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high rated
Stoneshard

Windows offline installer updated to 0.7.0.7

Changelog posted by user Lone_Scout in the game's forum.
high rated
A Short Hike got updated to 1.9_v3

I... can't find any changelog on here or Steam.

EDIT: Terraria got updated to v1.4.3.1-2

I'm having trouble finding the changelog for this as well... :p
Post edited November 23, 2021 by Gengar78
high rated
Low Magic Age

Low Magic Age has been updated to Version: 0.91.48 (Offline installers updated)

v0.91.48 Patch Notes
====================
New Player Races: Duergar (Gray Dwarf) and Troll
Added 10 Duergar character avatars
Added 20 Troll character avatars


Others:
New feat: Multiattack (for Lizardfolk)
Optimized Lizardfolk's natural weapons related content
Attacks of Flurry of Blows stack with dual-wielding or Lizardfolk's natural weapon extra attacks (take same penalties)
Haste and slow dispels each other
Only War Troll has Cooperative Rend
Optimized some monster gfx
Optimized some animals' chinese name
Optimized character panel background image of monsters
Optimized class descriptions
Fixed: Rend/Two-Weapon Rend still triggers after target dies
Fixed: Weight of equipment of different sizes
Fixed: Carrying capacity bug of characters of different sizes -
The standard figures of carrying capacity are for Medium bipedal creatures. A creature of other size can carry more or less weight depending on its size category. Quadrupeds can carry heavier loads.
Size Multiplier Quadruped
=================================
Fine 1/8 1/4
Diminutive 1/4 1/2
Tiny 1/2 3/4
Small 3/4 1
Medium 1 1-1/2
Large 2 3
Huge 4 6
Gargantuan 8 12
Colossal 16 24


P.S. A bit of good news, the Ranger class is nearly done. It'll be playable when the next update. Sorry for the long time ;)

Note: If you have any suggestions or feedback, please feel free to leave them in this announcement or send to support@lowmagicage.com (attach your saves if necessary: game folder/saves).
high rated
Bright Memory: Infinite

Updated to 1.05 (Galaxy & Offline Installer)

GOG Changelog:
Please find the list of fixes and adjustments included in this update below.

Fixes & Adjustments

Changes made to sneaking mission

- The mission will no longer fail when you are discovered by an enemy during the sneaking mission. Instead, you will be given an opportunity to quickly eliminate the enemies.
- Optimized overall memory consumption during "Close Call" to minimize possibility of crashes. (Optimization will be an ongoing process)
- Optimized overall memory consumption during the event where the revived Giant King appears to minimize possibility of crashes. (Optimization will be an ongoing process)
- Fixed issue where Reliquaries are not accurately displayed at the start of certain checkpoints.
- Fixed issue where running along the wall during "Changes" will cause player to go through the wall.
- Reduced enemy HP for the "Hell" and "Revenge" difficulty levels.
- Temporarily removed the dodge function triggered by pressing the movement keys twice.
- Fixed bug causing black screen to remain when starting.
- Fixed bug causing progress to be lost when crashing after defeating the "Giant King".
- Fixed bug causing framerate drop after defeating the Mountain Beast when ray tracing is "On".
- Adjusted tire friction levels during car chase battle to adjust how much the car skids when travelling too fast.
- Adjusted the car steering wheel function to adjust how much the car skids when turning the steering wheel.
- Adjusted steering wheel sensitivity.
- The "Counter" and "Dodge" turorials will no longer be displayed from the second playthrough onwards.
- Fixed soft lock issue with "Relic" turorial.
- Fixed issue where beating the game in "Revenge" difficulty does not unlock "Hell" difficulty.
- Fixed issue where beating the game in "Hell" difficulty does not unlock the skin.
- If you have already cleared the above requirement, the skin will be unlocked upon entering the skin menu on the main menu.
- Added skip function to certain events.
- Keyboard: spacebar, Xbox controller: A button. The skip function has also been added to other events.
- Fixed issue where player can accidentally leave the area in "Surrounded".
- Fixed issue where player can accidentally leave the area in "Close Call".
- Fixed issue where player can accidentally leave the area in "The Primordial Flood".
- Fixed issue where beating the game in "Hell" difficulty fails to unlock the "Skinny Jeans" skin.
- Fixed issue where beating the game in "Revenge" difficulty fails to unlock "Hell" difficulty.
- Fixed issue where number of deaths does not reset during repeated play.
- Increased the ammo pick-up range.
- Fixed issue where selecting "Continue" after beating the game on any difficulty level will cause the game to return to the main menu.
- Player can now cancel "Check Weapon" by using "Skill" and "Fire".
- Fixed issue where the number of enemies damaged by Rocket Punch attack is inconsistent, resulting in player not being able to progress.
- Increased the assault rifle damage by 15%.
- Fixed issue where "Toggle Firing Mode" triggers automatically when ammo reaches 0.
- Fixed issue where movement key texts become editable when player clicks on the text next to the skill icons on the left of the screen.
- Fixed some minor bugs.

