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Iron Harvest

Updated to 1.0.0.1632 rev. 38597 (Galaxy & Offline Installer)

Changelog from the developer's website:
CHANGE LOG 02: NEW MAP & CODEX

Greetings Harvesters,

Welcome to this, the second of regular post-release updates. You continue to feed the machinery that drives Iron Harvest with your feedback and we thank you for it. It’s also been a joy to see many of you enjoying the newest 3 vs. 3 multiplayer map “The Great Wastes”. Today’s changes bring a new 2 vs. 2 map which will be very interesting to adapt to. We’ve also released a detailed Codex, and made some general and balance changes. Read on.

General changes

- Repositioned some crates and surrounding terrain on “The Great Wastes” multiplayer map.
- Fixed a display issue when multiple pop-ups were queued and shown one after another
- Insane A.I. adjusted to minimise early rushes.
- Minor adjustments to improve readability of the credits.

New CODEX

This is a treat for all you lore-lover, deep-divers and stat-swains out there. We’ve compiled for you all the details and lore to enhance your enjoyment of Iron Harvest and the world of 1920+. Here you can compare units, enjoy new artwork and strategize in greater depth. For your reference, we’ve also include handy tutorial points for when you need to polish up your battlefield technique.

New Multiplayer/Skirmish Map

Surviving the onslaught, 2Sk3tchy has created this introduction to prepare you for this new theatre of battle. Adapt or perish.

Balance changes

Altered the overall offensive and defensive attributes of Michal Sikorski’s cavalry command unit to improve consistency with other heroes.

- Michal Sikorski personal HP increased from 200 to 400.
- Other cavalry soldiers HP decreased from 200 to 110.
- Sticky bomb explosion timer decreased from 8s to 2s.
- Melee damage vs. light armor decreased from 30 to 20.
- Melee damage vs. medium armor decreased from 30 to 10.

Increased Prince's damage against armoured targets to match his power level with the other heroes.

- Damage vs. light armor increased from 40 to 60.
- Damage vs. medium armor increased from 30 to 50.
- Damage vs. heavy armor increased from 30 to 40.

We continue to collect game data while you play to help inform future balance changes.

With all that to get your mech-claws into, here's how our road-map for September is looking.
Post edited September 18, 2020 by Hustlefan
high rated
Low Magic Age

Low Magic Age has been updated to Version: 0.91.31.6 (Offline installers now updated)

No Changelog
Post edited September 21, 2020 by Pajama
high rated
Chasm: 1.076a ⇒ 1.077
At least 3 days ago Chasm was updated to 1.077. It's an important update and I don't think it's been made noticed, if not only for a post in its own forum.
From the Steam release notes:
This patch contains a few requested tweaks, as well as a large overhaul to the graphics system. OpenGL has been replaced on Windows and OS X with their own native systems, D3D11 and Metal respectively. Linux is still on OpenGL for now, but will eventually move on to Vulkan.
1.077 Change List
----------------------------
- increased item drop rates
- adjusted boss health levels
- forced Fire Crawler to always appear to fix rare Bestiary bug (new games only)
- fixed glitchy thumbstick behavior in menus
- updated game controller database
- updated to FNA 20.09. OpenGL has been replaced on Windows with native D3D11 and on OSX with native Metal. System compatibility should increase from this, but there may be minor problems found like graphical glitches.
high rated
avatar
Dogmaus: Chasm: 1.076a ⇒ 1.077
Offline installer is not updated yet.

On a separate note,

ELDERBORN: Metal AF Edition offline installers are updated. Previously, only the "main game" installer was up to date while the DLC installer was one patch behind: now they are matching.
high rated
AI War 2
Version 2.507 Bugfixes (September 16th, 2020)

Full changelog at:
wiki.arcengames.com/index.php?title=AI_War_2:Multiplayer_Alpha_And_Beta#Version_2.507_Bugfixes
Standalone installers, and those of its DLC, updated (2.500a ⇒ 2.507): 17 September 2020.

(Anyone interested can read up on the in-between updates on the wiki:
wiki.arcengames.com/index.php?title=AI_War_2:_Multiplayer_Alpha_And_Beta)

***

Encased: A Sci-Fi Post-Apocalyptic RPG [InDev]
Hotfix 0.18.911.1651 (15 September 2020)

Changelog posted in the game forum by the devs here.
Standalone installer updated (v0.18.828.1606 ⇒ 0.18.911.1651): 17 September 2020.

***

Fates of Ort
Patch - version 1.1.1 (14 September 2020)

Changelog posted in the game forum by the devs here.
Standalone installers updated (1.1.0 ⇒ 1.1.1): 17 September 2020.

