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Stellaris

Standalone installer updated: [Windows, Linux, Mac] 3.11.3.0 ⇒ 3.12.1.

Full Changelog
3.12.1 "Andromeda" Features

• Added a button to resync/wait for a resync to the Multiplayer Out of Sync dialog
• Added the ability to select to continue playing as another empire after game over

① Improvements
• Managers, Priests and Telepaths now automatically inherit _add modifers from Bureaucrats in addition to _mult modifiers
• The Rackets and Ketlings are now related.
---• The Ketlings no longer need Mind over Matter to undertake Psionic Ascension
---• The Rackets are now cyborgs with the trading algorithms trait
⯈ More Machine Improvements:
• Machine and Robot Uprisings have a chance to spawn as Individualistic Machines (requires The Machine Age)
• Undergoing synthetic ascension now grants species the robot version of various origin linked species traits
• Robots and Machines now have the option to select genders. (Indeterminate remains an option.)
• Machine Intelligences no longer suffered from additional empire size from colonies
• Machine Worlds:
---• Jobs on Machine Worlds are doubled if you have the Machine World AP
---• Machine Worlds have a new Coordinator District
⯈ Fallen Empire Improvements:
• The Fallen Materialist empire now uses cybernetic portraits for owners of The Machine Age
• The Fallen Materialist empire's primary species will now have the Cybernetic trait
• The Fallen Spiritualist empire's primary species will now have the Psionic trait

② Bugfixes
• Fixed median preferred attack range being calculated incorrectly.
• Now cannot start fleet upgrade if you can't afford it outright and your balance for the missing resources is not strictly positive
• Homicidal Empires will no longer get the Spiteful Leader trait since they can not have rivals.
• The Princeps Drone trait should no longer improve regular pop output.
• Added a tooltip to inform the player why some scientists might not be able to be assigned to the council
• ancrel.10 now has a working title
• Fixed a spelling error in Lost Junker
• Mega-Engineering no longer shows the Quantum Catapult as an unlock
• The ship previewer in empire creation now uses the same lighting as the ship designer
• All namelists should now have fallback generic names for army types
• Warplings now use the correct localisation for their army name
• Fixed numerous Negative Mass bugs
• Fixed an event referring to the Animator of Clay as the Architect of Clay
• Fixed a blank line sometimes showing up on some species trait tooltips
• Kaleidoscope event chain: fixed Kaleidoscope occasionally spawning in fallen empires
• Kaleidoscope event chain: the "Wonder Sphere" can only be built once
• The fully upgraded Dyson Sphere is now hidden from the Megastructure outliner unless you can upgrade it to the Wonder Sphere
• Fixed global ship designs country type restriction so awakened empires are not allowed to use ai transports
• Made removal of expired leader from leader pool only happen on refresh
• Restoring a ruined orbital ring should no longer use Megastructure build capacity
• Addded a fallback case for distar.1 if you have no valid neighbors.
• Fixed system not being annexed in total war if its planets are occupied by other empires in other wars.
• Invading the Solarpunk Empire with troops will now properly get them to yell at you.
• Marauder fleets can now go to systems that are only reachable through bypasses.
• Enigmatic Cache can now go to systems that are only reachable through bypasses.
• Caravaneers can now go to systems that are only reachable through bypasses.
• Upkeep for jobs that provide pop assembly no longer state "Pop Assembly Upkeep but instead use scripted loc to fetch the job name
• Statospheric Vents now properly have a description
• Fixed some army modifiers from governors' traits not being applied.
• Fixed the modifier for the Unifier trait only applying to unity from administrator jobs instead of unity from all jobs
• Fixed the Ion Cannon having the wrong muzzle flash
• Added checks to ensure the Chosen only declare on valid empires
• Corrected some auto-assignment weights for worker jobs when near a deficit
• Corrected the Psionic and Latent Psionic species traits using each others' icons
• Fixed a COUNTRY_RESOURCE oos happening on the next month change after a hotjoin
• Fixed a crash when switching between countries while in observer mode with the Leader View open.
• Fixed a typo that was causing issues with AI leader assignment
• Fixed a Void Dweller Prosperity tradition having an outdated tooltip
• Fixed missing ORs in the AI weights for Defender of the Galaxy
• Fixed revolts sometimes generating illegal empires
• Fixed some typos in the triggers for colony types
• Fixed the tooltip for recruiting a curator scientist
• Lithoid farmers will no longer abandon their jobs if they live in an empire that uses food
• Planets depopulated by Clone Army pops dying off from lack of Clone Vats should no longer permanently be rendered as having 0% habitability
• Reduced the chance for Galactic Doorstep empires to find Skrand from 91% to 33% for your starting gateway and 67% for other repaired gateways
• The Princeps Drone trait should no longer improve regular pop output.
• The Quantum Catapult can now be correctly researched and built before researching Mega-Engineering, which is only required for the final stage
• The Shallarian System will now spawn just out of reach of the Xenophobic Fallen Empire's reach.
• Your empire will no longer part with irreplaceable science ships such as the Vivairum no matter how much the Caravaneers ask.
• The uplifted species trait will no longer mention being a pre-FTL.
• Situation log and anomaly entries should no longer have part of their border missing when hovering over them.
Tunguska: The Visitation

