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high rated
A new update for Beyond Sunset has been added today (Offline & GOG Galaxy).

Early Access - Assembling Tactical Neural Update (September 16, 2024)
• Powerkill reward for successful parry reduced;
• Parry pushes enemies backwards, if the enemy hits something while being pushed backwards they will take damage;
• Small powerkill reward when damage is dealt this way;
• Small powerkill reward when an enemy is killed this way;
• Weapon upgrade – shotgun grenade upgrades have been replaced with cluster grenades;
• New level – E3 now contains a new level between the citadel and the tower defence section.

New ability: Ground pound
• Crouching in the air causes the player's horizontal momentum to stop and they fall quickly to the ground;
• Does not deal damage, this is only a movement tool.

New Augments:
• Poison spread – killing a poisoned enemy poisons other nearby enemies;
• Ice chill – same behavior as the poison spread but with the ice effect;
• Augment synergy – performing a powerkill recharges a dash charge

• Power-dash – dashing into an enemy pushes them backwards just like the melee parry
→ large enemies and enemies with shields cannot be pushed and dashing into them causes the player to bounce off;
→ dashing into an enemy while crouch sliding or shortly after crouch sliding pushed them farther back and deals more damage when they hit something

• Ground Pound Attack – same as the standard ground pound but will create a damaging shockwave when the player lands
→ if the shockwave damages an enemy this uses 1 and only 1 dash charge;
→ shockwave can damage destructible objects but doing so does not consume ammo;
→ shockwave cannot activate shootable switches;
→ if the player does not have enough dash charges, is very close to the ground, or has not been in the air for a long enough time the player will not perform a ground pound attack and will instead do a standard ground pound.
Post edited 3 days ago by Berzerk2k2
high rated
Factory Town

Updated to 2.2.5b (Galaxy & Offline Installer)

Changelog from SteamDB:
2.2.5 Patch Notes

• Fixed bug: Clicking to create blocks would sometimes create two with a single cursor click
• Can use the Rotate key (Default: R) to change the orientation when drawing an L-shaped path
• Fixed bug: Some text input fields (e.g. custom rule set parameters) would not update the stored value immediately upon exiting the text field, causing changes to be lost/ignored in some cases
high rated
EVERSPACE 2

Updated to 1.3.42909 Titans (Galaxy & Offline Installer)

Titans DLC is available now.

Changelog from the official website:
EVERSPACE 2: Titans is Available Now!

Greetings, Pilots!

Big news! EVERSPACE 2: Titans is now live on all platforms, so it’s time to pick up your copy today! While it downloads, read on to check out our launch trailer and find out what’s included in today’s EVERSPACE 2 patch.

If you missed our big announcement at Gamescom, Titans is our first story and gameplay DLC for EVERSPACE 2. This expansion adds two new questlines that take place mid-game, but don’t worry; this isn’t missable content—pilots with late-game saves can simply load EVERSPACE 2 and be able to enjoy the new quests scaled to their level.

The new adventures surrounding the fearsome Dreadnought and mysterious Leviathan bring new gear alongside repeatable experiences unlocked by completing each story.

EVERSPACE 2 pilots have seen the bones of these ancient creatures planet-side and in deep orbit. Now, they must chase down the rumors of a living leviathan. The Redeemers have plans for these creatures—pilot deep inside leviathans to battle new biological and mechanical enemies as you work to save these gargantuan beasts. No two adventures within will be the same! Discover parasites, traps, puzzles, and new resources while exploring a leviathan’s procedurally generated insides.

The scars of the Okkar-Colonial War run deep in Cluster 34. The Dreadnought Minokawa was hijacked while enroute for decommissioning—a warship this mighty can turn the tides of power towards whoever holds it. Track and defeat this titanic threat, but be prepared for the biggest battles in the EVERSPACE series so far. Test your skills and ship loadout in gigantic, multi-stage boss fights designed to push pilots to their limits.

Players of the first EVERSPACE will see a number of fan favorite weapons return to the series in this DLC including Cluster Mines, Plasma Thrower, and the Goo Gun. Titans also adds a variety of new gear, item sets, consumables, and catalysts, as well as many blueprints to find and craft.

If you missed our earlier blog, check out a quick look at some of the new items you’ll find in EVERSPACE 2: Titans.

We’ve also released an update filled with tweaks and fixes for a number of issues including Maddocks’ freighter durability in “Smoke & Mirrors” and optimization for crashes, particularly the Xbox Series S. AMD fans can enjoy the latest scaling technology with FSR 3.1.0 enabled.