Thank you all very much for reporting issues and helping us improve the game. We will continue to monitor and fix reported issues.
high rated
Megaquarium

Updated to v3.0.5g (Galaxy & Offline Installer)

Changelog from Steam:
v3.0.5 patch

Some more bug fixes and some balance changes for Sandbox. Thank you for all your feedback. :)

Lots of small, inconsequential sounding things in this list, but when they add together they really do make a difference. Sandbox is now playing better than ever!

If anybody is enjoying the new expansion and would like to help out, please feel free to leave a review. This can be done directly on the store page.

Changelog

- Fixed bug: If sandbox reward animal is a breeder it was overriding the minimum number of animals to 2, even if it was a shoaler or group spawner which has a higher requirement.
- Fixed bug: Greek Arch and Acropolis can no longer be placed under bridge/jetty tanks platforms.
- Fixed bug: Sunken wreck can no longer be placed under roofs, archways and bridges.
- Fixed bug: Science poster now says Pairs Only instead of Dither Fish
- Fixed bug: Science points cannot be offered as a reward in sandbox before rank 3.
- Fixed bug: Adorned Decorator Crab counts as a Decorator Crab for objective and count purposes.
- Fixed bug: Science tank version of 'Donation' objective had not been updated in the last patch. It now requires a lower science total, the same as the ecology version of the same objective.
- Balance: Added an addition trade rarity range (3 total) so that trade rewards match trade requirements more closely. Rarity (prestige) 1-8 trades up to 9-12 which trades to 13-16 which trades to 17-20.
- Balance: Trade objectives offer more appropriate animal numbers based on size. More small animals, less big animals. Exception: minimum requirements for shoaling or breeding.
- Balance: Added additional trades which give a supply of an animal instead of a finite number for more variety.
- Balance: Reduced rarity of animals available from merchants. Trades and objectives are required for best stuff.
- Balance: 'Sponsored exhibit' objective in sandbox is now easier and only targets theme decorations. The science and ecology point totals will only be updated in the objective tracker if the tank already matches the 'x different animals' requirement. This will hopefully reduce the occurrences of multiple tank contributing to the same objectives.
- Balance: Trades which unlock animals are added to reward tracker so that you don't get offered the same animal again from another opportunity.
- Balance: Sandbox 'Rehouse' objective, animal is counted as a reward as well as an objective so you won't be offered the same animal as a reward for another opportunity.
- Balance: Sandbox 'Display using X?' objective, decoration is counted as a reward as well as an objective so you won't be offered the same decoration as a reward for another opportunity.
- Balance: Reduced difficulty and increased frequency of FF poster objectives.
- Balance: Paints are added to objective tracker so you won't be offered the same paint objective more than once.
- Balance: Bridge, poster and archway objectives will only be offered once even if you decline and never build any of those objects.
- Balance: Multisize decorations cannot be offered by merchants or objectives. The only example of this is Acropolis.
- Localisation: various strings improved.
- Modding: Removed requirement for attractions to occupy layer 0.
- Modding: Fixed bug where hyphen in mod name was causing standalone custom maps not to work.
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Hustlefan: Bright Memory: Infinite

Updated to 1.05 (Galaxy & Offline Installer)

[...]
When this is the correct changelog for the new update then the game is still not up to date compared to the Steam version. This changelog was posted on Steam on Novemeber 14 and the game has recieved patches every day until November 20. So it's either that the game is still outdated or the changelog is incomplete.
high rated
Forgive Me Father

