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JudasIscariot: Four games have just received their native Linux versions and one DOSBox game is now Linux-compatible.

The games:

Seven Cities of Gold: Commemorative Edition
Fist Puncher
Gateways
Escape Goat
Escape Goat 2

Prepare for the update flags as they are heading your way :D

Enjoy the new Linux additions, everyone :)
I think you messed up on the Gateways flags, the Windows and Mac show up as new as well as Linux. Doesn't happen with Escape Goat (I don't have the other ones).
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JudasIscariot: Four games have just received their native Linux versions and one DOSBox game is now Linux-compatible.

The games:

Seven Cities of Gold: Commemorative Edition
Fist Puncher
Gateways
Escape Goat
Escape Goat 2

Prepare for the update flags as they are heading your way :D

Enjoy the new Linux additions, everyone :)
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ggf162: I think you messed up on the Gateways flags, the Windows and Mac show up as new as well as Linux. Doesn't happen with Escape Goat (I don't have the other ones).
I only flagged the Linux version but apparently there is a bug somewhere that flags the other installers.
Windows version of Fist Puncher also shows up as "New".
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ggf162: I think you messed up on the Gateways flags, the Windows and Mac show up as new as well as Linux. Doesn't happen with Escape Goat (I don't have the other ones).
The Windows version of Escape Goat 2 showed as new for me as well. Which is pretty funny timing, since I finally started playing it last night. :)

Great to see all these titles heading to Linux! GOG is making gaming on that platform more and more attractive by the day.
Broken flags are not a new thing. Let's hope they introduce a new update-system rather quickly.
From MaGog's logs for August 1:

NOTE! CHANGED Escape Goat, os: Windows (XP, Vista, 7, 8) and Mac OS X (10.6.8 or newer) ***TO*** Windows (XP, Vista, 7, 8) and Mac OS X (10.6.8 or newer) and Linux (Ubuntu 14.04, Mint 17)
NOTE! CHANGED Escape Goat, sys_req_linux: ***TO*** Ubuntu 14.04, Linux Mint 17, Processor: Dual Core 2.0 GHz, Memory: 1 GB RAM, Graphics: 256 MB VRAM, OpenGL 3.0+ support

NOTE! CHANGED Escape Goat 2, os: Windows (XP, Vista, 7, 8) and Mac OS X (10.7.0 or newer) ***TO*** Windows (XP, Vista, 7, 8) and Mac OS X (10.7.0 or newer) and Linux (Ubuntu 14.04, Mint 17)
NOTE! CHANGED Escape Goat 2, sys_req_linux: ***TO*** Ubuntu 14.04, Linux Mint 17, Processor: Dual Core 2.0 GHz, Memory: 1 GB RAM, Graphics: 256 MB VRAM, OpenGL 3.0+ support

NOTE! CHANGED Fist Puncher, os: Windows (XP, Vista, 7, 8) and Mac OS X (10.7.0 or newer) ***TO*** Windows (XP, Vista, 7, 8) and Mac OS X (10.7.0 or newer) and Linux (Ubuntu 14.04, Mint 17)
NOTE! CHANGED Fist Puncher, sys_req_linux: ***TO*** Ubuntu 14.04, Linux Mint 17, Processor: Dual Core 2.0 GHz, Memory: 2 GB RAM, Graphics: 256 MB VRAM, OpenGL 3.0+ support

NOTE! CHANGED Gateways, os: Windows (XP, Vista, 7, 8) and Mac OS X (10.6.8 or newer) ***TO*** Windows (XP, Vista, 7, 8) and Mac OS X (10.6.8 or newer) and Linux (Ubuntu 14.04, Mint 17)
NOTE! CHANGED Gateways, sys_req_linux: ***TO*** Ubuntu 14.04, Linux Mint 17, Processor: Dual Core 2.0 GHz, Memory: 256 MB RAM, Graphics: 128 MB VRAM and at least Shader Model 3.0, OpenGL 2.1 minimum and OpenGL 3.2 recommended

NOTE! CHANGED Seven Cities of Gold: Commemorative Edition, os: Windows (XP, Vista, 7, 8) and Mac OS X (10.7.0 or newer) ***TO*** Windows (XP, Vista, 7, 8) and Mac OS X (10.7.0 or newer) and Linux (Ubuntu 14.04, Mint 17)
NOTE! CHANGED Seven Cities of Gold: Commemorative Edition, sys_req_linux: ***TO*** Ubuntu 14.04, Linux Mint 17, Processor: 2.0 GHz, Memory: 1 GB RAM, Graphics: 256 MB VRAM, OpenGL compatible

NOTE! CHANGED Space Run: Fast and Safe Delivery, languages: Audio: English. Text: English, French, German, Spanish, Russian ***TO*** Audio and text: English. Text only: French, German, Spanish, Russian
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JudasIscariot: Four games have just received their native Linux versions and one DOSBox game is now Linux-compatible.

