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ChrisGamer300: Neverwinter Nights 2: Complete seems to have been updated but no changelog unfortunately or yet atleast.
The offline installers don't seem to have changed.
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ChrisGamer300: Neverwinter Nights 2: Complete seems to have been updated but no changelog unfortunately or yet atleast.
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S_H_O_D_A_N: The offline installers don't seem to have changed.
Hmm strange because it definately got updated or is this another GOG hiccup.
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S_H_O_D_A_N: The offline installers don't seem to have changed.
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ChrisGamer300: Hmm strange because it definately got updated or is this another GOG hiccup.
Did you notice the update in the Galaxy client? Updates normally appear earlier in Galaxy.
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ChrisGamer300: Hmm strange because it definately got updated or is this another GOG hiccup.
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S_H_O_D_A_N: Did you notice the update in the Galaxy client? Updates normally appear earlier in Galaxy.
I saw a blue dot in my library first but the offline installer is not updated yet then i switched to my laptop which has galaxy for tracking my updates and there i can see it downloaded a small update so i'm pretty sure it updated however i can not see what is changed.

So both Website library and Galaxy shows it as updated, offline installer does not have the update yet but it does show a blue dot. It should be said that both my laptop/PC use a different OS but i don't think that's the issue.
Post edited November 09, 2020 by ChrisGamer300
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ChrisGamer300: I saw a blue dot in my library first
Maybe some bug ?
I have NWN2 in my library but I don't see any 'blue dot' indicator.
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ChrisGamer300: I saw a blue dot in my library first
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Edward_Carnby: Maybe some bug ?
I have NWN2 in my library but I don't see any 'blue dot' indicator.
Perhaps, GOG is really weird nowadays but between the game actually downloaded a update and the maybe "bug" in library it seems strange but i will check back in a few hours and see if anything happened then.
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Edward_Carnby: Maybe some bug ?
I have NWN2 in my library but I don't see any 'blue dot' indicator.
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ChrisGamer300: Perhaps, GOG is really weird nowadays but between the game actually downloaded a update and the maybe "bug" in library it seems strange but i will check back in a few hours and see if anything happened then.
According to the configure option there hasn't been any update for NWN2 Complete. (See attachment)
So the update that showed must have been something internal.
Attachments:
nwn2.jpg (35 Kb)
Post edited November 09, 2020 by MarkoH01
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ChrisGamer300: Perhaps, GOG is really weird nowadays but between the game actually downloaded a update and the maybe "bug" in library it seems strange but i will check back in a few hours and see if anything happened then.
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MarkoH01: According to the configure option there hasn't been any update for NWN2 Complete. (See attachment)
So the update that showed must have been something internal.
Really weird but it's the old patch for me too when i check like you do in the configuration section, 4 years ago but the game literally literally downloaded something for me here on GOG because if it didn't then i'm seeing things and starting to get crazy, i'm not sure which i prefer tbh.
Post edited November 09, 2020 by ChrisGamer300
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MarkoH01: According to the configure option there hasn't been any update for NWN2 Complete. (See attachment)
So the update that showed must have been something internal.
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ChrisGamer300: Really weird but it's the old patch for me too when i check like you do in the configuration section, 4 years ago but the game literally literally downloaded something for me here on GOG because if it didn't then i'm seeing things and starting to get crazy, i'm not sure which i prefer tbh.
Like I said, it might have been something internal - probably Galaxy related only. But it does not seem to be an official update made by the devs.
high rated
Chernobylite (In Development)

Updated to 34XXX_hotfix9ship (Galaxy & Offline Installer)

Changelog from Steam:
Usually we try to name people who helped us find and solve given problems. This time, however, you were flooding us with various bugs - on steam, on discord, even in private messages. It would be really hard to name all of you, so we'd like to thank the whole community instead. You make the game better! Now let's move on to fixes:

General:

- Fixed a bug that caused a modified weapon to disappear from the quickuse menu
- Fixed a bug where weapons found sometimes had upgrades that should not be available yet. You will get a thermal sight and an automatic shotgun system, but not yet ;)
- Attachments found with new weapons are now properly unlocked for the entire archetype. So you can easily move the sight from the newly found shotgun to the one we use.
- Fixed a bug that caused characters on the timeline to appear poorer in "ultra" settings than in "medium"
- One of the rifles was broken and did not appear correctly in inventory. After the number of reports I have the impression that everyone found it ;) We fixed it.
- Sometimes a door closed with a lockpick had ... A second door locked with a lockpick. We fixed it.
- On some computers there could be a problem with the sharpeing that greatly degraded the graphics quality. We have fixed it, or at least limited it.
- Problems with physical materials meant that soldiers were sometimes able to shoot through tires or sandbags. We fixed it.
- Fixed a rare bug where soldiers would start firing at the player instead of starting a conversation with them.
- Fixed a bug where soldiers killed with silenced weapons would not interrupt their custom animations.
- Fixed an issue where one of the crystals on Fractal Timeline remained red and blocked the passage.