Update FMF 0.0.2
New Features:

Based on community feedback we added an input buffer for weapon switching that allows the player to queue up a gun switch while animation is still playing. The switch will happen automatically after the animation is finished. New knife sounds
Bug Fixes and General Tweaks:

Throwing Knife damage range changed from infinity to 3000 units (around the same as the revolver).
Fixed bug where players could unpause the game with the story still active by pressing “Tab” twice.
Fixed enemy patient animations breaking when stunned.
Fixed skill icons displaying incorrect keyboard keys when changed.
Added missing WIP button in upgrade tree.
Fixed UI prompts not responding to custom button bindings at stories and doors.
Fixed bugs with music doubling and randomly shutting off.
Rebuilt music behavior on the first three stages.
Based on community feedback, knives received the following changes:
All upgraded knives were rebalanced in terms of damage output (Knives were meant to be last resort weapons. Upgraded knives outclassed pistol weapons due to their infinite ammo, especially the throwing variant. Now there should be more of a reason to choose pistols over knives depending on upgrade choices and current situation. Save ammo or kill quicker.)

Slightly increased knife melee range (This increase is relatively minor, but should make non-thrown knives a bit more lenient. It just means you don’t have to hug your foes in order to stab them and you should hit them more often while on the run.)

The Last Stand: Aftermath (galaxy only for now)
Patch 1.01 is Here!

Change Log:

Changes

Gameplay: Tripwire based traps now have a thicker, more visible wire. All traps now show an outline when occluded by the enviornment.
Items: M82A1 Drop is no longer purchasable with Supply (it can only be purchased with Reputation)
Audio: Reduced volume of crickets during the night
Graphics: Reduced atmospheric volumetric lighting strength to improve visibility in most time/weather combinations
Graphics: Reduced intensity of lightning effects. It should also be slightly more efficient to render.
UI: Inventory will now display upgraded weapon and item stats, rather than just the base stats. This includes bonuses and penalties from attachments, knowledge upgrades, etc.
UI: Weapon attachments in the inventory will now display a icon if they are equipped (an addition to the colored tab)
Keyboard & Mouse: Pressing the dodge roll button will now cancel consumable item usage
Keyboard & Mouse: UI prompts that require holding a button down will now respond to holding the LMB on them if mouse interaction is allowed

Fixes

Knowledge Upgrades: Pyromania Level 4 will now correctly award and display +50% fire damage, for a total of +150%
Gameplay: Many prop and set piece positions fixed to avoid blocking navigation
Gameplay: Fixed explosions sometimes not registering damage to targets within their area-of-effect
Gameplay: Reputation multiplier is now correctly applied at the end of a run
Gameplay: Leaper infected attack should no longer clip the player into the ground
Gameplay: Improved aim-assist to help with targeting enemies that are above or below you
Gameplay: Barricades no longer block bullets or melee attacks
Gameplay: Office chairs, shopping carts and other dynamic/movable objects should no longer obstruct the player
Gameplay: Fixed some zombies not display blood splatter visual effects when shot
Quests: Fixed an issue where main story quests would sometimes not restart correctly when re-loading a saved game
UI: Fixed an issue where some text characters were not visible if the system language was set to Turkish
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Berzerk2k2: So it's either that the game is still outdated or the changelog is incomplete.
I'd say a mix of both. The GOG changelog isn't the one from November 14. It contains changes up to the November 18 patch notes. The current GOG build was created on November 19 - I don't know what took the developer so long to upload it to GOG.
high rated
VirtuaVerse

Updated to 1.34 (Galaxy & Offline Installer)

No changelog.
high rated
avatar
Hustlefan: I'd say a mix of both. The GOG changelog isn't the one from November 14. It contains changes up to the November 18 patch notes.
He released patches every day so GOG probably waited. Wouldn't have made any sense to create new installer files every 24 hours or less.

Here are all changelogs up to November 19.