***

Okhlos: Omega
Patch 2.1.0.1 (17 September 2020)

- Game Balance: Sphinx: Adjusted jump timing and now it does less jump damage
- Game Balance: Hecantochires: Adjusted attack animations and dealt damage.
- Game Balance: Zeus: More time between teleports. He is still able to concatenate consecutive teleports, but now there is a delay until the next.
- Game Balance: Philosopher God: More minimum time between teleports. He is still able to concatenate consecutive teleports, but now there is a delay until the next.
- Game fixes: Full 4K support! Now the UI will scale properly and the game can run natively on 4K.
- Game fixes: Adjusted hero presentation screen to give more presence to hero's ability.
- Game fixes: Fixed Hecate getting stuck near the Gates.
- Game fixes: Fixed Gryphon getting stuck without attacking.
- Game fixes: Fixed Loew And Agamede Summons not showing up in the Encylopaedia.
- Game fixes: Fixed Defeating Hydra sometimes did not unlock a hero.
- Game fixes: Fixed Defeating Sphinx sometimes did not unlock a hero.
Standalone installers updated:
- Windows: 2.0.0 ⇒ 2.1.0.1;
- Linux: 2.0.1 ⇒ 2.1.0.1;
- Mac: 2.0.1 (gog-9663) ⇒ 2.1.0.1.

***

POSTAL 4: No Regerts [InDev]
Build Number: 0.2.0.1 “Frames, flares and feet” (14 September 2020)

Changelog posted in the game forum by the devs here.
Standalone installer updated (0.2.0 ⇒ 0.2.1): 17 September 2020.

***

Spinch
GOG Windows (0.0.10)/GOG Mac (1.0.4) (15 September 2020)

Changelog posted in the game forum by the publisher here.
- Windows standalone installer updated (0.0.9 ⇒ 0.0.10): 17 September 2020;
- Mac not updated yet.

***

Star Renegades
Patch 1.0.1.2 (16 September 2020)

Changelog posted in the game forum by the publisher here.
Standalone installer updated (1.0.0.3 ⇒ 1.0.1.2): 17 September 2020.

***

The Waylanders [InDev]
Alpha 0.24 (11 September 2020)

Changelog posted in the game forum by the devs here.
Standalone installer updated (0.23 ⇒ 0.24): 17 September 2020.
high rated
West of Dead
v. 0.10.0 - Patch 3 - Wayfarin (no date)

Hey Outaws!

Here comes another big one, we've been listening, watching and counting (through the magic of analytics) as you've all played, and have made a patch that focuses on Balance, Tuning and a few 'High Demand' features.

Balance Improvements
- We've looked at the entire balance of West of Dead, from top to bottom, and have implemented a lot of changes to smooth out difficulty spikes and generally allow a more steady sense of progression.

Overall Balance:
- Enemy health scaling with level difficulty has been reduced, to make them feel less 'tanky' later on.
- "Hard-Path" Levels (The Bayou, Canyon, Graveyard, War) have their enemy difficulty slightly reduced, but still higher than the "Easy-Path"

Level Redesigns:
- New Level Layouts - Some more maze-like, others more uniform, from now on, players will (in some levels) be able to better find the exit, or choose to explore more.
- Levels now have extra loot, hidden behind unlockable obstacles.
- Rooms have more cover, and fewer columns generally. Making late-game gunfight more in your favour.

Enemy Balance:
We've looked into lots of specific enemy behaviour, and have tweaked and improved them so that enemies are dangerous as a team, not because of particularly obnoxious 'star players'.
- Endless Rifleman: Reduced their health and attack frequency. (Making these an introduction to the mechanics, not deadly assassins in level 1)
- Keelut (Dogs): Reduced health and damage, as well as fewer of them in the Farm. (We want these to feel like nuisance fodder enemies, not hounds bent on your destruction)
- Endless Shotgun: Movement speed increased, Damage vs cover increased, Range increased. (These were under-performing, so we gave them a slight edge)
- Camazotz (Flying Melee): Base health reduced, Correct balancing set (Were under-powered, so balanced their stats)
- Broken Shotgunner: Melee replaced with Point-Blank Shotgun (nasty), Rarer
- Broken Stalker: Rarer
- Broken Grenadier: Rarer
- Legion (Mines): Rarer
- Legion (Graveyard): Now attacks twice consecutively.
- Bloat (exploding enemy): More fragile, Rarer
- Dakwa (Cover-Smasher): Rarer
- Cultist (Flank and Teleport): Rarer
- Preacher Bosses (and Stand-Ins): Health increased, Immune to light, Drop more sin. (These boss encounters seemed to be breezed through, so we've toughened them up, but they also give more reward)
- Rune Bosses: Health increased (except for Wendigo)
- Outlaw: Immune to light
- Preacher-replacements - health/loadout now matches the Preacher's

Specific Level work:
- The War (DLC): Artillery Bombardment added

Targeting, Pass III:
We've done a couple of things to complete the Targeting re-design roll out:
- New Targeting applied to Abilities Abilities now target enemies in a way that is more consistent with firearms, whether you are throwing an axe, spear or teleporting, you should be able to choose your target with more confidence.
- Targeting Assist Settings. This was a hotly requested feature, and depending on whether you want to play as a twin-stick 'purist' or have the game do more of the aiming for you to let you concentrate on tactics, we have a setting for you, even 'off'.

