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high rated
VVVVVV has been updated on GOG to 2.3.1, (No changelog on GOG.)

There's the blog post from the author about 2.3:
https://distractionware.com/blog/2021/08/vvvvvv-2-3-out-now/

Full changelong (warning: long):
https://vsix.dev/wiki/Version_2.3

For 2.3.1 (only a few minor changes here):
https://github.com/TerryCavanagh/VVVVVV/releases/tag/2.3.1
high rated
GRIME

Updated to 1.1.25 (Galaxy & Offline Installer)

Changelog from Steam:

WARNING, CONTAINS SPOILERS!
Patch Notes 1.1.25

Hey! Yarden GRIME director here,

This patch brings the demo up to date, making it so saves from demo version 1.1.2 will automatically transfer into the full game!

Outside of that, this is more of a straightforward bug fixing & polish patch, including a potential fix for players who experienced issues with the controller key-binding, with some minor gameplay tweaks and additions, such as a respawning Spinesnake for those who missed the chance to get the trait.

Gameplay:

- Added a respawning Spinesnake to Feaster's Lair.
- Some additional tweaks to the Carven Palace encounters and mandatory early platforming.
- Palace elevator has been tweaked again to be both fast but also allow you to jump on and off if (we had multiple issues with the elevator since the fps fix and we went from slow elevator to fast elevator but you cant jump, to now this)
- Performer's slam attack has reduced AOE to better match the actual attack's visual.

Quality of Life:

- Enabled transferring Demo characters created in version 1.1.2 or later to the full version of the game.
- New Help Menu lets the player re-watch tutorial messages
- Prey tab will no longer show empty boxes.

Major Bugs:

- Potential fix for players who had problems with control key-rebinding.
- Fixed an issue letting players skip the intro crawling part while using a controller. Sorry speed-runners, but this was able to cause soft locks to unassuming players.
- Fixed another issue causing Pale Sky portals to not work properly.
- A change to the Carven Palace elevators movement to make them snappier.
- Fixed an issue causing crumbling platforms to never respawn.
- Entering the Crab arena from the left side will now start the battle properly.
- The player shouldn't reform on moving elevators anymore.

Minor Bugs:

- Fixed a bug blocking the descend of the Bloodmetal Scythe special air attack.
- Some Nervepass puppets should no longer block the player's movement.
- Absorbing Shidra unlocks the PoC Surrogate Warping. A fail-safe measure in case something happens in between defeating shidra and finishing the game, or if the player needs to destroy Vessel.
- Jaw Axe will not pull the player forward if there is a wall in front of him.
- Fixed an issue causing a certain Fly Spitter in Lair to stop working properly.
- Characters should now slip less through from ledges when retreating (Especially the Fledgling Yr).
- Weakness ending should now properly reset the player Hit Points.
- Added a missing VFX to a breakable wall in Beyond the Barrier.

Next Patche/s:

- We've started work on the armor stats. The plan is this:

1. You will have 2 slots for each armor piece. 1 Will represent the visual element and the 2nd slot will be for the stat element.
2. If nothing is equipped in the 2nd (stats) slot, you will get the stats of the armor equipped in the 1st (visual) slot by default.
3. Completing an entire set will trigger its bonus stat, which will typically modify a single trait.
4. Outside of the completion bonus, armor stats will only modify the base 5 attributes.
5. At the moment, only Otherwhere is planned to have a different type of gameplay effect from the other armors, and this is planned to be explored more once NG+ comes out, as new armors are currently intended as rewards for NG+ run completions.

Lastly, there seems to be only one more major, relatively uncommon technical issue we are aware of after this patch and are aiming to fix: stuttering on some high-end machines during area streaming.
If you are experiencing this, please join the discussion on Steam here and follow the instructions in the thread so we can solve this issue together.
https://steamcommunity.com/app/1123050/discussions/0/3047234112553725618

Unless no urgent technical issue pops up, we will be spacing out the next patches to no longer be weekly, so we can have the time to work on new content instead.