Bright Memory: Infinite Part 1:

Patch 19 November 2021
Fixes & Adjustments

• Fixed issue where the mission target is not updated properly after evading the second light during the sneaking mission in "Surrounded".
• Fixed issue where Tian Yu Emperor does not receive any damage when hit by the "Rocket Punch" attack.
• The baton-wielding enemy soldier now guard against the player's attacks less frequently.
• Increased the Relinquary pick-up range.
• Increased the assault rifle damage by 15%.
• Fixed issue where the grapple function cannot be activated at the end of "The Primordial Flood".
• Fixed issue where the Giant Beast in "The Primordial Flood" can sometimes sticks onto an object.
• Fixed issue where the handgun is empty when obtained.
• Fixed issue where the amount of Special Ammo obtained is not displayed correctly.
Patch 18 November 2021
Fixes & Adjustments

• Fixed issue where picking up ammo will cause the EMP to activate.
• Fixed issue where "Toggle Firing Mode" triggers automatically when ammo reaches 0.
• Fixed issue where the sniper rifle's laser pointer travels through walls.
• Optimized Aerial Slash attack.
• Optimized landing after activating the Quake Punch attack.
• Fixed issue where the Light Blade Skill can be activated when sliding through the restaurant.
• Fixed issue where the Hybrid Sword skin is not displayed properly during cut scenes.
• Fixed issue where the Mountain Beast stops chasing after player after moving to certain areas in "The Primordial Flood".
• Fixed issue where player can be thursted out of the area by the wild boar in the reed field.
• Fixed issue where player can accidentally leave the mission area in certain parts of "Surrounded".
• Adjusted the collision with the building roof to prevent players from being stuck.
• Fixed issue where music does not play properly when restarting "Changes" from the mountain path.
• Fixed issue where enemy does not discover player when warning level increases during sneaking mission in "Surrounded".
• Adjusted Shelia's expression when she eliminates enemies during sneaking mission in "Surrounded".
• Fixed issue where movement key texts become editable when player clicks on the text next to the skill icons on the left of the screen.
Patch 17 November 2021
Fixes & Adjustments

• Fixed issue where selecting "Continue" after beating the game on any difficulty level will cause the game to return to the main menu.
• Fixed issue where Special Ammo inventory is different from before after restarting.
• Fixed issue where the firearm does not automatically switch to special ammo when regular ammo reaches 0.
• Player can now cancel "Check Weapon" by using "Skill" and "Fire".
• Fixed issue where "Check Weapon" can be activated when firing.
• Fixed issue where activating Blade Slash during a wall run will cause the player to die.
• Fixed issue where player can travel through a wall when activating Giant Blade Slash.
• Fixed issue where the number of enemies damaged by Rocket Punch attack is inconsistent, resulting in player not being able to progress.
• Fixed issue where player can accidentally leave the mission area in "Changes".
• Fixed issue where the number of Relinquaries required to unlock Blade Slash was incorrect.
• Fixed issue where player can accidentally leave the mission area in "Surrounded".
• Fixed issue where ancient soldier in "Surrounded" can get stuck in between poles.
• Fixed issue where the "Flames in the Sky" and "Auto-Tracking" achievements do not unlock properly.
• Adjusted when the enemy appears in "Close Call" so player does is not attacked upon restarting.
• Adjusted the behavior of Shelia's hair in the cutscene after defeating the Giant King.
• Fixed issue where skipping the credits scene will cause the main menu to be displayed incorrectly.
• Increased the long range wave damage dealt by Quake Punch by 35%
• Fixed issue where player cannot dash by holding down the dash key after activating Blitz Slash and Giant Blade Slash consecutively.
• Fixed issue where burning tree vanishes after the ancient soldier battle in "Surrounded".
• Fixed issue where certain Relinquaries in "Surrounded" can be obtained repeatedly.
• The "Tractor Beam" tutorial no longer appears from the second playthrough onwards.
Patch 16 November 2021
Fixes & Adjustments