Quality of Life:
- Remnants are dropped from specific enemies (previously they were random) - this will let you hunt down those missing, exciting weapons.
- Throwing axes hit more often (bigger hitbox)
- Level name is displayed in the map
- Objects appear in the map from further away
- Narrator only says the Barman has something to say when the Barman has something important to say
- Options menu slight redesign to prevent text overlap
- Fonts working with Polish

Bug Fixes:
- Level Generation has better joining corridors in levels that ascend or descend
- Mismatching Shaman ("Witch Woman") line is removed
- Animation fix from trapped into crouch
- Enemy traps animate again
- Hero no longer knocked back when trapped
- Swarm' enemy no longer causes stun damage

~~~~ ~~~~ ~~~~

Hot Fix - 0.10.0.8 (no date)

Fixes:
- Fixed an issue where player would get stuck on level The Town after using the fall rune to get down to a room, but player could not get back up again.
- Fixed an graphical issue on the pause menu map

~~~~ ~~~~ ~~~~

Wayfarin Stranger Hotfix (no date)

Patch notes:
- Fix for punch rune not being able to break door to canyon level
- Fix for endless falling issue that could occur when spawning in on The Hunt level
Standalone installer, and that of its DLC, updated (0.9.19.2 ⇒ 0.10.0.11): 17 September 2020.

***

Standalone installers updated 16- 18 September 2020 with no changelog:
- As Far As The Eye: 1.0.0b ⇒ 1.0.2d.
- Between the Stars [InDev]: 0.4.4 ⇒ 0.4.5.
- Caves of Qud [InDev]: 2.0.200.94 ⇒ 2.0.200.96.
- Celestian Tales: Realms Beyond: 1.0.19a ⇒ 1.0.20.
- Chef: A Restaurant Tycoon Game: 1.1 ⇒ 1.2.
- Dawn of Man: 1.6.1 ⇒ 1.6.3.
- Dead Age 2 [InDev] -- Windows: 1.26 ⇒ 1.27 ⇒ 1.28.
- Monster Train: Build-10379-Production ⇒ Build-10471-Production.
- Panzer Corps 2, and its DLC: 1.01.09 ⇒ 1.01.10.
- RimWorld, and its DLC -- Linux & Mac: 1.2.2723 rev655 ⇒ 1.2.2753 rev705.
- Streets of Rage 4: v04g-r10977 ⇒ v05g-r10978.
- Streets of Rogue, and its DLC: v90f ⇒ v91c.
- SUPERHOT -- Windows & Linux: 1.0.17_004 + L1.0.3 ⇒ 1.0.17_005 + L1.0.3; Mac: SH1.0.17dd ⇒ SH1.0.17f.
- West of Loathing, and its DLC -- Windows & Mac: 1.11.11.1j ⇒ 1.11.11.11.11; Linux: 1.11.11.1i ⇒ 1.11.11.11.11.

Also, from updates/changelogs posted earlier:
- Beatbuddy: Tale of the Guardians -- Windows: 1.0 ⇒ 1.1; Mac not updated yet.
- Danger Scavenger [InDev]: 1.6.0 ⇒ 1.7.7.
- Iron Harvest: 1.0.0.1617 rev. 38300 ⇒ 1.0.0.1632 rev. 38597.
- A Legionary's Life: 1.3.10 ⇒ 1.3.14.
- Neverwinter Nights: Enhanced Edition, and its DLC: 80.8193.13 ⇒ 81.8193.16.
- Northgard, and its DLC:
--> Windows: 2.2.14.18559 ⇒ 2.3.1.18858 ⇒ 2.3.2.18881;
--> Mac: 2.2.14.18559 ⇒ 2.3.2.18885 ⇒ 2.3.3.18901;
--> Linux not updated yet.
- Order of Battle: World War II, and its DLC -- Windows: 8.5.6 ⇒ 8.6.0a; Mac: 8.5.6a ⇒ 8.6.0.
- Pathfinder: Kingmaker, and its DLC -- Windows & Linux: 2.1.2b ⇒ 2.1.3b; Mac not updated yet.
- Saint Kotar: The Yellow Mask: 1.3 ⇒ 1.4.
- Westmark Manor: 1.020 ⇒ 1.021 ⇒ 1.0210.
- Windbound: 1.0.36896.31 ⇒ 1.0.37112.57.
Post edited September 20, 2020 by HypersomniacLive
high rated
Kingdom Come: Deliverance

Offline installers updated to version 1.9.6.404-504f
No GOG changelog
high rated
Commandos 2 - HD Remaster

Update 1.12 (18 September 2020)
Commandos 2 HD Remaster Update (v.1.12)

Commandos,

Thanks again for your feedback thus far.

We’ve been hard at work improving the game and we’re happy to announce today’s update v.1.12 - which includes community requests such as additional save slots, as well as many more bug fixes.

