miniscule things as cosmetics, then I definitely didn't receive what I paid
You're not paying for the dlc since it's free.
Post edited December 24, 2022 by Syphon72
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Syphon72: Cyberpunk was released 2 years ago with its DRM DLC

but it's highly unlikely GOG would remove their DRM free policy.
You know there's a hole in your logic?
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Syphon72: Cyberpunk was released 2 years ago with its DRM DLC

but it's highly unlikely GOG would remove their DRM free policy.
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octalot: You know there's a hole in your logic?
Can you explain? Not everyone views the rewards dlc against the DRM free policy. I seen different views about this on couple other forums.

We know GOG DRM policy doesn't match everyone views.

You can read about how they view DRM free in the GOG 2022 UPDATE #2: OUR COMMITMENT TO DRM-FREE GAMING.

Sorry I would post the link, but my phone not letting me.
Post edited December 24, 2022 by Syphon72
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octalot: You know there's a hole in your logic?
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Syphon72: Can you explain? Not everyone views the rewards dlc against the DRM free policy. I seen different views about this on couple other forums.

We know GOG DRM policy doesn't match everyone views.

You can read about how they view DRM free in the GOG 2022 UPDATE #2: OUR COMMITMENT TO DRM-FREE GAMING.

Sorry I would post the link, but my phone not letting me.
I'll happily link the article:
GOG 2022 UPDATE #2: OUR COMMITMENT TO DRM-FREE GAMING

Let me also quote what I think is an essential part of GOG's update in that article:

"We believe you should have freedom of choice and the right to decide how you use, enjoy, and keep the games you bought. It manifests in three points:

1. The single-player mode has to be accessible offline.
2. Games you bought and downloaded can never be taken from you or altered against your will.
3. The GOG GALAXY client is and will remain optional for accessing single-player offline mode.

We fully commit to all those points."

I am of the honest opinion that they broke all 3 points above with this Witcher 3 "update".

1. The "rewards" are not accessible offline.
2. The game most people bought (which was the classic GOTY edition) was altered against our will. (if we remove the new "Complete" edition from our account, we lose access to the GOTY classic installers from Extra, since the classic version is not a separate library entry)
3. The GOG Galaxy client is not optional if you want to access 100% of the content in the new "Complete" edition.

Just my 2 cents though. I get it that others don't share this opinion, even though it looks pretty black & white to me.
Post edited December 24, 2022 by 1Byte2Bits
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Syphon72: I understand your point, but it's highly unlikely GOG would remove their DRM free policy. It would kill GOG because steam offers better service if you want games DRM games.
With these moves, they are already in the process of dismantling their DRM-free policy. They've openly changed their stance from "we consider DRM to be an anti-feature unfriendly to both the customer and the games industry in general and it's completely unacceptable in our store" to "we consider some DRM to be acceptable", which is a huge shift in position and in direct contradiction to their "100% DRM-free" promises. Their own games now require Galaxy for the full single player experience and this is even being retroactively applied to their older games. Third party games often seem to have issues running without Galaxy and they're seemingly in no hurry to do anything about that either.

This is following the same pattern that we've seen before with all of the other "core values" that GOG ditched - for each of those they first started out with small things that were hardly worth complaining about in order to begin weakening them and establish the precedent (usually starting with their own games); then they expanded things bit by bit before eventually dropping each "core value" entirely.

As with the other core values they dropped before, they've already established precedent and they're progressively increasing the level of DRM they consider acceptable; it used to be "none", now it's "just a little" and they've left themselves a lot of room to grow how much "just a little" is.

Given the debacle of Hitman 2016 - that they approved it for release in the first place in addition to how slow they were to act on the complaints about that - given how little they seem to care about games not working properly without Galaxy, and given how they're spearheading the push for DRM in their own games, it's crystal clear where things are headed if people continue to let this slide. "DRM-free" is increasingly becoming just a mere marketing buzzword for GOG.
Post edited December 24, 2022 by adamhm
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Syphon72: I understand your point, but it's highly unlikely GOG would remove their DRM free policy. It would kill GOG because steam offers better service if you want games DRM games.
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adamhm: With these moves, they are already in the process of dismantling their DRM-free policy. They've openly changed their stance from "we consider DRM to be an anti-feature unfriendly to both the customer and the games industry in general and it's completely unacceptable in our store" to "we consider some DRM to be acceptable", which is a huge shift in position and in direct contradiction to their "100% DRM-free" promises. Their own games now require Galaxy for the full single player experience and this is even being retroactively applied to their older games. Third party games often seem to have issues running without Galaxy and they're seemingly in no hurry to do anything about that either.