Yarden Weissbrot, GRIME Director
high rated
avatar
Hustlefan: GRIME

Updated to 1.1.25
Worth to note that a lossless .wav version of the soundtrack was added as well.
high rated
Death Trash Demo

Windows, Mac and Linux installers updated to the version 0.7.12

Changelog from Steam:
- rebalanced economy, bartering skill and a few combat values
- added getting experience points from usage of some non-combat skills
- using animalism and pickpocket on characters will get xp points otherwise gotten through combat
- clarified visuals on Fleshkraken cave exit
- clarfied visuals on Festering Gorge cave entrance
- fixed a few rough art patches in Old Trees and Puke Bar
- fixed UI communication on trying to pickpocket Aksa
- fixed melee forward movement for stealth situations
- fixed potentially getting directly teleported on world map from random encounter to anomaly
- fixed game not asking before quitting fully from world map
Files' md5sum and names:
80f10c2ef3afd045cc1e3aa3a27c41d0 setup_death_trash_0.7.12_(49671).exe
f4e4d4b3c33f157fdf6fae9aafbbe945 death_trash_0_7_12_49672.sh
092fb75dd3456c05607912d0d5b333de death_trash_enUS_0_7_12_49671.pkg

###############################################################################################

Nine Noir Lives Demo

Windows installer updated to the version 1.02

No changelog that I could find.

File's name and md5sum:
setup_nine_noir_lives_demo_1.02_(46357).exe f22c232ad0d7c1512b0aa90611f67340

###############################################################################################

Timespinner's Windows installer's file names and md5sum:
setup_timespinner_1.033_(49703).exe 2adfc97d126987c8365a0d70949c708f
patch_timespinner_1.031_(29923)_to_1.033_(49703).exe c00cb36adb791d791a62bce1e443bc81

###############################################################################################

Turnip Boy Commits Tax Evasion

Windows installer updated to the version 1.1.0f2

Changelog from Steam:
Turnip Boy Commits Tax Evasion Update v1.1.0f2!

Today we're launching v1.1.0f2 of Turnip Boy Commits Tax Evasion!

This update mainly focuses on smaller bug fixes surrounding the Sunset Station Update! While this doesn't address everything we're planning on fixing, this update is our first step to polish up the experience!

Gameplay changes

• Reduced the Daily Challenge Ticket cost to 5 Blue Tickets.
• Decreased the rate which sheep shoot out wool by half a second.
• Increased the Explosive Keg's chance of causing an enemy explosion from 20% to 45%.
• Doubled the amount of damage the Sawblade does to enemies, and increased it's knockback by 50%.
• Slightly edited the Daily Challenge Leaderboard's position & filled the gap it left with bushes

Bug fixes

• Fixed an exploit where players could farm enemies spawned by bosses to increase their daily score.
• Conductor Onion will put himself out from being on fire when teleporting.

We hope this update helps resolve some common issues, and we hope your turnip experience is fun as heck! :)
File name and md5sum:
setup_turnip_boy_commits_tax_evasion_v1.1.0f2_(64bit)_(49701).exe 8253f3bec3d84f71f9fdf5e5ec1e5a18

###############################################################################################

VVVVVV's update 2.3.1 file names and md5sum:
setup_vvvvvv_2.3.1_(64bit)_(49698).exe 6760e26b6fb3bb9cd220ff179028c1f8
vvvvvv_2_3_1_49714.sh 717f302158df030b834208a8fbe6149f
high rated
The Forgotten City is now at 1.2.1 (was 1.1).

Changelog:

NEW POLICY

1. Players are now free to share content from "beyond the White Hallway" provided they give a spoiler warning first.

NEW FEATURES / UPDATES

1. New setting allows players to hide Quest Prompts if they wish (in addition to being able to disable Hints, which was available in 1.1.)