Read on for the full list of patch notes in today’s update.

Changelog: 1.3.42909 Titans DLC

Features

• Titans DLC button added to main menu screen
• [Windows: Steam, GOG, Microsoft Store] Upscaling plugins: Updated DLSS to version 3.7.2, FSR to version 3.1.0, XeSS to version 1.4.7. NOTE (Steam, GOG): FSR3 Frame Interpolation is incompatible with Reflex Latency Reduction and DLSS-FG and requires restarting the game to fully enable.

Tweaks

• G&B Freighters now come with two different container variants
• Slightly decreased Redeemer Crusader damage reduction when its front shield is not up
• Made Maddocks’ freighter stronger during “Smoke & Mirrors”
• Always enforce full forward throttle while Energized Boost is active
• Increased health of friendly Ancient Warden spawned by Domination blessing in rifts
• Increased values of storage size perk levels
• Adjusted value rounding of chaos catalyst
• Quantum Mend rift boss: Increased teleport interval and decreased maximum teleport range
• Disallowed install of Flawless catalyst when legendary item had no legendary attributes
• Mac: Allow use of Cmd-key for item multi-select in inventory
• UI: Improved equip target slot logic for weapons and consumables when crafted via crafting tab
• UI: Added ‘show on map’-action for mineable resources in crafting inventory
• UI: Removed redundant catalyst tag in catalyst selection
• [PS5, Windows: Steam, GOG, Microsoft Store] DualSense™: Boost with adaptive trigger now also applies to fast forward in supralight (challenge unlock)
• Integrated community suggestions for translation improvements from Crowdin

Bugfixes

• Fixed that mission log did not regard “Show HUD elements in corners” setting for wide aspect ratios
• Prevent Vengeance mutator detonator drones from exploding when Explosive Death mutator is active
• Fixed time extender behavior at the end of rifts and when player ship explodes
• Fixed that Preparation perk buff stack was reset when picking up energy orbs
• Fixed that “Close Call” perk was reset between rift stages
• Fixed that Detonator Drone damage in rifts was not correctly scaled
• Fixed that the inventory could be opened after opening a rift via the spatial bypass
• Fixed that shield and armor bars were swapped in cockpit
• Fixed that when selecting resolution, scrolling was not possible if there were too many resolution options to fit the screen
• Fixed that Energized Boost wasn’t working as intended when energy was depleted
• Fixed that armor component’s ignore damage chance would also sometimes ignore healing
• Fixed that ULT could sometimes not be triggered if ULT energy was regenerated too fast
• Fixed that some Catalyst affected the Sentinels ultimate static overload
• Fixed that acid pouches could not be detached at high frame rates (130fps+)
• Fixed that previous weapon was not re-selected after stopping Sentinel ULT
• Fixed that player attributes were not correctly updated when installing a catalyst on a module and then unequipping the module
• Fixed “Ritual” exploit, where cool down could be skipped by switching weapons back and forth before the end of the burst
• Fixed that quantum tether in combination with grim reaper or executioner could insta-kill tethered enemies in certain cases
• Fixed that damage limiter consumable did nothing in most situations
• Fixed: Selecting a consumable or device with EquipmentWheel could trigger another action bound to the same directional input used to select
• Fixed that it was possible to have two “Ramen Delivery” jobs active at the same time by not allowing these as dynamic job offers anymore that can be accepted during supralight via map
• Fixed rerolling of mine launcher item attributes
• Fixed that secure hold cargo unit trait increased received damage instead of reducing it
• Fixed Detoxification mission could end up being stuck due to auto-saving
• Fixed Clockwork having no collision in “Same Day Delivery” mission
• UI: Fixed a crash when crafting missing components for legendary catalyst
• UI: Fixed wrong crafting state icon for consumable blueprints in some cases
• UI: Loot screen – Fixed that inventory scrolling wasn’t available when picking up big amounts of loot at once
• UI: Loot screen – Fixed that inventory item count was wrong or misleading in some cases
• UI: Loot screen – Changed headline to ‘No Capacity’ in case screen was shown due to insufficient cargo space
• UI: Crafting result screen – Fixed broken equip action in some rare cases
• UI: Item stat card – Fixed that hero attributes and device description background wasn’t scrolling along
• UI: Item stat card – Fixed that scrolling indicators might have been displayed accidentally in some cases
• UI: Item stat card – Fixed some smaller overlap and obstruction issues while scrolling
• UI: Item stat card – Fixed that set item background could disappear after viewing device item stat cards
• UI: Item stat card – Fixed minor text clipping issue in device item stat card
• UI: Fixed rare focus loss after crafting and dismantling an item
• UI: Fixed rare bug that could lead to stuck (uncompleted) perks even though all of their requirements were met
• UI: Crafting catalysts – Fixed that legendary border could be accidentally displayed for unlocked blueprints in rare cases
• UI: Fixed a bug that could remove the option to buy items from a shop after selling ship(s) from the homebase in rare cases
• UI: Fixed potential focus loss after manually deleting the last savegame
• UI: Fixed misleading action button caption when storing multiple items on homebase
• UI: Fixed a bug that prevented equipping of crafted consumables in some cases