This is following the same pattern that we've seen before with all of the other "core values" that GOG ditched - for each of those they first started out with small things that were hardly worth complaining about in order to begin weakening them and establish the precedent (usually starting with their own games); then they expanded things bit by bit before eventually dropping each "core value" entirely.

As with the other core values they dropped before, they've already established precedent and they're progressively increasing the level of DRM they consider acceptable; it used to be "none", now it's "just a little" and they've left themselves a lot of room to grow how much "just a little" is.

Given the debacle of Hitman 2016 - that they approved it for release in the first place in addition to how slow they were to act on the complaints about that - given how little they seem to care about games not working properly without Galaxy, and given how they're spearheading the push for DRM in their own games, it's crystal clear where things are headed if people continue to let this slide. "DRM-free" is increasingly becoming just a mere marketing buzzword for GOG.
Just don't see this happening, because a few games have some issues or free dlc that add nothing to gameplay. It's like you are nitpicking, and ignoring the big amount of DRM free games being released.

I have over 1400 games that never required or had issues without Galaxy. Think I bought about 20 games this month. None had DRM or require Galaxy to work properly.

Where is this big push for DRM? Because from my personal experience I'm not seeing it.
Post edited December 25, 2022 by Syphon72
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Syphon72: Where is this big push for DRM? Because from my personal experience I'm not seeing it.
I think it's currently just a little push to see how far they can go before they get too many complaints.
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Syphon72: Just don't see this happening, because a few games have some issues or free dlc that adds nothing to gameplay. It's like you are nitpicking, and ignoring the big amount of DRM free games being released.

I have over 1400 games that never required or had issues without Galaxy. Think I bought about 20 games this month. None had DRM or require Galaxy to work properly.

Where is this big push for DRM? Because from my personal experience I'm not seeing it.
They aren't going to suddenly go all out/full ahead with DRM one day; it's going to be more subtle/gradual than that & start with small things as the "thin end of the wedge", just as it was with the previous core values they abandoned. I've been here since GOG was in beta, I watched it happen! Plus it's also dependent on developers/publishers implementing it - for example, not all games on Steam are DRM'ed even though Steam has had a DRM system integrated into it right from the beginning.

However we can see that GOG are moving in this direction because of their actions towards it.

* Their tolerance and excuses for allowing DRM in GOG games
* Their inaction (or slow action) over major offenders like Hitman 2016
* The deployment of DRM in their own damn games! They can't blame anyone else for this, they actively *chose* to lock some content with DRM.

This list may be small now but it will continue to grow if people tolerate this. It's only recently that GOG started this acceptance of/push for DRM so it stands to reason that the majority of games here won't have such DRM as most games here were released prior to this. In addition, it's much less likely that older new releases here will have any level of DRM implemented/reimplemented aside from remasters/remakes and updates to add Galaxy integration.

That it's considered "cosmetic content" is irrelevant; it is still DRM'ed single player content, and it still nonetheless improves the gameplay experience and has value. If it didn't, then people wouldn't pay for such content, it wouldn't be such a popular form of DLC, and it wouldn't be used as it is now as a way to try to coerce people into using Galaxy.

Also, since it's "just cosmetic and doesn't affect the gameplay at all", would it be acceptable for a game to have its graphics settings locked to minimum until you activated it via Galaxy?

And it's not entirely cosmetic DLC either. From the thread above:

Absolver - Boss re-matches are locked behind an online requirement. Boss loot too. As well as some techniques that can be used in offline play but can only be learned online. Absolver also installs the invasive EAC anti-cheat software even for single player and won't start without it.

Carcassonne Tiles & Tactics - the 'free' DLC "The Abbot" requires a third party account and registration with the publisher.

Dragon's Dogma: Dark Arisen The strongest armour set in the game (which is usable in single player) and some masks can only be obtained by fighting the online Ur-Dragon. The offline version never drops them.