BUG FIXES

1. Allowed the player to look around while on the zip lines
2. Ensured dialogue works properly on ultra-wide screen monitors
3. Fixed exploit for opening Duli's door
4. Fixed scrolling bug in menu
5. Fixed rare issues with settings menu
6. Fixup multiple subtle issues with game configuration
7. Fix game camera and examiner screen input being dependent on framerate, mouse and gamepad right stick input now correctly scales with FPS (rather than being onstant).
8. Made default input scale for camera match as close as possible what it was at 60 FPS.
9. Fixed rare bug where Sentius would die inexplicably
10. Fixed dialogue logic errors with Fabia
11. Fixed collision holes in tunnels
12. Fixed various achievement bugs including "Underworld Explorer"
13. Fixed up all reported typos and localization issues
14. Added some missing contributors to credits
15. Fixed bug where the player couldn't tell Ulpius he'd been freed
16. Halved volume of the Thunderous Voice
17. Fixed rare bug where saves would become unavailable
18. Made game work with the steam big picture mode keyboard
19. Fixed various collision issues around villas
20. Made suicide note easier to inspect
21. Allows the game to pause when Steam overlay pops up
22. Fixed issue where sending Galerius on errands then talking to Ulpius could create blocking issues
23. Fixed issue which could prevent player from talking to Sentius after dealing with the assassin
24. Save Error warning will pop up if there's an issue saving.
25. Fixed issue where Sentius wouldn't acknowledge his execution order had been carried out.
26. Ensured player can't accidentally disrupt Malleolus's withdrawal by talking to him at the wrong time.
27. Ensured that the player can talk to Fabia and the Assassin while the election is on.
28. Fixed Equitia dialogue so that players can always resume their discussions about common threads with her, even after resetting time.
29. Added Console and Visual Styles keys to rebinding menu. Made gameplay visual style keys usable in Photo Mode.
30. Ensured player can't talk to Malleolus during Galerius's errands because they could conflict when Malleolus withdrew from the election.
31. Fix golden rule breaching if you kill the Philosopher then save / load afterwards.
32. Fix Khabash being invincible to player arrows, even when he was supposed to be killable
33. Fix multiple collision issues with catacombs meshes.
34. Ensures that if it becomes election time during Equitia's tour, she'll cancel it and run the election instead, to prevent other issues.
35. Fix some bad geo allowing speed runners into places they shouldn't get.
36. Toned down most controller vibration effects by popular demand.
37. Fixed rare problem where if you sent Galerius on an errand to force Malleolus to withdraw from the election (but not free his slaves) then freed Ulpius, the resulting scenes could block each other.
38. Fixed dialogue bug where player could ask Sentius about ritual before learning about it.
39. Removed redundant dialogue option with Octavia.
40. Fixed bug where player couldn't send the assassin to Quinctius despite knowing who he is.
41. Fixed bug where Sentius would seem to forget about his revelation in previous loops.
42. Ensured assassin doesn't get stuck talking to Domitius by ensuring multiple scenes involving Domitius can't compete for control of him.
43. Fixed various dialogue logic errors where certain NPCs (Decius, Fabia) wouldn't remember you in the epilogue, even though the player met them in their final loop. Fixed dialogue logic error where the player couldn't remember Sentilla in the epilogue, even though they had met before.
44. Stripped flashlight from players equipment on entering the Museum.
45. Made it so if the player finds and frees Sentilla without ever speaking with Sentius, his dialogue adapts accordingly.
46. Fixed up lip synching error in election dialogue
47. Moved Cancel Narration feature to it's own button, T and Gamepad Right Shoulder by default.
48. Added blocker preventing Photo Mode escaping Naevia & Galatea room
49. Improved Georgius dialogue logic to ensure key questions about the Greek plaque are repeatable.
50. Removed inappropriate golden statue from city in Ending 4 timeline
51. Fixed up some janky pots in the baths levels.
52. Player no longer sees "Skip Line" prompt unless they click during dialogue
53. Fixed rare bug with "Secret Admirer" quest which meant it couldn't be completed.
54. Fixed rare bug where if you killed Galerius before speaking to him, in the next loop the game assumed you'd spoken to him before.
55. Ensured that if the player shoots Galerius before meeting him, they don't get a quest prompt telling them to follow Magistrate Sentius (who they don't know yet).
56. Prevented player from being able to block progress of an NPC; after a few seconds they'll walk right through the player.
57. Fixed various clipping issues in forum.
58. Fixed rare bug to avoid the player getting caught in a loop while talking to the creator of The Golden Rule
59. Fixes an issue reducing mouse sensitivity
60. Adds an object which was missing from the cisterns
reddit.com/r/theforgottencity/comments/pfnb7e/version_121_is_now_live
Post edited September 02, 2021 by mannefriedrich
high rated
Divinity: Original Sin 2 - Definitive Edition

Divinity: Original Sin 2 - Definitive Edition has been updated to Version: 3.6.117.3735 (Offline installers updated)

No Changelog posted to GOG but Steam lists the update changes;
https://store.steampowered.com/news/app/435150/view/2989815684335805772
Post edited September 03, 2021 by Pajama
high rated
Timespinner's Linux version is now at 1.033

Mac version is still left at 1.031

(One notable change according to a changelog I found online: Previously, on the special speedrun alpha mode, some quests could not be completed because enemies would always drop their rare drop, but the quest requires an item that's a common drop; supposedly 1.033 fixes this, making that mode suitable for a 100% speedrun.)
high rated
Minoria

Windows installer updated to the version 1.085c

No changelog that I could find.

