Posted September 01, 2021
high rated
Astrox Imperium
Offline installer updated to Build 0.0123
- Fixed bug preventing command given to merc via overview panel when drones view is active.
- Fixed drone dock command bug on 'select and dock all'. no long will ignore if already docked.
- Fixed bug when quitting to title while in galaxy view. no longer reloads with galaxy view visible.
- Fixed bug when quitting to title while in tactical view. no longer reloads with tactical objects visible.
- Fixed ammo display lable on module mouse over for non energy based weapons.
- Fixed spelling error on the warp drive fuel warning message box.
- Fixed toggle transfer panel bug when no target object is present, or has been destroyed.
- Fixed merc autoscan task bug allowing for targeting of your main ship.
- Fixed bug that plays sound fx for doors when loading structure into game or editor.
- Fixed text error in restock event title and description.
- Fixed bug causing merc to move too slowly whenadjusting fromation settings.
- Fixed merc bug with crate collection causing loop when full.
- Fixed cargo item bug showing 0 qty when transfering items from npc ship with full ship cargo.
- Fixed bug showing incorrect number of items in cargo panel when cargo is full and items are dragged onto the panel.
- Fixed runaway merc bug causing merc to run to the edge of the map when formation data was null.
- Fixed bug causing from very small inventory items to be requested at ridiculous quantities via collect missions.
- Adjusted star coloring layer and glare layer code. (New game required for map adjustments.)
- Adjusted wallpaper slidershow to scroll backwards in modtools.
- Adjusted drone dock AI code.
- Adjusted module mouse over panel to only show bonus values where bonuses have been applied.
- Adjusted drone lighting and the coloring of the active halo.
- Adjusted drone Idle AI code, as well as it's persistent target lock.
- Adjusted the mouse control on selected part of structure editor. ALT key will lock / unlock mouse.
- Adjusted turret tactical lines to show only when module is active.
- Adjusted star color load function to allow more control over star color layers.
- Adjusted Dynex material and texture for improved resolution and less pixelation.
- Adjusted main scripitng function to allow mission processing for npcs inside of structures.
- Adjusted general drone AI and some of the targeting AI.
- Adjusted the sector lighting setup variables used in the sector files.
- Adjusted star lighting and skybox colors on a number of sector maps.
- Adjusted raycast layer for all ship engine parts to prevent rightclick blocking on ships.
- Adjusted merc AI for better formation pathfinding distance control.
- Adjusted descriptions of all structure skills and market prices of skillbooks in the items database.
- Adjusted merc patrol pathfinder code to prevent mercs from exploring outside of the sector bubble.
- Added new skybox editor that now allows for manipulation of the star particle systems.
- Added Spoony's updated wormhole tutorial to replace the old tutorial_wormholes.txt file in scripting.
- Added new color picker widget for the in-game skybox editor.
- Added chat timer functionailty to structure npc triggers.
- Added structure material coloring to the in game structure interior, and the editor stats panel.
- Added new Recon structure interior layout.
- Added Recon structure scripting file.
- Added new volumetric light shader to all exisiting light objects.
- Added Beam color, intensity, range, fog, length and fill parameters to all structure light objects.
- Added Clone Part by holding C key when clicking to place part in FPS mode of structure editor.
- Added notification when autotask merc completes scanning all available targets.
- Added new engine thrust particle effect for each engine part.
- Added new engine afterburner effect for each engine part.
- Added new Raider Hideout structure interior layout.
- Added new ship hangar modifiers for all station shipyards.
- Added bonus to max scan targets and to energy recharge of all Alpha, Science, and Civil Shipyard ships.
- Added bonus to cargo and to thrust of all Trade, Finance, and Commerce Shipyard ships.
- Added bonus to shield and to speed of all Pirate, Outlaw, and Sovereign Shipyard ships.
- Added bonus to energy and to mass reduction of all Temple, Missionary, and Orthodox Shipyard ships.
- Added bonus to passive slot to all Labor, Contractor, and Extractors Shipyard ships.
- Added display to ship mouse over in shipyard market for faction stat bonus info.
- Added new right click radial menu to player ship when undocked allowing for quick access to some commands.
- Added right click radial menu to mercs, allowing for quick access to cargo, autotasks, and more.
- Added right click radial menu to npc ships, attack target will reset all active modules to the target.
- Added right click radial menu to resource objects, allowing for focus, harvest, and unlock.
- Added new icon for all modules to target command for player ship.
- Added npc ability to take partial contents of crate when cargo space is limited.
- Added ship bonus stat percentages to the main module mouseover tooltip panel.
- Added ability to turn in a Transport, Delivery or Collect missions with partial cargo in both ship and storage.
- Added ability to turn in a Harvest, Recover and Kill Recover missions with partial cargo in both ship and storage.