For a more comprehensive update list, check out the changelog below:
Improvements and additions

Increased save slots to 20 and quick save slots to 3
Added gamepad functionality

Bug fixes

Fixed: Bonus Diary fails to appear on screen or gets stuck when spamming mouse buttons
Fixed: slow loading time when loading a saved game from the pause menu
Fixed: some enemies wouldn’t highlight when player pressed F11
Fixed: black background would display when player entered the second level of the Eiffel Tower
Fixed: incorrect items would display when player looked through the notebook
Fixed: random objectives or item descriptions could not be closed using the right mouse button or ‘Esc’
Fixed: incorrect mouse cursor offset on top of the Eiffel Tower
Fixed: Spanish placeholder text was displayed in some areas
Fixed: upon entering a vehicle, camera UI fails would fail to display
Fixed: infinite loading screen during ‘The Giant in Haiphong’ mission
Fixed: small amount of graphical artifacting at maximum zoom
Fixed: graphical artifacts in Picture-In-Picture window
Fixed: Private Smith wouldn’t walk to the radio in the mission ‘Saving Private Smith’
Fixed: multiple inventory stacking issues
Fixed: characters and animals weren’t visible on the water’s surface
Fixed: some objectives wouldn’t mark as completed even after player met the required conditions
Fixed: placement of mouse cursor shifted slightly at low resolutions
Fixed: enemy vision cones and markers would not display correctly on water’s surface
Fixed: Green Beret is not shown as having been buried after player loads a saved game
Fixed: yellow marker missing from Eiffel Tower interior during 'Is Paris Burning?' mission
Fixed: character model overlaps vehicle model when sitting on side seat or behind driver
Fixed: sniper rifle crosshairs do not move when aiming at an enemy
Fixed: Low-resolution textures in some areas of the submarine during the mission ‘White Death’
Fixed: Camera control moved to F8 instead of F12 to avoid interference with Steam functionalities
Fixed: tripwire displayed as pixelated after loading a saved game
Fixed: some mines would only partially display in the mission ‘Saving Private Smith’
Fixed: some enemies were invisible while shooting from inside and through a window
Fixed: some random inventory freezes when swapping ammunition between player character and stunned soldiers
Fixed: some animations for animals were incorrectly displayed
Made some general improvements to gameplay and visuals (particularly masking)
Minor bug fixes and polishing

Commandos 2 HD Remaster Known Issues (v.1.12) The issues below are known and currently being worked on. These will be fixed in future updates.
Graphics:

Some sporadic graphical glitches
Some vehicles, such as trains, have minor animations missing such as rotating wheels
General performance has been improved and optimization is ongoing
Picture-in-Picture mode still has some artifacting and missing asset issues to be resolved e.g. doors, character shadows
Should you experience screen flicker, please set your game resolution to the native screen resolution of your monitor. If you cannot do this, set the game to windowed mode, then change the resolution settings to match your monitor’s native resolution. Gameplay:
When experiencing problems with saved games or missions being skipped, please check that your saved game folder isn’t located on an external hard drive but an internal one Original game related bugs or changes:
Highlighted ladders, windows and doors don’t always align correctly
high rated
The Red Strings Club has been updated. No changelog.
high rated
Low Magic Age

Low Magic Age has been updated to Version: 0.91.31.7 (Offline installers updated)

No Changelog
high rated
The Dungeon Of Naheulbeuk: The Amulet Of Chaos

Updated to 1.0 394 34421 (Windows) & 1.0 167 34421 (Mac)
(Galaxy & Offline Installer)


Changelog from Steam:
Patch 1: General bug fixes live now!

Note: at the time of publication, the patch is live on PC and will soon be live on MAC.

Hello adventurers!

The Dungeon of Naheulbeuk: The Amulet of Chaos just launched on Thursday and we've consistently been reading your feedback since! We're very happy with the game's reception, you seem to be many enjoying spending time with our crazy cast of characters and exploring the dungeon.

We've also seen some of you report bugs and issues. The dev team is still hard at work on the game, taking your feedback to support the game post launch and deliver patches. So without further ado, here are the patch notes!

- AI: Rare game progression bug fixed
- AI: The chickens' AI has been altered so that they prefer to hit characters rather than furniture
- Controller support: now fully functional when the controller is plugged in after the game has already been launched
- Combat: Bug where the game didn't progress at the end of a fight when you finished by killing an enemy covered in beer/ice/poison/fire has been fixed
- Exploration: VIP Square entrance progression bug has been fixed
- Exploration: Game progression bug happening in the Binsc & Moo quest has been fixed
- General: Bug causing increased dodging/blocking and resistance than anticipated has been fixed
- General: Maximum FPS without V-sync has been reduced from 240 to 120
- General: Some game text has been corrected

Thank you again for your support and see you around in the dungeon of Naheulbeuk!
+++

And updated again. :)

Version 1.0 415 34448 (Windows only)
(Galaxy & Offline Installer)


Changelog from Steam:
Patch 2 and Upcoming Patches!