• Fixed issue where beating the game in "Hell" difficulty fails to unlock the "Skinny Jeans" skin.
• Fixed issue where beating the game in "Revenge" difficulty fails to unlock "Hell" difficulty.
• Adjusted the timing of when player can use the grapple during the aircraft battle in "Close Call".
• Fixed issue where number of deaths does not reset during repeated play.
• Increased the ammo pick-up range.
• Fixed issue where Light Blade can be activated even when energy is at 0.
• Increased Aerial Slash travel distance and damage (+20%).
• Increased available HG Special Ammo for pick-up within the scene.
• Reduced attack speed and frequency of bow-wielding ancient soldiers.
• Increased damage of Blade Slash Whirlwind by 20%.
• Fixed issue where explosions can occur while charging for Blade Slash Whirlwind and Rocket Punch.
• Fixed issue where player can get stuck under bench after sliding.
• Fixed issue where player can be thursted out of the area by enemy attacks in the reed field.
• Fixed issue where players cannot go through the window after the wild boar battle.
• Fixed issue where BGM does not replay when restarting the game from the final checkpoint in "Changes".
• Fixed issue where "Dodge" or "Jump" can be activated during the restaurant sliding scene.
• Fixed issue where door animation can be triggered after reaching the checkpoint in the restaurant.
• Fixed issue where BGM does not replay when restarting the game from checkpoint in restaurant.
• Fixed issue where the bow-wielding ancient soldier on top of the rock in "The Primordial Flood" cannot be pulled in with the Tractor Beam.
• Adjusted when the final ancient soldier appears in "The Primordial Flood".
• Adjusted Tian Yu Emperor's actions after being attacked by the Light Blade and increased his attacking frequency.
• Fixed issue where the Mountain Beast in "The Primordial Flood" can enter the incense pot.
• Fixed issue where the Tian Yu Emperor can freeze at the corner of the battle area.
• Fixed issue where certain graphics cards can cause multiple lines to be displayed during cutscenes.
• Fixed issue where travelling over the ground where the enemy's vehicle exploded can cause the player's vehicle to fall through the ground during the car chase battle in "Close Call".
Patch 15 November 2021
Fixes & Adjustments

• Fixed issue where beating the game in "Hell" difficulty does not unlock the skin.
> If you have already cleared the above requirement, the skin will be unlocked upon entering the skin menu on the main menu.
• Added skip function to certain events.
> Keyboard: spacebar, Xbox controller: A button. The skip function has also been added to other events.
• Adjusted controller input scope to fix issue where the wall run action cannot be activated.
• Fixed issue where using the "Shock Punch", "Rocket Punch" or "Quake Punch" attacks will cause the player to teleport to a different point on the map.
• Fixed issue where using the "Quake Punch" or "Blitz Slash" attack results in a slanted view.
• Fixed issue where the model of Shelia's arm or particle wire remains displayed after dying.
• Fixed issue where entering the pause menu while guarding will cause the player to remain in the guarding stance.
• Fixed issue where the "Relic" tutorial remains displayed.
• Fixed issue where certain models in "Changes" are not displayed properly.
• Fixed issue where player can accidentally leave the area in "Surrounded".
• Fixed issue where player can accidentally leave the area in "Close Call".
• Fixed issue where player can accidentally leave the area in "The Primordial Flood".
• Fixed issue where the grapple icon remains displayed in "Changes".
• Fixed issue where the Giant King's and Six-armed Emperor's attack range differs from the actual attack range.
• Fixed issue where the player can get stuck in the lava from the Giant King's and Six-armed Emperor's attacks.
• Fixed issue where player attacks can cause the Tian Yu Emperor can be thrusted into the room on top of the roof.
• Fixed issue where the Tian Yu Emperor's head and neck are not aligned properly.
• Adjusted the timing of the character's voices for certain events in "Changes".
• Fixed issue where the enemy's boat remains displayed even after game is restarted.
• Fixed issue where the ancient soldiers in "Surrounded" can get stuck at the top of the stairs.
• The "Box" tutorial will no longer be displayed from the second playthrough onwards.
• Fixed issue where tenemy soldiers do not track the player after even after detecting player during sneaking mission in "Surrounded".
Post edited November 23, 2021 by Berzerk2k2
high rated
Stellaris received another update flag today.