The entire ROCKFISH Games team is excited to see pilots around the world take on the new massive challenges introduced in Titans. We’ve got more exciting expansion content in the works and will share more when the time is right. For now, good luck battling the Dreadnought and exploring the insides of leviathans!

Lee and your ROCKFISH Games Team
high rated
Updates for the following games also appeared today (Offline & GOG Galaxy):

Anger Foot

Update 1.46 (September 16, 2024)
Performance Improvements

• Reduced some of the stuttering that occurs from explosions
• Made room culling more efficient
• Made some objects become disabled on lower effect quality settings
• Reduced persistent sound calls
• Made physics object code more efficient
• Made light object code more efficient
• Made corpse culling more accurate
• Made escalators move objects more efficiently in subway levels
• Improved performance in “The CEO” level
• Made tentacle behaviour more optimal
• Made objects floating in liquid more optimal
• Reduced polygon detail on city buildings
• Simplified colliders on many objects
• Made player movement slightly more optimal
• Made fire slightly more optimal

Gameplay Tweaks

• Added preview nodes to world map
• Added a small assist mode icon next to the timer
• Made the final section of “Rooftop Rampage” a little easier

Bug Fixes

• Fixed snake kicking lock bug (AF-254)
• Fixed pipes blocking doors in various levels
• Fixed the scaling on some pipe objects
• Fixed an issue with bomb head enemies not always exploding when shot in the head
• Fixed missing scorch marks from explosions
• Fixed an issue with the “O” button opening the Steam overlay
###############################################################################################
Forgive Me Father 2

Patch - v0.4.20.2Ug (September 16, 2024)
New Content and Features

• Two new levels
• Two new enemies to fight with
• New Boss Enemy to run with
• Added Des Goules Remastered - a new Exotic weapon variant
• Added Obelisk - a new Exotic weapon variant
• Added cloud saving to the game
• Added upscaling options (DLSS 3, FSR 3)
• Added 4 new passive Dark Tome pages
• Added animated sprites for health, armor and ammo pickups
• New camera system showing triggered level mechanisms in the upper right corner of the screen
• Madness & weapon selection UI changes
• Added support for devices with AsusAura

Weapons

• Fixed an issue when explosions and and some weapons didn’t cause enemy pain animations as often as intended.
• Fixed an issue with weapon not being reloaded when changing levels
• Axe
- Unlocking price changed from 3 tokens to 4

• Pistol
- Pickups now give less ammo (applies to difficulty levels Hard and lower)

• Blood Pumper
- Pickups now give more ammo (applies to all difficulty levels)

• Abyssal Shadow
- Changed crosshair size and animation
- Pickups now give more ammo (applies to all difficulty levels)
- The weapon is now available for purchase in Asylum

• Eldritch Grasper
- Pickups now give slightly less ammo (applies to all difficulty levels)

• Rocket Launcher
- Unlocking price changed from 3 tokens to 4

• Mortar
- Unlocking price changed from 4 tokens to 3

Dark Tome

• Dark Tome vendor’s interface has been entirely reworked
• Haste
- Decreased weapon attack speed bonus value

• Resistance
- Decreased damage resistance bonus

• Mirror
- Reduced price from 650 to 350

• Lifesteal
- Decreased amount of health recovered per point of damage
- Reduced price from 1000 to 850

• Guiding Light
- Reduced price from 200 to 150

Levels

• Rebalanced ammo pickup placement and distribution on all levels
• Fixed several cases where enemies can appear in player’s sight
• Fixed an issue with being able to walk through level finish trigger without the summary window appearing
• Improved pickup and supply crate visibility whenever madness visual effect is active
• Void Plants
- Can now drop ammo pickups of various sizes
- sAre now less likely to contain armor pickups

