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high rated
Synthetik: Legion Rising got the Ultimate Edition patch. No changelog yet.
high rated
Parkitect

Updated to 1.7f (Galaxy (Windows & Mac) & Offline Installer (Windows))

Changelog from Steam:
Version 1.7f:

- multiplayer: added Discord integration. You can now invite your Discord friends to join your multiplayer session/join sessions through Discord
- fixed a case where replacing queue signs wasn't working properly
- fixed a case where guests might not enter queues properly if many people try to enter the queue at once
- fixed a case where employees would stop working when their assigned zone was deleted
- fixed missing Elevator entrance/exit after loading savegame
- fixed an error that could appear when trying to build some blueprints
- multiplayer: fixed a desync that could happen when someone leaves the game
- multiplayer: fixed a desync that could happen shortly after starting a multiplayer session
- multiplayer: fixed a desync that could happen after playing for some time and that would prevent rejoins
- multiplayer: fixed a rare desync when big animated deco is built
- multiplayer: fixed various other rare desyncs
high rated
Endzone - A World Apart (In Development)

Updated to 0.7.7655.20968 (Galaxy & Offline Installer)

Changelog posted by the developer in the game forum:
Greetings Survivors!

--- FIXED ---
Buildings: Changed tooltips for all Well types to include the Electric Water Pump.
Buildings: Added a second construction path to the Electric Water Pump.
Pasture: Fixed an error caused by the Pasture when the inventory was full.
Decrees: Loitering Ban now triggers its feedback mission.
Decrees: Fixed Loitering Ban being marked as researched, although it has not been researched.
Sounds: Fixed wrong ambient sound when being in radiated areas (instead of the geiger counter, the Well ambient was played).
Localization: Fixed “Build” button texts in Water Tower.

- Your Team from Gentlymad & Assemble Entertainment

Changelog Version 0.7.7655.20968
high rated
avatar
Ghildrean: Synthetik: Legion Rising got the Ultimate Edition patch. No changelog yet.
This Ultimate Edition is like a complete overhaul for the entire game. You can find the huge list of changes here: https://store.steampowered.com/news/app/528230/view/2917734624174145771

The offline installer files for Ghostrunner are now updated to the currently latest version ((Version 32024_416).
high rated
Tropico 6

Update v12 'Órdenes de emergencia' (16 December 2020)
Improvements

Added 2 new sandbox maps in Singleplayer
Dos Viejos Amigos (Two Old Friends)
Lirio Dorado (Golden Lily)

New edict: Tropico Papers

Tropican citizens at the ‘Filthy Rich’ wealth level no longer need to pay rent. Instead, every month, 15% of what they would have paid is rerouted to the player’s personal Swiss bank account. The personal experience of Tropicans living within range of any media buildings operating on the ‘Open mind’ or ‘Telenovela’ work mode will decrease by 10%.

Teamster emergency jobs

Would you like a job done immediately?
The new Emergency Job ability allows players to set a teamster a priority route with which to complete a job - handy for heist setbacks, delivery quests, and factory support.

If changes are made in the Options menu and the player tries to exit before saving, a warning will now be displayed
Bug Fixes

Fixed an issue where content unlocked by Achievements would no longer be available if the respective profile had been deleted
Fixed a bug where Ancient Ruins displayed the Road Connection requirement – something only applicable to the mission ‘Tropicoland’
Fixed an issue where tourists and Tropicans would float around Transport Ships
Fixed the source of several crashes
Fixed a couple of localisation issues
high rated
Haven

Updated to v1.0.166 official (Galaxy & Offline Installer)

Changelog from Steam:
- v.1.0.166 fixed a regression on the health feedback in combat and of the feature for creating a backup save if you had finished the game previously.
high rated
Destroy All Humans update flag 656MB patch1.3

no changelog but i think it maybe this

https://steamcommunity.com/app/803330/discussions/0/4048138220332236426

Just checked yep 2 new skins Frosty & Krampus.
Post edited December 17, 2020 by armedready
high rated
Master of Magic has been updated to version 6.06. No changelog in the account, but I was able to find one on Steam:
https://steamcommunity.com/app/1146370/discussions/0/2985287984627021901/
high rated
Iron Harvest

Updated to 1.1.0.1916 rev. 43270 (Galaxy & Offline Installer)

Rusviet Revolution DLC available now. (Part of the Deluxe Edition)

Changelog from the developer's website:
Embrace the icy winds of change with Rusviet Revolution DLC, Free Demo and Sale as well as Holiday Cosmetics to be won!

