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high rated
BROK The InvestiGator - prologue

Updated to 1.0.3 (Galaxy & Offline Installer)

Latest changelogs from Steam:
Here are the initial versions :

PROLOGUE 1.01
--------------------
- Translations fixes.
- Fixed bug : Border Post camera could hit itself
- Some keys were not labelled/detected in the redefine key menu.
- Resetting to default keys while in the menu caused the menu to disappear.
- Redefining a key would mess the order of clickable areas after scrolling all the way down.
- Added 10 fanarts.
- New extras number displayed was wrong.
- Fixed issue with enemies changing direction while jumping.
- Fixed rat chief could be damaged by its own rocks.
- Fixed rat chief jump which didn't work after first special attack.
- Fixed rat chief special attack bowlders size was increased.
- Fixed rocks shadow display didn't take account of floor height position.
- Increased defense and probability of attack for the rat chief.
- Enemies movement vertical speed was reduced (it was the same as horizontal speed).
- Pressing TAB would make a noise, it was removed. (this button is used for switching characters, which isn't possible in chapter 1)
- Missing lipsync on the map screen.
- In pharmacy, clicking on exit after choosing several products would exit dialogue abruptly.

PROLOGUE 1.02
--------------------
- Improved Dart rat front sprite.
- Fixed bug : clicking on the barrier in the last sewers room while being on bottom floor would cause Brok disappearing and being stuck.
- Fixed bug : the special attack when used in rooms with higher platforms like the pyramid server room (Brok would go on the highest platform and disappear)
- Fixed bug : pressing shoulder buttons on the demo end screen would display the menu.
- Fixed bug : doing a jumpkick on the merchant stall in Sector 56X would leave Brok stuck in jumpkick position.
- Fixed bug : we could hit Sin & the glasses from behind the wall in bathroom
- Fixed bug : we could fall off many platforms out of bound in the pyramid room
- Fixed animation when Brok is closing door in his bedroom's apartment
- Added possible movement with keyboard arrows in adventure mode (in addition to WASD)
- "Inscription" label misplaced in last nightmare room
- Japanese translation fixes.

PROLOGUE 1.03
--------------------
- Fixed bug : potential crash in the pyramid / server room when a character moves in certain parts
high rated
The Dungeon Of Naheulbeuk: The Amulet Of Chaos

Updated to 1.1 290 35697 (Windows)
(Galaxy & Offline Installer)


Changelog from Steam:
Patch 1.1 is ready to join all versions of the game!

Greetings, adventurers!

We recently announced the arrival of patch 1.1: find it here. After three weeks of public beta testing, the 1.1 patch is ready to be implemented on every version of The Dungeon of Naheulbeuk: The Amulet of Chaos!

That delay was caused by a few fixes which had to be done on the patch before it could join the main game:

- Complete overhaul of the saving system
- Fixing a bug related to the “Restart the Battle” functionality
- Fixes for numbered achievements
- Fixes for a variety of minor reported bugs.
- Fixing a bug that altered the appearance of some weapons after saving in the middle of a fight.
- Text adjustments.
- Slight optimizations.

The overhaul of the saving system was especially important and time-consuming, since the patch could otherwise create major issues for players.

The update is currently available for all Windows versions; as usual, the Mac versions will be available tomorrow.
Post edited December 03, 2020 by Hustlefan
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surfer1260: Darq

Standalone installer updated: 1.2.2 => 1.3.
No Changelog

The Crypt (free DLC) as well as the Complete Edition are announced for Dec 4th on Steam:
https://store.steampowered.com/app/1337690/DARQ__The_Crypt/

And ...