Dying Light - 'free' weapons and other items that are only available in Singleplayer if you go online.

King of Seas Possibly a bug, but it isn't possible to save the game without Galaxy.

Prison Tycoon: Under New Management - the main game is DRM free. The add-ons require Galaxy. They don't show up in game after an offline installation on an offline computer.

Saintsrow - The Third Remastered - character designs are only stored through Galaxy. As are keybindings and some other settings. Update June 2022: GOG stated a year ago that they would investigate the issue. But it wasn't fixed.

Synthetik: Legion Rising - some weapons and other starting gear are locked behind a Galaxy requirement and a newsletter registration.

Two Point Hospital - part of the single-player content is gated through online connectivity. I.e. one has to register online and be online to unlock. Plus: core gamplay mechanics (staff handling, diagnostics) are bugged in offline mode.
Those games may be few in number right now, but they do set a precedent. If that level of DRM-locked content is acceptable in those games, then why not in other games too? Why not go "just a little further" next time, as people are ok with those? And then a little further still after that? And so on.

It wasn't that long ago that such a list was completely unnecessary because the number of DRM'ed games on GOG was zero and buying from GOG was a guarantee that there wouldn't be anything like that to worry about...
Post edited December 24, 2022 by adamhm
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Syphon72: Just don't see this happening, because a few games have some issues or free dlc that adds nothing to gameplay. It's like you are nitpicking, and ignoring the big amount of DRM free games being released.

I have over 1400 games that never required or had issues without Galaxy. Think I bought about 20 games this month. None had DRM or require Galaxy to work properly.

Where is this big push for DRM? Because from my personal experience I'm not seeing it.
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adamhm: They aren't going to suddenly go all out/full ahead with DRM one day; it's going to be more subtle/gradual than that & start with small things as the "thin end of the wedge", just as it was with the previous core values they abandoned. I've been here since GOG was in beta, I watched it happen! Plus it's also dependent on developers/publishers implementing it - for example, not all games on Steam are DRM'ed even though Steam has had a DRM system integrated into it right from the beginning.

However we can see that GOG are moving in this direction because of their actions towards it.

* Their tolerance and excuses for allowing DRM in GOG games
* Their inaction (or slow action) over major offenders like Hitman 2016
* The deployment of DRM in their own damn games! They can't blame anyone else for this, they actively *chose* to lock some content with DRM.

This list may be small now but it will continue to grow if people tolerate this. It's only recently that GOG started this acceptance of/push for DRM so it stands to reason that the majority of games here won't have such DRM as most games here were released prior to this. In addition, it's much less likely that older new releases here will have any level of DRM implemented/reimplemented aside from remasters/remakes and updates to add Galaxy integration.

That it's considered "cosmetic content" is irrelevant; it is still DRM'ed single player content, and it still nonetheless improves the gameplay experience and has value. If it didn't, then people wouldn't pay for such content, it wouldn't be such a popular form of DLC, and it wouldn't be used as it is now as a way to try to coerce people into using Galaxy.

Also, since it's "just cosmetic and doesn't affect the gameplay at all", would it be acceptable for a game to have its graphics settings locked to minimum until you activated it via Galaxy?

And it's not entirely cosmetic DLC either. From the thread above:

Absolver - Boss re-matches are locked behind an online requirement. Boss loot too. As well as some techniques that can be used in offline play but can only be learned online. Absolver also installs the invasive EAC anti-cheat software even for single player and won't start without it.

Carcassonne Tiles & Tactics - the 'free' DLC "The Abbot" requires a third party account and registration with the publisher.

Dragon's Dogma: Dark Arisen The strongest armour set in the game (which is usable in single player) and some masks can only be obtained by fighting the online Ur-Dragon. The offline version never drops them.

Dying Light - 'free' weapons and other items that are only available in Singleplayer if you go online.

King of Seas Possibly a bug, but it isn't possible to save the game without Galaxy.

Prison Tycoon: Under New Management - the main game is DRM free. The add-ons require Galaxy. They don't show up in game after an offline installation on an offline computer.

Saintsrow - The Third Remastered - character designs are only stored through Galaxy. As are keybindings and some other settings. Update June 2022: GOG stated a year ago that they would investigate the issue. But it wasn't fixed.