• Asylum (HUB)
- Added interaction to the sinks in the bathroom
- Added new visual details to the bathroom
- Shower valves rotate when interacted with

• Shipyard
- Added a sound when the platform is moving in the warehouse

• Cathedral
- A brand new weapon awaits!
- Replaced elevator levers with buttons

• Court of Sanity
- Void Plants have been replaced with standard pickups
- Player receives more ammo at the beginning of the fight
- Armor pickup at the beginning of the fight is now large
- Fixed the issue where the boss's runic ring was not rotating
- The boss fight has been rebalanced to make the encounter more engaging and to reduce its overall duration
→ Boss health has been reduced for all phases
→ Boss moves smaller distances in first and third phases
→ Projectile speed changes aren’t as drastic with different difficulty levels
→ All attacks now deal more damage
→ Blue projectiles in the first phase now require different dodging pattern to avoid
→ Pink projectiles in the first phase are now slower and have different targeting behavior
→ Yellow projectiles in the first phase now hint at the best way to dodge them
→ Boss moves slower during second phase
→ Second phase projectiles have been slowed down, received trails and their targeting behavior has been changed
→ Boss does not speed up as much with damage in the third phase
→ Projectiles in the third phase have smaller explosion radius and they take longer to reach the ground

• University
- Civilians high up in the study hall no longer spawn during the fight but will appear once the player reaches the second floor
- Fixed several grates and elevators that were not making any sounds
- Replaced puzzle and elevator levers with buttons

• Basement
- Added adjustments to music volume
- Added collision to metal floor around elevator in arena section

• Sinking Station
- Added more detail to the final section of the level

Enemies

• Added two new enemies
- First flying enemy now appears from Trenches level onward
- A brand-new enemy appears in the new level from this update

• Enemies that shoot projectiles now target player’s upper torso
• Increased the sound volume of certain enemies' melee attacks
• Improved enemy spawning in front of the player
• Improved enemy visibility whenever madness visual effect is active
• Squatter
- Now introduced in the first act and appearing in Villa for the first time
- Enemy can now be teared apart

• Phantom
- Now introduced in the first act and appearing in Abandoned Tunnels for the first time
- Reduced projectile homing power

• Liquidator
- Reduced melted Liquidator's health

• Hollow Hunter
- Enemy can now be teared apart

• Mimic
- Improved navigation in narrow corridors

• Brute
- Added new unique gibs matching Cultist reskin

• Civilian
- Added new unique gibs matching Commoner reskin

Settings

• Settings are now additionally grouped into categories for easier navigation
• Bullet tracers can now be disabled in Gameplay settings
• Added aim assist settings
• New subtitles settings
- Subtitles size
- Subtitles color (preset options and custom color)

• New crosshair settings
- Crosshair color (color for empty clip, preset options, and custom color)

• New controller settings
- Controller icons - you can now switch between XBOX and PS icon sets
- Added controller presets

General Fixes

• Increased default gamepad aim sensitivity
• Improved controller UI navigation
- Fixed various issues with focus being lost after switching between mouse and controller
- Any scrollable list can now be scrolled using controller’s right stick
- Game intro logos can now be skipped when using a controller

• Improved weapon and madness selection background color cohesion on high brightness setting
• Improved “Roller” weapon switch mode layout
• Fixed diacritics visible next to level replay door in Polish language
• Adjusted gamepad icon size in interaction prompt
• Changed loading screen appearance
• Changed loading / saving throbber image
• Changed HUD frame appearance
• Weapon name text on the HUD received an outline
• Fixed a possibility of getting stuck inside of secret arena
• More unique interaction texts
• Performance optimizations
• Slot name will now be visible in delete confirmation prompt
Forgive Me Father 2 will also leave Early Access on October 24, 2024.
Post edited 3 days ago by Berzerk2k2
high rated
Roadwarden

Updated from 1.1.31 to 1.2.0
- Windows, Linux & Mac
- Galaxy & Offline Installer

Changelog from SteamDB:
The Final Update
It's been a fantastic journey!

Dear Travelers,

It’s been two years since Roadwarden’s release. I can’t believe that over this time my humble game passed 3000 reviews on Steam - I’m honored to know that my stories keep reaching new ears.

