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mrkgnao: In order to increase the bad language in one game (in this case, Psychonauts), you have to reduce the bad language in another game (in this case, Worms Forts: Under Siege) for a net gain of zero bad language.
Or summoning GOG's bears ;)
I´ve been getting problems with Escape Goat (well, I can´t run it!) and contacted support many times looking for s solution. After depleting all the possibilities, I turned to developer (MagicalTimeBean) and they said that is caused by a known issue, that was fixed and a new version sent to GOG. Is there any news related to this? Could you confirm that a new version will uploaded soon Judas? Thanks!
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tokisto: I´ve been getting problems with Escape Goat (well, I can´t run it!) and contacted support many times looking for s solution. After depleting all the possibilities, I turned to developer (MagicalTimeBean) and they said that is caused by a known issue, that was fixed and a new version sent to GOG. Is there any news related to this? Could you confirm that a new version will uploaded soon Judas? Thanks!
We're working on it :)

http://www.gog.com/forum/schein/schein_has_been_updated_to_version_1120
http://www.gog.com/forum/escape_goat_series/escape_goat_1_windows_has_been_updated_to_version_105
http://www.gog.com/forum/always_sometimes_monsters/always_sometimes_monsters_has_been_updated_to_version_121
http://www.gog.com/forum/battle_realms/the_original_manual_for_battle_realms_is_now_available
Post edited August 20, 2014 by JudasIscariot
While we are at it, has this bug ever been fixed in Battle Realms?
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Geralt_of_Rivia: While we are at it, has this bug ever been fixed in Battle Realms?
AFAIK, no. Sorry :(
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Geralt_of_Rivia: While we are at it, has this bug ever been fixed in Battle Realms?
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JudasIscariot: AFAIK, no. Sorry :(
Any plans on ever having that fixed?
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JudasIscariot: AFAIK, no. Sorry :(
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Geralt_of_Rivia: Any plans on ever having that fixed?
I don't know as I am not sure that is something that can be fixed. AFAIK, that game was made way before having dual monitors at home became more commonplace.
Hooray! My Duke Nukem 3D notification has finally gone :o
Finally! Thank you! :)
Oh thanks a lot Judas (and to MagicalTimeBeam devs) ! Now I´m able to get this gem running, thanks! (whoa, that was a fast upload :)
From MaGog's logs for August 20:

NOTE! CHANGED Always Sometimes Monsters, file_size: 307 MB ***TO*** 294 MB
NOTE! CHANGED Always Sometimes Monsters, sys_req_patch: Patched to version 1.18 ***TO*** Patched to version 1.21

NOTE! CHANGED Battle Realms + Winter of the Wolf, bonuses: 46 avatars, manual, 95 artworks, soundtrack (MP3), 4 wallpapers, soundtrack (FLAC) ***TO*** 46 avatars, Battle Realms manual, Battle Realms: Winter of the Wolf manual, soundtrack (MP3), 4 wallpapers, soundtrack (FLAC), 95 artworks

NOTE! CHANGED Escape Goat, sys_req_patch: ***TO*** Patched to version 1.0.5

NOTE! CHANGED Schein, sys_req_patch: ***TO*** Patched to version 1.1.2.0

NOTE! CHANGED AI War: DLC Pack [DLC], image: http://static02.gog.com/upload/images/2014/08/98509471a746a293e7bbffab6f3e0c0cae2dd878.jpg ***TO*** http://static02.gog.com/upload/images/2014/08/3e226aba0f20d8d83126b34bbe001b47d8648372.jpg
As always, thanks for what you do, GOG and Judas, but I think maybe you should re-consider the situation for I Have No Mouth. The reason for this is, evidently the latest update allows for "really sharp looking graphics" -

http://steamcommunity.com/games/245390/announcements/detail/264904615199130382.
Post edited August 20, 2014 by tfishell
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tfishell: As always, thanks for what you do, GOG and Judas, but I think maybe you should re-consider the situation for I Have No Mouth. The reason for this is, evidently the latest update allows for "really sharp looking graphics" -

http://steamcommunity.com/games/245390/announcements/detail/264904615199130382.
Agreed! I think the DOSBox version should be kept around as an extra but the ScummVM version is quickly becoming the better version in terms of support and features.