Synthetik: Legion Rising - some weapons and other starting gear are locked behind a Galaxy requirement and a newsletter registration.

Two Point Hospital - part of the single-player content is gated through online connectivity. I.e. one has to register online and be online to unlock. Plus: core gamplay mechanics (staff handling, diagnostics) are bugged in offline mode.
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adamhm: Those games may be few in number right now, but they do set a precedent. If that level of DRM-locked content is acceptable in those games, then why not in other games too? Why not go "just a little further" next time, as people are ok with those? And then a little further still after that? And so on.

It wasn't that long ago that such a list was completely unnecessary because the number of DRM'ed games on GOG was zero and buying from GOG was a guarantee that there wouldn't be anything like that to worry about...
People have been preaching exactly what you're talking about for years. But nothing has really changed, and GOG has been releasing primarily DRM free games. The number of games with DRM DLC are tiny. Some of them are just unfixed issues like king of the seas. We all know how slow GOG when comes to fixing issues.

I already known about the games you listed. I'm not quite convinced GOG trying to push DRM.
Post edited December 25, 2022 by Syphon72
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Syphon72: People have been preaching exactly what you're talking about for years. But nothing has really changed...
You mean except for all these games releasing with DRM that would never have been allowed before? As I already said, this push is relatively recent and is much less likely to affect older games that get released here. You also ignored what I said about it being the choice of developers/publishers themselves to implement. Most of them at least seem to understand that people come here for 100% DRM-free releases.

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Syphon72: ... and GOG has been releasing primarily DRM free games. The number of games with DRM DLC are tiny. Some of them are just unfixed issues like king of the seas. We all know how slow GOG is fixing issues.
For now, but the number of DRM'ed games here is clearly increasing when it should be a flat zero. Some are apparently bugs, but GOG has demonstrated a clear lack of interest in pursuing fixes - and it seems unlikely that they actually care to get it fixed considering how they're deliberately implementing such DRM'ed content in their own games and how they've tried to make excuses for allowing it rather than taking action against it.

Anyway. You can put up with this now, but don't complain or be surprised if/when later they take it further and use the lack of pushback now to justify it.

It's incredibly stupid of GOG to go down this path, but companies of all sizes do incredibly stupid things all the time. All it takes is one management type who doesn't understand the business they're in charge of - or one who only cares to maximise short-term profits regardless about the effect on the long-term viability of the company as they'll get their bonus, jump ship & be long gone before it all comes crashing down.
Post edited December 25, 2022 by adamhm
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Syphon72: People have been preaching exactly what you're talking about for years. But nothing has really changed, and GOG has been releasing primarily DRM free games. The number of games with DRM DLC are tiny. Some of them are just unfixed issues like king of the seas. We all know how slow GOG is fixing issues.

I already known about the games you listed. I'm not quite convinced GOG trying to push DRM.
When GOG dropped their second clear, specific value, one world one price, it started even smaller, with what was supposed to be three regionally-priced games (incidentally, while not the first one of them which was added to the catalog since it wasn't released yet, Witcher 3 was quite clearly the driver behind the change of policy) and a promise that it'll only happen in the future for very highly demanded, high quality, 0-day releases that couldn't possibly be brought otherwise. Half a year later, a couple of dozen more games got regional pricing, but they were all newer titles and they promised they still struggled to convince publishers to stick to flat pricing, and that regional pricing won't be added to games that fit their original threshold for "old", being at least three years old. They even removed all of Nordic's catalog because Nordic was supposedly forced by their contract with Steam to apply regional pricing everywhere. Then, much later, as regionally-priced newer games became the norm, they brought back Nordic's catalog, with regional pricing despite being old games. And then gradually games being added with regional pricing regardless of age became the norm, and in time games already in the catalog which had been flat priced all that time were changed to regional pricing too, until hardly any flat priced games were left. But they still compensated the difference with store credit for regions paying more than the US price. Until they started not doing it if the difference was less than 10 cents, which people thought at the time was irrelevant. Then they removed the $1 is not €1 message from the front page. And then they dropped the compensation as well.
The entire process took five whole years. But there it was. So if you don't react from the beginning, the frog may well be done boiling by the time you will...