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Grargar: I'm not Hypersomniac. :P
Are you sure of that? Well, in that case, my apologies.
Thank you for your suggestions, <insert random GOG Forum username>.
From MaGog's logs for 6 February:

NOTE! CHANGED Sunless Sea, languages: Text only: English ***TO*** Audio and text: English
realMyst: Masterpiece Edition updated to 2.0

http://www.gog.com/forum/myst_series/realmyst_masterpiece_edition_v20_released
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yyahoo:
Was wondering what that new update was. Thanks! Hard to tell with 77 notifications... :)
Blackguards 2 Patch 2.0 is now available!

Is the Windows version of Quest for Infamy updated here yet?
Post edited February 07, 2015 by Gydion
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Gydion: Blackguards 2 Patch 2.0 is now available!

Is the Windows version of Quest for Infamy updated here yet?
Hmm... the post you linked to is very recent, yet Quest for infamy is version 2.0 (setup_quest_for_infamy_2.0.0.1.exe) since the beginning of the year (I downloaded it Jan 3, 2015). Unless it has been silently updated (no notification for me) and without a version number change.
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HypersomniacLive: Unless it has been silently updated (no notification for me) and without a version number change.
That's one of the QfI guys, but I don't own the game yet so I don't know if they are just late posting, just pushed the files for the Windows build to GOG or the 1.1 build is new & available now.
Post edited February 07, 2015 by Gydion
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Gydion: That's one of the QfI guys, but I don't own the game yet so I don't know if they are just late posting, just pushed the files for the Windows build to GOG or the 1.1 build is new & available now.
I've just asked him for some clarification, and hopefully we'll hear from GOG too.
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HypersomniacLive: Hmm... the post you linked to is very recent, yet Quest for infamy is version 2.0 (setup_quest_for_infamy_2.0.0.1.exe) since the beginning of the year (I downloaded it Jan 3, 2015). Unless it has been silently updated (no notification for me) and without a version number change.
Most likely GOG didn't updated the game yet, i checked on Steam , the update is from february 5th.

If the game had been updated the gog build shouldn't be 2.0.0.1 , but a higher build.

just a guess....
Post edited February 07, 2015 by DyNaer
From MaGog's logs for 6 February:

NOTE! CHANGED Real Myst Masterpiece Edition, file_size: 1.2 GB ***TO*** 1.4 GB

NOTE! FAILED to get FORUM for Sunless Sea
Post edited February 07, 2015 by mrkgnao
I didn't see this mentioned yet:
There's a new mac installer for Gabriel Knight Sins of the Father 20 Year Anniversary edition (2.1.0.6).
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Regarding Quest for Infamy - Blackthorne replied:
Hmm. Weird. I sent them the build a few days ago. That's the only update I've sent out. If the load screen says 1.1, then it's the new version.
I don't have the game installed at the moment so can't check his suggestion, but my guess is that GOG hasn't updated the game to v1.1 yet and that the number of the installer is pretty much independent from the actual version of the game.
Just a couple of new games missing.

Tarted up the batch file renamers.
Standardised all date formats and fixed the spreadsheet errors, etc.

http://1drv.ms/1phKmsz

Let me know of any errors you may find and if you can help with my project. :)
Connie.
From MaGog's logs for 7 February:

Nothing new, but thought I'd draw attention to some missing information:
NOTE! NO WINDOWS SYS REQS SECTION for Akalabeth: World of Doom
NOTE! NO MAC SYS REQS SECTION for Akalabeth: World of Doom
NOTE! NO LINUX SYS REQS SECTION for Akalabeth: World of Doom
NOTE! NO MAC SYS REQS SECTION for Populous™
NOTE! NO MAC SYS REQS SECTION for Secret Agent
Announcement from Virtual Programming. New beta build of Witcher 2 for Linux for GOG users is out!

7 Feb 2015 01:45 GMT

Latest Beta - GOG release

Here is a download of the latest beta for GOG users. It is identical to the Steam Beta BuildID 517988 http://developer.vpltd.com/public/witcher2-gog-20150206215034.tgz
Grab the new beta patch and give it a try.

Details on the updates included in this beta:

A bit of a refresh here. We've worked more on our Direct3D 9 engine since the last beta, so everything we've done there has gone into this patch. Hopefully, that means better performance too!

We've also resolved the constant crashing on exit, removed our dependancy on libcurl, and we now ship a new CrashReporter which, while still using libcurl, should work with a variety of different versions as shipped by the many distro's out there.

We've also added a fix for the crashing caused on kernel 3.17.7 and later, even though the kernel maintainers have already agreed to amend the patch that caused the problem - it is better if our behaviour avoids the issue in the first place :)

Test and let us know how things are...

A few bug fixes from last time:

CrashReporter should now work reliably, and will use a 64-bit version if your system is 64-bit
Bugs with gamepads should be fixed. An updated SDLGamepad.config is included in this build, and the game now takes Steam controller mappings over the mappings in this file
All binaries are now launched via a script, "saferun.sh" which should report if a binary fails to start due to missing library dependancies or missing 32-bit support
Reverted behaviour on OpenGL Core context setup, so the game now asks for GL 3.2 Core in this mode as before. This should eliminate the problem with Mesa drivers creating a context

If all goes well with this beta, it will become the current Release version next week :)
Post edited February 08, 2015 by shmerl