Windows, Mac & Linux was updated to 3.2.2 (from yesterdays 3.2.1)

Changelog notes from download page:
Stability & Performance
- Fixed the game crashing when interacting with the gender selection interface in Empire Creation when playing in the non-English languages.
.
high rated
Bright Memory: Infinite Part 2:

Patch 14 November 2021
Fixes & Adjustments

• Changes made to sneaking mission
The mission will no longer fail when you are discovered by an enemy during the sneaking mission. Instead, you will be given an opportunity to quickly eliminate the enemies.
• Fixed issue where knife disappears at the beginning of the sneaking mission ("Surrounded").
• Adjusted tire friction levels during car chase battle to adjust how much the car skids when travelling too fast.
• Adjusted the car steering wheel function to adjust how much the car skids when turning the steering wheel.
• Adjusted steering wheel sensitivity.
• Fixed issue when activating a skill causes weapon to change to special ammo.
• Fixed issue where Relinquary inventory displays a negative number.
• The "Counter" and "Dodge" turorials will no longer be displayed from the second playthrough onwards.
• Fixed soft lock issue with "Relic" turorial.
• Fixed issue where beating the game in "Revenge" difficulty does not unlock "Hell" difficulty.
> Please select "Start from selected scene" in main menu to replay a scene in a different difficulty level.
• Fixed issue where players can double jump over area-restricting invisible walls.
• Fixed issue where the shotgun enemy soldier in "Changes" can get stuck in the area below the cliff.
• Fixed issue where the game cannot progress due to inability to defeat the shotgun enemy soldier in "Changes".
• Fixed issue of players running through the wall upon executing wall run action during "Changes".
• Fixed issue where player can travel through the door on the right when the enemy tank appears in "Surrounded".
• Adjusted the movement of Shelia's hair during the cut scene when the Six-armed Emperor appears.
• Fixed issue where Relinquaries respawn everytime the player loads a saved game.
• Fixed issue where the UI text on the left side of the screen can be edited.
• Fixed issue where game freezes after performing certain actions during the "Dodge" tutorial.
• Fixed issue where using the Tractor Beam on the Giant King can cause it to fall below ground level.
• Reduced the Mountain Beast's HP in "Revenge" and "Hell" difficulty levels.
• Increased battle area ammo drops for the Giant King battle.
Patch 13 November 2021
Fixes & Adjustments

• Fixed Crash while loading level.
• Fixed bug causing black screen to remain when starting.
• Special bullets no longer disappear when dying or starting again.
• Fixed bug causing crashes after defeating the "Giant King".(Optimization will be an ongoing process)
• Fixed bug causing progress to be lost when crashing after defeating the "Giant King".
• Fixed bug causing player death during the event sequence after defeating the "Giant King".
• Fixed bug causing player death during the event sequence after defeating the "Six-armed Emperor".
• Fixed bug causing weapons to be swapped during the "Surrounded" infiltration mission.
• Adjusted angle at which knife is held during the "Surrounded" infiltration mission.
• Fixed bug causing player-character to suddenly activate defense during the "Surrounded" infiltration mission.
• Fixed bug causing a mechanical sound to occur when maintaining aim during the "Surrounded" infiltration mission.
• Fixed bug causing some structures to disappear when navigating the area while crouching during the "Surrounded" infiltration mission.
• Fixed bug causing framerate drop after defeating the Mountain Beast when ray tracing is "On".
• Fixed bug causing the player-character to get stuck in a hole when touching the wall during "Changes".
• Fixed bug causing the player's POV to freeze on the Tractor Beam guide during "Changes".
• Fixed bug allowing the player to use the Grapple in the previous area after defeating the "Tian Yu Emperor".
• Fixed bug preventing the "Restoration" achievement from unlocking after clearing the game on "Revenge" and "Hell" modes.
• Fixed bg causing player-character's defenses to activate while climbing.
• Reduced GPU usage rate when ray tracing is "On" during "Close Call" and "The Primordial Flood".
Patch 12 November 2021
Fixes & Adjustments

• Optimized overall memory consumption during "Close Call" to minimize possibility of crashes. (Optimization will be an ongoing process)
• Optimized overall memory consumption during the event where the revived Giant King appears to minimize possibility of crashes. (Optimization will be an ongoing process)
• Fixed issue where Reliquaries are not accurately displayed at the start of certain checkpoints.
• Fixed issue where the bullets fired by enemies on hovercrafts go through walls.
• Fixed issue where running along the wall during "Changes" will cause player to go through the wall.
• Fixed issue where BGM does not restart after dying at the end of "Changes".
• Fixed issue where character model does not disappear in the final scene of "Changes".
• Fixed issue where vehicle can get stuck during the car chase segment in "Close Call".
• Fixed issue where Reliquaries can be destroyed by Light Blade skills.
• Reduced enemy HP for the "Hell" and "Revenge" difficulty levels.
• Temporarily removed the dodge function triggered by pressing the movement keys twice.
• Removed unnecessary objects generated by setting Raytracing to "High".
• Other minor bug fixes
Post edited November 23, 2021 by Berzerk2k2
high rated
Endzone - A World Apart

