Posted October 30, 2020
high rated
Professional Farmer: Cattle and Crops
Galaxy, and offline installer updated 2020-10-30: 1.0.2.4 to 1.0.2.6
From dev website:
Galaxy, and offline installer updated 2020-10-30: 1.0.2.4 to 1.0.2.6
From dev website:
Update v1.0.2.6 30 Oct. 2020
This update brings – besides many smaller fixes and improvements – a further reworking of the sales prices and revenues.
First, after your feedback, a fourth sales difficulty level was added: realistic. In this level all sales prices and proceeds have, well, completely realistic values.
In addition, the bale prices have been significantly reduced and have been given their own difficulty multipliers (easy: 3 / medium: 2.25 / difficult: 1.5 / real: 1). Field grass and field grass silage bales (hay not included) are now worth almost nothing.
The biogas plant has received an extended revision and now uses much more realistic data as a basis for the revenue calculation. On the one hand, the ensiled fruit types now produce more real (i.e. lower) biogas quantities, on the other hand, the prices for methane gas have been adjusted. The generated energy has been split into electrical and thermal energy, with different prices. One kWhel results in a base price of €0.143, one kWhth results in a base price of €0.03 (the prices are slightly higher during winter and slightly lower during summer). The BGP control display has been adjusted accordingly. In addition, the BGA has received its own price multiplier: (easy: 5 / medium: 3.5 / hard: 2 / realistic: 1). Note: there is now a fermentation period of 20 days, which means the money generated from the silage loaded into the bunker — resp. the generated methane gas — is only paid out after this period.
Together with the BGP and grain price changes, it’s no longer lucrative to buy grain and unload it directly at the BGP.
A few calculation examples:
• The BGA silos have a capacity of approx. 5,800 m³. This corresponds to approx. 33.7 ha of maize chaff. If you fill the silos completely over a season, you get approx. (minus personnel and machine costs):
- Real: 55.200 €
- Hard: 110.400 €
- Medium: 193.200 €
- Easy: 276.000 €
• The same area planted with barley results in (threshed, i.e. with significantly less work and time required) approx.:
- Real: 18.000 €
- Hard: 54.100 €
- Medium: 99.300 €
- Easy: 144.400 €
As always, all changes can be found in the changelog.
Changelog
NEW
• Additional sales price mode "Realistic", which offers completely realistic values
• Vehicles can now be cleaned at the contractor
• Claas Jaguar and Tucano have received unload chute/rear view cameras that can be activated in the cockpit displays.
BUG FIX
• Analog devices in missions now show icons for both axis directions if only one axis direction is bound
• When grass grows back after a complete drying cycle and is then cut again, it is no longer immediately dry
• In the scenarios the memory consumption has been reduced when fast forwarding, this should also fix crashes and freezes of the game in those situations
• Display on Hammer MixKing repaired (digit size and position increased)
• Finance menu: better support for long dealer, tank and FillType names
• FillTypes that can’t be sold at the harbor are no longer displayed in the finance menu
• Animals no longer spawn outside the boxes
• Tutorial "Field Guidance System II": Spelling fixes
• Vehicle recovery window: spelling fixes
• Claas Jaguar: when all-wheel drive is deactivated, the front axle is now correctly powered instead of the rear axle
• Biogas plant silos can be uncovered correctly again
• Missing textures of the Deutz tow pin hitch added
• Hammer TransferKing: reflection of the tires adjusted
• All tractors and harvesters (except Deutz 7250) received new animations for indicator/gear/direction levers. The protective rubbers no longer rotate to the wrong direction.
• Crash during fast forwarding with rented equipment or loaned employees fixed
CHANGE
• Bale sales prices reduced, custom difficulty multipliers added
• Biogas plant revenues strongly revised:
• Methane gas: revenue divided into electrical and thermal energy, with an amount of €0,143 resp. €0,03 per kWh
• Biogas yield of all fruit types reduced to real values
• Trader icons are now displayed in the finance menu
• Trader icons have received a uniform design
• Traders in the finance menu are now sorted alphabetically
• The weight-based sales price multiplier of the animals is now smoothly interpolated between the weight groups, so that there are no more steps
• Claas front loader FL 100 rotates the arms to transport position when autopilot / tasks are used. An attached shovel or bale fork is also rotated to the top
• The fee for selling animals via the menu is now based on the distance from the animal to trader
• Cleaning vehicles takes longer, progress indicator added
• Price fluctuations added for swath and chopped fruits
• Start money amount of scenario 3 increased
• Fruit reference texts now show correct units when the game uses imperial units
• Tutorial "Thresh grain": Start position of the Vario trailer optimized
NOTE
• Tucano-/Jaguar-Camera-Displays can get a wrong on-off-status when the engine is turned off/on too quickly
This update brings – besides many smaller fixes and improvements – a further reworking of the sales prices and revenues.