Item management:

- Fixed issue with item duplication if half stack was once swapped with full stack and player tabbed out of inventory.
- Fixed issue with item disappearing if its grabbed and player tabbed out of inventory when there is no more room for it (it should drop on the ground now).
- Fixed issue with disappearing upgrades from weapons when its swapped with different item.
- Fixed issue with disappearing upgrades if item was grabbed but player tabbed out of inventory.
- When you held a weapon in your hand and then threw it out of the inventory or disassembled it, it still remained in the hand. We fixed it.

Base:

- Fixed a rare softblock that was triggered by trying to harvest vegetables
- Fixed a bug that allows you to get infinite resources by interrupting the Recycler work
- Fixed a rare bug that blocked progression when you accidentally trigger the build system while sleeping.
high rated
First update (430 MB) for Prodeus is available through GOG Galaxy. No changelog available at the moment.

v.0.0.7 --> v.0.0.8

EDIT: A small second patch (5.3 MB) just appeared. The game is at v.0.0.10 now.
Post edited November 10, 2020 by Berzerk2002
high rated
Medieval Dynasty (In Development)

Updated to 0.2.0.3 (Galaxy & Offline Installer)

Changelog from Steam:
Update to v0.2.0.3 - on the Public Test Branch

Hello everyone!

ATTENTION: in this version there may be longer loading times. We are working on a solution and ask for a little patience at the start of the game.

We have – yes, you guessed right – another update for you! The update brings these changes, additions, and fixes:

Added:

- New indicator icons to show the speed and direction of changing inhabitants' mood on the People List in the Management tab.
- New crafting sounds - hand and at the table.
- New sounds for sowing and manuring.
- New sounds for the Loom.
- New sounds for the Spinning Wheel.
- New sounds for tailoring.
- New sounds for the scissors.
- New sounds for the sheep shearing.
- New cooking animation for the Stove if craft time is short.

Fixed:

- Delivering a quest item that is currently in the player's hand does not disappear after returning it.
- References to family members when one of the family member leaves the village.
- Wrong Technology points reward for the "Woodcutter challenge" quest.
- While cooking (at the Cauldron in Tavern III), the NPC pushes the player into the Stove.
- NPCs cannot get married.
- Incorrect warnings when placing a fence.
- Resource Storage and Food Storage cannot be demolished.
- Storage capacity limits are sometimes incorrect.
- It was possible to place items in Resource and Food Storages beyond the limit.
- Bug that allowed to have tools with infinite durability when switching them.
- Tool switching behavior when selecting the same quick slot.
- Tool switching behavior when switching between different tools.
- Spinning Wheel animation is not working.
- Crafting interaction with Grates where animation is not working properly.
- Spears are not equipping automatically after throwing them.
- Information "Press "R" to craft more" does not refresh after changing key binds and is not relevant for gamepad.
- Outline in quest item to be delivered to NPC is displayed in quest tracker.
- Spacing in various quests.
- Name of animal to hunt is not translated if there is only 1 type of animal to hunt.
- Quern sounds are starting when the player finished crafting.
- Various interaction fixes.

Updated:

- The speed of increasing the mood now depends on the number of positive factors.
- French language.
- Fence placement has been improved.
- Unreal Engine version has been updated.
- Hidden timer for time sensitive quests due to timer being temporary disabled.
- The hit window when attacking with spears is now larger.
- Flour crafting time reduced to 1 second.
high rated
Bloodstained: Ritual of the Night

Bloodless Thank You Patch 1.18.0.56796 (10 November 2020)

(Galaxy & Offline Installer)
Thank You for your support! We have a special Bonus Content for you

- Added Bloodless Mode. To unlock, use "BLOODLESS" as your file name
- Added new blood colors: Pink, Magenta, Lavender, Sky Blue, Yellow, Orange
- Fixed Zangetsu progression issue when the Glutton Train was bypassed
- Zangetsu Mode: Issue with controller not vibrating while taking damage
- Player can hide the UI while in the Pause Screen by using the Map button
- Fixed the frequency of Carabos' VO, it was more rare than intended
- Fixed pop up for "New Archive" appearing for characters without Archive Menu
- Fixed instance where camera would be occluded by obstacle during 2nd Zangetsu encounter
- Valac encounter adjusted, it is now easier to hit
- Address some incompletable seeds in Randomizer by adding additional drop locations
- Some Content changes
- Fix Crash in Randomizer
- Fix issue with clan names showing in Save File Selection Screen
- Fix issue with clan names in credits
- Fix some audio issues
high rated
No Man's Sky
Offline installers updated to 3.10_NextGeneration_65644

No GOG changelog, but official changelog can be consulted here:
https://www.nomanssky.com/next-generation-update/
Nearly 30 of my games got tiny, sub-1MB updates on Galaxy just now, anyone have any idea why? A handful are SCUMMVM or DOSBOX games but others aren't, I can't think of anything they all have in common.