Note: At the moment this news is posted, the patch is available for PC only. The Mac version will be available soon!

Greetings, Adventurers!

The Dungeon of Naheulbeuk: The Amulet of Chaos has been available since last Thursday on PC and Mac. We’re very proud to see how many of you have already started this epic and hilarious adventure!
We are very grateful for the bug reports we received from you all in order to fix the game’s problems as soon and as well as possible. A first patch was pushed this week-end to correct the first major problems we learned about and the second one is on its way!

Today's patch aims to correct the following points:

- Combat: Correction of a showstopper bug following a critical failure during one of the Evil Thief’s attacks.
- Exploration: Loot tweaking in the tutorial.
- General: Correction of a critical bug that blocks loading your saves after a certain point during Chapter 6.
- General: Correction of a critical bug which prevents the game from launching if a save has been corrupted.

We do not intend to stop here! Before the end of this week, a new patch will be ready and, if necessary, another will shortly follow. Here are the points we intend to correct with those upcoming patches:

- Combat: Fixing a showstopper bug linked to a critical failure when launching the Dwarf.
- Combat: fixing a showstopper bug that might happen during the kitchen fight and the fight against Dlul’s followers.
- Combat: Fixing a showstopper bug that might happen if you finish the Misfortune Wheel fight with a charmed character.
- Exploration: Fixing a collision bug in the garden.
- Exploration: Fixing a showstopper bug that might happen when you interact with a merchant directly after changing the difficulty.
- Exploration: Fixing a bug in Binsc and Moo’s quest.
- General: Fixing a showstopper bug that might happen when you deactivate the automatic turn endings in a game without the tutorial.
- General: Wounds tweaking in the tutorial.
- General: Incrase of the number of automatic saves, from 3 to 10.

If you noticed a bug that is not listed above, please report it to our new email address made especially for this purpose: bugs@artefacts-studio.fr

Thank you all!
Post edited September 22, 2020 by Hustlefan
high rated
Northgard

Updated to 2.3.3.18901 (Windows, Mac, Linux)

(Galaxy & Offline Installer)


Changelog from Steam:
[BUGFIX] Fixed several crashing issues
[BUGFIX] Resolved the widely reported display issues for MacOS users
high rated
avatar
Hustlefan: Northgard

Updated to 2.3.3.18901 (Windows, Mac, Linux)

(Galaxy & Offline Installer)


Changelog from Steam:

[BUGFIX] Fixed several crashing issues
[BUGFIX] Resolved the widely reported display issues for MacOS users
avatar
Hustlefan:
The Linux installer for this game is corrupted. It has the native executable of Linux with the Windows dlls. Game is broken and doesn't launch at all.
high rated
Grim Dawn

Update 1.1.8.0 (21 September 2020) - Part 1

[Major New Features]
- The world of Cairn has expanded. Areas previously inaccessible can now be explored. With them come new dangers, and rewards!
- New foes means new treasures. Seven new Monster Infrequents have been added alongside new minibosses.
- Three new Legendary weapons have been added to the game. Where they are found, that's a mystery for you to solve!
- A new power rises in the world of Cairn. Discover Celestial Monster Totems, offering fresh challenges.
- Namadea, the Wendigo Ancient beneath Barrowholm, now has two Monster Infrequents unique to her rather than dropping a selection of Monster Infrequents from Wendigo enemies. Forgotten Gods expansion is not required to acquire these items.
- Anasteria, now has two Monster Infrequents unique to her, in addition to her Legendary helmet.

[Shattered Realm]
- Nemesis bosses now give more progress towards completing a chunk at higher shards (up to 100% more at shards 60+)
- Outcast's Secret can no longer drop in the Shattered Realm

[Crucible]
- Outcast's Secret can no longer drop in the Crucible

[Animation]
- Increased Animation Speed on Leap, Disengage, Teleport and Rush type movement skills by 30%

[Tech]
- All summoned pets are now unsummoned if equipment affecting their skill level is removed. Previously, this only affected invincible player-scaling pets (ex. Blade Spirits).
- Fixed an issue where Disengage type movement skills would clip excessively on pathing. Its behavior is now consistent with Teleport and Leap.
- Increased number of sound slots to 128 to alleviate rare situations where certain game sounds would not play because the previous limit of 64 had been reached.
- Fixed skills such as Ravenous Earth sometimes appearing in non playable space when using a controller.

[Game]
- Reduced All monster resists by ~5% on Elite and Ultimate difficulties in Singleplayer (monster resists continue to scale up with additional players). This change is compensated by an across the board adjustment to Resist Reduction skills in all masteries.
- The Barrowholm dungeon now has additional hero types in its spawn pools and spawns more heroes in general.