FINAL UPDATE

For this anniversary I prepared a final bug-fixing patch. Nothing too large - most of the addressed issues were either typos or misplaced lines of text, like when the game used to display almost identical paragraphs in Creeks, or it put a “0” in the journal instead of a summary of one of the quests.

The other fixes include, but are not excluded to:
• When discussing the job, Photios now mentions correctly that he wants you to approach him right after dawn, instead of dusk,
• The healing ritual (available to mages only) now works as intended when you pay for rest in Gale Rocks,
• Foggy got slightly more responsive when asking her about one of the tribes,
• It’s now more clear that one of the dialogue options makes you abandon the “Missing Hunters” quest.

All of these issues were kindly pointed out to me by the players. Thank you so much.

While it’s possible that, in the future, Roadwarden will receive some sort of a hotfix, right now I believe that this is the final version of the game and Roadwarden will not receive any new content.

I’m aware that every now and then some players encounter a bug related to drivers, operating system, or code processing that makes either launching or running the game impossible. I’m so sorry to read about these cases, and I tried my best to fix these issues, though I don’t have the capabilities to eliminate them properly. I’m sorry.

ROADWARDEN'S SOUNDTRACK: THE ULTIMATE GUIDE

To make ending this chapter a bit sweeter, I’d love to use the following links as a bit of a parting gift:

Finding the music used in Roadwarden isn’t easy, and the game’s files are edited in a way that turns them into a terrible listening experience in isolation, so I think some of you may enjoy this quick guide where you can actually find the music:

The original soundtrack by Nick Roder
It encompasses the game’s main theme, as well as the majority of the most recognizable tracks.

Three tracks by Dan Caine:
• Enter the Sea, used during the final exploration scene (just a brilliant track)
• Dark Colors used in some combat encounters
• In The Deep Woods used at White Marshes

Additional music made by fantastic composers:
• Hinterheim’s earthwork used in dream sequences
• And also his finnaly lost (sic), used in conversation with Orentius
• Black Yen’s White Birch, used in a very special village
• Scott Buckley’s Blood, used after completing the Old Págos’ questline
• Jonathan Fraser’s Interlude, used at various tense, violent scenes

And there were also additional royalty-free tracks taken from WeLoveIndies website, though these specific pieces of music are not really available in isolation. “During The Night” was used in combat scenes, “Petrified” during the attack on White Marshes, “Searching For Trails” in Peat Fields, and “Vastlands” was introduced in the fishing hamlet.

Some of those tracks were altered significantly to actually loop in the game, often getting abridged in the process. Some were paid for, while others were used either with individual permission or thanks to the Creative Common License. I hope that looking at this broad list portrays well what it means to make a game on a budget. : )

See you soon,
Aureus
See the full patch notes for numerous links to the game's soundtrack on YouTube, Bandcamp, etc.
high rated
No Man's Sky

Updated to 5.12_Aquarius_129192 (Galaxy & Offline Installer)

Changelog from the official website:
Aquarius Patch 5.12

September 17, 2024.

Hello Everyone,

Thank you to everyone playing No Man’s Sky Aquarius, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 5.12, which is now live on Steam and will be coming to other platforms as soon as possible.

Bug Fixes

• Fixed an issue that caused some expedition posters to be missing from the catalogue.
• Fixed an issue that could cause fishing to be interrupted when another player warped out from the system.
• Fixed an issue that caused the Exo-Skiff’s inventory to be too small on pre-existing saves.
• Fixed an issue that allowed two fishing rigs to be installed at once.
• Fixed a number of issues that could cause fish to occasionally surface above the water.
• The fishing float now more accurately floats on the water surface.
• The Exo-Skiff now protects against environmental hazards.
• Fixed a number of minor visual issues with the Lost Angler’s Rig.
• Fixed an issue that caused Gek characters to appear to talk while fishing.
• Fixed an issue that caused the Photo Mode camera to collide with the Exo-Skiff.
• The Exo-Skiff’s cool storage inventory is now accessible at any time while near the skiff.
• Fixed an issue that caused some food products used as fishing bait to generate incorrect values.
• Partially restore freighters and frigate fleets for players who lost them when changing galaxies while playing 5.10.
• Fixed a pirate-dreadnaught specific issue that caused refiner and extractor contents not to save when warping.
• Fixed an issue that caused “Aegis of the Void” ghost ships to appear in the ship menu after salvaging.
• Fixed an issue that made it impossible to dismiss squadron pilots.
• Fixed an issue that caused the Optical Drill to go missing from the Space Anomaly’s research station.
• Fixed an issue that allowed use of the Terrain Manipulator without the appropriate tech installed.
• Fixed an issue that allowed bases built in no-build zones around expedition objectives to still replicate their markers and terrain editing restrictions.
• Fixed a rare issue that prevented mission progress on the Artemis path while talking to Apollo.
• Fixed an issue that caused “This is the mission subtitle” to appear as the mission subtitle for community research missions.
• Fixed an issue that caused the eye scanning effect on the Liquidator mech to fail to play.
• Fixed a number of minor visual issues with water in VR.
• Fixed a number of visual issues with water on PS5.
• Fixed a rare issue that could cause inventory popups to jitter.
• Fixed an issue that could cause interact labels to incorrectly persist in VR.
• Fixed a rare visual issue affecting shadows when the resolution scaling option was set to a very high value.
• Fixed a GPU crash on PS4.
• Fixed a rare crash that occurred when loading saves.
• Fixed a crash that can occur when playing the PS4 version of the game on a PS5 console.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games
high rated
Dome Keeper