... a tip for your evening readings:
https://medium.com/@unfoldgames/why-i-turned-down-exclusivity-deal-from-the-epic-store-developer-of-darq-7ee834ed0ac7
Sweet more Darq dlc (even though I haven't even played it yet lol)!!!
Deleted
Post edited December 04, 2020 by MarkoH01
high rated
Iron Harvest

Updated to 1.0.11.1873 rev. 42340 (Galaxy & Offline Installer)

Changelog from the developer's website:
CHANGELOG 12: DEMO AND FIXES

Greetings Harvesters,

to the twelfth of our regular post-release updates. This week we add a feature that will calm many manic mech commanders and add a host of general changes and fixes. Like an infantry squad that’s just spotted a crate drop falling from the sky, let us get right to it.

Cancellable Upgrades

We’ve all been there. You’re in the heat of battle and you decide to make that investment to upgrade your production buildings and start kicking out the big boys! But then the tide of battle suddenly changes and you need those resources elsewhere. Or maybe you simply miss-clicked.

Well now, panic no further, you can cancel that upgrade order for a full refund. This is another implementation we’re happy to make in response to player Feedback.

Free Demo Extended

This past weekend has seen many mechs mangled and marauding. Due to the recent popularity we have decided to extend the Free Demo until January.
You’ll find it on Steam, GoG and Epic Games Store.

With all that’s happened, happening and coming since release, now is a great time to join the Harvest. We’re also extremely proud and thankful that our players are responding so well to our weekly updates.

Thanks to everyone who has left us a review. This really greases our gears and keep this mechanized monster going.

General changes:

- In “Drop Zone”, a Radar Pulse now highlights the drop-zone location upon the mini-map when a drop lands or another player is currently collecting it.
- Fixed exploit, where the infantry-ability "Battle Cry" would stay active indefinitely while inside a building or transport-unit.
- Fixed "Battle Cry", medic-heal and many infantry-hero-abilities not correctly updating their cooldown while inside of a building or transport-unit.
- It is no longer possible to track units through the Fog of War using queued attack commands.
- Unconscious heroes are no longer selectable when using Box/Drag select to multiple units
- Several banners now have a better fit over faceplates, making them look considerably better.
- Removed dark backgrounds behind faceplates in the main menu and cosmetics screens so that faceplates with transparency and unconventional shapes look better.
- Adjusted some mechs so that they correctly display their retreat icon when fleeing.
- Adjusted scaling of the Tactical-Map for a few Maps to improve the accuracy of icon-positioning.
- Flattened the player starting area on the 2v2 Crash Site map to prevent levitating buildings.
- Fixed general missing textures.
- General Flamer VFX fixes.
- Added more “You-In-the-Game” Backer portraits to the roster of those available for public use via coins in the shop
- New cosmetic skins added to the shop for purchase with awarded coins.

Balance changes:

The ESL tournament continues to offer a great source of balancing data. Similar to the last tourney, we love to see what solutions players come up with to contest the meta that has been established over the weekend.

Therefore, we’ll refrain from making balancing changes this week and keep observing. This will provide us a better foundation to make changes that are more solid and long term oriented as well as minimized disruption to players preparations.

As the year closes we plough on towards revolution. Vodka for Christmas?!

Next week: Shared matchmaking will improve queue times between games.
+++


Endzone - A World Apart (In Development)

Updated to 0.7.7642.30690 (Galaxy & Offline Installer)

Changelog posted by the developer in the game forum:
Greetings, survivors!

--- Fixed ---
Buildings: Fixed broken 'remove street' task.
Buildings: Fixed an error that could happen after clearing the Pasture.
Savegames: Savegames made during a specific update of the community preview have been fixed and should work again.

--- Known Issues ---
Settlers: Pausing a building while it is under construction (all resources have already been brought to the building) and then re-enabling the construction, the building is not constructed any further. We’ll try to address this in an upcoming hotfix.
Settlers: Clearing Construction sites can take a long time. This is because tasks are not always correctly prioritizing available builders and settler distance. We are looking into this issue but it might take a few days to fix.