[Itemization]
- Fixed an issue where many common and Monster Infrequent helms would sometimes drop with a single affix below level 70. Additionally, fixed an issue where Resist prefixes would not roll on these helmets.
- Reduced Cooldowns and increased damage on Charge and Vanish type Rune Augment skills
- Faction: increased % Resist values on Armor Augments
- Faction - Bloodborer: added 18 Pierce damage modifier for Storm Spread
- Faction - Bloodrender: added +2s Duration modifier for Siphon Souls
- Faction - Corruptian: added 100% of Acid dealt as Physical modifier for Ravenous Earth and increased its Physical damage modifier to 80. Replaced 100 Poison / 5s modifier for Ravenous Earth with Internal Trauma. Increased Poison damage modifier for Dreeg's Evil Eye to 80 / 5s.
- Faction - Heart of Malmouth: added % Aether damage
- Faction - Hex Launcher: added 45% of Vitality dealt as Aether and +2 to Arcane Empowerment. Increased % Vitality dealt as Aether modifier for Drain Essence to 100%
- Faction - Mark of Burning Shadows: increased Fire damage modifier for Bone Harvest to 180 and replaced Vitality Decay modifier for Righteous Fervor with 26 Vitality damage
- Faction - Mark of the Farseer: increased Electrocute damage for Primal Strike to 120 / 3s and its Bleed damage modifier to 200 / 2s
- Faction - Mark of the Shadow Queen: added +3 to Spectral Binding and +3 to Ulzuin's Wrath. Added Spectral Binding modifiers.
- Faction - Nightstalker Pendant: added +1 to Demolitionist Skills and Fire Strike modifiers
- Faction - The Desolator: added +2 to Soldier Skills
- Faction - Witch Moon: added +1 to Demolitionist Skills
- Faction - Word of Solael: increased Vitality Decay damage modifiers for Bloody Pox and Grenado to 110 / 1s and 280 / 5s, respectively
- Relic - Absolution: reduced Acid Retaliation to 400 and reduced % Acid and Fire Retaliation on the granted skill to 150%
- Relic - Uroboruuk's Reaping: increased Vitality damage to 16 and increased damage on the granted skill
- Relic - Yugol's Hunger: increased % Weapon damage on the granted skill

Monster Infrequents
- Aetherscorched Cleaver: increased % Aether dealt as Physical to 50%
- Bloodlord's Blade: increased % Chance of 100% Cooldown Reduction modifier for Possession to 12%
- Bolvar's Pendant: fixed an issue where the Resist Reduction modifiers for Summon Guardian of Empyrion were not properly applying
- Boneslicer: increased % Fire dealt as Physical to 50%
- Colossal Fortress: added -0.3s Cooldown modifier for Vindictive Flame
- Crimson's Vile Scepter: added 24 Acid damage modifier for Dreeg's Evil Eye
- Korvan Celestial Halberd: reduced % Crit damage modifier for Blade Arc to 35%
- Lagoth'Ak's Voidbinding: added Blackwater Cocktail modifier that went missing in v1.1.7.0. This issue was only present for owners of Forgotten Gods.
- Leafmane Horn: increased Acid damage modifier for Ravenous Earth to 100
- Moltenclaw Slicer: increased % Pierce dealt as Fire to 50% and added -10% Fire Resist modifier for Veil of Shadow
- Obsidian Defender: increased Chaos damage modifiers for Solael's Witchfire and Shattering Smash to 12-40 and 152-320, respectively
- Reaper's Legguards: added +3 to Eye of Reckoning
- Riftclaw Slicer: increased % Vitality dealt as Fire to 50%
- Rylok Crest: removed Cooldown Reduction modifier for Fighting Spirit
- Scorpius Bludgeon: increased Bleed damage modifier for Blade Arc to 110 / 3s
- Servitor's Cleaver: added 22 Fire damage modifier for Righteous Fervor
- Storm Herald: increased Lightning damage modifier for Doom Bolt to 250-600
- Warden's Judgment: increased % Physical dealt as Aether for pets to 100%
Post edited September 22, 2020 by ariaspi
high rated
Grim Dawn
Update 1.1.8.0 (21 September 2020) - Part 2