Updated to 1.1.7996.22703 (Galaxy & Offline Installer)

Changelog posted by the developer in the game forum:
Fixed
Buildings: Factory Unit now only shows resources missing if none requested resources are available.
Buildings: Fixed that the beacon was not properly disconnecting from the power grid when the grid is overloaded while powering it on.
Buildings: Fixed field of influence bonus of irrigation plant not resetting when starting a new game from a running session.
Demands: The demand in “More than survival” which requires the player to provide soap now also asks the player to provide stew, in order to be aligned with what is written in the text.

Tweaked
Buildings: Factory Unit now displays a list of boostable buildings and indicates which buildings are currently boosted.
Scenarios: Several scenarios now allow the triggering of the Town Hall mission, so you can experience prosperity content while playing older scenarios.
Resources: Settlers now gain happiness & health when consuming soap.

Added
Buildings: Implemented notification for scrapyards & forester lodges that triggers as soon as those buildings have an empty work area.

Fixed
Buildings: Fixing a minor inconvenience with the resource selection overlay on pastures.
Buildings: Kitchen now only shows missing resources when resources are actually missing. Additionally, it also highlights missing water seperately.
Buildings: Deconstructing roofed fields no longer leads to an invisible rectangle unaffceted by rain.
Buildings: Prioritising the repair of a building now only leads to Builders being assigned there first and no longer the workers of the building.
System: Mystic shadows that appeared above lakes were banished.
Scenarios: Followup missions for "More Than Survival" now only triggers if you have exactly 0 Greenhouses/Aquafarms.
System: Planning Mode is now correctly resetting after starting a new game.
Research: Starting a new session now correctly resets the techtree.
UI: Fixed tooltips being able to go outside the screen bounds.
Expeditions: Expedition Post now shows the correct occupant list, so you can see what your settlers are doing.
Expeditions: Expedition Post now displays production progress for expedition rations.
Missions: "Dead Bodies on Our Streets" mission should no longer trigger if the player has the "Immunity" decree active, since failing the quest triggers an illness.
System: STOMTs now upload a recent save game, if available, when sending feedback.
System: Fixed resetting the game speed to default instead of previous speed, when the STOMT dialogue window is opened.
Visuals: Removed empty lakes from terrain that prevented placement of buildings.

Tweaked
Buildings: The resources UI of a building now indicates whether resources in the vicinity are not collected due to their production limit being reached.
Buildings: Resources that reached their max cap are no longer highlighted as missing, if other resources to pick up are missing.
Buildings: Clicking on a Guard Tower with missing resources warning no longer clears the missing-flag. The disapperaing after a click was confusing.
Buildings: Enabled shadows for several buildings that were missing shadows (Guard Tower, Barricades, Siren Tower and more).
Buildings: Buildings that can only be placed once will show their tooltip again, but don't show the needed resources, instead of hiding the tooltip completely.
Settlers: Settlers are now taking less processing power when trying to get resources that are currently not available. This should fix the extreme lag in savegames with large settlements.
System: Switched back to the "Mono scripting" backend for better onofficial mod support.

- Your Team from Gentlymad & Assemble Entertainment

Changelog Version 1.1.7996.22703
Edit: Updated again to 1.1.7997.29826 with the same changelog. xD
Post edited November 23, 2021 by Hustlefan
high rated
dV: Rings of Saturn

Updated from 0.424.2 to 0.427.2 on Windows, Mac and Linux (both main game and demo).