DEVBLOG 33: RUSVIET REVOLUTION DLC

News: Rusviet Revolution Rises up!

Introducing our 1st mini-DLC. Over 100 years ago the real Russian revolution came to a halt when the red forces won the final battles at the Krim. However, the alternate history of 1920+ has never seen this kind of revolution . . . until now.

Players will follow an additional story line that continues on after the events of the main games campaign. Over the course of four new campaign maps, you will begin to shed some light on the mysterious Rasputin and his machinations.

This mini-DLC is free to Backers and Deluxe game edition owners. Here’s how to get it.

- Backers, simply log in on our website and claim your key here.
- Deluxe game edition owners on Steam, GoG and EGS will see their game update.

To clarify, this is not the “big add-on” DLC that Deluxe edition owners are expecting. That’ll come next year and it’ll be huge. This is the mini-DLC promised to our Backers and that Deluxe owners are also entitled too.

For everyone else, the “Rusviet Revolution” is €3,99 through Steam, GOG or Epic Games Store.

Once claimed, the DLC will be immediately playable. But, if you haven’t completed the main campaign, you’ll get a warning window with a popup that this content includes spoilers.

Remember, these missions can be played in COOP, so invite some friends and discover the new adventure together.

News: Free Demo and Sale

To join your comrades in the Rusviet revolution, you first of all need to own the main game. With our Free Demo, deciding to invest your hard earned iron and oil is now easier than ever.

The Standard Version is now 30% off and it’s 33% off for those who want the Deluxe Edition and first access to the next big DLC.

Discount starts today December 17th until January 5th.

Ready to wreck? Iron Harvest is available now from Steam and GoG. Game edition comes with perks and check out the store from our merchandising partner for Vinyl, T-Shirts and more exclusive stuff here.

News: Holiday Cosmetics

Seeing as you’ve all been good mechs and commanders this year, we’re going to be offering numerous winter themed cosmetic rewards. Stay tuned in-game and across all our social channels.

Firstly, Gunter Von Duisburg is donning his big fluffy red coat for this unique player portrait available to anyone who plays the game over the holiday season.

2Sk3tchy and RedRupee will be offering rare Santa and elf Saxony mech skins. Check out their channels for more info.

And, for all Backers and DLC (including Deluxe game) owners, we have a special gold gilded trim faceplate and portrait frame for you as a thank you for your support this year.

Info: Change Log 14

We've also updated the game with various changes and improvements:

General Changes

- Improved object interactions so it is now possible to have multiple interactions, for example, repairing and entering a bunker at the same time.
- This fixes an issue whereby it wasn’t possible to occupy a weapon system if another player had already issued the order to take it.
- Adjusted the way units are prioritized over buildings and structures when selecting them.
- In Saxony’s 6th mission “Battle of the Five Heroes”, your ally will no longer give up entirely when all its units are destroyed.
- In Polania’s 5th mission “A Path to Hope”, pathways have been slightly enlarged to allow mechs to pass that visually should have been able to.
- Added a “Waiting for game results” screen to the end of multiplayer games that will prevent empty or broken result screens appearing when the online response and/or connection was not fast enough.
- Added missing Voiceovers to Stronghold Siege challenge map.
- Fixed an issue, whereby experience points where not granted after a quick match multiplayer game.
- Fixed a bug that resulted in a resource counter appearing in the middle of the map.
- Improved flamer VFX when leaving a garrison.
- Fixed that “Stiefmutter”, wasn´t receiving XP, when damaging enemy units
- Fixed many smaller bugs.

Skill Rating Hotfix

Yesterday we rolled out an improvement to your SR (Skill Rating) in ranked multiplayer that corrected earlier undesirable incidents. These created a situation whereby SR did not accurately reflect player skill. We have retroactively corrected SR for all affected players.

As a consequence, this update may make your SR (significantly) higher, but never lower than its value before this update. We have made sure that all players ranked season progress is maintained, so your new SR value will better reflect your skill and your progress this season.

Furthermore, we have adjusted all player’s MMR (Match Making Rating). This change will potentially make it easier for all the highest and lowest-rated players to find matches. It also allows encounters between players that would usually not match.

We are able to do this because of the invaluable feedback from our community. Thanks again for sharing your experiences and improving the game with us.