- Your Team from Gentlymad & Assemble Entertainment

Changelog Version 0.7.7642.30690
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surfer1260: The Crypt (free DLC) as well as the Complete Edition are announced for Dec 4th on Steam:
https://store.steampowered.com/app/1337690/DARQ__The_Crypt/
avatar
MarkoH01: Deleted
Edited at Marko's request.
Post edited December 05, 2020 by Crimson-X
high rated
Prodeus got a 448 MB update to version 0.0.26 (Offline and Galaxy) today. Here's the changelog:

Feature Update: 12/6/2020
• Added Multi-Bind to allow multiple inputs per weapon select, will go to the next highest weapon you have or loop around
• You can now use the mouse wheel to scroll through menus and community maps
• Added Automap legend
• Added mappable input for Automap drag
• Added mouse cursor to weapon select.
• Overhauled gore splat effects for better performance.
• New Advanced section, for those who get stutter issues.

The physics options are specifically to fix the weird rubber banding issues. Usually physics runs at 50hz independent of the frame rate. On low end machines this can cause a cascade of physics updates on a single frame that can bring down the frame rate even more. And when the physics and framerate are not locked movement may be a little jerky. So we set it to run once a frame so movement would be smooth and low end machines wouldn't suffer too much. But it seems to have some weird effects on some machines. So now there's an option, but changing it will really only help if there's a problem.
high rated
avatar
Edward_Carnby: Talisman: Digital Edition


Marked as updated.
No changelog.
Latest post from Talisman's Facebook Page:

"We've just added some new avatars to Talisman: Digital Edition - this time it's the characters from the Dungeon Expansion!
Boot up your game now and deck out your profile to become the envy of your friends."

In other words, might be useful for online players, nothing for people playing offline.
high rated
Serious Sam 4

Updated to version 1.06

Changelog copied over from Steam (because GOG didn't bother or didn't manage to update the changelog...)

Full changelog - 1.06 (585117):

What's new:
The resistance welcomes another quartet of heroes to help win the fight against Mental's hordes. By popular demand, we're turning Serious Sam 4 into a spaghetti western, with Wild Wyat bringing the thunder. Joining him are the metal bros Elohim's Son and Silicone Sam, along with Devolver's money-loving CFO Fork Parker.
You have forced our hand, so go to your Game Options and enable the weapon ammo list to decorate the bottom-right of your screen.
We have added a shiny new grenade launcher to the final level. Create some chaos. You're welcome.
This update introduces a quick use option for gadgets. By default, this option is not enabled, so please use the Options menu to set it up to your liking.


Performance and stability:
The odd and sporadic crash which happened on Vive la Resistance when you shoot a Khnum with the Devastator will now be non-existent or so rare that you'll never experience it again. I hope.
Fixed an issue where the game would not detect your shiny new 3000-series GPUs properly.
Various fixes and performance improvements for all CPU configurations. Added more CPU Speed customizations.
Various performance tweaks across gfx APIs.


Gameplay fixes:
The enemies will no longer act up when you kill them using a melee attack on a slanted surface.
The metal snake will now make some proper noise when you kill it as all things should.
Ugh-Zan will no longer break his gaze when you use the heart gadget. He's become immune to your flirting.
We caught them red-handed! Those pesky Pyros will no longer steal your health drops when you melee them with the Healing punch perk activated.
Fixed an issue where the screen would turn black if the host opens Netricsa when the client activates a multiplayer cutscene.
Controller auto-aiming now works with projectiles. WHAT? IT TOOK US ONLY SEVERAL YEARS; YOU DON'T HAVE TO BE RUDE ABOUT IT.
The Reptiloid will no longer ignore the slowdown when you are killing one of his friends with your bare hands.
The fight music will no longer play indefinitely after the Cocked Locked side-objective.
First-person hands now work in moddable executables. We aren't supporting modding just yet, but at the same time, we are because we're complicated like that.
The Kamikaze will no longer T-Pose when the player is in the water.
The third-person knife animations will no longer bug out if you hold the left mouse button while switching from dual-wield to single mode. It will also not bug out when you hold F1, O, left arrow, and middle mouse button when you're flipping someone off in real life. It never did, but that's beyond the point.
Dual-wielded Tommy Guns now have the proper screen shake effect.
Increasing the enemy multiplier in co-op will now multiply ammo as well.
Netricsa entries will now save in your co-op sessions.
MP clients will now see the end credits roll, mainly to see my name.
Improved how the weapon wheel handles changing two weapons at the same time.