The games:

Seven Cities of Gold: Commemorative Edition
Fist Puncher
Gateways
Escape Goat
Escape Goat 2

Prepare for the update flags as they are heading your way :D

Enjoy the new Linux additions, everyone :)
Can you please make these announcements on the front page? Linux releases are new releases for GOG. A lot of people have no clue about this thread, especially new users. GOG would only gain from bringing more attention to these games.

Also, some RSS feed would be very helpful for all kind of GOG news, so one could collect them in some aggregator and not fish them out manually.
Post edited August 01, 2014 by shmerl
Wee, well, this is quite a question if Unity based build can be called "nativ"...(but still better then wine)
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Redfern: Wee, well, this is quite a question if Unity based build can be called "nativ"...(but still better then wine)
Unity's a game engine, though, not a compatibility layer.
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JudasIscariot: Four games have just received their native Linux versions and one DOSBox game is now Linux-compatible.

The games:

Seven Cities of Gold: Commemorative Edition
Fist Puncher
Gateways
Escape Goat
Escape Goat 2

Prepare for the update flags as they are heading your way :D

Enjoy the new Linux additions, everyone :)
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shmerl: Can you please make these announcements on the front page? Linux releases are new releases for GOG. A lot of people have no clue about this thread, especially new users. GOG would only gain from bringing more attention to these games.

Also, some RSS feed would be very helpful for all kind of GOG news, so one could collect them in some aggregator and not fish them out manually.
So u would expect them to do it for the new Mac versions of existing games as well?. come on.....
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shmerl: Can you please make these announcements on the front page? Linux releases are new releases for GOG. A lot of people have no clue about this thread, especially new users. GOG would only gain from bringing more attention to these games.

Also, some RSS feed would be very helpful for all kind of GOG news, so one could collect them in some aggregator and not fish them out manually.
yes sure, but sometimes i don't understand their logic .... i should miss something...

But they don't use the rss feeder at its full potential.
Post edited August 02, 2014 by DyNaer
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Niggles: So u would expect them to do it for the new Mac versions of existing games as well?. come on.....
They have done that as well, but mostly for large batches, not small ones.
Maybe a monthly "This month's Linux releases" could work though.
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MrPointless: Unity's a game engine, though, not a compatibility layer.
But it uses mono internally. As Stallman says, "we should crash-kill-destroy anything that got in touch with Mono, because Evil Bill Gator infected Mono with his something"
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MrPointless: Unity's a game engine, though, not a compatibility layer.
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Redfern: But it uses mono internally. As Stallman says, "we should crash-kill-destroy anything that got in touch with Mono, because Evil Bill Gator infected Mono with his something"
Last I checked, Mono had a native version of itself as well.

If software's been built for a particular OS, then it's native to that OS, in my opinion, and using a game engine built for that OS to develop a game is absolutely nothing like using external software to run a game on an OS upon which it was never built to run on in the first place, which WINE is.

And the less said about Stallman, the better.
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shmerl: Also, some RSS feed would be very helpful for all kind of GOG news, so one could collect them in some aggregator and not fish them out manually.
I gave up requesting such a thing, at least they have started a GOG tumblr some time ago, but in recent days this platform is not really up to date anymore (and there are no game updates).

Perhaps I'll just replicate MaGOGs site scraping (it's kinda neat) and mail myself daily update summaries.

On GOGs side, a RSS feed would be better, but they can implement this easier by writing a shell scripts which crawls their file system for updates and / or doing a asset database query for changes and translating this into public-safe text (mapping from filenames / database entries) ...

I know this needs some work, programming, hinders package building and other internal GOG stuff (and testing), but such automatism would really save much article writing work and gathering updates from your coworkers in the long run.
Post edited August 02, 2014 by coffeecup