Balance Changes

We continue to watch the ESL tournament unfold and are looking forward to the finals this Saturday. We have collected a lot of feedback and data for us to mull over with our turkey sandwiches. It has convinced us that balancing issues need more systemic, long-term fixes to avoid an endless spiral of buffs and nerfs. Furthermore, we do not want to disrupt the tournament at this crucial stage. Therefore, balance changes can be expected in January.

Happy Holidays, Gaming and New Year from all at Iron Harvest
Post edited December 17, 2020 by Hustlefan
high rated
Remothered: Broken Porcelain

Patch 1.4.3 (14 December 2020)
(Galaxy & Offline Installer)
- Fixed a couple of instances where Porcelain could get permanently stuck.
- Changed some audio lines to not play at inappropriate times.
- Jennifer will no longer fall out of the world when hiding in a specific locker.
- Fixed a rare situation where the player could lose control of the camera.
- Made the moths 22% moth-ier.
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Parkitect

Updated to 1.7g (Galaxy (Windows & Mac) & Offline Installer (Windows))

Changelog from Steam:
Version 1.7g:

- added Alt+0 to subdivide the grid by 10 when building deco
- fixed build preview sometimes being slightly weird when drag-building paths
- multiplayer: fixed a rare desync when a guest leaves the park
- multiplayer: fixed a rare desync when deleting a path
+++


@GOG: Please update the offline installer for Desperados III. Galaxy has version 1.7 since December 9!
high rated
Warhammer 40,000: Gladius - Relics of War

Update 1.07.03 (15 December 2020)
Balance

Reduced Pinned ranged accuracy reduction from -50% to -17%.
Increased Montka damage bonus from +20%...+60% to +25%...+75%.
Primaris Psyker's Life Leech now spreads gained hitpoints to all adjacent allied infantry units, giving more hitpoints to more wounded units.
Reduced Dusk Blade life steal from 25% to 20%.
Deploying Webway Redoubts now requires a newly added tier 3 technology.
Reduced Wraithknight hitpoints from 72 to 56.
Reduced drone hitpoints by 33%.
Moved The Spiders' Parlour technology from tier 10 to 1.
Moved Biogenesis Organelles technology from tier 9 to 10.
Increased the headquarter weapons of Astra Militarum, Orks, Space Marines and Tyranids to be more in line with the other factions.
Increased cost and upkeep of Shining Spears by 33%. Bug Fixes
Fixed Target Acquired trait not showing.
Fixed a rare occurance of AI units moving in another player's turn.
In case of multiple dedicated or integrated graphics cards with presentation queues, the game now chooses the one with the most video memory.
Fixed some tips not showing action highlights for T'au and Craftworld Aeldari.
Fixed a crash that could occur for non-host in multiplayer when certain tips are displayed.
Fixed game not starting on Linux if libkeyutils.so.1: version `KEYUTILS_1.5' is not found.
Fixed empty line in morale hint if a unit has no morale barks.
Fixed "Haru, Is It Me You're Looking For?" not unlocking if artefacts are captured. Capturing units no longer counts towards Units Created or Units Lost statistics. This is not retroactive and requires a new game to work.
AI players that have Craftworld Aeldari allies on their team will no longer attack neutral webway gates.
Fixed allies not preventing artefacts from being captured.
Fixed Strafing Run, Siege Crawler, Toxic Haemorrhage and Target Relayed traits not showing.
Fixed Ripyka'Va applying without unlocking it.
Fixed being able to get infinite movement with Endurance Implant.
Fixed Rapid Fire not working above range 1.
Fixed preview of Destroyer Missile on Stormsurge being incorrect after attacking with the main weapon without moving.
Don't show "Hold ctrl for max damage." if right mouse is not being held.
Fixed Destroyer Blades not mentioning they can only target infantry.
Fixed hero levelable abilities not showing stats in the compendium.
Fixed Target Acquired trait disappearing when the unit attacks.
Non-host spectators can no longer pause or unpause the timer.
Fixed supporting fire damage increase showing in attack estimate when the unit attacking is the only unit adjacent to the enemy.
Fixed Twin-Linked Shuriken Catapult wrongly having the Rapid Fire trait.
Fixed incorrect normals for the Spiritseer model. Modding
Added lifeStealRadius modifier effect.
Added startingCity bool faction attribute to signal that the faction should start with a prebuilt city instead of the first unit (see Eldar.xml).
Added webwayGate string faction attribute to signal which unit to have sight over and for the AI to avoid attacking (see Eldar.xml).
high rated
Kerbal Space Program

Update 1.11.0.03045 (Galaxy only right now)

Changelog is available on KSP forum:
https://forum.kerbalspaceprogram.com/index.php?/topic/198773-kerbal-space-program-111-some-reassembly-required-is-now-available/
high rated
Dying Light has been updated to version 1.35.1.
REDACTED
high rated
art of rally

Updated to 1.1.0e (Galaxy (Windows & Mac) & Offline Installer (Windows & Linux))

No changelog.