Visual fixes:
Various animation fixes and tweaks across cutscenes.
Various visual fixes across all levels.
The "Prebaked" mode now offers better visuals on low-end computers.
Pistols now have proper shell casings. About time if you ask me.
The Kamikaze now has a new idle animation, as if he's ever NOT running at you screaming.


Bonus part:
All localizations have been improved and expanded upon, fixing issues reported by the community.
We have hopefully fixed all instances of missing subtitles in all languages.
high rated
I've got update flags for the following, no changelogs:
AI War 2
Basingstoke
BROK The InvestiGator - Prologue
DARQ: Complete Edition
Divinity: Original Sin 2 - Definitive Edition
Dry Drowning Demo
Eliza
EXAPUNKS
Fates of Ort
Ghostrunner
Papers, Please
Remothered: Broken Porcelain
Scanner Sombre
The Original Strife: Veteran Edition
The Walking Dead: A New Frontier
Wildfire
high rated
Aquanox Deep Descent

Updated to 1.3 (Galaxy & Offline Installer)

Changelog from Steam:
Aquanox Update 16th of November 2020

Hey everyone.

Here is the changelog for today's patch:

- Fixed issue where players ship mesh would stay in the world after getting killed. This was happening in dogfight game modes.
- Fixed issue with secondary weapons getting turned off when docking undocking from stations. Now secondary weapons will be saved upon docking undocking so players don't need to turn them on again.
- Fixed a crash that was happening for players that are playing in Chinese, Korean, Polish, and Russian languages.
- Fixed a rare bug where players could end up in the void without any levels around them.
- Fixed an issue with Ability Unlocks. The Charge Ability should now properly be unlockable to all players.
- Fixed a bug where in some cases, if a player scrolls the left weapons using the “1” hotkey, the weapon would disappear.
- Fixed issue where players were able to go through meshes around the force fields in the tutorial
- Nerfed down the 3 enemy ships in the tutorial so now they should not be dangerous.
- Fixed a Save-Load issue with destroyable Crates that can only drop one type of item and didn’t work after loading a game.
- Fixed issue with Team Deathmatch - Relevant Backers on scoreboard should now properly be marked as VIP.
- Made some minor changes with AI stats in dogfight game modes.
- Fixed visual issue where engine grills were visible floating outside the station, while players were docked in.
- Fixed Crash which was happening when a client is in the deploy station and the host loads the last saved game.
- Fixed issue with the salvaging screen closing while salvage action is in process
- Fixed issue where clients were able to change quest states, only the host is permitted to do that.
- Fixed issue with salvage monitor staying up on game load with old salvage information.
- Fixed issue where players were not able to salvage on some occasions. Moving away and moving back from salvages would fix this issue.
- Fixed an issue where Saving and Loading would reduce the Health of Infected Sharks.
- Fixed issue with stats display in Multiplayer matches
- Improved readability of stats UI in Multiplayer
- Fixed a bug where the UI would display certain commodities as required for crafting, whilst they were not needed.
- Improved UI consistency for Mechanic Loadout UI
- Fixed issue where the Dialogue subtitles getting frozen on screen in some cases
- Fixed issue where the conversation's subtitle would disappear if the quick-menu is opened and closed while dialogue is playing
- Improved a variety of smaller UI elements, including colors, text, and localization issues.

Note: Hints for double tap dodging vertically, and warning message for trying to remap ‘’interact’’ action to mouse keys are not localized yet so it will appear in English for all languages. This will be addressed asap.

Be aware that we listen, read, and take all feedback into account, we sadly cannot respond to every post/question that is coming up but we try our best!

Make sure you continue to report any bugs you come across here - https://redmine.thqnordic.com/projects/aquanox-deep-descent-community/issues/new
+++


Cat Quest

Updated to 1.2.10.2 (Galaxy & Offline Installer)

No changelog.


