Unexplored 2: The Wayfarer's Legacy Updated to
1.5.5 Changelog from
SteamDB:
Patch 1.5.5 allows you to detect critters before you reach inside... Patch 1.5.5
Gameplay Changes
• Casual Alchemy unlocks most crafting recipes and has been renamed Casual Crafting.
• Adds a tell for ‘hollow’ trees and rocks that spawn creatures when you reach inside.
• Critters appear from ‘hollow’ trees and rocks one by one.
• The Wayfarer automatically equips a light source when they enter a completely dark level, they are not sneaking, and have one available they can carry without unequipping everything else.
• If you are new to the game and start without playing the tutorial there is a message to make sure you really want to skip it.
• The Wild Cape is used before water skins to counter heat and dry.
Bug Fixes
• When you release a sprite from a ‘hollow’ rock or tree, the message indicates the type of sprite.
• NPC factions tag other NPCs as enemies when they are attacked by them.
• Adds a better fallback option when a specific book cannot be created.
• The generator is no longer allowed to use a timed lever for multiple gates that might be too far away.
• You cannot use stairs from the wrong side of a wall.
• When you are ‘cold hearted’, biting cold doesn’t cause damage.
• Storytellers cannot offer the same story twice.
• A gamepad can be used to leave notes on the map again.
• D-pad right is correctly bound to the use of the item in the quick potion slot.
• Prevents the ‘entered the first valley’ world event from freezing the game.
• Potential fix for unclaimable nodes because ‘node stories’ wouldn’t always be set correctly.
• Addresses a couple of minor text issues.