File name and md5sum:
setup_minoria_1.085c_(49736).exe 6be40a0e56a7d38d2d81822066ee296a

#################################################################################################

Timespinner's Linux installer's md5sum for the 1.033 update:
timespinner_1_033_49704.sh 7d4488cf3a10b7c04d24c9c59352b835

#################################################################################################

Turnip Boy Commits Tax Evasion

Mac installer updated to the version 1.1.0f2

Changelog is likely the same as the one for the Windows installer.

File name and md5sum:
turnip_boy_commits_tax_evasion_enUS_v1_1_0f2_49701.pkg 55659eda521a73817e66f1d5633678c7
high rated
BloodRayne: Terminal Cut
BloodRayne 2: Terminal Cut

Updated to 1.05a (BloodRayne: Terminal Cut) & 1.04 (BloodRayne 2: Terminal Cut)

(Galaxy & Offline Installer)


Changelog from Steam:
BloodRayne Terminal Cut Editions Receive Fan Requested Update

BloodRayne fans rejoice!

Ziggurat is thrilled to announce that we have a new update to both Terminal Cut editions of BloodRayne.

By popular demand, both games now use XInput style button prompts in game while playing with a gamepad, replacing the original generic text button prompts.

Other updates include:

BloodRayne: Terminal Cut

- Two missing 'uncensored' textures restored that were previously missing
- Culling of reflections/fog improved to prevent unintended drop out at the edge of the screen at certain view distances.

BloodRayne 2: Terminal Cut

- Restored a cutscene of Ephemera confronting Rayne which did not play during the game in previous versions.
- Fixed a bug where a line of dialog spoken by Severin would cause Rayne's mouth to move
Edit: Changelog now posted by the publisher in the game forum as well.
Post edited September 03, 2021 by Hustlefan
EDIT: Hustlefan was faster posting about the new BloodRayne updates.
Post edited September 03, 2021 by Berzerk2k2
high rated
MIcroprose Soccer

1.0 -> 2.0. No changelog.

With a much bigger installer, the game now contains both DOS and C64 versions (this one running on VICE Emulator).
Post edited September 03, 2021 by Glaucos
high rated
Ultimate ADOM - Caverns of Chaos

1.0.0 Patch #2

- prevent monsters from staying in a "flashing" state

- prevent skills from being dragged to the toolbar multiple times

- two-handed weapons now show their category in the tooltip

- fixed potential problem when entering next map

- fixed grafting of Stone Giant body parts

- fixed number of arrows created when using the “fletch” skill

- fixed deciphering of fortune cookies

- fixed game blocking when two or more achievements were unlocked at the same time

- fixed problem where replacing entities in the misc toolbar could trigger effects of the replaced entity

- fixed costs of “aura of flames” shield

- fixed “remaining turns” counter in notification tooltips

- updated input system library to latest version

- updated Lingoona library (improved Spanish translations)
high rated
Ghostrunner recieved a little hotfix that fixes a issue that appeared with a previous update. There is no detailed changelog available. Only this was posted:
Hotfix for an issue found in v 633
Version 40019_434 > Version 40433_436
Post edited September 03, 2021 by Berzerk2k2
high rated
Dead Age

Standalone installer updated:
[Windows] 1.1 ⇒ 1.12
[Mac] 1.3 ⇒ 1.31
Dear Survivors ,

We've implemented turkish language for Dead Age 1.
Thank you for the work and big applause to our turkish steam survivors:

Emre Keleşsevmezoğlu
Cahit Emc
high rated
Strangeland
Strangeland Update [LINUX]
-Fixed a segmentation fault

That's pretty much it!