+++


Remothered: Broken Porcelain

Updated to 1.35 (Galaxy & Offline Installer)

Latest changelogs from Steam:
Patch 1.2.9 is Now Available

A new update is now available for Remothered: Broken Porcelain. Patch 1.2.9 contains the following fixes:

- Red Nun can no longer get stuck on the balcony.
- Fixed a really bizarre loss of input when buying a power up in a specific situation.
- Red Nun can now be KO'd in the restaurant.
- Addressed some audio balancing issues.
- Moth power indicator should always show if it can be used or not.
- Additional bug fixes and improvements
+++
Patch 1.3.5 is Now Available!

Our latest patch for Remothered: Broken Porcelain is now available. Patch 1.3.5 includes the following fixes.

- Fixed a brief hang that happened at the start of some cinematics
- Smoothed transitions between some scenes
- Fixed a couple of instances where the player could lose control of Jennifer.
- Can no longer use the moth power to see outside the world boundary.
- Added some missing SFX
- Added a bunch of dynamic camera shots
- Ashmann will no longer teleport through objects to grab Jen.
- Fixed some subtitle timing mismatches.
- Fixed a video not playing in the extras menu.
+++


BROK The InvestiGator - prologue

Updated to 1.0.6 (Galaxy & Offline Installer)

Latest changelogs posted by the developer in the game forum:
PROLOGUE 1.04
--------------------
- Fixed bug : Player choices for prologue were not properly sent. Also it could potentially crash when attempting to send them (which happens after finishing the prologue).
- Fixed bug : Food bought after losing three times (on gameover screen) would not stay in inventory if player still had at least one food item.
- Fixed bug : If trying to leave garage but we need to talk more to Shay, Brok collisions were disabled until player exits the room.
- Fixed bug : Menu could no longer be closed if we pressed B with the gamepad to go back when offered a choice
- Resized sprite when attacking down
- End screen could not be controlled with the gamepad
- Added 2 fanarts

PROLOGUE 1.05
--------------------
- Fixed bug : After exiting the bathroom, it wasn't possible to interact with Sin unless going back to/from fight mode
- Gun in last sewers room difficult to see - increased contrast and added outline
- Added a minimum width to the speech bubbles so they're easier to see when dialog text is very short

PROLOGUE 1.06
--------------------
- Fixed bug : Save confirmation when overwriting a manual save was missing.
- Fixed bug : Closing summary restarted the game but kept all variables, meaning starting a new game immediately after would keep the inventory and actions already done.
- Fixed visual bug when exiting game.
- Fixed bug : "final boss of the prologue" could sometimes throw an attack while hit by the player.
- Fixed bug : "sprite not found" could appear in the player contacts. (NB : it will persist in the existing save files prior patch but is only a minor display issue)
- Fixed bug : if for some reason items we threw in the sewers were not picked up the first time, player was unable to progress.
- Fixed bug : Using the wet "Pred" toy on pipe mail when the Tribot cop is already gone would crash.
- Slightly increased time between attacks of the "final boss of the prologue" to make this fight less frustrating (in easy and normal difficulty)
- After losing a fight 3 times, the game was supposed to offer player to change to an easier difficulty - but due to a bug it only worked with "hard" difficulty.
- Removed chapter select - it wasn't supposed to be accessible in the prologue.
high rated
DARQ: Complete Edition

Update 2.1 (7 December 2020)
(Galaxy & Offline Installer)
Hey Dreamers!

Thank you all so much for submitting bug reports! I really appreciate your patience, positive attitude & understanding (It's genuinely difficult to release a perfect & bug-free build on day one, especially when a team is small and the level (The Crypt) quite ambitious and non-linear. )

I'm happy to say that most of the bugs that have been reported are now fixed. Some issues I was unable to replicate just yet, but I'm in touch with a few of DARQ's fans who graciously agreed to help troubleshoot those, so one more patch is definitely coming soon. While I'm working on the remaining issues that might take a bit more time, I wanted to release a smaller patch in the meantime, so you have a better experience with the game.