Updated to 1.83-2

Changelog from SteamDB:

Update 1.83-2 Patch Notes

• I finally figured out why running around with controller feels so awkward: it only has 8 directions. Now there are infinite directions!

• Fixed the HR1 recipe for Spanish

• Fixed a bug with journal page flipping when you type on the notes

• Added an audio distortion filter on each gun to make the gunshots more bright and punchy

• Now if you have unsuitable attachment installed (looking faded), the character no longer keeps on pulling out the weapon when you close the inventory

• Fixed a bug with Spanish language show displayed correctly for campfire dialogues

• Fixed a null pointer exception when mutants get hurt by anomalies
Hero of the Kingdom II

Updated to 1.3.9 (Galaxy & Offline Installer)

Changelog posted by the developer in the game forum:
Major update - Hero of the Kingdom II v1.3.9

The new version brings significant changes and improvements:

* The game has replaced some quest icons to better indicate the tool or weapon needed.
* The game has replaced the merchant icons to better indicate the type of items in the store.
* The game has improved bartering with a multiplier.
* The game has fixed a number of minor bugs and translation errors.
* The game uses a new engine with more effective and in some cases sharper rendering.
* The game no longer supports custom user profile names (old profiles will retain their names).
* Windows version requires Windows 10 or higher.
* Windows version no longer supports 32-bit executable.
* Windows version uses DirectX11 instead of DirectX9 with greatly increased efficiency.
* Windows and macOS versions have better support for windowed mode, and the game window can be resized.
* macOS version requires macOS 11 Big Sur or later.
* macOS version has universal binary and supports both Intel x86-64 and Apple Silicon.
* macOS version uses Metal instead of Open GL when running on Apple Silicon.
* macOS version uses AVFoundation instead of Open AL when running on Apple Silicon.
* macOS bundle is signed and notarized.

The old version of the game is still available under "legacy" beta branch. The old version can be run on Windows XP and higher (64-bit as well as 32-bit).
Parkitect

Updated to 1.10a (Galaxy & Offline Installer)

Changelog from SteamDB:
1.10a Update

This months update contains the following changes:

Version 1.10a:

• added modding support for River Rapids boats
• fixed guests could sometimes get unhappy about how long a transport ride is taking but stay on anyways
• fixed playing custom mp3s through a controlled speaker could loop the audio sometimes
• fixed not being able to adjust water color of Boat Dark Ride
• fixed "Start in multiplayer" button getting cut-off on HappyCo Harbour scenario when playing in French
• multiplayer: fixed a desync that could happen when building near boat rides
• multiplayer: should fix certificate errors some people were getting (hopefully for real this time?)

April 2024 Build Challenge Results

Here are the winning entries:

These workshop items are now included as default blueprints in the game

Nicks Jungle Adventure

Excitement: 54.9 (High)
Intensity: 0.8 (Low)
Nausea: 2.1 (Very low)

Approximate Cost: ~$7,495.00
Approximate Cost (without decoration): ~$2,348.00

+++

Treasure Market

Excitement: 59.4 (High)
Intensity: 6.1 (Low)
Nausea: 1.0 (Very low)

Approximate Cost: ~$7,499.98
Approximate Cost (without decoration): ~$2,620.00

+++

It's A Small Castle

Excitement: 45.4 (High)
Intensity: 3.7 (Low)
Nausea: 1.0 (Very low)

Approximate Cost: ~$7,488.97
Approximate Cost (without decoration): ~$2,499.00

+++

Dino Adventurea

Excitement: 46.8 (High)
Intensity: 6.5 (Low)
Nausea: 2.1 (Very low)

Approximate Cost: ~$7,494.69
Approximate Cost (without decoration): ~$2,712.00

+++

Into the Wasteland

Excitement: 47.3 (High)
Intensity: 1.0 (Low)
Nausea: 2.1 (Very low)

Approximate Cost: ~$7,491.04
Approximate Cost (without decoration): ~$2,667.00
Hero of the Kingdom

Standalone installer updated: [Windows, Linux, Mac] 1.55 ⇒ 1.6.12.
The new version brings significant changes and improvements:

* The game has over 60 faces for all the main and side characters.
* The game has added some script lines to make the dialogs more lively.
* The game has improved the water visuals.
* The game uses lighting effects in some places.
* The game has replaced some quest icons to better indicate the tool or weapon needed.
* The game has replaced the merchant icons to better indicate the type of items in the store.
* The game has improved bartering with a multiplier.
* The game has fixed a number of minor bugs and translation errors.
* The game uses a new engine with more effective and in some cases sharper rendering.
* The game no longer supports custom user profile names (old profiles will retain their names).
* Windows version requires Windows 10 or higher.
* Windows version no longer supports 32-bit executable.
* Windows version uses DirectX11 instead of DirectX9 with greatly increased efficiency.
* Windows and macOS versions have better support for windowed mode, and the game window can be resized.
* macOS version requires macOS 11 Big Sur or later.
* macOS version has universal binary and supports both Intel x86-64 and Apple Silicon.
* macOS version uses Metal instead of Open GL when running on Apple Silicon.
* macOS version uses AVFoundation instead of Open AL when running on Apple Silicon.
* macOS bundle is signed and notarized.

The old version of the game is still available under "legacy" beta branch. The old version can be run on Windows XP and higher (64-bit as well as 32-bit).
_______________________________________________________________________


Hero of the Kingdom III

Standalone installer updated: [Windows, Linux, Mac] 1.11 ⇒ 1.2.12.
The new version brings significant changes and improvements:

* The game has replaced some quest icons to better indicate the tool or weapon needed.
* The game has improved bartering with a multiplier.
* The game has fixed a number of minor bugs and translation errors.
* The game uses a new engine with more effective and in some cases sharper rendering.
* The game no longer supports custom user profile names (old profiles will retain their names).
* Windows version requires Windows 10 or higher.
* Windows version no longer supports 32-bit executable.
* Windows version uses DirectX11 instead of DirectX9 with greatly increased efficiency.
* Windows and macOS versions have better support for windowed mode, and the game window can be resized.
* macOS version requires macOS 11 Big Sur or later.
* macOS version has universal binary and supports both Intel x86-64 and Apple Silicon.
* macOS version uses Metal instead of Open GL when running on Apple Silicon.
* macOS version uses AVFoundation instead of Open AL when running on Apple Silicon.
* macOS bundle is signed and notarized.

The old version of the game is still available under "legacy" beta branch. The old version can be run on Windows XP and higher (64-bit as well as 32-bit).
_______________________________________________________________________


Hero of the Kingdom: The Lost Tales 1

Standalone installer updated: [Windows, Linux, Mac] 1.08 ⇒ 1.2.9.
The new version brings significant changes and improvements:

* The game has added more than 20 new faces for minor and side characters.
* The game has fixed a number of minor bugs and translation errors.
* The game uses a new engine with more effective and in some cases sharper rendering.
* The game no longer supports custom user profile names (old profiles will retain their names).
* Windows version requires Windows 10 or higher.
* Windows version no longer supports 32-bit executable.
* Windows version uses DirectX11 instead of DirectX9 with greatly increased efficiency.
* Windows and macOS versions have better support for windowed mode, and the game window can be resized.
* macOS version requires macOS 11 Big Sur or later.
* macOS version has universal binary and supports both Intel x86-64 and Apple Silicon.
* macOS version uses Metal instead of Open GL when running on Apple Silicon.
* macOS version uses AVFoundation instead of Open AL when running on Apple Silicon.
* macOS bundle is signed and notarized.

The old version of the game is still available under "legacy" beta branch. The old version can be run on Windows XP and higher (64-bit as well as 32-bit).
_______________________________________________________________________


Hero of the Kingdom: The Lost Tales 2

Standalone installer updated: [Windows, Linux, Mac] 1.03 ⇒ 1.2.5.
The new version brings significant changes and improvements:

* The game has added a dozen of new faces for minor characters.
* The game has fixed a number of minor bugs and translation errors.
* The game uses a new engine with more effective and in some cases sharper rendering.
* The game no longer supports custom user profile names (old profiles will retain their names).
* Windows version requires Windows 10 or higher.
* Windows version no longer supports 32-bit executable.
* Windows version uses DirectX11 instead of DirectX9 with greatly increased efficiency.
* Windows and macOS versions have better support for windowed mode, and the game window can be resized.
* macOS version requires macOS 11 Big Sur or later.
* macOS version has universal binary and supports both Intel x86-64 and Apple Silicon.
* macOS version uses Metal instead of Open GL when running on Apple Silicon.
* macOS version uses AVFoundation instead of Open AL when running on Apple Silicon.
* macOS bundle is signed and notarized.

The old version of the game is still available under "legacy" beta branch. The old version can be run on Windows XP and higher (64-bit as well as 32-bit).