Neverwinter Nights: Enhanced Edition (continued) Standalone installer updated:
81.8193.16 ⇒ 82.8193.20.
Toolset • Fixed some shadows not rendering properly
• Fixed VFX emitters not rendering properly
Other Updates • Fixed minimap data being assigned incorrectly when deleting an area via VM::DestroyArea
• Fixed cloaks and robes not inheriting visual transform animation speed
• Fixed items losing the possessor reference when failing to merge a stack out of a container, resulting in dead/unusable items and eventually a crash
• “Hide Second Story Tiles” setting is now disabled by default
• Linux binaries are now built against Debian Stretch (9), fixing requirements to Debian 9, Ubuntu 18.04 LTS, or newer. This should take care of the glibc issues some folks were seeing, as well as the stray libsndio linkage
• Danglymesh is now properly frozen when the game is paused
• Model loader: Set mesh ambient and diffuse to vec3(1.0) by default
• NWSync command line args now verify the URL and Hash formats
• Fixed an issue where the first texture in a material was replaced with the NULL texture after an area change
• Fixed classstat abilities modifiers not being considered for feat requirements on levelup, when the abilities are gained on the very same level
• Fixed class stat ability modifiers sometimes not updating after a levelup (for example, for STR damage bonus)
• Fixed blank value in SkillPointModifierAbility in racialtypes.2da failing ELC
• Debug UI: Fixed a client crash in the NWScript Widget when inputting a invalid object ID
• nwscript.nss: Added missing tileset resref constants
• Config: The default value for 2D/3D bias is now 1.0 which should fix sound effect quietness (you need to reset it manually in Options if you want to try this)
• Scripting:
- - -Fixed material parameters not being updated for single float changes
- - -Cutscenes: Fixed Hide Second Story Tiles not being saved/restored correctly
- - -Cutscenes: Fixed camera being reset with incorrect values despite VM::StoreCameraFacing not having been called
- - -ActivatePortal: Fixed some cases where NAT punchthrough or relaying failed to work
- - -Fixed a crash when calling area management functions twice (e.g. CopyArea(CopyArea()))
- - -EnterTargetingMode() now also triggers when the user cancels out, with the target area or object returned as INVALID_OBJECT
- - -Material filenames and params now allow underscore
New Scripting Functionality // Sets the current hitpoints of oObject.
// * You cannot destroy or revive objects or creatures with this function.
// * For currently dying PCs, you can only set hitpoints in the range of -9 to 0.
// * All other objects need to be alive and the range is clamped to 1 and max hitpoints.
// * This is not considered damage (or healing). It circumvents all combat logic, including damage resistance and reduction.
// * This is not considered a friendly or hostile combat action. It will not affect factions, nor will it trigger script events.
// * This will not advise player parties in the combat log.
void SetCurrentHitPoints(object oObject, int nHitPoints);
***END*** https://nwn.wiki/display/NWN1/1.82.8193.20 https://www.beamdog.com/news/new-patch-arrives-neverwinter-nights-enhanced-edition/