Epic Items
- Fixed an issue where Mythical Deathbringer Raiment, Mythical Darkflame Chestguard, Mythical Wraith Knight's Pauldrons, Mythical Wreath of Souls and Mythical Rotmender's Hat could not drop above level 85.
- Arcane Eclipse: added 10% of Physical dealt as Elemental
- Baldir's Regalia Set: added support for Demolitionist on the set and its pieces
- Elemental Balance Set: replaced Fire and Cold damage with 2 Energy Regen, 18 Offensive Ability and 18 Defensive Ability
- Elemental Harmony Set: replaced Fire and Cold damage with 5 Energy Regen, 30 Offensive Ability and 30 Defensive Ability
- Horns of Ekket'Zul (Mythical): added +4 to Death Sentence
- Mythical Alakrian's Invoker: added +2 to Blackwater Cocktail
- Mythical Alchemist's Mantle: added +2 to Ravenous Earth
- Mythical Amarastan Pauldrons: added +2 to Reckless Power
- Mythical Arcane Eclipse: added +4 to Fighting Spirit and 10% of Physical dealt as Elemental
- Mythical Astral Legwraps: added +2 to Spectral Wrath
- Mythical Astral Robes: added +3 to Spectral Binding and 30% of Aether dealt as Elemental
- Mythical Band of Black Ice: added +2 to Flashbang and 15% of Fire dealt as Cold
- Mythical Band of Wandering Souls: added +2 to Dual Blades
- Mythical Banshee's Misery: added 45% of Vitality dealt as Cold
- Mythical Burrwitch Peacekeeper: added 25% of Pierce dealt as Physical
- Mythical Cerulean Shard: added +1 Nightblade Skills and 25% of Pierce dealt as Lightning
- Mythical Chillsurge Ring: added +2 to Spectral Binding and 15% of Aether dealt as Cold
- Mythical Crown of Infernal Gems: added +2 to Vindictive Flame
- Mythical Cruel Edge: added +2 to Deadly Aim
- Mythical Death Ward: added +1 to Soldier Skills and 10% of Physical dealt as Vitality
- Mythical Dissenter: added +2 to Markovian's Advantage
- Mythical Dreadweave Girdle: added 30% of Vitality dealt as Cold
- Mythical Eye of the Beholder: added +3 to Shadow Dance and 25% of Pierce dealt as Chaos
- Mythical Flesheater Legwraps: added +2 to Anatomy of Murder
- Mythical Grim Harvest Boots: added 3% Physical Resist
- Mythical Haruud's Frigid Grip: added +2 to Shattering Blast and +2 to Shadow Dance
- Mythical Jaravuuk's Bite: added +2 to Death Sentence
- Mythical Lorekeeper's Band: added +2 to Oak Skin
- Mythical Magelord's Greaves: added +2 to Flashbang
- Mythical Magnison's Trench Coat: added +2 to Blade Spirit
- Mythical Mark of Anguished Lies: added +2 to Lethal Assault
- Mythical Nar's Arcane Destroyer: added +2 to Soldier Skills and 45% of Physical dealt as Elemental
- Mythical Nighthunter's Chestguard: added +2 to Fire Strike and 25% of Fire dealt as Cold
- Mythical Orwell's Revolver: added +2 to Fighting Spirit and 15% of Physical dealt as Lightning
- Mythical Outlaw's Retribution: added +2 to Scars of Battle and 25% of Fire dealt as Physical
- Mythical Plaguemancer's Amulet: added 25% of Cold dealt as Vitality
- Mythical Revenant's Edge: added +4 to Blitz
- Mythical Rift-Torn Greaves: added 3% Physical Resist and +2 to Cadence
- Mythical Ruby of Elemental Balance: added 11 Fire damage
- Mythical Runeforged Chestguard: added +2 to Fighting Spirit
- Mythical Runesinged Handguards: added +3 to Ulzuin's Wrath
- Mythical Sapphire of Elemental Balance: added 11 Cold damage
- Mythical Sellecor's March: added +2 to Ulzuin's Wrath
- Mythical Solemn Mark: added +2 to Arcane Empowerment
- Mythical Soulsplitter: added +2 to Soldier Skills and 45% of Physical dealt as Aether
- Mythical Sparkbolt Arbalest: increased % Attack Speed to 20%
- Mythical Spellsage Boots: added +2 to Fighting Spirit
- Mythical Spellstalker's Mantle: added +2 to Ulzuin's Wrath
- Mythical Spellweave Legwraps: added +2 to Fighting Spirit
- Mythical Starfire: added +2 to Bone Harvest and 15% of Vitality dealt as Cold
- Mythical Stormguard: added 8% Physical Resist
- Mythical Tempest Sigil: added +2 to Oak Skin
- Mythical Veilwarden Band: added +2 to Righteous Fervor
- Mythical Voidblade: added +2 to Death Sentence
- Mythical Volcanum: added +3 to Shadow Strike
- Mythical Watcher of the Frozen North: added 8% Physical Resist
- Mythical Widow's Sting: added 15% of Pierce dealt as Acid
- Mythical Windborne Greaves: added +2 to Thermite Mine
- Mythical Wreath of Souls: updated Conversion to 25% of Elemental dealt as Vitality
- Nightscorn: added +2 to Shadow Dance
- Scepter of Malmouth (Mythical): added 25% of Elemental dealt as Vitality, +2 to Elemental Awakening and +2 to Ulzuin's Wrath
- Soulless Gaze (Mythical): added +2 to Searing Light
- Stormserpent Armor: added 3-25 Lightning damage
- Stormserpent Loop: added 3-25 Lightning damage
- Tainted Gaze (Mythical): added +2 to Dual Blades and 25% of Pierce dealt as Fire
- The Magelord Set: added support for Inquisitor on the set and its pieces
- Widow's Sting: added 15% of Pierce dealt as Acid