+++

avatar
Hustlefan: Parkitect

Updated to 1.7g (Galaxy (Windows & Mac) & Offline Installer (Windows))

Changelog from Steam:

Version 1.7g:

- added Alt+0 to subdivide the grid by 10 when building deco
- fixed build preview sometimes being slightly weird when drag-building paths
- multiplayer: fixed a rare desync when a guest leaves the park
- multiplayer: fixed a rare desync when deleting a path
Offline installers for Mac & Linux updated now.

+++

@GOG: Please update the offline installer for Desperados III. Galaxy has version 1.7 since December 9!
Post edited December 18, 2020 by Hustlefan
high rated
Fell Seal: Arbiter's Mark

Standalone installer updated: 1.4.1a ⇒ 1.5.0b.

Update 1.5.0b (18 December 2020)

• Chinese (Simplified) added

****************************************************
Iron Danger

Standalone installer updated: 1.02.05-gog ⇒ 1.03.02-gog.

Hi all,

We are happy to provide you with a major update, so if you have had Iron Danger gathering dust in your library, now it’s great time to start playing!

The full patch notes can be found at the end of this post.

One of the main goals with the update has been fixing a big number of rewinding related issues that could’ve caused some things to not work correctly after rewinding on specific spots. These issueshave mostly been about enemies acting incorrectly, but in some cases they could have caused some levels to not be able to be completed without restarting them.

Another important aspect has been to make the game a bit easier. We started this with some balancing in early levels of the game and improving the gameplay mechanics tutorial.

We want to also thank all of you in our community for such great support and feedback during this year. Have a great rest of the year and enjoyable seasonal celebrations! Stay safe and healthy!

Iron Danger 1.03.02 release notes:

Features:
• Added new tutorial elements in the tutorial level that better indicate the correct timing for evades and blocks by highlighting the timeline position player should rewind to

Fixes:
• Fixed panicking AI not acting correctly if it couldn't instantly find suitable position to run into
• Fixed AI corpse investigation logic when re-discovering dead body
• Fixed AI perceptions not updating correctly with moving perception targets
• Fixed multiple doors (like Fireweed hatch) opening on its own after rewinds
• Fixed backup not arriving in Logjam level if game was rewound after doing damage to the dam
• Fixed picking up barrels through walls in some spots
• About a hundred small trigger fixes that could have caused issues on rewinds in different levels
• Fixed some issues with Keyus not rising up correctly from grounds in rewinds
• Fixed potential culling issue with Spike Traps
• Fixed Grouse's destructible nest not working correctly when rewinding after hitting it once
• Fixed an issue where some Possessed Automatons didn't show correct examination text
• Removed some broken examinable stuff where the examination text couldn't be found
• Fixed some issues with chopping down Creep Trees not working correctly
• Fixed Wait action having a cooldown on Hard mode, preventing chaining it
• Fixed tooltips showing invalid cooldown times (rounding error)
• Fixed tooltips showing invalid duration of many actions, especially in Hard mode
• Fixed level results screen upgrade details showing some wrong cooldown and speed values in Hard mode

Balance changes:
Level 1-2
• Removed one engineer from inside the castle
• Removed one engineer from top of the stairs
• Removed one engineer from the marketplace
Level 1-4
• Removed flanking bandit from the first combat
• Removed one bandit from campfire, leaving only 3
• Removed crossbow from a bandit at the campfire
• Made all bandits have 50hp
Level 2-3
• Removed one Keyu Master from the falling tree ambush
Level 2-4
• Removed one shaman from the last room, leaving only one
Level 2-5
• Removed one guard from the fight before Aurolith
• Made enemies have little less HP as player characters are weaker in this level.

General:
• Cleave action takes 3 heartbeats instead of 2 in Hard mode