Fixed issues

- Switching between the body and the head rapidly in some cases resulted in controlling both at the same time. Not anymore.
- Sometimes switching from the head to the body would result in a change in lighting. Not any more (at least, that's what it seems like. If you still experience this issue, let me know).
- There were multiple unexpected collisions of lack thereof when controlling the head. Not anymore.
- A never-before-discovered bug in the first level has been fixed.
- The head no longer gets stuck in the air when it's left on the bottom of the second elevator (and when the elevator goes up)

To be fixed soon

- Thank you to the members of this community who agreed to submit longer playthrough videos to help pinpoint what might be the cause. I'm working on these and a new patch will be released soon.
- Some of you reported an issue that involves the head resetting its position in the rotating disk/coin puzzle. I was unable to replicate it as of now.
- Some of you reported soft-lock when "hugging the wall" on the left after solving the bell puzzle. I was unable to replicate it and I'm working on pinpointing the issue.
- Some of you reported issues with wireless controllers. I appreciate your patience as I'm looking closer into it.
- Thank you all for the warm reception of The Crypt & The Complete Edition across all platforms! The new patch and more improvements are on their way!
high rated
The Original Strife: Veteran Edition

Update 1.1.1

A small update has been pushed:
● Gamepad support updated. You may need to reset the gamepad controls to default as the button layout has potentially changed.
● Added additional options for gamepad turn/look sensitivity.
● Changed the way the fullscreen window is created, hopefully fixing an issue where the game would appear to not launch for a small number of users.
● The Linux build has been updated.

Standalone installer updated: 1.1.0 ⇒ 1.1.1.

************************************************************************************************************** *


Papers, Please

Update 1.2.71

● Fixed dropdown button logic
● Rebuilt Linux version with glibc 2.27 for better compatibility

https://3909.zendesk.com/hc/en-us/articles/360053256073-Version-Changelist


Standalone installer updated: 1.2.70 ⇒ 1.2.71.
Post edited December 07, 2020 by surfer1260
high rated
Danger Scavenger (In Development)

Updated to 1.9.8 (Galaxy & Offline Installer)

Changelog from Steam:
Update 1.9.8

Dear Scavengers, Hackers, Rebels, and Cyber-Nomads!

The last weeks of work have been very intense and fruitful for Danger Scavenger...
A large part of the work was related to the creation of console versions of the game for Nintendo Switch and the soon debuting Atari VCS.

Thanks to this, the game has gained a lot of optimization, which results in the PC version of lower hardware requirements, greater smoothness of operation, and better-looking graphics at each level of graphics settings.

The gameplay itself has been smoothed out and got a lot of small improvements and adjustments to boost the overall experience of the game.

improvements:

- performance optimization of many aspects of the game incl.: post-processes, models, particles, etc.
- each of the graphics settings is more optimal and at the same time has gained in graphics quality
- enemy missiles are visually more varied and more visible
- better controller support incl. navigation in the HUD (e.g. in the workshop window)
- it is no longer possible to eliminate enemies outside the screen and the line of sight with impunity. In such cases, they will not remain defenseless and will attack the player even if it is out of their sight

Bug Fixes

- after winning Arcade Mode, the entire inventory was not saved, but only 3 items and weapons (as if the player died)
- projectiles reflected by melee weapons were time incorrectly rotated
- the boss did not attack the player when he was at a long distance
- enemies increase their attack range when they take damage

If you find any bugs or have ideas for new game features or improvements, be sure to let us know on Discord!

We are listening, we are here for you, and we want to make a great game!
high rated
BloodRayne: Terminal Cut and BloodRayne 2: Terminal Cut have just been updated to version 1.02 in GOG Galaxy. Offline installers will follow a little bit later as usual. The changelog can be found here:

https://www.gog.com/forum/bloodrayne_terminal_cut_series/patch_102_brtc_br2tc