Legendary Non-Set Items
- Amatok's Step: increased Defensive Ability to 32
- Blazeheart: increased Fire damage modifier for Fire Strike to 22
- Chillheart: added +1 to Demolitionist Skills
- Conduit of Arcane Whispers: increased Vitality damage modifier for Panetti's Replicating Missile to 102
- Conduit of Destructive Whispers: added 100% of Fire dealt as Lightning modifier for Blackwater Cocktail variant. Increased Vitality and Cold damage modifiers for Grenado. Added 1.0 Radius modifier for Canister Bomb.
- Conduit of Divine Whispers: increased Cold damage modifier for Righteous Fervor to 55
- Conduit of Eldritch Whispers: added +2 Radius modifier for Fire and Acid variants of Doom Bolt
- Conduit of Night Whispers: added -15% Fire Resist Reduction modifier for Veil of Shadow variant
- Conduit of Undying Whispers: updated Acid modifier for Ravenous Earth to Aether
- Decree of the Circle of Five: increased damage on the granted skill
- Doombringer: adjusted bonuses on the granted skill
- Embercore Shoulderguard: added +2 to Shadow Strike
- Fateweaver's Raiment: added +2 to Blade Spirit
- Grim Fate: increased Cooldown on the skill proc to 0.8s
- Horns of Korvaak: added 30% of Vitality dealt as Elemental and reduced Cooldown on the skill proc
- Jarinthor's Head: increased % Pierce and % Bleed damage to 260%
- Mantle of Mogdrogen: increased % Fire dealt as Lightning for pets to 100% and added 100% Vitality dealt as Lightning for pets
- Morguul's Mortality: skill proc is now applied in a radius
- Mythical Agony: increased % Attack Speed to 16% and reverted % Retaliation added to Attack modifier for Eye of Reckoning to 6%
- Mythical Alladrah's Spellblade: added 100% of Physical dealt as Fire modifiers for Fire Strike and Savagery. Increased Fire damage modifier for Eye of Reckoning to 16 and added 24 Fire damage and 32 Fire damage modifiers for Fire Strike and Savagery, respectively.
- Mythical Amatok's Step: increased Defensive Ability to 60 and added +2 to Ring of Steel
- Mythical Arcanor, Blade of the Luminari: added +4 to Spectral Binding and modifiers for Spectral Binding. Removed Duration modifier for Inquisitor Seal.
- Mythical Arcanum Electrollis: added 30% Stun Resist and +3 to Ulzuin's Wrath
- Mythical Band of the Eternal Pyre: added +2 to Execution
- Mythical Bonescavenger's Deathgrips: added 50% of Acid dealt as Vitality for pets
- Mythical Bonewraith Pauldrons: added 14 Vitality damage
- Mythical Brutallax: added 40 Pierce damage modifier for Amarasta's Quick Cut and 50 Bleed damage / 3s and 30 Bleed damage / 3s modifiers for Savagery and Presence of Virtue, respectively
- Mythical Chausses of Barbaros: added +2 to Blast Shield
- Mythical Chillflame Evoker: added +3 to Lethal Assault
- Mythical Cinderscorn: increased Burn damage modifier for Vire's Might to 180 / 2s
- Mythical Colossal Grasp: increased % Attack Speed and % Chance of Physical damage on the granted skill
- Mythical Consumption of Agrivix: added +1 to Soldier Skills and 45% of Physical dealt as Fire
- Mythical Crown of the Revenant King: increased Vitality damage modifiers for Righteous Fervor and Smite to 40 and 210, respectively
- Mythical Damnation: increased Vitality damage modifier for Righteous Fervor to 35
- Mythical Deathdealer's Sidearm: increased Physical damage modifiers for Reaping Strike and Smite to 140
- Mythical Deathlord's Band: added 12 Vitality damage
- Mythical Death's Reach: increased % Weapon damage modifier for Eye of Reckoning to 30% and increased % Resist Reduction modifiers for Bloody Pox and Devouring Swarm to -15%
- Mythical Decree of the Circle of Five: increased damage on the granted skill
- Mythical Doombringer: removed % Crit damage modifier for Cadence. Added Herald of Doom granted skill to the Mythical version of this item.
- Mythical Dread Knight's Guard: added 14 Vitality damage
- Mythical Edge of Sanity: increased Aether damage modifiers for Markovian's Advantage and Reaping Strike to 140
- Mythical Essence of the Grim Dawn: increased Chaos damage modifier for Albrecht's Aether Ray to 33
- Mythical Exterminus: increased Fire damage modifier for Fire Strike to 22
- Mythical Fiend's Resolve: added 45% of Aether dealt as Chaos and added 100% of Vitality dealt as Chaos modifier for Ravenous Earth
- Mythical Footpads of the Grey Magi: added +2 to Phantasmal Armor
- Mythical Gavel of Ravenous Souls: increased Physical damage modifier for Vire's Might to 70
- Mythical Grasp of Unchained Might: added +3 to Aura of Conviction and modifiers for it
- Mythical Grim Fate: increased Cooldown on the skill proc to 0.8s
Post edited September 22, 2020 by ariaspi