Updated to 4.0.4

Changelog


Hey Keepers,

It seems we are reaching more stable territorry now, with the fix and change list becoming shorter. Thank you all for the plentiful reports!
I was pushing this forward really quickly because i'm trying to take a few days off this week, before Gamescom madness starts. So if i'm replying less you'll know why, but i'll read everything eventually and keep my eyes open for critical bugs.

Here is what's new for v4.0.4:

Balance and Changes

added frames around icons for damage dealt statistic
now differentiating between tesla quick shot, orbs and normal damage in damage dealt statistic
anti stall is now disabled for defective weapon assignment
added auto cannon to list of damage dealt entries
auto cannon will only lead shots where appropriate and better deal with ticks

Bugfixes

fixed mining summary popup being behind run finished popup
fixed tech tree popup overlaying HUD with health bar
fixed potential crash when having no pet selected in loadout
fixed battle zooming in when anti stall was triggered, even though there were still monsters around
fixed probe restoring charges on reloading

Thank you again for playing <3
Post edited 2 days ago by kultpcgames
high rated
Achilles: Legends Untold 1.4.0.0 -> 1.5.0.3
Fates of Moira - Update 1.5
Changelog from Steam:
Hello Warriors!
Achilles: Legends Untold just got even more exciting! We're thrilled to introduce the latest update, Fates of Moira, which adds a new layer of challenge and depth to your post-game experience. If you've already conquered the main story, these new gameplay mechanics will keep you engaged for hours with unique trials that test your skills, strategy, and endurance. Designed to extend your adventure, Fate of Moira introduces fresh ways to approach the game and rewards players willing to push their limits.

The Fates of Moira: What Awaits You?
The Fates are not kind, but they offer an opportunity for the bravest of warriors to redefine their legacy. Each Fate presents a distinct challenge that alters the core mechanics of combat, forcing you to adapt and overcome. Success brings greater rewards, but failure will come swiftly for the unprepared.

Inevitable Fate of Atropos – The Path of Caution
Atropos, the Fate who cuts the thread of life, has placed a dangerous condition on your journey. Every strike you land is fatal to your enemies, but be warned—one misstep, one blow from an enemy, and Achilles will meet his end. In this mode, precision and caution are your greatest allies.

Mechanically:
Every melee strike instantly kills non-boss enemies. However, any hit Achilles takes will also instantly kill him. Shield usage is crucial, but you cannot throw it or use items from your belt. No Weapon Skills are allowed.

Fate of Clotho the Spinner – The Path of Aggression
Clotho spins the thread of life, but in this trial, time itself is your enemy. Your health drains steadily with each passing second, forcing you to stay on the offensive. The only way to stop the clock is by entering Heroic Vigor, while every enemy you slay through your Drain Souls ability grants a second chance to survive. In this Fate, relentless aggression is the key to staying alive.

Mechanically:
Achilles loses 15 HP per second, but using Hades Vision (HV) temporarily halts the drain. You can use Drain Souls anytime, healing 300 HP per kill. No items from the belt or inventory can be used, and in HV, you can only use Drain Souls to heal.