First, after your feedback, a fourth sales difficulty level was added: realistic. In this level all sales prices and proceeds have, well, completely realistic values.
In addition, the bale prices have been significantly reduced and have been given their own difficulty multipliers (easy: 3 / medium: 2.25 / difficult: 1.5 / real: 1). Field grass and field grass silage bales (hay not included) are now worth almost nothing.
The biogas plant has received an extended revision and now uses much more realistic data as a basis for the revenue calculation. On the one hand, the ensiled fruit types now produce more real (i.e. lower) biogas quantities, on the other hand, the prices for methane gas have been adjusted. The generated energy has been split into electrical and thermal energy, with different prices. One kWhel results in a base price of €0.143, one kWhth results in a base price of €0.03 (the prices are slightly higher during winter and slightly lower during summer). The BGP control display has been adjusted accordingly. In addition, the BGA has received its own price multiplier: (easy: 5 / medium: 3.5 / hard: 2 / realistic: 1). Note: there is now a fermentation period of 20 days, which means the money generated from the silage loaded into the bunker — resp. the generated methane gas — is only paid out after this period.
Together with the BGP and grain price changes, it’s no longer lucrative to buy grain and unload it directly at the BGP.
A few calculation examples:
• The BGA silos have a capacity of approx. 5,800 m³. This corresponds to approx. 33.7 ha of maize chaff. If you fill the silos completely over a season, you get approx. (minus personnel and machine costs):
- Real: 55.200 €
- Hard: 110.400 €
- Medium: 193.200 €
- Easy: 276.000 €
• The same area planted with barley results in (threshed, i.e. with significantly less work and time required) approx.:
- Real: 18.000 €
- Hard: 54.100 €
- Medium: 99.300 €
- Easy: 144.400 €
As always, all changes can be found in the changelog.
Changelog
NEW
• Additional sales price mode "Realistic", which offers completely realistic values
• Vehicles can now be cleaned at the contractor
• Claas Jaguar and Tucano have received unload chute/rear view cameras that can be activated in the cockpit displays.
BUG FIX
• Analog devices in missions now show icons for both axis directions if only one axis direction is bound
• When grass grows back after a complete drying cycle and is then cut again, it is no longer immediately dry
• In the scenarios the memory consumption has been reduced when fast forwarding, this should also fix crashes and freezes of the game in those situations
• Display on Hammer MixKing repaired (digit size and position increased)
• Finance menu: better support for long dealer, tank and FillType names
• FillTypes that can’t be sold at the harbor are no longer displayed in the finance menu
• Animals no longer spawn outside the boxes
• Tutorial "Field Guidance System II": Spelling fixes
• Vehicle recovery window: spelling fixes
• Claas Jaguar: when all-wheel drive is deactivated, the front axle is now correctly powered instead of the rear axle
• Biogas plant silos can be uncovered correctly again
• Missing textures of the Deutz tow pin hitch added
• Hammer TransferKing: reflection of the tires adjusted
• All tractors and harvesters (except Deutz 7250) received new animations for indicator/gear/direction levers. The protective rubbers no longer rotate to the wrong direction.
• Crash during fast forwarding with rented equipment or loaned employees fixed
CHANGE
• Bale sales prices reduced, custom difficulty multipliers added
• Biogas plant revenues strongly revised:
• Methane gas: revenue divided into electrical and thermal energy, with an amount of €0,143 resp. €0,03 per kWh
• Biogas yield of all fruit types reduced to real values
• Trader icons are now displayed in the finance menu
• Trader icons have received a uniform design
• Traders in the finance menu are now sorted alphabetically
• The weight-based sales price multiplier of the animals is now smoothly interpolated between the weight groups, so that there are no more steps
• Claas front loader FL 100 rotates the arms to transport position when autopilot / tasks are used. An attached shovel or bale fork is also rotated to the top
• The fee for selling animals via the menu is now based on the distance from the animal to trader
• Cleaning vehicles takes longer, progress indicator added
• Price fluctuations added for swath and chopped fruits
• Start money amount of scenario 3 increased
• Fruit reference texts now show correct units when the game uses imperial units
• Tutorial "Thresh grain": Start position of the Vario trailer optimized
NOTE
• Tucano-/Jaguar-Camera-Displays can get a wrong on-off-status when the engine is turned off/on too quickly