Changelog present, and also posted in the forum by the developer:
0.427.2 - Impulse Shielding

- New auto-exposure and tonemap settings make the screen not go so dark when you use bright light sources.
- You could get multiple rewards if you managed to re-dock to Big Bad Wolf after releasing prisoners.
- Tab navigation shortcuts were backwards.
- Stray bullets that you had autopilot lock on will lose that lock when you catch them in your cargo hold.
- Items that are held in salvage manipulators and cradles cannot be targeted by guiding drones anymore.
- Autopilot rotational adaptation for ER42 and MA-337 autopilots were confused by powerful pulsed thrusters, making the rotational manoeuvres erratic.
- Individual disposition changes for patrols propagate, so you won't end up with one Vilcy leaving you alone while other shadows you or one pirate harassing you when you made a truce with the other one.
- Phage-class stations and habitats won't try to rotate to face you anymore.
- Some pilots - civilians, Vilcy and pirates alike - can fly on manual, not relying solely on autopilots. Microwave emitters will still disrupt their flight but will not stun everyone unconditionally.
- The dialogue option that results in you hanging up now has a distinct hang-up indicator.
- Fixed Edge Runner ship thruster allocations, so it's nimble again.
- Drones and claim beacons won't try to turn to face you.
- AI will not be afraid of itself - and thus, your point defence will never shoot your beacons nor drones.
- Astrogating with a lifepod in a cradle won't cause your ship to spin uncontrollably.
- Increasing physics simulation FPS caused your excavator to deal less damage to rocks.
- You can't send over your crew to a ship that is currently salvaged by the search & rescue team.
- CERF search and rescue craft will not rotate to fly backwards during fast transits, as its symmetrical and backflip serves no purpose.
- Derelict ships your crew managed to boot up won't follow you through astrogation jumps if you choose to astrogate before they depart.
- Catching ship with AR1500 manipulator when you have an autopilot lock on its reactor or other equipment will release that lock.
- Adjusted physics collision settings to prevent cargo from phasing through ship hulls.
- Derelict ships are now more damaged and should be a bit more challenging to catch.
- You can now ask Vilcy patrols for drop point coordinates even when you already have a bounty-hunting licence.
- The "Reset to default" button for microwave resonance tuning will correctly reset the slider to 50%.
- Adjusted the cargo hold of Elon Interstellar Model E to prevent ore from causing damage from inside the cargo hold.
- You cannot abuse claim beacons to generate multiple events astrogating between the two. They will now attract just one event per dive.
high rated
Ruined King A League of Legends Story
It's on the changelog but here you have anyway:
Patch v57973 (18 November 2021)
Fix for assigning input to button keys. This fixes remapping on azerty keyboards and a double binding bug for all languages.
Changed reading colors from strings in all regions. This should address several issues Swedish and Finnish users were encountering.
Fixes Boon roulette breaking the frame in 16:10 resolution.
Several issues Swedish and Finnish users were encountering.
Fixes Boon roulette breaking the frame in 16:10 resolution.

Now this one is new:
Patch v58173 - Live Now
- Fixed a rare case where Inspect mode would get stuck during combat.
- Fixed Illaoi's Scourge Ult not granting the correct healing bonus per tentacle consumed.
- Fixed Xa'Tal fight awarding too much XP in certain instances.
- Saying "No" to watching tutorials will now be saved and not ask again after reloading.
- Fixed light bridges in the Vault of Vesani.
- Fixed a case when activating a golem and entering combat would cause a permanent black screen.
- Fixed a specific case with golems in the Vault of the Vesani where their collision would remain after defeat, blocking the player.
- Fixed a case where a particular boss's portal would be invisible.
- Fixed an issue where the game would become stuck if you defeated a particular boss with Yasuo's Manumane sword equipped.
- Fixed sound effects playing all at once when Inspect Mode is opened and closed during active combat.
- Fixed a rare issue where combat would get stuck when a tutorial popped up.
- Fixed an issue with the camera not resetting after Ahri interacts with the cannon in the Well of the Mother Serpent.
- Fixed a specific issue with lootables respawning after fishing.
- Fixed an issue where using potions outside of combat sometimes caused a soft lock.
- Stopped Shadow Constructs from getting back up after being defeated.
- Fixed an issue with the Fishing Journal becoming stuck on screen.
- Fixed a rare issue with the camera getting stuck zoomed in during some battles.
- Fixed an issue when using Miss Fortune's Shredder ability while wearing her Ruined skin and the 3B upgrade that would lock combat.
- Added an FPS limiter to avoid issues when running with V-Sync disabled.
- Fixed an issue where saving and reloading at the pylon puzzle in the Dread Woods would cause the puzzle to become stuck.
Post edited November 23, 2021 by KetobaK