Fate of Lachesis The Allotter – The Path of Endurance
Lachesis, the Fate who measures the thread of life, has sent forth a relentless pursuer to test your endurance. A powerful Lajstrygon hunts you across every map, immune to direct damage but vulnerable to status effects. This monstrous foe will grow stronger, faster, and more dangerous over time, making every moment a desperate struggle for survival. Outsmart it or be consumed by its wrath.

Mechanically:
A Lajstrygon spawns on every map and constantly hunts the player. It cannot be harmed by weapons or Weapon Skills, though it can be slowed, poisoned, set on fire, or made to bleed. The Lajstrygon grows stronger over time and inflicts friendly damage on other enemies. Its health resets if you reload the session, and the Ariadne’s Thread item can despawn it on the same map where it was spawned.


What’s New in Update 1.5.0?
NEW:
- The Fates of Moira – Three unique end-game challenges that will test your strategy, precision, and endurance.

UPDATED:
- Graphics Improvements – Enjoy a smoother visual experience, especially on lower quality settings.

FIXES:
- The crash caused by Cultist actions with the GAIA system has been fixed.
- Damage and status effects applied by traps and petards are now correctly implemented.
- Small performance upgrades for a more stable gameplay experience.
- Minor text and localization fixes.
Tunguska: The Visitation - Enhanced Edition

Updated to 1.89_1

Changelog from SteamDB:

Massive Optimization Update!

Hello Ghoul Hunters,

It's been a while! I was working tirelessly on optimizing the game because I realized that it will only run on Xbox One at 25 frames per second lol. So I went back and reviewed pretty much all of my code and found many opportunities for improvement: duplicate function calls, inefficient data structure, workload not spread out over multiple frames, etc.

After this optimization pass, my own frame rate increased about 25%. I'd like to hear about your experience after installing 1.89 update :)

My goal is to make sure the game can run on a laptop. In the past I always thought that laptops couldn't run it smoothly due to lack of good video card, but this optimization pass told me that the bottleneck is on the CPU and not GPU (basically, my code sucked lol). So if you have a laptop you normally play games on, please let me know if Tunguska can run more smoothly now. Also, I'd love to hear if you saw improvements on Steam Deck :)

Finally, a few other changes included in the patch:

• Increased the amount of fish you get from grenade-fishing

• Planting your own garlic, potato, and barley will generate even more products

• Fixed several bugs caused by German translation

• New gunshot sound for AS Val and VSS Strelok! (they are essentially the same gun with different furniture)

P.S. In the last several days for some reason, Steam suddenly throttled the traffic to Tunguska, so I wasn't making much sales... It worries me a lot since my bread and butter depend on it. If you love the game, I'd super appreciate if you don't mind telling your friends about it, and I sure hope the optimization patch can make the game more accessible :) Thank you so much!
Steel Division 2

Update to V130290.

No changelog.
Unexplored 2: The Wayfarer's Legacy

Updated to 1.7.10

Changelog from SteamDB:

Patch 1.7.10 includes more 'imperial' changes.

This week we continued improving the appearance and mechanics of the Empire. But we also got back in the habit of fixing bugs alongside adding content. A dozen or so bugs have been addressed in this patch as a result!

This patch is early because we are moving the patch day to Wednesdays. For the time being, Wednesdays simply fit better with our shifting schedules.

Gameplay Changes

• More level features change their appearance when they are inside the Empire.
• When you return to Haven the imperial awareness drops to 1 (or 3 when you carry the staff).
• The guarded fortune increases imperial awareness instead of threat.
• Interaction text should indicate more clearly using color and text when you are about to steal items that belong to someone.
• Elder Nomads (and other characters with the Elder Offerings trait) can see what the benefits are for offering carvings in the respective item descriptions.

Bug Fixes

• Fixing issues with the presentation and resolution of the Dandelion Map quest.
• Reduces the hitbox of the map table in Haven to prevent unwanted interaction with the automatic camera.
• When retiring a character you also transfer equipped items to the new wayfarer.
• Fixes an issue with status effects such as ‘webbed’ that were sometimes more persistent than intended.
• Fixes a couple of issues that prevented older saves from loading correctly.
• Sneaking through deep snow doesn’t boost your speed.
• Adjust the flying behavior of bats (and similar creatures) so you can hit them more reliably.
• When sleeping in a comfortable location the hope restored message doesn’t appear when your hope was already fully restored.
• Offering Eclipse carvings can actually reduce imperial awareness.
• Magic users can correctly use their spell focus items even if the world was freshly generated.
• Removes the superfluous ‘learned location’ message when you just generated a new world.