Offline installer updated to Build 0.0123
- Fixed bug preventing command given to merc via overview panel when drones view is active.
- Fixed drone dock command bug on 'select and dock all'. no long will ignore if already docked.
- Fixed bug when quitting to title while in galaxy view. no longer reloads with galaxy view visible.
- Fixed bug when quitting to title while in tactical view. no longer reloads with tactical objects visible.
- Fixed ammo display lable on module mouse over for non energy based weapons.
- Fixed spelling error on the warp drive fuel warning message box.
- Fixed toggle transfer panel bug when no target object is present, or has been destroyed.
- Fixed merc autoscan task bug allowing for targeting of your main ship.
- Fixed bug that plays sound fx for doors when loading structure into game or editor.
- Fixed text error in restock event title and description.
- Fixed bug causing merc to move too slowly whenadjusting fromation settings.
- Fixed merc bug with crate collection causing loop when full.
- Fixed cargo item bug showing 0 qty when transfering items from npc ship with full ship cargo.
- Fixed bug showing incorrect number of items in cargo panel when cargo is full and items are dragged onto the panel.
- Fixed runaway merc bug causing merc to run to the edge of the map when formation data was null.
- Fixed bug causing from very small inventory items to be requested at ridiculous quantities via collect missions.
- Adjusted star coloring layer and glare layer code. (New game required for map adjustments.)
- Adjusted wallpaper slidershow to scroll backwards in modtools.
- Adjusted drone dock AI code.
- Adjusted module mouse over panel to only show bonus values where bonuses have been applied.
- Adjusted drone lighting and the coloring of the active halo.
- Adjusted drone Idle AI code, as well as it's persistent target lock.
- Adjusted the mouse control on selected part of structure editor. ALT key will lock / unlock mouse.
- Adjusted turret tactical lines to show only when module is active.
- Adjusted star color load function to allow more control over star color layers.
- Adjusted Dynex material and texture for improved resolution and less pixelation.
- Adjusted main scripitng function to allow mission processing for npcs inside of structures.
- Adjusted general drone AI and some of the targeting AI.
- Adjusted the sector lighting setup variables used in the sector files.
- Adjusted star lighting and skybox colors on a number of sector maps.
- Adjusted raycast layer for all ship engine parts to prevent rightclick blocking on ships.
- Adjusted merc AI for better formation pathfinding distance control.
- Adjusted descriptions of all structure skills and market prices of skillbooks in the items database.
- Adjusted merc patrol pathfinder code to prevent mercs from exploring outside of the sector bubble.
- Added new skybox editor that now allows for manipulation of the star particle systems.
- Added Spoony's updated wormhole tutorial to replace the old tutorial_wormholes.txt file in scripting.
- Added new color picker widget for the in-game skybox editor.
- Added chat timer functionailty to structure npc triggers.
- Added structure material coloring to the in game structure interior, and the editor stats panel.
- Added new Recon structure interior layout.
- Added Recon structure scripting file.
- Added new volumetric light shader to all exisiting light objects.
- Added Beam color, intensity, range, fog, length and fill parameters to all structure light objects.
- Added Clone Part by holding C key when clicking to place part in FPS mode of structure editor.
- Added notification when autotask merc completes scanning all available targets.
- Added new engine thrust particle effect for each engine part.
- Added new engine afterburner effect for each engine part.
- Added new Raider Hideout structure interior layout.
- Added new ship hangar modifiers for all station shipyards.
- Added bonus to max scan targets and to energy recharge of all Alpha, Science, and Civil Shipyard ships.
- Added bonus to cargo and to thrust of all Trade, Finance, and Commerce Shipyard ships.
- Added bonus to shield and to speed of all Pirate, Outlaw, and Sovereign Shipyard ships.
- Added bonus to energy and to mass reduction of all Temple, Missionary, and Orthodox Shipyard ships.
- Added bonus to passive slot to all Labor, Contractor, and Extractors Shipyard ships.
- Added display to ship mouse over in shipyard market for faction stat bonus info.
- Added new right click radial menu to player ship when undocked allowing for quick access to some commands.
- Added right click radial menu to mercs, allowing for quick access to cargo, autotasks, and more.
- Added right click radial menu to npc ships, attack target will reset all active modules to the target.
- Added right click radial menu to resource objects, allowing for focus, harvest, and unlock.
- Added new icon for all modules to target command for player ship.
- Added npc ability to take partial contents of crate when cargo space is limited.
- Added ship bonus stat percentages to the main module mouseover tooltip panel.
- Added ability to turn in a Transport, Delivery or Collect missions with partial cargo in both ship and storage.
- Added ability to turn in a Harvest, Recover and Kill Recover missions with partial cargo in both ship and storage.